Academic literature on the topic 'Violent video games'
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Journal articles on the topic "Violent video games"
K.S, Mwinyimbegu,, and Kubyula, N. "Protecting Children from Violent TV Programmes and Video Games in Tanzania." International Journal of Innovative Science and Research Technology 5, no. 7 (2020): 1228–35. http://dx.doi.org/10.38124/ijisrt20jul516.
Full textPorter, Guy, and Vladan Starcevic. "Are Violent Video Games Harmful?" Australasian Psychiatry 15, no. 5 (2007): 422–26. http://dx.doi.org/10.1080/10398560701463343.
Full textBösche, Wolfgang. "Violent Video Games Prime Both Aggressive and Positive Cognitions." Journal of Media Psychology 22, no. 4 (2010): 139–46. http://dx.doi.org/10.1027/1864-1105/a000019.
Full textCunningham, Scott, Benjamin Engelstätter, and Michael R. Ward. "Violent Video Games and Violent Crime." Southern Economic Journal 82, no. 4 (2016): 1247–65. http://dx.doi.org/10.1002/soej.12139.
Full textMcLean, Lavinia, and Mark D. Griffiths. "Violent Video Games and Attitudes Towards Victims of Crime." International Journal of Cyber Behavior, Psychology and Learning 3, no. 3 (2013): 1–16. http://dx.doi.org/10.4018/ijcbpl.2013070101.
Full textDeLisi, Matt, Michael G. Vaughn, Douglas A. Gentile, Craig A. Anderson, and Jeffrey J. Shook. "Violent Video Games, Delinquency, and Youth Violence." Youth Violence and Juvenile Justice 11, no. 2 (2012): 132–42. http://dx.doi.org/10.1177/1541204012460874.
Full textMcLean, Lavinia, and Mark D. Griffiths. "Gamers’ Attitudes towards Victims of Crime." International Journal of Cyber Behavior, Psychology and Learning 3, no. 2 (2013): 13–33. http://dx.doi.org/10.4018/ijcbpl.2013040102.
Full textLarkin, Marilynn. "Violent video games increase aggression." Lancet 355, no. 9214 (2000): 1525. http://dx.doi.org/10.1016/s0140-6736(05)74584-0.
Full textGriffiths, Mark. "Violent video games and aggression." Aggression and Violent Behavior 4, no. 2 (1999): 203–12. http://dx.doi.org/10.1016/s1359-1789(97)00055-4.
Full textVelez, John A., Tobias Greitemeyer, Jodi L. Whitaker, David R. Ewoldsen, and Brad J. Bushman. "Violent Video Games and Reciprocity." Communication Research 43, no. 4 (2014): 447–67. http://dx.doi.org/10.1177/0093650214552519.
Full textDissertations / Theses on the topic "Violent video games"
Stone, William Bruce. "Violent video games and forgiveness." [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476353.
Full textOssege, Jennifer M. "Violent Video Games and Aggression." Xavier University / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1382971482.
Full textFranklin, Adam Christopher. "Headshot! An exploration of the phenomenon of violent video games /." Bowling Green, Ohio : Bowling Green State University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=bgsu1182264608.
Full textZendle, David. "Priming and negative priming in violent video games." Thesis, University of York, 2016. http://etheses.whiterose.ac.uk/16463/.
Full textKneifer, Christopher John. "A Comparison Study on Violent Video Games: Explained by the Gamers Themselves." Scholar Commons, 2014. https://scholarcommons.usf.edu/etd/5250.
Full textWhitaker, Jodi L. "Attraction to Violent Video Games: A Mood Management Perspective." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1385838921.
Full textCallahan, Patrick. "Long versus short violent videogame play : do players habituate? /." Swinburne Research Bank, 2006. http://hdl.handle.net/1959.3/4484.
Full textAhmed, Usman, and Inam Ullah. "Video Games Addiction : POSITIVE AND NEGATIVE EFFECTS OF PLAYING VIDEO GAMES ON YOUTH AND CHILDREN." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17237.
Full textGiumetti, Gary W. "Violent video games and aggression the moderating role of personality /." Click here for download, 2006. http://wwwlib.umi.com/cr/villanova/fullcit?p1432520.
Full textCicchirillo, Vincent J. "The effects of priming racial stereotypes through violent video games." Columbus, Ohio : Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view.cgi?acc%5Fnum=osu1243867231.
Full textBooks on the topic "Violent video games"
Happ, Christian, and André Melzer. Empathy and Violent Video Games. Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136.
Full textGunter, Barrie. Does Playing Video Games Make Players More Violent? Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57985-0.
Full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Pennsylvania Joint State Government Commission, 2008.
Find full textPennsylvania. General Assembly. Task Force on Violent Interactive Video Games. The report of the Task Force on Violent Interactive Video Games. Pennsylvania Joint State Government Commission, 2008.
Find full textKutner, Lawrence. Grand theft childhood: The surprising truth about violent video games and what parents can do. Simon & Schuster, 2008.
Find full textKutner, Lawrence. Grand theft childhood: The surprising truth about violent video games and what parents should know. Simon & Schuster, 2008.
Find full textViolent and explicit video games: Informing parents and protecting children : hearing before the Subcommittee on Commerce, Trade, and Consumer Protection of the Committee on Energy and Commerce, House of Representatives, One Hundred Ninth Congress, second session, June 14, 2006. U.S. G.P.O., 2006.
Find full textWhat's in a game?: Regulation of violent video games and the First Amendment : hearing before the Subcommittee on the Constitution, Civil Rights and Property Rights of the Committee on the Judiciary, United States Senate, One Hundred Ninth Congress, second session, March 29, 2006. U.S. G.P.O., 2006.
Find full textBook chapters on the topic "Violent video games"
Happ, Christian, and André Melzer. "Of Empathy and Media Content: Bringing Together Two Important Areas of Research." In Empathy and Violent Video Games. Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136_1.
Full textHapp, Christian, and André Melzer. "The E in Media is for Empathy." In Empathy and Violent Video Games. Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136_2.
Full textHapp, Christian, and André Melzer. "What Empathy Does to the Video Gamer." In Empathy and Violent Video Games. Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136_3.
Full textHapp, Christian, and André Melzer. "‘Dear Researcher, Gamers, Parents, and Teachers …’." In Empathy and Violent Video Games. Palgrave Macmillan UK, 2014. http://dx.doi.org/10.1057/9781137440136_4.
Full textScharrer, Erica, Gichuhi Kamau, Stephen Warren, and Congcong Zhang. "Violent Video Games Do Contribute to Aggression." In Video Game Influences on Aggression, Cognition, and Attention. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95495-0_2.
Full textGunter, Barrie. "Can Video Games Promote Good Behaviour?" In Does Playing Video Games Make Players More Violent? Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57985-0_7.
Full textGunter, Barrie. "Can Playing Video Games Really Trigger Aggression?" In Does Playing Video Games Make Players More Violent? Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57985-0_5.
Full textGunter, Barrie. "Do Video Games Need to Be Better Regulated?" In Does Playing Video Games Make Players More Violent? Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57985-0_11.
Full textGunter, Barrie. "Can Video Games Influence Levels of Real Violence?" In Does Playing Video Games Make Players More Violent? Palgrave Macmillan UK, 2016. http://dx.doi.org/10.1057/978-1-137-57985-0_6.
Full textIrak, Metehan, Can Soylu, and Dicle Çapan. "Violent Video Games and Cognitive Processes: A Neuropsychological Approach." In Gamer Psychology and Behavior. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-29904-4_1.
Full textConference papers on the topic "Violent video games"
Wilson, Graham, and Mark McGill. "Violent Video Games in Virtual Reality." In CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play. ACM, 2018. http://dx.doi.org/10.1145/3242671.3242684.
Full textZendle, David, Paul Cairns, and Daniel Kudenko. "Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games." In CHI PLAY '15: The annual symposium on Computer-Human Interaction in Play. ACM, 2015. http://dx.doi.org/10.1145/2793107.2793113.
Full text"UNDERSTANDING MEDIA VIOLENCE FROM A ROLE-PLAY PERSPECTIVE - Effects of Various Types of Violent Video Games on Players’ Cognitive Aggression." In 13th International Conference on Enterprise Information Systems. SciTePress - Science and and Technology Publications, 2011. http://dx.doi.org/10.5220/0003497802610266.
Full textMühling, Markus, Ralph Ewerth, Thilo Stadelmann, Bernd Freisleben, Rene Weber, and Klaus Mathiak. "Semantic video analysis for psychological research on violence in computer games." In the 6th ACM international conference. ACM Press, 2007. http://dx.doi.org/10.1145/1282280.1282367.
Full textZhang, Xue-min, Mao Li, Bin Yang, and Liu Chang. "Violent Components and Interactive Mode of Computer Video Game on Player's Negative Social Effect." In 2009 Third International Symposium on Intelligent Information Technology Application. IEEE, 2009. http://dx.doi.org/10.1109/iita.2009.500.
Full textKim, Ki Joon, Frank Biocca, and Eui Jun Jeong. "The effects of realistic controller and real-life exposure to gun on psychology of violent video game players." In the 5th International Confernece. ACM Press, 2011. http://dx.doi.org/10.1145/1968613.1968673.
Full textReports on the topic "Violent video games"
Brawer, Jacob, and J. Galen Buckwalter. Impact of Brief Exposure to an E10-Rated, Mildly-Violent Video Game on Teen Players' Short-Term Attention and Concentration Ability. Journal of Young Investigators, 2018. http://dx.doi.org/10.22186/jyi.35.4.77-80.
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