Dissertations / Theses on the topic 'Violent video games'
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Stone, William Bruce. "Violent video games and forgiveness." [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476353.
Full textOssege, Jennifer M. "Violent Video Games and Aggression." Xavier University / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1382971482.
Full textFranklin, Adam Christopher. "Headshot! An exploration of the phenomenon of violent video games /." Bowling Green, Ohio : Bowling Green State University, 2007. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=bgsu1182264608.
Full textZendle, David. "Priming and negative priming in violent video games." Thesis, University of York, 2016. http://etheses.whiterose.ac.uk/16463/.
Full textKneifer, Christopher John. "A Comparison Study on Violent Video Games: Explained by the Gamers Themselves." Scholar Commons, 2014. https://scholarcommons.usf.edu/etd/5250.
Full textWhitaker, Jodi L. "Attraction to Violent Video Games: A Mood Management Perspective." The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1385838921.
Full textCallahan, Patrick. "Long versus short violent videogame play : do players habituate? /." Swinburne Research Bank, 2006. http://hdl.handle.net/1959.3/4484.
Full textAhmed, Usman, and Inam Ullah. "Video Games Addiction : POSITIVE AND NEGATIVE EFFECTS OF PLAYING VIDEO GAMES ON YOUTH AND CHILDREN." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-17237.
Full textGiumetti, Gary W. "Violent video games and aggression the moderating role of personality /." Click here for download, 2006. http://wwwlib.umi.com/cr/villanova/fullcit?p1432520.
Full textCicchirillo, Vincent J. "The effects of priming racial stereotypes through violent video games." Columbus, Ohio : Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view.cgi?acc%5Fnum=osu1243867231.
Full textFranklin, Adam C. "Headshot!: An Exploration of the Phenomenon of Violent Video Games." Bowling Green State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182264608.
Full textZitha, Nkosinathi. "Effects of violent films and video games on children selected villages in Giyani Municipality, Limpopo Province." Thesis, University of Limpopo, 2014. http://hdl.handle.net/10386/2581.
Full textJacobi, Brock. "Dangerous Opinions: Perception of Violent Video Games on Jury Decision Making." Honors in the Major Thesis, University of Central Florida, 2014. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/1603.
Full textBrooks, Michael Christopher. "Press start : exploring the effects of violent video games on boys /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.
Full textBailey, Michael Hampton. "Moral Disengagement of Violent and Nonviolent Antisocial Behavior in Video Games." Bowling Green State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1604156458405884.
Full textPowell, Cecil Lamonte. "College men's psychological and physiological responses associated with violent video game play." unrestricted, 2008. http://etd.gsu.edu/theses/available/etd-04212008-155443/.
Full textPentzien, Cassandra. "Ego Depletion and Active Violent Media: Video Games, Self-Control, and Aggression." Bowling Green State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1446999788.
Full textKurita, Satoko. "Playing violent and non-violent video games physiological and emotional responses as a function of motivational activation /." [Bloomington, Ind.] : Indiana University, 2009. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3378364.
Full textSuarez, Juan M. "Emotional Intelligence and its Link to Aggressive Cognition and Aggressive Affect Generated by Violent Video Game Use of Male Undergraduates." Xavier University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=xavier1452010918.
Full textHawk, Christopher Edward. "Effects of Competition in Violent and Nonviolent Video Games on Aggressive/Prosocial Behavior." BYU ScholarsArchive, 2018. https://scholarsarchive.byu.edu/etd/7306.
Full textTang, Wai Yen. "Lose your Self-Control to Video Game Violence: The Dual Impact of Ego Depletion and Violent Video Game Play on Aggression." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1338307763.
Full textAsk, Alexander A. "The psychological effects of playing violent video games : an empirical study of aggression /." Title page, table of contents and abstract only, 1993. http://web4.library.adelaide.edu.au/theses/09ARPS/09arpsa834.pdf.
Full textKim, Ock Tae. "The effects of violent content, controller realism, gender, and previous exposure to violent video games on game player arousal, emotion, presence, attitudes toward violence and social judgment." [Bloomington, Ind.] : Indiana University, 2009. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3380092.
Full textDrummond, Jason A. "The relation between playing violent single and multiplayer video games and adolescents' aggression, social competence, and academic adjustment." Bowling Green, Ohio : Bowling Green State University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=bgsu1236354262.
Full textIvory, Adrienne Holz. "The Effects of Profanity in Violent Video Game Content on Players' Hostile Expectations, Accessibility of Aggressive Thoughts, Aggressive Feelings, and Other Responses." Diss., Virginia Tech, 2010. http://hdl.handle.net/10919/77200.
Full textNyström, Dennis. "Aggressiva barn på grund av våldsamma datorspel? : En litteraturstudie." Thesis, Ersta Sköndal högskola, Institutionen för socialvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:esh:diva-5887.
Full textErxleben, Matthew R. "Play Together: How Watching the Cooperative Play of Violent Video Games can Positively Influence Dyadic Relationships." Cleveland State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=csu1624211188603065.
Full textDill, Karen E. "Violent video game and trait aggression effects on aggressive behavior, thoughts, and feelings, delinquency, and world view /." free to MU campus, to others for purchase, 1997. http://wwwlib.umi.com/cr/mo/fullcit?p9841277.
Full textDrummond, Jason A. "Playing Violent Video Games Alone or with Others Present: Relations with Aggressive Behavior, Aggressive Cognition, and Hostility." Bowling Green State University / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1395079367.
Full textKryszak, Elizabeth M. "Assessing the Effects of Observing Non-Performance-Based Aggression during Online Violent Video Game Play on Aggressive Behavior." Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1382984679.
Full textGilkins, Jennifer B. "Question-order effects and the third-person effect distinguishing impact of question-order on the third-person effect in the context of violent video games /." Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, p, 2008. http://proquest.umi.com/pqdweb?did=1467894211&sid=11&Fmt=2&clientId=8331&RQT=309&VName=PQD.
Full textHopp, Tobias. "Harnessing the Selective Effects of Arousal in the Context of Persuasive Message Delivery: Violent Video Games, Reactance, Post-Scroll Messaging, and Anti-Violence Messages." Thesis, University of Oregon, 2014. http://hdl.handle.net/1794/18387.
Full textTapscott, Ryan Luke. "Using an implicit association test to examine the effects of violent video games on the values we place on others." [Ames, Iowa : Iowa State University], 2006.
Find full textHilbert, Jeffrey Forest. "Constructing Legal Meaning in the Supreme Court Oral Arguments: Cultural Codes and Border Disputes." Scholar Commons, 2013. http://scholarcommons.usf.edu/etd/4506.
Full textAjavakom, Natnida. "A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY." Thesis, Malmö universitet, Malmö högskola, Institutionen för kriminologi (KR), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-39130.
Full textHolmström, Markus. "Det manliga idealet och den lättklädda minoriteten : En undersökning om könsfördelning och könsrepresentation i populära digitala spel angående våldsamma spel och slagsmålsspel." Thesis, Södertörns högskola, Medieteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-40883.
Full textDoeg, Andrew. "Outside the Cage: The Political Campaign to Destroy Mixed Martial Arts." Master's thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5627.
Full textCachide, Olga Rute Gil Lemos de Albuquerque Carvalho. "Violence and video games in youngsters' lives." Master's thesis, Universidade de Aveiro, 2009. http://hdl.handle.net/10773/2838.
Full textPhillips, R. S. "Exploring the characteristics of violent video game players." Thesis, University of Nottingham, 2018. http://eprints.nottingham.ac.uk/52040/.
Full textMa, Wei. "Does China need a game rating system? : a content analysis of violence in popular Chinese and American electronic games." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1327293.
Full textHayley, Mary A. "A Critical Analysis of Video Games and Their Correlation to Violence." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/cmc_theses/1024.
Full textBishop, Kaelyn, Hannah Mathely, Andy Asllani, Joseph Barnet, Andrea Dr Clements, and Kent Dr Norman. "Perception and Acceptability of Violence in Video Games, Movies, and News." Digital Commons @ East Tennessee State University, 2018. https://dc.etsu.edu/asrf/2018/schedule/203.
Full textKoloko, Muya. "The persistence of attitudes following violent and non-violent video game play using conventional versus embodied controls." Master's thesis, University of Cape Town, 2010. http://hdl.handle.net/11427/14402.
Full textPersson, Louise. "To Kill or Not to Kill : The Moral and Dramatic Potential of Expendable Characters in Role-playing Video Game Narratives." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12347.
Full textMcLean, L. "The effect of violent video game playing on gamer's views of victims of crime." Thesis, Nottingham Trent University, 2015. http://irep.ntu.ac.uk/id/eprint/27924/.
Full textClimer, Emily M. "Individual Differences in Perceived Violence, Relative Enjoyment, and Recommended Age Ratings of Video Games." Thesis, University of Louisiana at Lafayette, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10002422.
Full textBodling, Karolin. "Våld- och kvinnoskildringar i TV-spel." Thesis, Uppsala University, Department of Information Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-88998.
Full textJones, Grant. "The Effects of Violence in Video Games on Individual Levels of Hostility in Young Adults." TopSCHOLAR®, 2018. https://digitalcommons.wku.edu/theses/2570.
Full textSchmitz, Kelsey Catherine. "Shut Up and Play, or Get Out: A Pedagogy of Gendered Digital Identities in Video Gaming." Thesis, Université d'Ottawa / University of Ottawa, 2018. http://hdl.handle.net/10393/38053.
Full textLidén, Christer. "The Desert of the Real in Spec Ops: The Line. A Study of Simultaneous Hyperreal Experiences by Protagonist and Player : A Study of Simultaneous Hyperreal Experiences by Protagonist and Player." Thesis, Stockholms universitet, Engelska institutionen, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-125903.
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