Journal articles on the topic 'Violent video games'
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K.S, Mwinyimbegu,, and Kubyula, N. "Protecting Children from Violent TV Programmes and Video Games in Tanzania." International Journal of Innovative Science and Research Technology 5, no. 7 (2020): 1228–35. http://dx.doi.org/10.38124/ijisrt20jul516.
Full textPorter, Guy, and Vladan Starcevic. "Are Violent Video Games Harmful?" Australasian Psychiatry 15, no. 5 (2007): 422–26. http://dx.doi.org/10.1080/10398560701463343.
Full textBösche, Wolfgang. "Violent Video Games Prime Both Aggressive and Positive Cognitions." Journal of Media Psychology 22, no. 4 (2010): 139–46. http://dx.doi.org/10.1027/1864-1105/a000019.
Full textCunningham, Scott, Benjamin Engelstätter, and Michael R. Ward. "Violent Video Games and Violent Crime." Southern Economic Journal 82, no. 4 (2016): 1247–65. http://dx.doi.org/10.1002/soej.12139.
Full textMcLean, Lavinia, and Mark D. Griffiths. "Violent Video Games and Attitudes Towards Victims of Crime." International Journal of Cyber Behavior, Psychology and Learning 3, no. 3 (2013): 1–16. http://dx.doi.org/10.4018/ijcbpl.2013070101.
Full textDeLisi, Matt, Michael G. Vaughn, Douglas A. Gentile, Craig A. Anderson, and Jeffrey J. Shook. "Violent Video Games, Delinquency, and Youth Violence." Youth Violence and Juvenile Justice 11, no. 2 (2012): 132–42. http://dx.doi.org/10.1177/1541204012460874.
Full textMcLean, Lavinia, and Mark D. Griffiths. "Gamers’ Attitudes towards Victims of Crime." International Journal of Cyber Behavior, Psychology and Learning 3, no. 2 (2013): 13–33. http://dx.doi.org/10.4018/ijcbpl.2013040102.
Full textLarkin, Marilynn. "Violent video games increase aggression." Lancet 355, no. 9214 (2000): 1525. http://dx.doi.org/10.1016/s0140-6736(05)74584-0.
Full textGriffiths, Mark. "Violent video games and aggression." Aggression and Violent Behavior 4, no. 2 (1999): 203–12. http://dx.doi.org/10.1016/s1359-1789(97)00055-4.
Full textVelez, John A., Tobias Greitemeyer, Jodi L. Whitaker, David R. Ewoldsen, and Brad J. Bushman. "Violent Video Games and Reciprocity." Communication Research 43, no. 4 (2014): 447–67. http://dx.doi.org/10.1177/0093650214552519.
Full textFerguson, Christopher J., Stephanie M. Rueda, Amanda M. Cruz, Diana E. Ferguson, Stacey Fritz, and Shawn M. Smith. "Violent Video Games and Aggression." Criminal Justice and Behavior 35, no. 3 (2008): 311–32. http://dx.doi.org/10.1177/0093854807311719.
Full textMedeiros, Bruno Gonçalves de, Carlos Eduardo Pimentel, Maurício Miranda Sarmet, and Tailson Evangelista Mariano. "“Brutal Kill!” Violent video games as a predictor of aggression." Psico-USF 25, no. 2 (2020): 261–71. http://dx.doi.org/10.1590/1413-82712020250205.
Full textKrause, Karlie A., Chelsie Smyth, and Kate L. Jansen. "Exploring the Effects of Violent Video Games on Healthcare Trainees." Simulation & Gaming 51, no. 5 (2020): 653–65. http://dx.doi.org/10.1177/1046878120932298.
Full textFerguson, Christopher J. "Violent Video Games, Sexist Video Games, and the Law: Why Can't We Find Effects?" Annual Review of Law and Social Science 14, no. 1 (2018): 411–26. http://dx.doi.org/10.1146/annurev-lawsocsci-101317-031036.
Full textBrockmyer, Jeanne Funk. "Playing Violent Video Games and Desensitization to Violence." Child and Adolescent Psychiatric Clinics of North America 24, no. 1 (2015): 65–77. http://dx.doi.org/10.1016/j.chc.2014.08.001.
Full textWeber, René, Katharina M. Behr, Jacob T. Fisher, Chelsea Lonergan, and Christian Quebral. "Video Game Violence and Interactivity: Effect or Equivalence?" Journal of Communication 70, no. 2 (2020): 219–44. http://dx.doi.org/10.1093/joc/jqz048.
Full textAshraf, Mujeeba. "Violent Video Games and Their Relation to Aggressive Behaviour in Late Childhood in Pakistan." International Journal of Cyber Behavior, Psychology and Learning 10, no. 3 (2020): 47–59. http://dx.doi.org/10.4018/ijcbpl.2020070104.
Full textWarburton, Wayne. "Apples, Oranges, and the Burden of Proof – Putting Media Violence Findings Into Context." European Psychologist 19, no. 1 (2014): 60–67. http://dx.doi.org/10.1027/1016-9040/a000166.
Full textHawk, Christopher E., and Robert D. Ridge. "Is It Only the Violence?" Journal of Media Psychology 33, no. 3 (2021): 134–44. http://dx.doi.org/10.1027/1864-1105/a000291.
Full textGreitemeyer, Tobias. "Playing Video Games Cooperatively Increases Empathic Concern." Social Psychology 44, no. 6 (2013): 408–13. http://dx.doi.org/10.1027/1864-9335/a000154.
Full textArnold, Alice. "Violent Video Games as Alter Ego." Art Education 69, no. 1 (2015): 6–7. http://dx.doi.org/10.1080/00043125.2016.1106841.
Full textFerguson, Christopher J. "Violent Video Games, Mass Shootings, and the Supreme Court." New Criminal Law Review 17, no. 4 (2014): 553–86. http://dx.doi.org/10.1525/nclr.2014.17.4.553.
Full textKvěton, Petr, and Martin Jelínek. "Frustration and Violence in Mobile Video Games." Swiss Journal of Psychology 79, no. 2 (2020): 63–70. http://dx.doi.org/10.1024/1421-0185/a000236.
Full textRuiz-Fernández, Ana, Miriam Junco-Guerrero, and David Cantón-Cortés. "Exploring the Mediating Effect of Psychological Engagement on the Relationship between Child-to-Parent Violence and Violent Video Games." International Journal of Environmental Research and Public Health 18, no. 6 (2021): 2845. http://dx.doi.org/10.3390/ijerph18062845.
Full textBaykal, Nur Baser, and Metehan Irak. "Relationships between violent video games and cognition." Global Journal of Psychology Research: New Trends and Issues 7, no. 2 (2017): 58–70. http://dx.doi.org/10.18844/gjpr.v7i2.2586.
Full textDickmeis, Anne, and Keith Roe. "Genres matter: Video games as predictors of physical aggression among adolescents." Communications 44, no. 1 (2019): 105–29. http://dx.doi.org/10.1515/commun-2018-2011.
Full textCabras, Cristina, Maria Laura Cubadda, and Cristina Sechi. "Relationships Among Violent and Non-Violent Video Games, Anxiety, Self-Esteem, and Aggression in Female and Male Gamers." International Journal of Gaming and Computer-Mediated Simulations 11, no. 3 (2019): 15–37. http://dx.doi.org/10.4018/ijgcms.2019070102.
Full textSiregar, Nadia Itona, and Pudji Muljono. "Pengaruh Perilaku Bermain Video Game Berunsur Kekerasan Terhadap Perilaku Agresi Remaja." Jurnal Sains Komunikasi dan Pengembangan Masyarakat [JSKPM] 1, no. 3 (2017): 261. http://dx.doi.org/10.29244/jskpm.1.3.261-276.
Full textNowak, Kristine L., Marina Krcmar, and Kirstie M. Farrar. "The Causes and Consequences of Presence: Considering the Influence of Violent Video Games on Presence and Aggression." Presence: Teleoperators and Virtual Environments 17, no. 3 (2008): 256–68. http://dx.doi.org/10.1162/pres.17.3.256.
Full textFerguson, Christopher J., Kay Colon-Motas, Carolin Esser, Connor Lanie, Skylar Purvis, and Mark Williams. "The (Not So) Evil Within? Agency in Video Game Choice and the Impact of Violent Content." Simulation & Gaming 48, no. 3 (2016): 329–37. http://dx.doi.org/10.1177/1046878116683521.
Full textFerguson, Christopher J., Allen Copenhaver, and Patrick Markey. "Reexamining the Findings of the American Psychological Association’s 2015 Task Force on Violent Media: A Meta-Analysis." Perspectives on Psychological Science 15, no. 6 (2020): 1423–43. http://dx.doi.org/10.1177/1745691620927666.
Full textStrasburger, Victor C., and Ed Donnerstein. "The New Media of Violent Video Games." Clinical Pediatrics 53, no. 8 (2013): 721–25. http://dx.doi.org/10.1177/0009922813500340.
Full textWENDLING, PATRICE. "Violent Video Games Affect Brain, MRIs Show." Pediatric News 41, no. 1 (2007): 34. http://dx.doi.org/10.1016/s0031-398x(07)70033-4.
Full textToppo, Greg. "How Violent Video Games Really Affect Kids." Scientific American Mind 26, no. 4 (2015): 40–45. http://dx.doi.org/10.1038/scientificamericanmind0715-40.
Full text姚, 梦云. "The Desensitization Effect of Violent Video Games." Advances in Psychology 09, no. 02 (2019): 286–92. http://dx.doi.org/10.12677/ap.2019.92037.
Full textGreitemeyer, Tobias. "Playing Violent Video Games Increases Intergroup Bias." Personality and Social Psychology Bulletin 40, no. 1 (2013): 70–78. http://dx.doi.org/10.1177/0146167213505872.
Full textMilani, Luca, Elena Camisasca, Simona C. S. Caravita, Chiara Ionio, Sarah Miragoli, and Paola Di Blasio. "Violent Video Games and Children’s Aggressive Behaviors." SAGE Open 5, no. 3 (2015): 215824401559942. http://dx.doi.org/10.1177/2158244015599428.
Full textSchulzke, Marcus. "Defending the morality of violent video games." Ethics and Information Technology 12, no. 2 (2010): 127–38. http://dx.doi.org/10.1007/s10676-010-9222-x.
Full textRadetić-Paić, Mirjana, Dijana Drandić, and Matija Čakarić. "RELATION BETWEEN THE FACTORS OF FAMILY RESILIENCE AND PLAYING VIDEO GAMES WITH VIOLENT CONTENTS." Zbornik Odseka za pedagogiju, no. 29 (October 27, 2020): 89–106. http://dx.doi.org/10.19090/zop.2020.29.89-106.
Full textDeCamp, Whitney. "Who plays violent video games? An exploratory analysis of predictors of playing violent games." Personality and Individual Differences 117 (October 2017): 260–66. http://dx.doi.org/10.1016/j.paid.2017.06.027.
Full textFerguson, Christopher J., and Stephanie M. Rueda. "The Hitman Study." European Psychologist 15, no. 2 (2010): 99–108. http://dx.doi.org/10.1027/1016-9040/a000010.
Full textMarkey, Patrick M., Charlotte N. Markey, and Juliana E. French. "Violent video games and real-world violence: Rhetoric versus data." Psychology of Popular Media Culture 4, no. 4 (2015): 277–95. http://dx.doi.org/10.1037/ppm0000030.
Full textFunk, Jeanne B. "Children's Exposure to Violent Video Games and Desensitization to Violence." Child and Adolescent Psychiatric Clinics of North America 14, no. 3 (2005): 387–404. http://dx.doi.org/10.1016/j.chc.2005.02.009.
Full textNauroth, Peter, Mario Gollwitzer, Jens Bender, and Tobias Rothmund. "Gamers against science: The case of the violent video games debate." European Journal of Social Psychology 44, no. 2 (2013): 104–16. http://dx.doi.org/10.1002/ejsp.1998.
Full textHalbrook, Yemaya J., Aisling T. O’Donnell, and Rachel M. Msetfi. "When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being." Perspectives on Psychological Science 14, no. 6 (2019): 1096–104. http://dx.doi.org/10.1177/1745691619863807.
Full textPadilla, Rolando Manuel Reyes, Felipe Del Ángel Padrón Morales, Juan Eduardo Soto Luévano, and Carlos Argelio Arévalo Mercado. "Videojuegos y su Impacto en la Salud Mental: Estudio Experimental Sobre Exposición a Videojuegos Violentos en Estudiantes Universitarios." Tecnología Educativa Revista CONAIC 7, no. 1 (2019): 24–30. http://dx.doi.org/10.32671/terc.v7i1.180.
Full textZheng, Jia-Kun, and Qian Zhang. "Priming effect of computer game violence on children's aggression levels." Social Behavior and Personality: an international journal 44, no. 10 (2016): 1747–59. http://dx.doi.org/10.2224/sbp.2016.44.10.1747.
Full textKrantz, Andrew, Vipul Shukla, Michele Knox, and Karyssa Schrouder. "Violent Video Games Exposed: A Blow by Blow Account of Senseless Violence in Games." Journal of Psychology 151, no. 1 (2016): 76–87. http://dx.doi.org/10.1080/00223980.2016.1226744.
Full textCharmaraman, Linda, Amanda M. Richer, and Megan A. Moreno. "Social and Behavioral Health Factors Associated with Violent and Mature Gaming in Early Adolescence." International Journal of Environmental Research and Public Health 17, no. 14 (2020): 4996. http://dx.doi.org/10.3390/ijerph17144996.
Full textMurray, John P., Barbara Biggins, Edward Donnerstein, et al. "A Plea for Concern Regarding Violent Video Games." Mayo Clinic Proceedings 86, no. 8 (2011): 818–20. http://dx.doi.org/10.4065/mcp.2011.0321.
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