Academic literature on the topic 'Virtual acoustics'
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Journal articles on the topic "Virtual acoustics"
Vorländer, Michael. "Virtual Acoustics." Archives of Acoustics 39, no. 3 (March 1, 2015): 307–18. http://dx.doi.org/10.2478/aoa-2014-0036.
Full textWoszczyk, Wieslaw. "Active Acoustics in Concert Halls - A New Approach." Archives of Acoustics 36, no. 2 (May 1, 2011): 379–93. http://dx.doi.org/10.2478/v10168-011-0028-6.
Full textPätynen, Jukka, and Tapio Lokki. "Evaluation of Concert Hall Auralization with Virtual Symphony Orchestra." Building Acoustics 18, no. 3-4 (December 2011): 349–66. http://dx.doi.org/10.1260/1351-010x.18.3-4.349.
Full textPersterer, A., M. Opitz, Ch Müller, and M. Nefjodova. "Virtual acoustics at microgravity." Journal of the Acoustical Society of America 92, no. 4 (October 1992): 2397. http://dx.doi.org/10.1121/1.404758.
Full textWoszczyk, Wieslaw, Doyuen Ko, and Brett Leonard. "Virtual Acoustics at the Service of Music Performance and Recording." Archives of Acoustics 37, no. 1 (March 1, 2012): 109–13. http://dx.doi.org/10.2478/v10168-012-0015-6.
Full textThompson, Charles, Max Dennis, Jing Tsui, and Miroslava Raspopvic. "Model‐based virtual room acoustics." Journal of the Acoustical Society of America 109, no. 5 (May 2001): 2460. http://dx.doi.org/10.1121/1.4744729.
Full textVorlaender, Michael. "Virtual reality meets architectural acoustics." Journal of the Acoustical Society of America 142, no. 4 (October 2017): 2629. http://dx.doi.org/10.1121/1.5014629.
Full textVorländer, Michael, Dirk Schröder, Sönke Pelzer, and Frank Wefers. "Virtual reality for architectural acoustics." Journal of Building Performance Simulation 8, no. 1 (May 19, 2014): 15–25. http://dx.doi.org/10.1080/19401493.2014.888594.
Full textKo, Doyuen, and Wieslaw Woszczyk. "Virtual Acoustics for Musicians: Subjective Evaluation of a Virtual Acoustic System in Performance of String Quartets." Journal of the Audio Engineering Society 66, no. 9 (September 16, 2018): 712–23. http://dx.doi.org/10.17743/jaes.2018.0038.
Full textFreiheit, Ron. "Virtual acoustics for music practice rooms." Journal of the Acoustical Society of America 113, no. 4 (April 2003): 2214. http://dx.doi.org/10.1121/1.4780248.
Full textDissertations / Theses on the topic "Virtual acoustics"
Kuster, Martin. "Inverse methods in room acoustics with under-determined data and applications to virtual acoustics." Thesis, Queen's University Belfast, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.486233.
Full textCarwile, Zachary Thomas. "Validation of a 3-D Virtual Acoustic Prototyping Method For Use In Structural Design." Thesis, Virginia Tech, 2006. http://hdl.handle.net/10919/30988.
Full textMaster of Science
Webb, Craig Jonathan. "Parallel computation techniques for virtual acoustics and physical modelling synthesis." Thesis, University of Edinburgh, 2014. http://hdl.handle.net/1842/15779.
Full textTakeuchi, Takashi. "Systems for virtual acoustic imaging using the binaural principle." Thesis, University of Southampton, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.249594.
Full textAmengual, Garí Sebastià Vicenç [Verfasser]. "Investigations on the Influence of Acoustics on Live Music Performance using Virtual Acoustic Methods / Sebastià Vicenç Amengual Garí." Detmold : Hochschule für Musik Detmold, Musikbibliothek, 2018. http://d-nb.info/1173637931/34.
Full textHill, Peter A. "Front back confusion in systems for the production of virtual acoustic images." Thesis, University of Southampton, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.245307.
Full textMcDermott, Scott. "An Analysis of Accurate, Real-Time Reproduction of 3D Acoustics in Virtual Environments." Thesis, University of Louisiana at Lafayette, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3687696.
Full textMany of the applications, virtual environments, and video games available to average computer users integrate stunning three-dimensional (3D) graphics and real-world visualizations. Developers spend an extraordinary amount of time and effort creating these immersive, realistic virtual environments, primarily focusing on the graphics components. Within these virtual realities, the user should easily perceive the locations of sound sources accurately, as well as the acoustic nature of the environment. However, for reasons of economy and simplicity, most developers apply readily available industry standards for generating pseudo-3D sounds in their applications. This research explores the shortcomings of these standards, proposes an effective alternative, and provides a detailed analysis of the various possible approaches.
This project includes a number of computationally efficient, physics-based 3D acoustics simulations, each of which will produce realistic aural reproductions. The primary goal is to evaluate and compare these algorithms against each other, non-3D sound reproduction, and the current industry standards (e.g. Microsoft's DirectX® pseudo-3D algorithm). We will test three hypotheses. First, users will find that physics-based 3D algorithms will render improved auralization reproductions compared against industry standards like DirectX® and/or OpenAL. Second, localization and spatialization will improve with user training when using these algorithms. Finally, we should discover an unambiguous ranking system for the quality of each tested algorithm.
Collins, Christopher Michael. "Development of a Virtual Acoustic Showroom for Simulating Listening Environments and Audio Speakers." Thesis, Virginia Tech, 2004. http://hdl.handle.net/10919/9965.
Full textMaster of Science
Kahana, Yuvi. "Numerical modelling of the head-related transfer function." Thesis, University of Southampton, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.326799.
Full textLalime, Aimee L. "Development of a Computationally Efficient Binaural Simulation for the Analysis of Structural Acoustic Data." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/34524.
Full textMaster of Science
Books on the topic "Virtual acoustics"
Thompson, Sean. Interactive image-source techniques for virtual acoustics. Ottawa: National Library of Canada, 2002.
Find full textBegault, Durand R. 3-D sound for virtual reality and multimedia. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 2000.
Find full textBegault, Durand R. 3-D sound for virtual reality and multimedia. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 2000.
Find full textBegault, Durand R. 3-D sound for virtual reality and multimedia. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 2000.
Find full textIida, Kazuhiro. Head-Related Transfer Function and Acoustic Virtual Reality. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-9745-5.
Full textHoag, Kenneth J. Facilitating rich acoustical environments in virtual worlds. Monterey, Calif: Naval Postgraduate School, 1998.
Find full textAuralization Fundamentals Of Acoustics Modelling Simulation Algorithms And Acoustic Virtual Reality. Springer, 2011.
Find full textVorländer, Michael. Auralization: Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality. Springer, 2020.
Find full textAuralization: Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality (RWTHedition). Springer, 2007.
Find full textBook chapters on the topic "Virtual acoustics"
Lokki, Tapio, and Lauri Savioja. "Virtual Acoustics." In Handbook of Signal Processing in Acoustics, 761–71. New York, NY: Springer New York, 2008. http://dx.doi.org/10.1007/978-0-387-30441-0_39.
Full textVorländer, Michael, Sönke Pelzer, and Frank Wefers. "Virtual Room Acoustics." In Current Research in Systematic Musicology, 219–42. Heidelberg: Springer International Publishing, 2013. http://dx.doi.org/10.1007/978-3-319-00107-4_9.
Full textBlauert, Jens. "A Virtual Testbed for Binaural Agents." In Modern Acoustics and Signal Processing, 491–510. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-00386-9_17.
Full textBrooke, G. H., D. J. Thomson, and R. F. MacKinnon. "Some Characteristics of Virtual Modes in Shallow Water with High Speed Bottom." In Ocean Seismo-Acoustics, 233–42. Boston, MA: Springer US, 1986. http://dx.doi.org/10.1007/978-1-4613-2201-6_24.
Full textSmith, Julius O. "Digital Waveguide Architectures for Virtual Musical Instruments." In Handbook of Signal Processing in Acoustics, 399–417. New York, NY: Springer New York, 2008. http://dx.doi.org/10.1007/978-0-387-30441-0_25.
Full textChemnitz, Alexander, and Thomas Sattelmayer. "Calculation of the Thermoacoustic Stability of a Main Stage Thrust Chamber Demonstrator." In Notes on Numerical Fluid Mechanics and Multidisciplinary Design, 235–47. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-53847-7_15.
Full textMirasol-Menacho, Sebastián, Ana Planells-Pérez, Arturo Barba-Sevillano, Jaume Segura-Garcia, Máximo Cobos-Serrano, and Alicia Giménez-Pérez. "Development of a HMD for Virtual Acoustics. Application in a World Heritage (UNESCO) Building from the Valencian Civil Gothic." In Lecture Notes in Computer Science, 241–50. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40651-0_19.
Full textVorländer, Michael. "Acoustic Virtual Reality Systems." In Auralization, 323–31. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51202-6_18.
Full textMihelj, Matjaž, Domen Novak, and Samo Begus. "Acoustic Modality in Virtual Reality." In Virtual Reality Technology and Applications, 131–59. Dordrecht: Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-94-007-6910-6_6.
Full textBiagi, E., S. Cerbai, P. Gambacciani, and L. Masotti. "Fully Fiber Optic Ultrasonic Probes for Virtual Biopsy." In Acoustical Imaging, 273–78. Dordrecht: Springer Netherlands, 2008. http://dx.doi.org/10.1007/978-1-4020-8823-0_38.
Full textConference papers on the topic "Virtual acoustics"
To, Wai Ming, Andy Chung, and Brigitte Schulte-Fortkamp. "Next generation soundscape design using virtual reality technologies." In 22nd International Congress on Acoustics: Acoustics for the 21st Century. Acoustical Society of America, 2016. http://dx.doi.org/10.1121/2.0000416.
Full textSchmidt, Henrik. "Virtual Source Approach to Scattering from Partially Buried Elastic Targets." In HIGH FREQUENCY OCEAN ACOUSTICS: High Frequency Ocean Acoustics Conference. AIP, 2004. http://dx.doi.org/10.1063/1.1843040.
Full textZotkin, Duraiswami, and Davis. "Creation of virtual auditory spaces." In IEEE International Conference on Acoustics Speech and Signal Processing ICASSP-02. IEEE, 2002. http://dx.doi.org/10.1109/icassp.2002.1006193.
Full textYao, Yongchao, Xiaodong Ju, Wenxiao Qiao, Junqiang Lu, Baiyong Men, and Haimin Wei. "Study of virtual instrument technology applied in sound field test." In 5th Pacific Rim Underwater Acoustics Conference. Acoustical Society of America, 2016. http://dx.doi.org/10.1121/2.0000350.
Full textWoszczyk, Wieslaw, Doyuen Ko, and Jonathan Hong. "Towards the state of the art in virtual acoustics technology." In ICA 2013 Montreal. ASA, 2013. http://dx.doi.org/10.1121/1.4800224.
Full textKo, Doyuen, Wieslaw Woszczyk, Jonathan Hong, and Scott Levine. "Augmented stage support in ensemble performance using virtual acoustics technology." In ICA 2013 Montreal. ASA, 2013. http://dx.doi.org/10.1121/1.4800322.
Full textAstheimer, P. "What you see is what you hear-Acoustics applied in virtual worlds." In 1993 IEEE Research Properties in Virtual Reality Symposium. IEEE Comput. Soc. Press, 1993. http://dx.doi.org/10.1109/vrais.1993.378256.
Full textEssid, Slim, Dimitrios Alexiadis, Robin Tournemenne, Marc Gowing, Philip Kelly, David Monaghan, Petros Daras, Angelique Dremeau, and Noel E. O'Connor. "An advanced virtual dance performance evaluator." In ICASSP 2012 - 2012 IEEE International Conference on Acoustics, Speech and Signal Processing. IEEE, 2012. http://dx.doi.org/10.1109/icassp.2012.6288366.
Full textKhan and Ghanbari. "Embedded color image coding with virtual SPIHT." In IEEE International Conference on Acoustics Speech and Signal Processing ICASSP-02. IEEE, 2002. http://dx.doi.org/10.1109/icassp.2002.1004674.
Full textWang, P. Y., and S. F. Hsieh. "Virtual-loudspeakers-based multichannel sound system." In Proceedings of 1997 Workshop on Applications of Signal Processing to Audio and Acoustics. IEEE, 1997. http://dx.doi.org/10.1109/aspaa.1997.625595.
Full textReports on the topic "Virtual acoustics"
Baz, Amr R. Virtual Structural Dynamics, Acoustics and Control. Fort Belvoir, VA: Defense Technical Information Center, June 2001. http://dx.doi.org/10.21236/ada395200.
Full textNelson, W. T., Robert S. Bolia, Mark A. Ericson, and Richard L. McKinley. Monitoring the Simultaneous Presentation of Spatialized Speech Signals in a Virtual Acoustic Environment. Fort Belvoir, VA: Defense Technical Information Center, January 1998. http://dx.doi.org/10.21236/ada430284.
Full textNelson, W. T., Robert S. Bolia, Mark A. Ericson, and Richard L. McKinley. Spatial Audio Displays for Speech Communications: A Comparison of Free Field and Virtual Acoustic Environments. Fort Belvoir, VA: Defense Technical Information Center, January 1999. http://dx.doi.org/10.21236/ada430289.
Full textMcInerney, Michael K., and John M. Carlyle. : Demonstration of Acoustic Sensing Techniques for Fuel-Distribution System Condition Monitoring : Final Report on Project F07-AR07. Engineer Research and Developmenter Center (U.S.), January 2021. http://dx.doi.org/10.21079/11681/39560.
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