Academic literature on the topic 'Virtual analog'

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Journal articles on the topic "Virtual analog"

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Kunimoto, Ryo, Tomoyuki Miyao, and Jürgen Bajorath. "Computational method for estimating progression saturation of analog series." RSC Advances 8, no. 10 (2018): 5484–92. http://dx.doi.org/10.1039/c7ra13748f.

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Chemical space view of an analog series. Shown are inactive (red) and active (blue) analogs together with virtual candidate compounds (green) available to expand the series. Chemical neighborhoods of analogs are depicted in gray.
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Fuada, Syifaul, and Amy Hamidah Salman. "Virtual Labs of Analog Oscillator." International Journal of Online Engineering (iJOE) 12, no. 08 (2016): 31. http://dx.doi.org/10.3991/ijoe.v12i08.5911.

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This paper discusses the functional system of a learning media product development; the design and implementation of a virtual lab with analog oscillator comprised of the following: i) Wien Bridge oscillator, ii) Colpitts oscillator, iii) Hartley oscillator and, iv) Astable Multivibrator. The virtual laboratory was built using Adobe Flash CS6 Action Script 3.0. This media can be accessed offline on a computer standalone based on the extension .exe or .swf and constructed with 24 frames per second (fps). This media can be operated by changing the Resistor (R), Inductor (L) and Capacitor (C) com
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Dimova, Dilyana, and Jürgen Bajorath. "Systematic design of analogs of active compounds covering more than 1000 targets." MedChemComm 7, no. 5 (2016): 859–63. http://dx.doi.org/10.1039/c5md00585j.

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Bailenson, Jeremy N., Andrew C. Beall, Jim Blascovich, and Christopher Rex. "Examining Virtual Busts: Are Photogrammetrically Generated Head Models Effective for Person Identification?" Presence: Teleoperators and Virtual Environments 13, no. 4 (2004): 416–27. http://dx.doi.org/10.1162/1054746041944858.

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We examined the effectiveness of using 3D, visual, digital representations of human heads and faces (i.e., virtual busts) for person identification. In a series of 11 studies, participants learned a number of human faces from analog photographs. We then crafted virtual busts from those analog photographs, and compared recognition of photographs of the virtual busts to the original analog photographs. We demonstrated that the accuracy of person identification using photographs of virtual busts is high in an absolute sense, but not as high as using the original analog photographs. We present a p
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A, Coldiron, Smith L, Helphrey J, et al. "A-181 Comparing Virtual Reality and Analog Prospective Memory Performance." Archives of Clinical Neuropsychology 35, no. 6 (2020): 976. http://dx.doi.org/10.1093/arclin/acaa068.181.

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Abstract Objective A virtual reality-based prospective memory task was designed to examine whether a virtual environment would allow for a deeper level of processing and aid prospective memory performance. The purpose of this study was to compare young adults’ performance on analog and virtual reality-based prospective memory tasks. Method Young adult college students (N = 40; ages 18–26) completed both analog and virtual reality prospective memory tasks in the Virtual Kitchen Protocol. Results A within-subjects analysis of variance found that participants performed better on the analog prospe
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Wibowo, Aji Widhi, and Syifaul Fuada. "MEDIA PEMBELAJARAN ANALOG OSCILLATOR VIRTUAL LABOLATORY." Telematika 13, no. 1 (2016): 23. http://dx.doi.org/10.31315/telematika.v13i1.1717.

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The purpose of this research is to design and implement a Virtual Labolatory Materials Signal Processing Sub discussion 'Oscillator' Analog as Newspapers. Developers using the model Sutopo Ariesto Hadi (2003) as a method to produce the product. Consists of six stages: concept, design, material collecting, assembly, testing and distribution. This results in the development of Virtual media Labolatory with material 'Oscillator' with the results of 4 (four) practicum digital oscillator, namely (1) Oscillator Wien Bridge, (2) Colpitts oscillator, (3) Oscillator Hartley and (4) astable multivibrato
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Choi, Won-Jae. "Analog Realization Aspect of Virtual World." Journal of Digital Contents Society 24, no. 9 (2023): 2183–91. http://dx.doi.org/10.9728/dcs.2023.24.9.2183.

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Ananda, Bella Febriyana, Zainal Abidin Achmad, Syifa Syarifah Alamiyah, Ahimsa Adi Wibowo, and Latif Ahmad Fauzan. "Variasi Komunikasi Virtual pada Kelompok Pemain Game Mobile Legends." Jurnal Ilmu Komunikasi 12, no. 1 (2022): 18–34. http://dx.doi.org/10.15642/jik.2022.12.1.18-34.

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The Mobile Legends game application has virtual communication features, including Voice Chat, Chatbox, and Quick Chat. This study aims to observe variations of virtual communication used by the Moba Analog Team when playing the game. This study uses a qualitative method with a virtual ethnographic approach. The results show that virtual communication produces a variety of distinctive languages or odes) that is understood and interpreted by members of the Moba Analog Team. A variety of languages with unique codes has been produced due to the virtual conversations intensity and the need for tact
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Kiryukhin, P. K., V. I. Romanenko, D. A. Khomyakov, et al. "Virtual analog of uranium-water subcritical assembly." Annals of Nuclear Energy 172 (July 2022): 109058. http://dx.doi.org/10.1016/j.anucene.2022.109058.

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Brungart, Douglas S. "Simplified analog virtual externalization for stereophonic audio." Journal of the Acoustical Society of America 105, no. 2 (1999): 582. http://dx.doi.org/10.1121/1.426976.

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Dissertations / Theses on the topic "Virtual analog"

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Eriksson, Oskar. "Implementing virtual analog synthesizers with the Web Audio API : An evaluation of the Web Audio API." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-27099.

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This thesis in computer science aimed to evaluate the suitability of the Web Audio API to implement virtual analog synthesizers. In order to do so a method for producing a reference architecture for analog synthesizers and a categorization and point system for the evaluation were developed. A reference architecture were made and then implemented with the API and the evaluation were then made based on that implementation. The API were found to cover a lot of the necessary areas, but lacking in a few key components; a noise generator, a native way to automate custom numeric properties and the im
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Damkjer, Kristian Linn. "Architecting RUBE worlds a methodology for creating virtual analog devices as metaphorical representations of formal systems /." [Gainesville, Fla.] : University of Florida, 2003. http://purl.fcla.edu/fcla/etd/UFE0000670.

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Gurary, Jonathan Gurary. "Improving the Security of Mobile Devices Through Multi-Dimensional and Analog Authentication." Cleveland State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=csu1521564381685222.

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Hardt, Oliver. "What Determines Spatial Strategy Choice In Human Spatial Learning In A Computer-Analog Of The Morris Water Maze?" Diss., Tucson, Arizona : University of Arizona, 2005. http://etd.library.arizona.edu/etd/GetFileServlet?file=file:///data1/pdf/etd/azu%5Fetd%5F1065%5F1%5Fm.pdf&type=application/pdf.

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Martin, Johan. "Effekten av virtuell rullbandsdistorsion i musik : Hur upplever lyssnaren digital rullbansemulering?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-14062.

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Många mjukvarutillverkare gör idag digitala produkter menade att emulera analog hårdvara för musiker och ljudingenjörer. Denna undersökning utgick ifrån frågan om hur lyssnare upplever emulering av analoga ljudegenskaper, i form av rullband, jämfört med digitalt ljud fritt från detta. Ett kortare utdrag från ett musikstycke inom genren metal användes för att undersöka detta. En digital mjukvaruplugin avsedd för emulering av analogt rullband växlade på och av under styckets gång för att möjliggöra en jämförelse mellan det analoga och det digitala ljudet. Stycket spelades upp tillsammans med en
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Najnudel, Judy. "Power-Balanced Modeling of Nonlinear Electronic Components and Circuits for Audio Effects." Electronic Thesis or Diss., Sorbonne université, 2022. http://www.theses.fr/2022SORUS223.

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Cette thèse porte sur la modélisation de composants électroniques non linéaires pour la simulation de circuits analogiques audio. Notre but est de proposer des modèles à la fois assez sophistiqués pour que les simulations sonnent de façon réaliste, et assez simples pour permettre le temps réel. À cette fin, nous explorons deux approches, toutes deux fondées sur le formalisme des Systèmes Hamiltoniens à Ports (SHP). En effet, ce formalisme préserve la passivité et le bilan de puissance du système, ce qui, couplé à des méthodes numériques ad hoc, garantit la stabilité des simulations. La premièr
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Kavousanos-Kavousanakis, Andreas. "Design and implementation of a DSP-based control interface unit (CIU)." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Mar%5FKavousanos-Kavousanakis.pdf.

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Thesis (M.S. in Electrical Engineering and M.S. in Systems Engineering)--Naval Postgraduate School, March 2004.<br>Thesis advisor(s): Xiaoping Yun. Includes bibliographical references (p. 61-63). Also available online.
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Křížek, Miroslav. "Měřicí modul s A/D převodníkem se současným vzorkováním." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-217840.

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In this work is designed programme unit for acquisition analog acoustic signlas from sensors. There is used accurate A/D converter ADS1287 by the company Texas Iinstrument with resolution of 24 bits to digitizing these signals. There is used 32-bit microprocessor AT91SAM7S64 by the company Atmel to control this A/D converter and sending digitized data to PC. This microprocessor has implemented USB interface. By force of developmental programme units whit microprocessor and A/D converter is produced programme for microprocessor in developmental setting IAR Embedded Workbench IDE 5.0 and simple
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Buschbaum, Felix. "Virtual heroes in interactive worlds analytical narrative in detective adventure games." Marburg Tectum-Verl, 2008. http://d-nb.info/989296415/04.

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Tankha, Vijay. "The analogy between virtue and crafts in Plato's early dialogues /." Thesis, McGill University, 1990. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=74591.

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This thesis investigates Plato's analogy between virtue and crafts, a comparison made extensively in the early dialogues. I first detail the model of technical knowledge that Plato uses as a paradigm of knowledge. An application of this model shows the inadequacies in some claims to know or to teach virtue. Applying the model to the Socratic dictum, 'Virtue is knowledge' enables us to understand what such knowledge is about. Such knowledge is identified as 'self-knowledge' and is the product of philosophy. Philosophy is thus revealed as the craft of virtue, directed at the good of individuals.
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Books on the topic "Virtual analog"

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Jasink, Anna Margherita, and Giulia Dionisio, eds. MUSINT 2. Firenze University Press, 2017. http://dx.doi.org/10.36253/978-88-6453-396-4.

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Musint 2 si propone come un testo da ‘leggere’ che accompagna il nuovo sito-web MUSINT II, seguendo e innovando le linee generali del precedente MUSINT. Ma, come i due progetti on-line differiscono sia negli aspetti tecnici che nei contenuti, pur mantenendo principi e finalità analoghi, così anche il nuovo volume assume un ruolo che lo rende una novità più consona ai progressi che caratterizzano le discipline archeologiche sia sotto l’aspetto scientifico che quello didattico. Viene mantenuta la suddivisione in tre sezioni. La prima contiene una serie di lavori direttamente legati al sito MUSIN
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Bernstein, Herbert. Messtechnik: Analog, Digital und Virtuell. de Gruyter GmbH, Walter, 2017.

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Bernstein, Herbert. Messtechnik: Analog, Digital und Virtuell. de Gruyter GmbH, Walter, 2017.

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Bernstein, Herbert. Messtechnik: Analog, Digital und Virtuell. de Gruyter GmbH, Walter, 2017.

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Analogy of Love: St. Maximus the Confessor and the Foundations of Ethics. Saint Vladimir's Seminary Press, 2018.

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Cohan, Steven. Virtual Hollywood. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190865788.003.0008.

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This chapter looks at two rather recent ways that backstudios have moved the virtual world of moviemaking off the screen. “Immersive Hollywood” occurs when fictional characters interact with real-life actors or spectators. As this occurs in the story, they cross the boundary separating the reel from the real as epitomized by the screen, raising questions about the value of Hollywood escapism. By comparison, “appropriated Hollywood” happens when a state apparatus—the police, the Justice Department, the FBI, the CIA, the White House—fabricates a film production as its cover story for a covert st
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Butler, Joseph. Analogy of Religion. 3rd ed. Lincoln-Rembrandt Pub., 1986.

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Jenks, Rod. Plato on the Unity of the Virtues. The Rowman & Littlefield Publishing Group, 2022. https://doi.org/10.5040/9781978724365.

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Plato, in the Protagoras, suggests that the virtues are profoundly unified yet also distinct. In Plato on the Unity of the Virtues: A Dialectic Reading, Rod Jenks argues that the way in which virtues are both one and many is finally ineffable. He shows how Plato countenances ineffability throughout his corpus. Jenks’s interpretation of Protagoras accounts for the otherwise-inexplicable inability of both Socrates and Protagoras to identify the bone of contention between them. Not only can the thesis not be argued for; it can’t even be properly stated. In this book, Jenks shows how the long exeg
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Butler, Joseph. The Analogy of Religion. Richard West, 1989.

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Butler, Joseph. The Analogy of Religion. Cosimo Classics, 2005.

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Book chapters on the topic "Virtual analog"

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Välimäki, V., S. Bilbao, J. O. Smith, J. S. Abel, J. Pakarinen, and D. Berners. "Virtual Analog Effects." In DAFX: Digital Audio Effects. John Wiley & Sons, Ltd, 2011. http://dx.doi.org/10.1002/9781119991298.ch12.

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Vanhatalo, Tara, Pierrick Legrand, Myriam Desainte-Catherine, et al. "Neural Network-Based Virtual Analog Modeling." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-42616-2_5.

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Jenkins, Mark. "Programming and using virtual analog hardware and software." In Analog Synthesizers: Understanding, Performing, Buying. Routledge, 2019. http://dx.doi.org/10.4324/9780429453991-7.

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Narasimhamurthy, K. C., Ankit Sharma, Shorya Shubham, and H. R. Chandan. "Demonstration: Virtual Lab for Analog Electronic Circuits." In Smart Industry & Smart Education. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95678-7_17.

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Pirkle, Will C. "Audio Filter Designs: Wave Digital and Virtual Analog." In Designing Audio Effect Plugins in C++. Routledge, 2019. http://dx.doi.org/10.4324/9780429490248-12.

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Raposo Grau, Javier Fco, María Asunción Salgado de la Rosa, Belén Butragueño Diaz-Guerra, and Blanca Raposo Sánchez. "Analog Drawing – Digital Drawing. The Architectural Virtual Model as More Than a Technological Implementation." In Springer Series in Design and Innovation. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04640-7_20.

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Skorupska, Kinga, Maciej Grzeszczuk, Anna Jaskulska, Monika Kornacka, Grzegorz Pochwatko, and Wiesław Kopeć. "A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission." In Digital Interaction and Machine Intelligence. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-37649-8_29.

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AbstractAlpha-XR Mission conducted by XR Lab PJAIT focused on research related to individual and crew well-being and participatory team collaboration in ICE (isolated, confined and extreme) conditions. In this two-week mission within an analog space habitat, collaboration, objective execution and leisure was facilitated and studied by virtual reality (VR) tools. The mission commander and first officer, both experienced with virtual reality, took part in daily briefings with mission control. In the first week the briefings were voice-only conducted via a channel on Discord. During the following
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WU, Siegfried Zhiqiang. "Emerging Next-Generation AI Techniques." In The Urban Book Series. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-2560-4_15.

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Abstract This chapter delves into the application of next-generation AI technologies in smart city design, with a particular focus on advances in intelligence, emotional intelligence, and aesthetic intelligence. Intelligence creation fosters innovation in urban design by leveraging machine learning to support human creativity and enhance intelligent design through the integration of physical and digital analog technologies. Emotional intelligence emphasizes the emotional dimension of city life, utilizing AI to perceive citizen emotions and establish feedback mechanisms that provide more person
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McDonagh, Deana, and Debra Reardanz. "Experiencing Aging: Analogue Versus Virtual." In Design of Assistive Technology for Ageing Populations. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-26292-1_7.

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Yoshikawa, Ryo, Ryohei Ikejiri, and Yasunobu Sumikawa. "Interactive System for Collaborative Historical Analogy." In Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-21817-1_28.

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Conference papers on the topic "Virtual analog"

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Ip-Jewell, Susan, Salam Abualhayja'A, Emmy Helen Jewell, et al. "A 21st Century STEAM Education Paradigm: Training NextGen Workforce and Analog Astronauts with Fully-Immersive Experiential Simulation Trainings, Virtual Astronautics Workshops, and In-Person Missions using Exponential Technology." In IAF Space Education and Outreach Symposium, Held at the 75th International Astronautical Congress (IAC 2024). International Astronautical Federation (IAF), 2024. https://doi.org/10.52202/078378-0042.

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Esqueda, Fabian, Boris Kuznetsov, and Julian D. Parker. "Differentiable White-Box Virtual Analog Modeling." In 2021 24th International Conference on Digital Audio Effects (DAFx). IEEE, 2021. http://dx.doi.org/10.23919/dafx51585.2021.9768272.

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"Analog Electronics Basic Simulator and Virtual Laboratory." In 1st International Workshop on e-learning and Virtual and Remote Laboratories. SciTePress - Science and and Technology Publications, 2004. http://dx.doi.org/10.5220/0001150300200027.

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Germain, Francois G. "Periodic Analysis of Nonlinear Virtual Analog Models." In 2021 IEEE Workshop on Applications of Signal Processing to Audio and Acoustics (WASPAA). IEEE, 2021. http://dx.doi.org/10.1109/waspaa52581.2021.9632733.

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Germain, Francois G. "Practical Virtual Analog Modeling Using MÖbius Transforms." In 2021 24th International Conference on Digital Audio Effects (DAFx). IEEE, 2021. http://dx.doi.org/10.23919/dafx51585.2021.9768245.

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Sobe, Udo, Enno Bohme, and Karl-Heinz Roochy. "Methodology of virtual testing of trimmable analog circuits." In 2010 IEEE 16th International Mixed-Signals, Sensors and Systems Test Workshop (IMS3TW 2010). IEEE, 2010. http://dx.doi.org/10.1109/ims3tw.2010.5503010.

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Lazem, Shaimaa, and Denis Gracanin. "An experimental analysis of social traps: A second life analog." In 2010 IEEE Virtual Reality Conference (VR). IEEE, 2010. http://dx.doi.org/10.1109/vr.2010.5444765.

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Petrzela, Jiri, Tomas Gotthans, and Zdenek Hrubos. "Analog implementation of gotthans-petrzela oscillator with virtual equilibria." In 2011 21st International Conference Radioelektronika (RADIOELEKTRONIKA 2011). IEEE, 2011. http://dx.doi.org/10.1109/radioelek.2011.5936394.

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Nur Handayani, Anik, Soraya Norma Mustika, Dyah Lestari, Wendy Cahya Kurniawan, Rosa Andrie Asmara, and Kohei Arai. "Design of Virtual Machine Collaboration on Analog Electronics Course." In 2021 International Conference on Electrical and Information Technology (IEIT). IEEE, 2021. http://dx.doi.org/10.1109/ieit53149.2021.9587431.

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Felgueiras, Carlos, Dinis Areias, Jose Macedo, Andre Fidalgo, and Gustavo Alves. "Reshaping digital methodologies to the analog world." In 2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV). IEEE, 2016. http://dx.doi.org/10.1109/rev.2016.7444504.

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Reports on the topic "Virtual analog"

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Nouidui, Thierry Stephane, Michael Wetter, Zhengwei Li, Xiufeng Pang, Prajesh Bhattacharya, and Philip Haves. BacNet and Analog/Digital Interfaces of the Building Controls Virtual Testbed. Office of Scientific and Technical Information (OSTI), 2011. http://dx.doi.org/10.2172/1168733.

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Kanivets, Oleksandr V., Irina М. Kanivets, Natalia V. Kononets, Tetyana М. Gorda, and Ekaterina O. Shmeltser. Development of mobile applications of augmented reality for projects with projection drawings. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3745.

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We conducted an analysis of the learning aids used in the study of general technical disciplines. This allowed us to draw an analogy between physical and virtual models and justify the development of a mobile application to perform tasks on a projection drawing. They showed a technique for creating mobile applications for augmented reality. The main stages of the development of an augmented reality application are shown: the development of virtual models, the establishment of the Unity3D game engine, the development of a mobile application, testing and demonstration of work. Particular attenti
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