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1

Rubo, Marius [Verfasser], and Matthias [Gutachter] Gamer. "Social Attention in the Laboratory, in Real Life and in Virtual Reality / Marius Rubo ; Gutachter: Matthias Gamer." Würzburg : Universität Würzburg, 2019. http://d-nb.info/1196972125/34.

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Wang, Yifan 1963. "Audiovideo services for a virtual laboratory." Thesis, McGill University, 1994. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=26438.

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This thesis presents the design and implementation of a framework for audio/video services for a virtual laboratory. A library of subroutines was developed to support a network video/audio server, capable of performing multimedia interactive presentations in this networked environment. The network video/audio server is an upgraded form of ACME.<br>In a virtual laboratory, the server's file system can be used to store laboratory lessons, combining circuit simulations such as SPICE or mathematical computations using MATLAB with sounds and video sequences. The clients are able to access the serve
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Selldahl, Sara. "Virtual currencies- Real opportunities?" Thesis, KTH, Entreprenörskap och Innovation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-140649.

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The European Central Bank defines virtual currencies as ”unregulated, digital money, which is issued and usually controlled by its developers, and used and accepted among the members of a specific virtual community.” (European Central Bank, 2012, p. 5) The interest in virtual currencies has increased immensely over the last few years as they become increasingly prevalent in our society across many different industries. Up until now, the field of virtual currencies has been mainly uncharted land and despite interest in specific currencies, few attempts have been made at understanding or struc
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Cherkas, V., A. Tarasov, and B. Hrebeniuk. "From real to virtual." Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/44996.

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Each of us is a part of the Progress. Every our dream or our desire is a fuel of the big machine named – technology. Originally, humans are lazy, and therefore we not only survived but we become cleverer. What if an ancient human hadn‘t been so lazy and had not invented a wheel or spear? I think, It would be much harder to survive. However, let‘s continue.
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Kolisnyk, K., R. Tomashevskyi, O. G. Avrunin, Ya Nosova, О. Г. Аврунін, and Я. В. Носова. "Virtual biomedical laboratory research in distance learning." Thesis, НТУ «ХПІ», 2020. http://openarchive.nure.ua/handle/document/13941.

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One of the most promising directions in this direction is a panoramic view. The use of interactive control and high resolution allows you to realize the key advantage of such panoramic video - the effect of presence. Considering that medicine often uses expensive equipment, access to which is limited for development, as well as various new approaches and methods, for example, in surgical treatment, which must be demonstrated to acquire practical skills, it is advisable to use panoramic teaching video for these purposes.
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Li, Jeffrey. "Integrated High Frequency Transformer Design Virtual Laboratory." Thesis, Griffith University, 2015. http://hdl.handle.net/10072/380060.

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The High Frequency Coaxial Transformer (HFCT) has been successfully used in many areas. It has many benefits and advantages compared with other transformer products. Thus, demand for HFCT design and device development is increasing. Conventionally, all the related design procedures for the HFCT rely on the implementation of electromagnetic equations on paper. The device model needs to be manually drawn by an engineer and simulated with software. There is no existing software that can help the engineer to design the device and automatically build the model. On the other hand, the simulation and
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Hullfish, Keith C. "Virtual reality monitoring : how real is virtual reality? /." Connect to this title online (HTML format) Connect to this title online (RTF format), 1996. http://www.hitl.washington.edu/publications/hullfish/.

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Panont, Fernando Sales. "Canal virtual de tempo-real." Universidade Federal de São Carlos, 2006. https://repositorio.ufscar.br/handle/ufscar/385.

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Made available in DSpace on 2016-06-02T19:05:31Z (GMT). No. of bitstreams: 1 2083.pdf: 848395 bytes, checksum: 78ba306578f1e8323bcde595f7ecc415 (MD5) Previous issue date: 2006-03-31<br>Due to the increase of general purpose operational systems support for real-time applications and by the increasing number of network interfaces with multiple communication technologies present in one single computational device, a middleware, with real-time characteristics, was designed and developed. This middleware encapsulates these communication technologies and protocols in order to improve fault toleran
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Sohng, Elaine. "Real Intentions and Virtual Wrongs." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/cmc_theses/1547.

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In this thesis, I answer the gamer's dilemma or the inability to find a moral distinction between virtual pedophilia and virtual murder. I expand virtual pedophilia to virtual rape to address increasing rates of sexual harassment and assault in virtual reality. In this thesis, I 1) explain what occurs when one engages in virtual rape; 2) identify relevant moral differences between physical rape and virtual rape; 3) challenge the existing relationship between committing harm and wrong in the case of rape; and 4) argue that virtual rape is morally reprehensible due to the agent’s intention to ut
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Achumba, Ifeyinwa Eucharia. "Intelligent performance assessment in a virtual electronic laboratory." Thesis, University of Portsmouth, 2011. https://researchportal.port.ac.uk/portal/en/theses/intelligent-performance-assessment-in-a-virtual-electronic-laboratory(f054dcf4-7ba9-4c76-83b8-e549f41d3363).html.

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Laboratory work, in the undergraduate engineering course, is aimed at enhancing students’ understanding of taught concepts and integrating theory and practice. This demands that laboratory work is synchronised with lectures in order to maximise its derivable learning outcomes, measurable through assessment. The typical high costs of raditional engineering laboratory, which often militates against its increased use and the synchronisation of laboratory and lectures, have, in addition to other factors, catalysed the increased adoption of virtual laboratories as a complement to the traditional en
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Coombs, John M. "Enhancement of masonry curriculums through virtual laboratory experiments." Laramie, Wyo. : University of Wyoming, 2007. http://proquest.umi.com/pqdweb?did=1313919691&sid=1&Fmt=2&clientId=18949&RQT=309&VName=PQD.

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Bates, William. "A framework for multimedia-based virtual laboratory experimentation." Thesis, University of Bristol, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.299366.

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Stransky, Scott (Scott M. ). "Real-time state estimation of laboratory flows." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/40980.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Earth, Atmospheric, and Planetary Sciences, 2007.<br>"June 2007."<br>Includes bibliographical references (p. 51).<br>In this project, we use a real time computer model to simulate a differentially heated laboratory annulus. The laboratory annulus allows us to study chaotic flows typical of the atmosphere. Our objective is to bring the numerical model into close alignment with the laboratory system. Parameter estimation and data assimilation of real time model runs with the tank experiment can be used to improve numerical model fide
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Moret, Denis. "LiveLab : What are the requirements of a Virtual Laboratory?" Thesis, Linköping University, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-15263.

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<p>This thesis presents the different ways that have been achieved to improve and widen the interaction possibilities between LiveLab users. LiveLab is a virtual laboratory used at IDA (Institutionen för datavetenskap / The Department of Computer and Information Sciences) at Linköpings Universitet. This virtual laboratory is a virtual machine running an Kubuntu Linux 1 distribution thanks to VMware <sup>2</sup> Player. It was created at the HCS (Human-Centered Systems) division of IDA. Aiming to be used in more and more courses, LiveLab may present a lack of certain functionalities. Thus thesi
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Sudarshan, Raghunathan 1978. "A web-based virtual laboratory for monitoring physical infrastructure." Thesis, Massachusetts Institute of Technology, 2002. http://hdl.handle.net/1721.1/84811.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2002.<br>"June 2002."<br>Includes bibliographical references (leaves 73-75).<br>by Raghunathan Sudarshan.<br>S.M.
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Morotti, Roberto. "DEVELOPMENT OF A VIRTUAL TESTING LABORATORY FOR LOWER LIMB PROSTHESIS." Doctoral thesis, Università degli studi di Padova, 2014. http://hdl.handle.net/11577/3423573.

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The introduction of computer-aided tools into the product development process allows improving the quality of the product, evaluating different variants of the same product in a faster way and reducing time and costs. They can play a meaningful role also in designing custom-fit products (especially, those characterized by a tight interaction with the human body), increasing the comfort and improving people’s quality of life. This thesis concerns a specific custom-fit product, the lower limb prosthesis. It is part of a research project that aims at developing a new design platform centred on
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Caulat, Ghislaine. "Virtual leadership : on becoming a real leader." Thesis, Middlesex University, 2010. http://eprints.mdx.ac.uk/7731/.

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Virtual working is truly nothing new. This way of working (mediated by communication technology) has been practised for at least twenty years and a lot has been written on this topic. However after so many years virtual working remains an unsatisfactory practice which at best is considered as ‘second class’, something you do when you cannot travel. In the light of incremental globalisation, as well as growing concerns for the environment and for a better life quality, it has become more crucial than ever to master virtual working. In 2006 I embarked on research grounded in the Action Research
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Trignano, Vincenzo. "Virtual prototyping of embedded real-time systems." Thesis, University of Sussex, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.414786.

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This thesis presents the ViPERS (Virtual Prototyping of Embedded Real-time Systems) virtual prototyping methodology. The concepts, the implementation, and the experiments presented in this thesis were developed at the University of Sussex (UoS) in the Centre for VLSI and Computer Graphics and were part of an EU funded project. ViPERS refers to a design methodology which links the graphical and interactive features of virtual prototyping techniques with key design trends for SoCs. System level design is a widely adopted approach to deal with the complexity, short time-to-market, and heterogeneo
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Rotondaro, Tatiana Gomes. "Riscos ambientais : realidade virtual ou virtualidade real?" [s.n.], 2002. http://repositorio.unicamp.br/jspui/handle/REPOSIP/278769.

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Orientador: Leila da Costa Ferreira<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Filosofia e Ciencias Humanas<br>Made available in DSpace on 2018-08-02T05:49:30Z (GMT). No. of bitstreams: 1 Rotondaro_TatianaGomes_M.pdf: 7391543 bytes, checksum: 3532c02ac7b2b6d237380e90c786e86f (MD5) Previous issue date: 2002<br>Resumo: Este trabalho de pesquisa tem como objetivo investigar a maneira como os riscos ambientais modernos de origem tecnológica e científica são abordados, através de diferentes linhas interpretativas, pela sociologia contemporânea. Partimos do pressup
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Sen, Shabori. "BEHAVIORAL RESPONSE TO ENDOGENOUS RISK IN THE LABORATORY." Doctoral diss., University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2658.

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Risk is endogenous when an individual is able to undertake mitigation or self protection actions that reduce the risk that he faces. Most risky environments studied in economics involve endogenous risk. This dissertation studies the conceptual and behavioral implications of introducing endogeneity in the controlled environment of the laboratory. The dissertation consists of three different experiments designed to examine how endogeneity affects risk attitudes and risk perceptions in simple experimental set ups. All three experiments employ a virtual reality scenario where the subject is able t
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Anderson, Benjamin Robert. "Xen Worlds creating a virtual laboratory environment for use in education /." [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476271.

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Larsson, Marie-France. "Validation Study of a Virtual Laboratory for Research in Environmental Psychology." Thesis, Mittuniversitetet, Institutionen för samhällsvetenskap, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-13267.

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The aim of this study was to validate the use of a virtual environment (VE) for psychological research. A study made by Maslow and Mintz (1956) in which they found that a room’s aesthetic affects how participants estimate pictures of people was replicated using a VE. A picture of a beautiful room and a picture of an ugly room were projected on an angled screen measuring 185 cm in height and 405 cm in width as to attempt to replicate the effect found in the original study. A total of 31 participants were tested in either the beautiful or the ugly environment. A t-test revealed no significant di
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Chi, Minli 1965. "Development of virtual laboratory as an educationalresearch tool in food processing." Thesis, McGill University, 2005. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=111501.

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Personal computers (PC) and high level programming techniques have been developing so rapidly during last decade leading to new and exciting opportunities in the field of education. The purpose of this research was to develop food processing virtual labs as efficient teaching and study tools for food processing courses using user-friendly computer languages (VC++, MFC and OpenGL). A 3D graphic technique was employed in this study as a specific objective to generate 3D graphics in the visualization mode.<br>According to functionalities, virtual labs were designed for three basic simulations: (1
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Gorchtein, Mikhail. "Dispersion approach to real and virtual Compton scattering." [S.l.] : [s.n.], 2002. http://ArchiMeD.uni-mainz.de/pub/2002/0098/diss.pdf.

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Pouke, M. (Matti). "Augmented virtuality:transforming real human activity into virtual environments." Doctoral thesis, Oulun yliopisto, 2015. http://urn.fi/urn:isbn:9789526208343.

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Abstract The topic of this work is the transformation of real-world human activity into virtual environments. More specifically, the topic is the process of identifying various aspects of visible human activity with sensor networks and studying the different ways how the identified activity can be visualized in a virtual environment. The transformation of human activities into virtual environments is a rather new research area. While there is existing research on sensing and visualizing human activity in virtual environments, the focus of the research is carried out usually within a specific t
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Shah, Radhey. "SUPPORTING REAL-TIME PDA INTERACTION WITH VIRTUAL ENVIRONMENT." Master's thesis, University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3555.

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Personal Digital Assistants (PDAs) are becoming more and more powerful with advances in technology and are expanding their applications in a variety of fields. This work explores the use of PDAs in Virtual Environments (VE). The goal is to support highly interactive bi-directional user interactions in Virtual Environments in more natural and less cumbersome ways. A proxy-based approach is adopted to support a wide-range of handheld devices and have a multi-PDA interaction with the virtual world. The architecture consists of three components in the complete system, a PDA, a desktop that acts as
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Wen, Zhigang. "Real time animated human agent in virtual environments." Thesis, University of Wolverhampton, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.413437.

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Tommasini, Fabián Carlos. "Sistema de simulación acústica virtual en tiempo real." Doctoral thesis, Universidad Nacional de Córdoba. Facultad de Ciencias Exactas, Físicas y Naturales, 2012. http://hdl.handle.net/11086/782.

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Tesis Doctoral (DCI)--FCEFN-UNC, 2012<br>Esta tesis se pudo realizar gracias al programa de becas doctorales internas del Consejo Nacional de Investigaciones Científicas y Tecnológicas (CONICET).<br>Desarrolla un sistema experimental dinámico e interactivo de realidad acústica virtual, basado en arquitectura de computadoras de propósito general y que fuera flexible, escalable, fácil de mantener y modular. Para alcanzar este objetivo se modelaron tres subsistemas: la fuente sonora, el recinto y el medio de propagación, y el oyente
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Almeida, Adilson Rogério de. "DO VIRTUAL AO REAL: COMUNICAÇÃO, SEXO E INTERNET." Universidade Metodista de São Paulo, 2010. http://tede.metodista.br/jspui/handle/tede/916.

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Made available in DSpace on 2016-08-03T12:31:14Z (GMT). No. of bitstreams: 1 adilsonalmeida.pdf: 1323972 bytes, checksum: 0cb208606cd8f83eb4282e77f8d21763 (MD5) Previous issue date: 2010-04-14<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior<br>The present work is an Internet Communication Environment exploratory study that investigates the possibility of its communicative and interactive tools over the risk and sexual behavior as well as the compulsive behavior development while using these tools in order to find sexual partners. Besides the bibliographical and exploratory res
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VILLANI, DANIELA. "Virtual Experiences Support Real Emotions: Three Experimenta Studies." Doctoral thesis, Università Cattolica del Sacro Cuore, 2008. http://hdl.handle.net/10280/316.

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E' ben noto che la dimensione affettiva è una componente importante dell'esperienza mediata e molti studi dimostrano l'abilità dei media interattivi nell'induzione di emozioni. Ciò nonostante, è meno chiaro come manipolare le caratteristiche dei media per indurre risposte emozionali specifiche. In particolare questo è vero per un medium emergente, qual la Realtà Virtuale, la cui caratteristica principale è l'abilità di indurre una sensazione di “presenza” nell'utilizzatore che fa esperienza del mondo generato dal computer. Noi abbiamo investigato la relazione esistente tra processi comunicativ
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VILLANI, DANIELA. "Virtual Experiences Support Real Emotions: Three Experimenta Studies." Doctoral thesis, Università Cattolica del Sacro Cuore, 2008. http://hdl.handle.net/10280/316.

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E' ben noto che la dimensione affettiva è una componente importante dell'esperienza mediata e molti studi dimostrano l'abilità dei media interattivi nell'induzione di emozioni. Ciò nonostante, è meno chiaro come manipolare le caratteristiche dei media per indurre risposte emozionali specifiche. In particolare questo è vero per un medium emergente, qual la Realtà Virtuale, la cui caratteristica principale è l'abilità di indurre una sensazione di “presenza” nell'utilizzatore che fa esperienza del mondo generato dal computer. Noi abbiamo investigato la relazione esistente tra processi comunicativ
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Federl, Pavol. "Design and implementation of global virtual laboratory, a network-accessible simulation environment." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ31346.pdf.

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33

Milius, Jeannette. "Generation and Implementation of Virtual Landscapes for an Augmented Reality HMI-Laboratory." Master's thesis, Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-133307.

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Three dimensional visualisation achieves tremendous savings in time and costs during the design process. Due to these circumstances this methods are gaining in importance. For example improvement in performance and the product security or enabling the operative optimization of a production sequence. By the virtual testing it is possible to validate a product in the whole developing process and product lifecycle. The flight simulator ATILa at Airbus Defence and Space in Friedrichshafen uses these advantages for own products. ATILa is used to test intelligent assistance systems for helicopter pi
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Riccioni, Anna <1980&gt. "Design, implementation and evaluation of a virtual laboratory for Computer Engineering Education." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2010. http://amsdottorato.unibo.it/3016/1/riccioni_anna_tesi.pdf.

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Broad consensus has been reached within the Education and Cognitive Psychology research communities on the need to center the learning process on experimentation and concrete application of knowledge, rather than on a bare transfer of notions. Several advantages arise from this educational approach, ranging from the reinforce of students learning, to the increased opportunity for a student to gain greater insight into the studied topics, up to the possibility for learners to acquire practical skills and long-lasting proficiency. This is especially true in Engineering education, where integrati
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Riccioni, Anna <1980&gt. "Design, implementation and evaluation of a virtual laboratory for Computer Engineering Education." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2010. http://amsdottorato.unibo.it/3016/.

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Broad consensus has been reached within the Education and Cognitive Psychology research communities on the need to center the learning process on experimentation and concrete application of knowledge, rather than on a bare transfer of notions. Several advantages arise from this educational approach, ranging from the reinforce of students learning, to the increased opportunity for a student to gain greater insight into the studied topics, up to the possibility for learners to acquire practical skills and long-lasting proficiency. This is especially true in Engineering education, where integrati
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Kangas, M. (Maarit). "Development of accelerometry-based fall detection:from laboratory environment to real life." Doctoral thesis, Oulun yliopisto, 2011. http://urn.fi/urn:isbn:9789514296857.

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Abstract About one third of home-dwelling older people suffer a fall ech year. The most consuming falls occur when the person is alone and unable to get up, resulting in long lies which are associated with institutionalisation and high morbidity-mortality rate. Even though personal emergency response systems provide applications to call for help, older people are not always able or willing to activate them. Hence, an automatic fall detection system is an important setting. Even though pilot applications and commercial fall detection systems exist, the real-life validation of these systems is s
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Skorka-Brown, Jessica. "Cognitive processes in craving : from the laboratory to the real world." Thesis, University of Plymouth, 2015. http://hdl.handle.net/10026.1/3227.

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Elaborated Intrusion (EI) Theory posits that craving involves mental imagery in the same sensory modalities as the craved substance or activity. Visual imagery predominates, therefore craving should selectively interfere with performance on visual task, and conversely visual tasks should interfere with craving. This thesis reports tests of this prediction, both in the laboratory and real-world settings, to provide a basis for designing practical tasks for interfering with cravings in a natural environment. Contrary to predictions, experiments 1 and 2 showed no effect of craving on visual or ve
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Lu, Cheng-Kuan. "Wireless MEMS Accelerometer for Real-Time Small Laboratory Animal Activity Monitoring." Case Western Reserve University School of Graduate Studies / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=case1196195866.

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Lipstreu, William F. "Digital Signal Processing Laboratory Using Real-Time Implementations of Audio Applications." Cleveland, Ohio : Case Western Reserve University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=case1240836810.

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Ong, Henry Tong. "Physical based toolkit for real-time distributed virtual world." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA303720.

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Mathiason, Gunnar. "Virtual Full Replication for Scalable Distributed Real-Time Databases." Doctoral thesis, Linköpings universitet, Institutionen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-20661.

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A fully replicated distributed real-time database provides high availability and predictable access times, independent of user location, since all the data is available at each node. However, full replication requires that all updates are replicated to every node, resulting in exponential growth of bandwidth and processing demands with the number of nodes and objects added. To eliminate this scalability problem, while retaining the advantages of full replication, this thesis explores Virtual Full Replication (ViFuR); a technique that gives database users a perception of using a fully replicate
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Porter, Noah. "Real challenges, virtual challengers : the Democracy for America movement." [Tampa, Fla.] : University of South Florida, 2007. http://purl.fcla.edu/usf/dc/et/SFE0002078.

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Lynch, Dianne. "Rehearsing the real : children's identity development in virtual spaces." Thesis, McGill University, 2005. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=100647.

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Children who have grown up with the Internet as a dominant form of cultural production bring to their identity development a complex and unique set of expectations and assumptions about identity fluidity and presentation. In addition, these "cyberchildren" are spending much of their social-interaction time in environments populated and controlled by adults, and yet beyond the purview or authority of the adults in their "real" lives. Understanding the nature of their identity development in virtual spaces and its implications for their real-world behaviors offers new opportunities for intervent
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Wu, Wenyan. "A reconfigurable virtual environment based on real time data." Thesis, University of Derby, 2003. http://hdl.handle.net/10545/324818.

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The objective of this research is to design a reconfigurable virtual environment, which can be reconfigured directly by the user or by using real time engineering data. The proposed reconfigurable virtual environment architecture is intended to improve flexibility and usability in a range of virtual environment applications. This research proposes a novel hybrid approach that relies on the concept of the integration and composition of the reconfiguration strategy with the process of designing virtual environment. It binds various reconfiguration rules with virtual objects in the virtual enviro
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Shang, Huiping. "Real-time communication between virtual environments over the Internet." Thesis, University of Derby, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.269799.

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Cai, Hao. "A virtual machine for high integrity real-time systems." Thesis, University of York, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.425411.

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Lazaridou, A. "Three-dimensional spatial navigation in real and virtual museums." Thesis, University College London (University of London), 2017. http://discovery.ucl.ac.uk/1547429/.

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A key issue in the architectural design of atria museums is the variety of ways users can interact with the three-dimensional layout of space to create emergent patterns of spatial navigation. This issue is addressed in the context of a coherent body of literature which, together with space syntax theory and method, real time observations, agent-based models and virtual reality environments provides a specific rigour in the spatial analysis of the layouts and exploration patterns. The intention is to evolve an overview of these three-dimensional spatial and navigational aspects; thus enriching
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48

Beymer, David James. "Pose-invariant face recognition using real and virtual views." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/38101.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1995.<br>Includes bibliographical references (p. 173-184).<br>by David James Beymer.<br>Ph.D.
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49

Robb, Michael Stuart Alexander. "Interactive real-time three-dimensional visualisation of virtual textiles." Thesis, Heriot-Watt University, 2009. http://hdl.handle.net/10399/2310.

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Virtual textile databases provide a cost-efficient alternative to the use of existing hardcover sample catalogues. By taking advantage of the high performance features offered by the latest generation of programmable graphics accelerator boards, it is possible to combine photometric stereo methods with 3D visualisation methods to implement a virtual textile database. In this thesis, we investigate and combine rotation invariant texture retrieval with interactive visualisation techniques. We use a 3D surface representation that is a generic data representation that allows us to combine real-tim
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50

Ha, Sehoon. "Developing agile motor skills on virtual and real humanoids." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/54355.

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Demonstrating strength and agility on virtual and real humanoids has been an important goal in computer graphics and robotics. However, developing physics- based controllers for various agile motor skills requires a tremendous amount of prior knowledge and manual labor due to complex mechanisms of the motor skills. The focus of the dissertation is to develop a set of computational tools to expedite the design process of physics-based controllers that can execute a variety of agile motor skills on virtual and real humanoids. Instead of designing directly controllers real humanoids, this dissert
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