Academic literature on the topic 'Virtual art exhibition'

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Journal articles on the topic "Virtual art exhibition"

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Widjono, Rani Aryani, and Shania Geraldine. "Modifikasi Interaksi Fisik dalam Pameran Virtual." Idealogy Journal 7, no. 2 (2022): 59–67. http://dx.doi.org/10.24191/idealogy.v7i2.341.

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The shift from physical media to digital media has become increasingly unavoidable since the Covid-19 pandemic began in early 2020. However, with or without this pandemic, changes in this medium are unavoidable. Virtual art exhibitions are starting to be commonly applied on various occasions for the sake of the sustainability of the art ecosystem in Indonesia. The existence of virtual exhibitions is not to replace conventional exhibitions but as an alternative approach that can be taken by art activists. Anxiety about virtual exhibitions is due to the limitations of virtual exhibitions in crea
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Mantas, Kathy, and Carole Roy. "Virtual Art Exhibition." Canadian Journal for the Study of Adult Education 32, no. 2 (2020): 165–90. http://dx.doi.org/10.56105/cjsae.v32i2.5622.

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This virtual art exhibition showcases artwork from twenty two artists/artist scholars, and is featured in this special issue entitled, Learning and Teaching Artful Narratives of Transformation of the Canadian Journal for the Study of Adult Education ( a first for this journal This exhibit is meant to complement and further discussions on the textured, colourful multi layered and complex theme of learning, teaching and transformation, defined broadly. We would like to thank everyone who submitted artwork for consideration and our external jurors for their time and expertise As well, we are grat
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Saragih, Agus Mariani, Jumjuma ., Juni Anggraini, and Anggiat Parlindungan. "Learning Model of Virtual Exhibition Using 3D Animation (Case Study: Exhibition Implementation Course in the Medan State Polytechnic Mice Study Program)." International Journal of Religion 5, no. 8 (2024): 362–70. http://dx.doi.org/10.61707/tpg87f67.

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This study aims to determine the process of implementing virtual exhibitions using digital 3D animation technology, and to find out whether there are differences in students' understanding of exhibition learning before and after learning about virtual exhibitions. Research data obtained from questionnaires and tested descriptively and different test (t-test). The process of creating a virtual exhibition uses the Art steps website. The results of the study show that the process of making virtual exhibitions with Art steps is very helpful and there are differences in students' understanding befo
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JOHN Ph.D, IDIBEKE AMOS, SUNDAY ETIM EKWERE Ph.D, and PROFESSOR EDEM ETIM PETERS. "VISUAL ART EXHIBITION: A CATALYST FOR SOCIAL UNIFICATION IN NIGERIA." International Journal of Applied Science and Research 05, no. 04 (2022): 01–04. http://dx.doi.org/10.56293/ijasr.2022.5401.

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This paper attempts a definition of the term exhibition with particular attention to Visual Art Exhibition, knowing that there are different forms of exhibitions that may not relate to visual arts. The paper equally highlighted on the various types of exhibitions pointing out the virtual exhibition as a new inclusion that has greatly changed the traditional format of visual art exhibition with its attendant impact on the outcome of the results of exhibitions. The highlighted focuses on the challenges of understanding the scope of the basic types of exhibition in contemporary times, as has been
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CSEA Contributors. "Navigating and Creating Virtual Art Exhibition." Canadian Review of Art Education 49, no. 1 (2022): 79–127. http://dx.doi.org/10.26443/crae.v49i1.259.

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During the various stages of the Covid 19 pandemic, artistic practices have become increasingly important in managing the complexity of the impacts of the pandemic (Sabol, 2022). From simple rainbow drawings to musicians performing from their balconies, creating art has been essential to navigating these unprecedented times as we encounter our lives through different lenses due to new and shifting realities. In 2021, Dr. Julie Ethridge, Vice President of the CSEA/SCÉA invited artists of all artistic backgrounds to submit work that was shaped and created during the first 12 months of the global
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Bottarelli, M. "A Virtual Exhibition: “The Spine in Art”." Rivista di Neuroradiologia 11, no. 3 (1998): 323–28. http://dx.doi.org/10.1177/197140099801100313.

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Gao, Yijia. "Technical Analysis and Development Advantages of Online Virtual Exhibition from the Digital Technology Perspective." Communications in Humanities Research 9, no. 1 (2023): 134–39. http://dx.doi.org/10.54254/2753-7064/9/20231158.

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Institutions and peoples lives have been impacted by public health initiatives to contain the COVID-19 virus. The outbreak may qualify as a mega event due to its potential for global impact and transformation. The contemporary art world has especially felt the impact of the epidemic, as the entire cultural activity has been suspended due to the outbreak, including exhibitions and museums of various themes. During this period, art institutions and collectives around the world have responded by providing alternative materials for artistic works through various technological technologies and onli
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Ranangsari, Kosalalita Anggiyumna, Martinus Dwi Marianto, and Elin Siska Dayani. "Virtual Reality Video as An Exhibition Design Idea in Response to The Covid Pandemic." Journal of Urban Society's Arts 11, no. 2 (2024): 152–62. https://doi.org/10.24821/jousa.v11i2.11663.

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Although the Covid-19 pandemic is still occurring in Indonesia in 2021, it does not become an obstacle for the artist to continue to innovate both creating and exhibiting their work. One of the innovations in organizing art activities is to switch the format from physical exhibitions to virtual exhibitions during the pandemic. The creation of the 360 video-based virtual exhibition “Estetika Sanggit” using 3D animation as a response to the pandemic is based on the concept of User-Centered Design. This research uses a descriptive-qualitative method with a phenomenological approach. The use of th
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Yu, Shining. "An Analysis of International Curation from an Intercultural Perspective." Communications in Humanities Research 9, no. 1 (2023): 253–59. http://dx.doi.org/10.54254/2753-7064/9/20231193.

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It is the advantage of Chinese cultural diplomacy to enrich foreign cultural exchange forms and enhance international influence, communication power, and attractiveness through international museum exhibitions. The international exhibition is an important platform for cultural exchanges with other countries. In the case that the traditional communication forms of Chinese theatre art no longer adapt to the development of modern society, this study will analyze how to curate international exhibitions on the theme of Chinese theatre art from the intercultural perspective so as to achieve the purp
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Hashim Amir, Nur Muhammad Amin, Aznan Omar, and Hilal Mazlan. "Utilizing and Evaluating of Virtual Tours in Art Exhibition Amidst Global Pandemic." INTERNATIONAL JOURNAL OF ART AND DESIGN 5, no. 2 (2021): 69–78. http://dx.doi.org/10.24191/ijad.v5i2.7.

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Covid-19 has sojourned the world as we know then into a cessation. It affects various disciplinary fields to a standstill which includes art and tourism. In Malaysia, to adapt to the global pandemic; new opportunities have emerged and dealt with it no longer becomes optional but rather a solution. Therefore, this research is mainly focused on implementing virtual tours to cope with the new norms; and evaluates its implication specifically in showcasing art exhibitions. The researcher uses the concept of Google Street View to capture virtual spaces; combining with Pano2Vr software as constructi
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Dissertations / Theses on the topic "Virtual art exhibition"

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Liu, Yang. "Renaissance of the Mogao Grotto." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83847.

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Dunhuang, an oasis city in the desert, preserved the flourishing, vanished and renaissance of the Silk Road in the past two thousand years. Due to the significant position located at the nodes of the routes on the Silk Road, Dunhuang has experienced a variety of cultural influences. Given its cruel desert climate where caravans were threatened by unpredictable dangers, Dunhuang became a religious center, especially for the development of Buddhism. Mogao Grotto is forever a shining pearl of Dunhuang. There are a total of 735 caves that have been identified and stretch the length of a 5578-feet
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Jahn, Alena Rizi Marmo. "O museu que nunca fecha: a exposição virtual como um programa de ação educativa." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/27/27160/tde-15032017-152042/.

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Esta tese de doutorado consiste na remontagem virtual da exposição A casa tomada (de Julio Cortázar) por desenhos que não deram certo. Desenhos de 1978/80. Apogeu do Claro-escuro Pós-Caravaggio, do artista joinvilense Luiz Henrique Schwanke, realizada no Museu Nacional de Belas Artes, do Rio de Janeiro (RJ), em 1980. Tal remontagem é ancorada na curadoria educativa, entendida no contexto desta pesquisa como uma forma de desenhar exposições pensadas para todos os tipos de público, por meio da qual a arte se coloca em articulação com o indivíduo e com a sociedade, de maneira a ser ativada como u
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von, Essen Sabina. "Trust the Artist and the Painting : Factors that can enhance the Experience of Viewing Art in 3D Environments." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279490.

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Buying and viewing art has gone from being a traditionally physical experience to becoming digital. Due to limitations in today's two-dimensional e-commerce websites, 3D technology can be used to simulate the physical experience as much as possible. This thesis studies which factors can potentially play an important role in online art purchases, of which trust on the artist, familiarity to the artist and understanding more in depth the painting techniques were found to be the most influential on enhancing the viewers experience and engagement with a painting viewed online. These factors were l
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Huang, Pay-Eing, and 黃珮瑩. "Constructing a 3D Virtual Exhibition Hall of Dollhouse Art." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/85280380041652414064.

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碩士<br>國立勤益技術學院<br>工業工程與管理系<br>94<br>Due to the popularization of the Internet and the changes of the social patterns,E-entertainment, without limit in time and space, has become one of the major ways providing people to participate in leisure and recreation activities. Both leisure and recreation are crucial components of a balanced and healthy lifestyle. Leisure time is a time when people can do what they want, separate from work and other commitments. The scholars indicated that most of the Taiwanese people have their leisure and recreation activities indoors. Therefore, a new way to visit t
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張智勇. "The Study of Virtual Reality (VR) Technology Integrated with Innovative Business Model with Click-and-Mortar applied to the Interior Space and Art Exhibition." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/g46u9e.

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Léonard, Brouillet Karine. "L'exposition virtuelle : nouvelle forme de diffusion et de représentation des œuvres." Thèse, 2012. http://hdl.handle.net/1866/8788.

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Depuis longtemps déjà, les arts visuels se démarquent par leurs rapports proches quoique créatifs avec les développements technologiques des sociétés modernes. Pour les musées, Internet constitue une opportunité de rejoindre des publics qui s’avèrent de prime abord moins accessibles. Ce nouvel acteur dans le monde de l'art occupe une place croissante dans la présentation des oeuvres tout en jouant un rôle déterminant dans la diffusion et donc dans le retentissement qu'elles ont auprès de publics aux attentes changeantes. Alors que le musée diffusait autrefois ses collections et connaissances p
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Van, Zijl Carol Wendy. "A model for service rendering to meet the information needs of South African artists." Diss., 2000. http://hdl.handle.net/10500/17785.

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This dissertation analysed the information needs and information-seeking behaviour of visual artists. An empirical survey was conducted on a sample of the more informationliterate visual artists in South Africa. A model of the information environment of South African visual artists was developed. This model provides a basis for another model which represents the optimal service that should be rendered to meet the needs of this user group. It was found that the general information needs of South African artists are fairly adequately met, but that there are several shortfalls, especially in serv
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Books on the topic "Virtual art exhibition"

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Australia, National Gallery of, ed. Virtual reality: National Gallery of Australia, 10 December 1994-5 February 1995. Publications Department of the National Gallery of Australia, 1994.

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Atherton, Kevin. Four rooms and a toilet: A virtual exhibition : presented at Museum of Contemporary Art Chiacgo 1997, Museum of Modern Art Stockholm 1998, Skulpturens Hus Stockholm 1999. Chelsea College of Art and Design, 1999.

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Centro di cultura contemporanea Strozzina, ed. Identità virtuali: Virtual identities. Silvana Editoriale, 2011.

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Monterrey, Museo de. Arte virtual realidad plural. Museo de Monterrey, 1997.

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Back, Bettina. Die ungerahmte Welt: Virtuelle Realität als künstlerisches Medium = The unframed world : virtual reality as artistic medium. Christoph Merian Verlag, 2017.

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Hanson, Duane. Duane Hanson: Virtual reality. Palm Springs Desert Museum, 2000.

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Rohlfing, Rita. Rita Rohlfing: Das Virtuelle im Konkreten = The virtual in the concrete. Verlag Kettler, 2016.

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Ajzenberg, Elza. MAC virtual: Prêmios bienais, acervo MAC USP. Universidade de São Paulo, Museu de Arte Contemporânea, 2004.

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Museo Nacional de Bellas Artes (Argentina), ed. Real - Virtual: Arte cinético argentino en los años sesenta. Museo Nacional de Bellas Artes, 2012.

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France) Théâtre de la gaîté (Paris. Extra fantômes. LienArt, 2016.

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Book chapters on the topic "Virtual art exhibition"

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Ao, Du, Weilong Wu, and Xiaohua Guo. "Immersion and Intersectionality - Virtual Reality in Cross Cultural Art Exhibition Courses." In Cross-Cultural Design. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35946-0_16.

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Zhao, Shouli, and Lei Liu. "Exploring the Application of Digital Media Art in Virtual Exhibition Space." In Atlantis Highlights in Social Sciences, Education and Humanities. Atlantis Press International BV, 2023. http://dx.doi.org/10.2991/978-94-6463-192-0_44.

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Zhou, Xuesong. "Intangible Cultural Heritage Art Exhibition System Based on Mobile Virtual Reality Technology." In Lecture Notes in Electrical Engineering. Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-4125-0_23.

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Rosso, Aluminé A. "What Do Museum Visitors Leave Behind? The New Experience and the New Visitor in the Twenty-First Century." In Frontiers in Sociology and Social Research. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11756-5_6.

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AbstractVisits to museums in the twenty-first century do not merely involve coming in contact with art but also living an interactive and relational experience that has changed the organization of museums, not only the exhibition rooms but also other museum spaces: boutiques, cafés, restaurants, and public areas. This new type of visit implies the role of an original agent: the frontalier visitor who, by inhabiting spaces adjacent to exhibition rooms, expands and reinforces the museum’s boundaries and the museum experience itself. This work is focused on visitors’ footprints as material and vi
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Jiang, Qingying, and Mohd Noor Abdul Hamid. "The Mediating Role of eWOM in User Engagement and Purchase Intention Evidence from Young Consumers in Virtual Art Exhibitions." In Advances in Economics, Business and Management Research. Atlantis Press International BV, 2025. https://doi.org/10.2991/978-94-6463-724-3_35.

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Sanghott, Samba, and Alena van Wahnem. ""The Museum in my Pocket"." In Edition Museum. transcript Verlag, 2021. http://dx.doi.org/10.14361/9783839457900-018.

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Samba Sanghott, Technical Director of the Museum of Black Civilizations in Dakar and Alena van Wahnem, a master's student in social and cultural anthropology in Frankfurt/M and Paris, discuss in this chapter different digital alternatives for visiting museums in a new way - both in physical exhibitions and in virtual spaces: Which options are desirable, which are not, and how do they affect the way we relate to museums? Finally, how does the Dakar Museum of Black Civilizations position itself in this regard? In their conversation they try to answer these questions and share their experiences a
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Lin, Yu-Hsuan, and Yu-Ying Hsu. "The Impact of Virtual Art Exhibitions on Achievement Motivation and Technology Acceptance: A Case Study of Upper-Grade Elementary Students in Rural Areas." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-98185-2_36.

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Fukuda, Tsukasa, and Naoki Ishibashi. "Virtual Art Exhibition System: An Implementation Method for Creating an Experiential Museum System in a Virtual Space." In Frontiers in Artificial Intelligence and Applications. IOS Press, 2023. http://dx.doi.org/10.3233/faia220491.

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In order to provide art exhibitions in a virtual space which integrates various data of an art museum and gives an emotional experience, the Virtual Art Exhibition System is proposed. This research uses a multi-database called Artizon Cloud to display museum data, combinate with technologies called Data Sensorium and Torus Treadmill to project images and enable visitors to walk around the virtual museum. Moreover, the virtual museum will exploit the users intentions and be personalized, automatically generating further art exhibitions.
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Kang, Yowei, and Kenneth C. C. Yang. "Employing Digital Reality Technologies in Art Exhibitions and Museums." In Virtual and Augmented Reality in Education, Art, and Museums. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-1796-3.ch008.

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The global AR, MR, and VR markets will reach USD$40.6 billion in 2019. As a result, digital reality technologies have become a key component of promoting art exhibition and museum industries to the general public around the world. Emerging applications such as ARCHEOGUIDE, ARCO, and 3D-MURALE have allowed museum-goers to access archeological artefacts and sites remotely without physically visiting the museums. Digital reality technologies have therefore been perceived to have the great potential to promote (creative) cultural industry contents, because of the characteristics of these platforms
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Pappas-Kelley, Jared. "The destruction of art." In Solvent Form. Manchester University Press, 2019. http://dx.doi.org/10.7228/manchester/9781526129246.003.0001.

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Chapter one surveys examples from news articles, books, and exhibitions that take the destruction of art as their starting point, and attempts to gather these approaches and accounts as a framework for the book. Solvent form looks to recent examples such as critic Jonathan Jones’s concept of a Museum of Lost Art—a place where all the destroyed and lost artworks might hang—poet Henri Lefebvre’s book The Missing Pieces, the Tate Modern’s recent virtual exhibition Gallery of Lost Art, as well as literary parallels taken from Tom McCarthy’s Remainder and Georges Perec’s character Bartlebooth in Li
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Conference papers on the topic "Virtual art exhibition"

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Xun, Gao. "Research on System Architecture of Communication Network in Virtual Reality Art Exhibition." In 2024 IEEE 2nd International Conference on Electrical, Automation and Computer Engineering (ICEACE). IEEE, 2024. https://doi.org/10.1109/iceace63551.2024.10898967.

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He, Jing. "Research on Simulation and Interaction Design of Art Exhibition Hall under Virtual Reality Technology." In 2025 5th International Symposium on Computer Technology and Information Science (ISCTIS). IEEE, 2025. https://doi.org/10.1109/isctis65944.2025.11065158.

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Yang, Wenbin. "Design and Implementation of a Virtual Exhibition System for Beilin Calligraphy Art Using VR Technology." In 2024 4th International Conference on Digital Society and Intelligent Systems (DSInS). IEEE, 2024. https://doi.org/10.1109/dsins64146.2024.10992131.

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Bauer, Axel, Martin Kocur, and Juergen Hagler. "Augmenting Murals: Creating Playful AR Experiences for Wall Art Exhibitions." In 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2025. https://doi.org/10.1109/vrw66409.2025.00009.

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Dolinsky, Margaret, Josephine Anstey, Dave E. Pape, Julieta C. Aguilera, Helen-Nicole Kostis, and Daria Tsoupikova. "Collaborative virtual environments art exhibition." In Electronic Imaging 2005, edited by Andrew J. Woods, Mark T. Bolas, John O. Merritt, and Ian E. McDowall. SPIE, 2005. http://dx.doi.org/10.1117/12.589457.

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Yoo, Kyungjin, and Nick Gold. "Emotion Evoking Art Exhibition in VR." In VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology. ACM, 2019. http://dx.doi.org/10.1145/3359996.3365028.

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Si, Si, Xue Meng, and Rui Jiang. "Online Virtual Art Exhibition Solution Based on Krpano." In 2021 9th International Conference on Orange Technology (ICOT). IEEE, 2021. http://dx.doi.org/10.1109/icot54518.2021.9680646.

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Samsuddin, Muhammad Fitri. "Factors Affecting Viewers' Satisfaction In Virtual Art Exhibition." In International Conference on Sustainable Practices, Development and Urbanisation. European Publisher, 2022. http://dx.doi.org/10.15405/epms.2022.10.36.

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Aydoğan, Derya. "Art Exhibitions During the Pandemic." In COMMUNICATION AND TECHNOLOGY CONGRESS. ISTANBUL AYDIN UNIVERSITY, 2021. http://dx.doi.org/10.17932/ctcspc.21/ctc21.005.

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Along with other sectors and fields, art environments were also faced shutdowns during the COVID-19 Pandemic, which was caused by a type of coronavirus that affected the whole world and resulted in a new period during which people had to work from home and adjust their lives accordingly. In this period, many of the exhibitions were continued online. The prolongation and uncertainty of the period made it necessary to present online exhibitions with more realistic solutions. And this created a new trend towards virtual reality applications that offer closest experience to reality. Virtual realit
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Reinhuber, Elke E. "Augmented Reality and how to access archived media art a counterfactual media art exhibition." In 2014 International Conference on Virtual Systems & Multimedia (VSMM). IEEE, 2014. http://dx.doi.org/10.1109/vsmm.2014.7136651.

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Reports on the topic "Virtual art exhibition"

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Butyrina, Maria, and Valentina Ryvlina. MEDIATIZATION OF ART: VIRTUAL MUSEUM AS MASS MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11075.

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The research is devoted to the study of the phenomenon of mediatization of art on the example of virtual museums. Main objective of the study is to give communication characteristics of the mediatized socio-cultural institutions. The subject of the research is forms, directions and communication features of virtual museums. Methodology. In the process of study, the method of communication analysis, which allowed to identify and characterize the main factors of the museum’s functioning as a communication system, was used. Among them, special emphasis is put on receptive and metalinguistic funct
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Morais, Carla, António Coelho, Alexandre Jacinto, and Marta Varzim, eds. The I SEA Project: Digital Publications. Faculdade de Ciências da Universidade do Porto, 2020. http://dx.doi.org/10.24840/2020/978-989-746-279-5.

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The I SEA project aimed at the development of a non-obtrusive, valid and replicable method to evaluate audience attitudes about science communication projects through an immersive virtual reality environment that can improve exhibitions while educating and empowering citizens. To achieve the objectives of this highly complex, highly interdisciplinary, and innovative project, a permanent articulation of the scientific approach with the technical and design development took place, aiming the construction of the non- invasive evaluation method. Because it is an intricate project, it required cons
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Martin, Kathi, Nick Jushchyshyn, and Claire King. James Galanos, Silk Chiffon Afternoon Dress c. Fall 1976. Drexel Digital Museum, 2018. http://dx.doi.org/10.17918/q3g5-n257.

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The URL links to a website page in the Drexel Digital Museum (DDM) fashion image archive containing a 3D interactive panorama of an evening suit by American fashion designer James Galanos with related text. This afternoon dress is from Galanos' Fall 1976 collection. It is made from pale pink silk chiffon and finished with hand stitching on the hems and edges of this dress, The dress was gifted to Drexel University as part of The James G. Galanos Archive at Drexel University in 2016. After it was imaged the gown was deemed too fragile to exhibit. By imaging it using high resolution GigaPan tech
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