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1

Li, JingRong, YuHua Xu, JianLong Ni, and QingHui Wang. "Glove-based virtual hand grasping for virtual mechanical assembly." Assembly Automation 36, no. 4 (2016): 349–61. http://dx.doi.org/10.1108/aa-01-2016-002.

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Purpose Hand gesture-based interaction can provide far more intuitive, natural and immersive feelings for users to manipulate 3D objects for virtual assembly (VA). A mechanical assembly consists of mostly general-purpose machine elements or mechanical parts that can be defined into four types based on their geometric features and functionalities. For different types of machine elements, engineers formulate corresponding grasping gestures based on their domain knowledge or customs for ease of assembly. Therefore, this paper aims to support a virtual hand to assemble mechanical parts. Design/met
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2

Kaufmann, Manuel, Ira Effenberger, and Marco F. Huber. "Measurement uncertainty assessment for virtual assembly." Journal of Sensors and Sensor Systems 10, no. 1 (2021): 101–8. http://dx.doi.org/10.5194/jsss-10-101-2021.

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Abstract. Virtual assembly (VA) is a method for datum definition and quality prediction of assemblies considering local form deviations of relevant geometries. Point clouds of measured objects are registered in order to recreate the objects' hypothetical physical assembly state. By VA, the geometrical verification becomes more accurate and, thus, increasingly function oriented. The VA algorithm is a nonlinear, constrained derivate of the Gaussian best fit algorithm, where outlier points strongly influence the registration result. In order to assess the robustness of the developed algorithm, th
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Lang, Yue Dong, Ying Xue Yao, and Ping Jun Xia. "A Survey of Virtual Assembly Technology." Applied Mechanics and Materials 10-12 (December 2007): 711–16. http://dx.doi.org/10.4028/www.scientific.net/amm.10-12.711.

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Due to the worldwide competition of manufacturing industry and the development of virtual reality (VR) technology, virtual assembly (VA) has attracted many researchers to reduce development cost and improve product quality. As a typical application of VR in engineering, VA has become increasingly important for modern industry. In this paper, a survey of research progress about VA is analyzed. The conception and architecture of VA are introduced at first, the classification is also presented, then the main research contents and key techniques are discussed, finally the limitations and future wo
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Lang, Yue Dong, Ying Xue Yao, Ping Jun Xia, and J. G. Li. "Virtual Assembly System for Large-Scale Complex Products." Applied Mechanics and Materials 10-12 (December 2007): 444–50. http://dx.doi.org/10.4028/www.scientific.net/amm.10-12.444.

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Due to complex process and high difficult operation for large-scale products assembly, the application of virtual assembly (VA) has an important significance and also an actual value. In this paper the key techniques of VA for large-scale complex products are proposed, and their assembly characteristics (such as their organization form, human participation, process planning and optimization and so on) are analyzed. First, a new virtual environment (VE) system considering human activities is set up. Second, an integration approach is realized to transform data from CAD to VA system, and a hybri
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5

Lang, Yue Dong, Ying Xue Yao, Ping Jun Xia, and G. H. Liu. "Research on Exact Placement Technology of Virtual Assembly for Large-Scale Products." Applied Mechanics and Materials 10-12 (December 2007): 460–65. http://dx.doi.org/10.4028/www.scientific.net/amm.10-12.460.

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Due to big structure and complex process for some large-scale products (such as planes and rockets), the workers have to try many times and move around in the products to accomplish the assembly operations for high-precision requirements. Thus, the efficiency is low and the cost is high in the assembly process. To deal with that, the virtual assembly (VA) system for large-scale products is developed in this paper. First a new VA environment considering human activity is set up, and then a hierarchical assembly process list (HAPL) model and a dynamic constraint recognition algorithm is proposed
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Hou, Wen Jun, Tie Meng Li, Chang Hua Liu, and Fu Xing Yang. "Agent Model and Reasoning Mechanism for Task-Aware in Virtual Assembly." Advanced Materials Research 228-229 (April 2011): 610–16. http://dx.doi.org/10.4028/www.scientific.net/amr.228-229.610.

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Virtual Assembly (VA) is an advanced tool for assembly design. Current VA system lacks of intelligent decision support especially in assignment of assembly planning task. There are already some research to enhance the perception ability and intelligent support of VR. However, most of them are focusing on the auto mating or moving navigation, while the study on assembly task is few. The paper analyzed the task in virtual assembly and discussed the system level task as a main topic, which indicated that ‘work-flow’ was a suitably way to implement task aware. Therefore a BDI agent model for assem
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7

Kaufmann, Manuel, Ira Effenberger, and Marco F. Huber. "On the Development of a Surrogate Modelling Toolbox for Virtual Assembly." Applied Sciences 11, no. 3 (2021): 1181. http://dx.doi.org/10.3390/app11031181.

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Virtual assembly (VA) is a method to simulate the physical assembly (PA) of scanned parts. Small local part deviations can accumulate to large assembly deviations limiting the product quality. The propagation of geometrical deviations onto the assembly is a crucial step in tolerance management to assess the assembly quality. Current approaches for VA do not sufficiently consider the physical joining process. Therefore, the propagated assembly geometry may deviate strongly from the PA. In the state of the art, only specific and complex methods for particular joining processes are known. In this
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8

Lang, Yue Dong, Ping Jun Xia, P. Chen, and Ying Xue Yao. "Construction of a New Virtual Environment System for Assembly and Training of Complex Products." Key Engineering Materials 392-394 (October 2008): 590–95. http://dx.doi.org/10.4028/www.scientific.net/kem.392-394.590.

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Virtual assembly (VA) is an important application for virtual reality (VR) technology in manufacturing industries that can supply an effective solution to actual assembly problem of products. According to the assembly characteristic of large-scale products such as airplane, rocket and satellite, etc, a new interactive VA environment system is constructed, and its architecture and related key techniques are studied. Considering human free activity in the system, a free-walking perception machine is developed. And a stereo projection approach based on a video generator is proposed to enhance rea
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9

He, Liang Li, Fa Yuan Wei, and Yun Bing Yang. "Research on Immersive Virtual Assembly Technology." Applied Mechanics and Materials 224 (November 2012): 151–57. http://dx.doi.org/10.4028/www.scientific.net/amm.224.151.

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Considering the conventional products development is a sequential process, many assembly problems can be fully exposed only when the actual produced products are during the process of assembling; the immersive virtual assembly of man-in-the-loop is proposed. The principle of this VA is put forward firstly. the environment, key techniques and application of virtual assembly are researched. Based on the Catia V5 and virtools, a prototype system of virtual assembly is built and validated. The result indicates that this system is able to apply to engineering.
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10

Du, Hongwang, Wei Xiong, Haitao Wang, and Zuwen Wang. "A review: virtual assembly of flexible cables based on physical modeling." Assembly Automation 40, no. 2 (2019): 293–304. http://dx.doi.org/10.1108/aa-04-2018-056.

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Purpose Cables are widely used, and they play a key role in complex electromechanical products such as vehicles, ships, aircraft and satellites. Cable design and assembly significantly impact the development cycle and assembly quality, which is be-coming a key element affecting the function of a product. However, there are various kinds of cables, with complex geo-metric configurations and a narrow assembly space, which can easily result in improper or missed assembly, an unreasonable layout or interference. Traditional serial design methods are inefficient and costly, and they cannot predict
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11

Wang, QingHui, Zhong-Dong Huang, JingRong Li, and Jia-Wu Liu. "A force rendering model for virtual assembly of mechanical parts with clearance fits." Assembly Automation 38, no. 2 (2018): 173–81. http://dx.doi.org/10.1108/aa-12-2016-175.

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Purpose Realistic force sensation can help operators better feel and manipulate parts for virtual assembly (VA). Moreover, for VA of mechanical parts, it is necessary to consider their tolerance levels so as to apply proper assembly forces. Out of the three common assembly fit types, the type of clearance fit is the focus of virtual manual assembly, as parts with such fit type require precise force feedback to assist users’ assembly operations. Design/methodology/approach This study proposes a novel force rendering model for VA of mechanical parts with clearance fits. By decomposing an actual
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12

Abidi, Mustufa H., Abdulrahman M. Al-Ahmari, Ali Ahmad, Saber Darmoul, and Wadea Ameen. "Semi-Immersive Virtual Turbine Engine Simulation System." International Journal of Turbo & Jet-Engines 35, no. 2 (2018): 149–60. http://dx.doi.org/10.1515/tjj-2017-0004.

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AbstractThe design and verification of assembly operations is essential for planning product production operations. Recently, virtual prototyping has witnessed tremendous progress, and has reached a stage where current environments enable rich and multi-modal interaction between designers and models through stereoscopic visuals, surround sound, and haptic feedback. The benefits of building and using Virtual Reality (VR) models in assembly process verification are discussed in this paper. In this paper, we present the virtual assembly (VA) of an aircraft turbine engine. The assembly parts and s
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13

Toribio Briñas, Luis. "PRIORIZAR LA COMPETENCIA APRENDER A APRENDER EN LAS PROGRAMACIONES Y UNIDADES DIDÁCTICAS." International Journal of Developmental and Educational Psychology. Revista INFAD de Psicología. 7, no. 1 (2017): 131. http://dx.doi.org/10.17060/ijodaep.2014.n1.v7.784.

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Abstract.Basic assembly to capture on curriculum design and development Skills, the Learning to Learn is essential for several reasons: first, because the educational paradigm of Lifelong Learning which enshrines the European Union, requires citizens to be suitable for acquiring an ever changing , available at various sources of information, especially that provided by virtual environments, and the ability to apply and use it indifferent contexts , knowledge being in a professional environment where they are going to make clear the acquisition that power. Moreover, this competition covers and
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14

Emad, S. Abouel Nasr, M. El-Tamimi Abdulaziz, H. Abidi Mustufa, and M. Al-Ahmari Abdulrahman. "Virtual Assembly in a Semi-Immersive Environment." February 26, 2013. https://doi.org/10.5281/zenodo.1070827.

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Virtual Assembly (VA) is one of the key technologies in advanced manufacturing field. It is a promising application of virtual reality in design and manufacturing field. It has drawn much interest from industries and research institutes in the last two decades. This paper describes a process for integrating an interactive Virtual Reality-based assembly simulation of a digital mockup with the CAD/CAM infrastructure. The necessary hardware and software preconditions for the process are explained so that it can easily be adopted by non VR experts. The article outlines how assembly simulation can
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15

Kaufmann, Manuel, Ira Effenberger, and Marco Huber. "Computed tomography enabling virtual assembly." e-Journal of Nondestructive Testing 25, no. 2 (2020). http://dx.doi.org/10.58286/25090.

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Computed tomography (CT) is the only dimensional measurement technology that captures holistic geometric information of the complete object. The availability of equally and densely distributed measurement data gathered by CT enables the consideration of local form deviations of the object's surface for the definition of a datum system. A datum system describes a coordinate system that is used for referencing geometrical tolerances. Therefore, the datum definition by an approximation of datum features is replaced by a fitting method called virtual assembly (VA), where the datum surfaces are reg
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16

Ibrahim, Yasmin. "Commodifying Terrorism." M/C Journal 10, no. 3 (2007). http://dx.doi.org/10.5204/mcj.2665.

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 Introduction Figure 1 The counter-Terrorism advertising campaign of London’s Metropolitan Police commodifies some everyday items such as mobile phones, computers, passports and credit cards as having the potential to sustain terrorist activities. The process of ascribing cultural values and symbolic meanings to some everyday technical gadgets objectifies and situates Terrorism into the everyday life. The police, in urging people to look out for ‘the unusual’ in their normal day-to-day lives, juxtapose the everyday with the unusual, where day-to-day consumption, routines an
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