Contents
Academic literature on the topic 'Virtual avatars'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Virtual avatars.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Virtual avatars"
Behm-Morawitz, Elizabeth, and Shannon Schipper. "Sexing the Avatar." Journal of Media Psychology 28, no. 4 (2016): 161–74. http://dx.doi.org/10.1027/1864-1105/a000152.
Full textPeña, Jorge, and Seung-Chul Yoo. "Under Pressure: Avatar Appearance and Cognitive Load Effects on Attitudes, Trustworthiness, Bidding, and Interpersonal Distance in a Virtual Store." Presence: Teleoperators and Virtual Environments 23, no. 1 (2014): 18–32. http://dx.doi.org/10.1162/pres_a_00166.
Full textPark, Sung, Si Pyoung Kim, and Mincheol Whang. "Individual’s Social Perception of Virtual Avatars Embodied with Their Habitual Facial Expressions and Facial Appearance." Sensors 21, no. 17 (2021): 5986. http://dx.doi.org/10.3390/s21175986.
Full textWang, Zheng, and Bo Xu. "3D Anthropomorphic Avatar Model Based on Multi-layered Representation." International Journal of Virtual Reality 9, no. 3 (2010): 33–38. http://dx.doi.org/10.20870/ijvr.2010.9.3.2776.
Full textΚαλλιγέρης (John Kalligeris), Γιάννης, та Παναγιώτης Χρυσόπουλος (Panagiotis Chrysopoulos). "Ψηφιακά Άβαταρ: Μια μεταφαινομενολογική προσέγγιση της βύθισης". Conatus 1, № 2 (2017): 37. http://dx.doi.org/10.12681/conatus.11872.
Full textVanacker, Bastiaan, and Don Heider. "Ethical harm in virtual communities." Convergence: The International Journal of Research into New Media Technologies 18, no. 1 (2012): 71–84. http://dx.doi.org/10.1177/1354856511419916.
Full textHarari, Gabriella M., Lindsay T. Graham, and Samuel D. Gosling. "Personality Impressions of World of Warcraft Players Based on Their Avatars and Usernames." International Journal of Gaming and Computer-Mediated Simulations 7, no. 1 (2015): 58–73. http://dx.doi.org/10.4018/ijgcms.2015010104.
Full textMacedo Silva, Igor, and Renan C. Moioli. "A method for creating interactive, user-resembling avatars." PeerJ Computer Science 3 (July 24, 2017): e128. http://dx.doi.org/10.7717/peerj-cs.128.
Full textNavarro, Jessica, Ausiàs Cebolla, Roberto Llorens, Adrián Borrego, and Rosa M. Baños. "Manipulating Self-Avatar Body Dimensions in Virtual Worlds to Complement an Internet-Delivered Intervention to Increase Physical Activity in Overweight Women." International Journal of Environmental Research and Public Health 17, no. 11 (2020): 4045. http://dx.doi.org/10.3390/ijerph17114045.
Full textWilliams, Geoffrey C., Lisa Lowenstein, John F. Cox, et al. "Brief report of virtual clinician research tools for tobacco dependence or dyslipidemia." Journal of Health Psychology 22, no. 11 (2016): 1463–68. http://dx.doi.org/10.1177/1359105316630131.
Full text