Journal articles on the topic 'Virtual avatars'
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Behm-Morawitz, Elizabeth, and Shannon Schipper. "Sexing the Avatar." Journal of Media Psychology 28, no. 4 (2016): 161–74. http://dx.doi.org/10.1027/1864-1105/a000152.
Full textPeña, Jorge, and Seung-Chul Yoo. "Under Pressure: Avatar Appearance and Cognitive Load Effects on Attitudes, Trustworthiness, Bidding, and Interpersonal Distance in a Virtual Store." Presence: Teleoperators and Virtual Environments 23, no. 1 (2014): 18–32. http://dx.doi.org/10.1162/pres_a_00166.
Full textPark, Sung, Si Pyoung Kim, and Mincheol Whang. "Individual’s Social Perception of Virtual Avatars Embodied with Their Habitual Facial Expressions and Facial Appearance." Sensors 21, no. 17 (2021): 5986. http://dx.doi.org/10.3390/s21175986.
Full textWang, Zheng, and Bo Xu. "3D Anthropomorphic Avatar Model Based on Multi-layered Representation." International Journal of Virtual Reality 9, no. 3 (2010): 33–38. http://dx.doi.org/10.20870/ijvr.2010.9.3.2776.
Full textΚαλλιγέρης (John Kalligeris), Γιάννης, та Παναγιώτης Χρυσόπουλος (Panagiotis Chrysopoulos). "Ψηφιακά Άβαταρ: Μια μεταφαινομενολογική προσέγγιση της βύθισης". Conatus 1, № 2 (2017): 37. http://dx.doi.org/10.12681/conatus.11872.
Full textVanacker, Bastiaan, and Don Heider. "Ethical harm in virtual communities." Convergence: The International Journal of Research into New Media Technologies 18, no. 1 (2012): 71–84. http://dx.doi.org/10.1177/1354856511419916.
Full textHarari, Gabriella M., Lindsay T. Graham, and Samuel D. Gosling. "Personality Impressions of World of Warcraft Players Based on Their Avatars and Usernames." International Journal of Gaming and Computer-Mediated Simulations 7, no. 1 (2015): 58–73. http://dx.doi.org/10.4018/ijgcms.2015010104.
Full textMacedo Silva, Igor, and Renan C. Moioli. "A method for creating interactive, user-resembling avatars." PeerJ Computer Science 3 (July 24, 2017): e128. http://dx.doi.org/10.7717/peerj-cs.128.
Full textNavarro, Jessica, Ausiàs Cebolla, Roberto Llorens, Adrián Borrego, and Rosa M. Baños. "Manipulating Self-Avatar Body Dimensions in Virtual Worlds to Complement an Internet-Delivered Intervention to Increase Physical Activity in Overweight Women." International Journal of Environmental Research and Public Health 17, no. 11 (2020): 4045. http://dx.doi.org/10.3390/ijerph17114045.
Full textWilliams, Geoffrey C., Lisa Lowenstein, John F. Cox, et al. "Brief report of virtual clinician research tools for tobacco dependence or dyslipidemia." Journal of Health Psychology 22, no. 11 (2016): 1463–68. http://dx.doi.org/10.1177/1359105316630131.
Full textLeRouge, Cynthia, Kathryn Dickhut, Christine Lisetti, Savitha Sangameswaran, and Toree Malasanos. "Engaging adolescents in a computer-based weight management program: avatars and virtual coaches could help." Journal of the American Medical Informatics Association 23, no. 1 (2015): 19–28. http://dx.doi.org/10.1093/jamia/ocv078.
Full textBlom, Kristopher J., Anna I. Bellido Rivas, Xenxo Alvarez, et al. "Achieving Participant Acceptance of their Avatars." Presence: Teleoperators and Virtual Environments 23, no. 3 (2014): 287–99. http://dx.doi.org/10.1162/pres_a_00194.
Full textBeck, Dennis. "Influence of Avatar Choice on Teacher Expectations and Perceptions of Student Success." International Journal of Gaming and Computer-Mediated Simulations 4, no. 1 (2012): 1–24. http://dx.doi.org/10.4018/jgcms.2012010101.
Full textAymerich-Franch, Laura, and Eduard Fosch-Villaronga. "What We Learned from Mediated Embodiment Experiments and Why It Should Matter to Policymakers." PRESENCE: Virtual and Augmented Reality 27, no. 1 (2019): 63–67. http://dx.doi.org/10.1162/pres_a_00312.
Full textNagendran, Arjun, Remo Pillat, Adam Kavanaugh, Greg Welch, and Charles Hughes. "A Unified Framework for Individualized Avatar-Based Interactions." Presence: Teleoperators and Virtual Environments 23, no. 2 (2014): 109–32. http://dx.doi.org/10.1162/pres_a_00177.
Full textPan, Tong, Xiao Jing Li, Hao Peng Wang, and Lei Zhao. "Research on Avatar-Included Virtual Environment Modeling and Testing." Applied Mechanics and Materials 336-338 (July 2013): 1430–33. http://dx.doi.org/10.4028/www.scientific.net/amm.336-338.1430.
Full textPeña, Jorge, Jannath Ghaznavi, Nicholas Brody, et al. "Effects of Human vs. Computer-Controlled Characters and Social Identity Cues on Enjoyment." Journal of Media Psychology 31, no. 1 (2019): 35–47. http://dx.doi.org/10.1027/1864-1105/a000218.
Full textChoi, Youngjoon, Fuad Mehraliyev, and Seongseop (Sam) Kim. "Role of virtual avatars in digitalized hotel service." International Journal of Contemporary Hospitality Management 32, no. 3 (2020): 977–97. http://dx.doi.org/10.1108/ijchm-03-2019-0265.
Full textRice, Valerie J. B., Paul J. Schroeder, and Gary L. Boykin. "Customizing Avatars and the Impact on One’s In-Person Life and Communications." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, no. 1 (2018): 1489–93. http://dx.doi.org/10.1177/1541931218621337.
Full textJin, Seung-A. Annie. "Parasocial Interaction with an Avatar in Second Life: A Typology of the Self and an Empirical Test of the Mediating Role of Social Presence." Presence: Teleoperators and Virtual Environments 19, no. 4 (2010): 331–40. http://dx.doi.org/10.1162/pres_a_00001.
Full textRoss, D. "Digital twinning [virtual reality avatars]." Engineering & Technology 11, no. 4 (2016): 44–45. http://dx.doi.org/10.1049/et.2016.0403.
Full textNussli, Natalie, and Kevin Oh. "Avatar-Based Group Discussions in Virtual Worlds." International Journal of Virtual and Personal Learning Environments 8, no. 1 (2018): 1–24. http://dx.doi.org/10.4018/ijvple.2018010101.
Full textChen, Weiya, Céline Clavel, Nicolas Férey, and Patrick Bourdot. "Perceptual Conflicts in a Multi-Stereoscopic Immersive Virtual Environment: Case Study on Face-to-Face Interaction through an Avatar." Presence: Teleoperators and Virtual Environments 23, no. 4 (2014): 410–29. http://dx.doi.org/10.1162/pres_a_00209.
Full textPino, Maria Chiara, Roberto Vagnetti, Marco Valenti, and Monica Mazza. "Comparing virtual vs real faces expressing emotions in children with autism: An eye-tracking study." Education and Information Technologies 26, no. 5 (2021): 5717–32. http://dx.doi.org/10.1007/s10639-021-10552-w.
Full textGarcia-Hernandez, A., S. Michot-Roberto, S. Dopazo-Hilario, A. Chiarelli, and A. Dawson. "Creation of realistic virtual aggregate avatars." Powder Technology 378 (January 2021): 760–71. http://dx.doi.org/10.1016/j.powtec.2020.10.036.
Full textMazalek, Ali, Michael Nitsche, Sanjay Chandrasekharan, et al. "Recognising your self in virtual avatars." International Journal of Arts and Technology 6, no. 1 (2013): 83. http://dx.doi.org/10.1504/ijart.2013.050693.
Full textZiaeehezarjeribi, Yadi, and Ingrid Graves. "Behind the MASK." International Journal of Gaming and Computer-Mediated Simulations 3, no. 4 (2011): 19–32. http://dx.doi.org/10.4018/jgcms.2011100102.
Full textZhao, Yi, Weiquan Wang, and Yan Zhu. "Antecedents of the Closeness of Human-Avatar Relationships in a Virtual World." Journal of Database Management 21, no. 2 (2010): 41–68. http://dx.doi.org/10.4018/jdm.2010040103.
Full textLinares, Kevin, Kaveri Subrahmanyam, Roy Cheng, and Shu-Sha Angie Guan. "A Second Life Within Second Life." International Journal of Cyber Behavior, Psychology and Learning 1, no. 3 (2011): 50–71. http://dx.doi.org/10.4018/ijcbpl.2011070104.
Full textJensen, Sisse Siggaard. "Actors and Their Use of Avatars as Personal Mediators: An empirical study of avatar-based sense-makings and communication practices in the virtual worlds of EverQuest and Second Life." MedieKultur: Journal of media and communication research 25, no. 47 (2009): 15. http://dx.doi.org/10.7146/mediekultur.v25i47.1403.
Full textMon, Lorri. "Communication and Education in a Virtual World." International Journal of Virtual and Personal Learning Environments 1, no. 2 (2010): 1–15. http://dx.doi.org/10.4018/jvple.2010040101.
Full textProvenzano, Luca, Giuseppina Porciello, Sofia Ciccarone, et al. "Characterizing Body Image Distortion and Bodily Self-Plasticity in Anorexia Nervosa via Visuo-Tactile Stimulation in Virtual Reality." Journal of Clinical Medicine 9, no. 1 (2019): 98. http://dx.doi.org/10.3390/jcm9010098.
Full textKlash, Erin F., and Kate D. Simmons. "The Virtual Avatar Lab (VAL): Tapping into Virtual Live Environments to Practice Classroom Feedback Conversations." Journal of Curriculum and Teaching 9, no. 3 (2020): 149. http://dx.doi.org/10.5430/jct.v9n3p149.
Full textKim, Yeonjoon, Hangil Park, Seungbae Bang, and Sung-Hee Lee. "Retargeting Human-Object Interaction to Virtual Avatars." IEEE Transactions on Visualization and Computer Graphics 22, no. 11 (2016): 2405–12. http://dx.doi.org/10.1109/tvcg.2016.2593780.
Full textOsterlund, Jeffrey, and Brad Lawrence. "Virtual reality: Avatars in human spaceflight training." Acta Astronautica 71 (February 2012): 139–50. http://dx.doi.org/10.1016/j.actaastro.2011.08.011.
Full textO’Connor, Siobhan. "Virtual Reality and Avatars in Health care." Clinical Nursing Research 28, no. 5 (2019): 523–28. http://dx.doi.org/10.1177/1054773819845824.
Full textDurlach, Nat, and Mel Slater. "Presence in Shared Virtual Environments and Virtual Togetherness." Presence: Teleoperators and Virtual Environments 9, no. 2 (2000): 214–17. http://dx.doi.org/10.1162/105474600566736.
Full textLeeb, Robert, Doron Friedman, Gernot R. Müller-Putz, Reinhold Scherer, Mel Slater, and Gert Pfurtscheller. "Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic." Computational Intelligence and Neuroscience 2007 (2007): 1–8. http://dx.doi.org/10.1155/2007/79642.
Full textBélisle, Jean-François, and H. Onur Bodur. "Avatars as information: Perception of consumers based on their avatars in virtual worlds." Psychology & Marketing 27, no. 8 (2010): 741–65. http://dx.doi.org/10.1002/mar.20354.
Full textYoon, Gunwoo, and Patrick T. Vargas. "I See Myself through My Avatar: Evidence from East Asia and North America for Acculturated Effects on Virtual Representation Preference." Asiascape: Digital Asia 3, no. 1-2 (2016): 79–96. http://dx.doi.org/10.1163/22142312-12340049.
Full textSegaran, Kogilathah, Ahmad Zamzuri Mohamad Ali, and Tan Wee Hoe. "Does avatar design in educational games promote a positive emotional experience among learners?" E-Learning and Digital Media 18, no. 5 (2021): 422–40. http://dx.doi.org/10.1177/2042753021994337.
Full textKoskinas, Konstantinos. "Editorial: Homo Virtualis Inaugural Issue." Homo Virtualis 1, no. 1 (2018): 1. http://dx.doi.org/10.12681/homvir.18621.
Full textProcter, Lesley. "I Am/We Are: Exploring the Online Self-Avatar Relationship." Journal of Communication Inquiry 45, no. 1 (2020): 45–64. http://dx.doi.org/10.1177/0196859920961041.
Full textJarmon, Leslie. "Homo Virtualis." International Journal of Virtual and Personal Learning Environments 1, no. 1 (2010): 38–56. http://dx.doi.org/10.4018/jvple.2010091704.
Full textMohler, Betty J., Sarah H. Creem-Regehr, William B. Thompson, and Heinrich H. Bülthoff. "The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment." Presence: Teleoperators and Virtual Environments 19, no. 3 (2010): 230–42. http://dx.doi.org/10.1162/pres.19.3.230.
Full textBeattie, Scott. "Fatness and Fable: Regulating the Interactive Body in Video Games." Somatechnics 1, no. 2 (2011): 357–71. http://dx.doi.org/10.3366/soma.2011.0024.
Full textGerner, Alexander Matthias. "Hacking into Cybertherapy: Considering a Gesture-enhanced Therapy with Avatars (g+TA)." Kairos. Journal of Philosophy & Science 23, no. 1 (2020): 32–87. http://dx.doi.org/10.2478/kjps-2020-0004.
Full textHerrera, Fernanda, Soo Youn Oh, and Jeremy N. Bailenson. "Effect of Behavioral Realism on Social Interactions Inside Collaborative Virtual Environments." PRESENCE: Virtual and Augmented Reality 27, no. 2 (2020): 163–82. http://dx.doi.org/10.1162/pres_a_00324.
Full textHoyt, Crystal L., Jim Blascovich, and Kimberly R. Swinth. "Social Inhibition in Immersive Virtual Environments." Presence: Teleoperators and Virtual Environments 12, no. 2 (2003): 183–95. http://dx.doi.org/10.1162/105474603321640932.
Full textFedorchenko, Sergey. "Artificial Intelligence Phenomenon: Citizen Between Digital Avatar and Political Interface." Journal of Political Research 4, no. 2 (2020): 34–57. http://dx.doi.org/10.12737/2587-6295-2020-34-57.
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