Academic literature on the topic 'Virtual Communities of Enterprise (VCoEs)'

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Journal articles on the topic "Virtual Communities of Enterprise (VCoEs)"

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Ariza-Montes, J. Antonio, and Noel M. Muniz. "Virtual Ecosystems in Social Business Incubation." Journal of Electronic Commerce in Organizations 11, no. 3 (July 2013): 27–45. http://dx.doi.org/10.4018/jeco.2013070102.

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The complexity of today global context hinders the emergence of innovative endeavors; this inner enhancement of capabilities springs out from worldwide entrepreneurs that reveal procuring the best environmental conditions and technologies to nourish new ingenious ventures whether of social or any capitalist profile. Social entrepreneurs noticeably understand that making an intensive use of new technologies engenders innovation and scales impact effects in society; that is why ICTs, and especially the web 2.0, have constituted catalysts to accelerate collaborations for social change: social inn
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Chen, Tsung-Yi, Yan-Chen Liu, and Yuh-Min Chen. "A method of potential customer searching from opinions of network villagers in virtual communities." Online Information Review 40, no. 1 (February 8, 2016): 146–67. http://dx.doi.org/10.1108/oir-12-2014-0295.

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Purpose – Customer acquisition and retention methods are the most critical issues for any enterprise. By identifying potential customers and targeting them through marketing activities, enterprises can minimize marketing costs and maximize transaction probability. However, because market surveys are labor- and time-consuming, and data mining is ineffective for obtaining competitor data, enterprises may be unable to understand real-time changes in market trends and consumer preferences. The paper aims to discuss these issues. Design/methodology/approach – This study developed a mechanism that a
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Snowden, Michael, Roopinder Oberoi, and Jamie P. Halsall. "Reaffirming trust in social enterprise in the COVID-19 era: Ways forward." Corporate Governance and Sustainability Review 5, no. 1, Special Issue (2021): 120–30. http://dx.doi.org/10.22495/cgsrv5i1sip3.

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COVID-19 has overwhelmed and stretched existing healthcare infrastructure in both developed and developing economies and pushed governmental response mechanisms to the brink. Globally, governments elicited the call for corporate support, asking social entrepreneurs and social business ventures to organise efforts to build voluntary support for the large-scale response needed during the sudden lockdown disruptions. By April 2020, 26.5 million jobs were lost in the US alone (Lambert, 2020), global stocks plummeted at least 25% and gross domestic product (GDP) contracted significantly for all cou
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Murillo, Enrique. "“I’ve Got a Situation and Would Appreciate Your Experience”." International Journal of Virtual Communities and Social Networking 4, no. 4 (October 2012): 52–80. http://dx.doi.org/10.4018/jvcsn.2012100104.

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Virtual Communities of Practice (CoPs) that are launched and managed by organizations have been amply documented in KM literature, but extra-organizational virtual CoPs have received little coverage. This study performs an ethnography of an extra-organizational Usenet-based CoP of tax professionals, using a longitudinal Social Network Analysis to map a tight-knit long-lived community and identify its members. The result is a naturalistic description of the ways in which the Wenger dimensions of Mutual engagement, Joint enterprise and Shared repertoire manifest themselves in day-to-day interact
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Holmes, Kate, Anita Greenhill, and Rachel McLean. "Creating communities: the use of technology in craft and DIY communities of practice." Journal of Systems and Information Technology 16, no. 4 (November 4, 2014): 277–95. http://dx.doi.org/10.1108/jsit-05-2013-0018.

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Purpose – The purpose of this study is to gain insight into craft and do-it-yourself (DIY) communities of practice (COPs) and how the use of technology provides ways for participants to connect, share and create. Gaining deeper insights into the practices of these communities may provide new opportunities to utilise within this flourishing domain. Design/methodology/approach – Qualitative methods were adopted to collect data and analysed through an interpretivist lens. Semi-structured interviews were conducted with members of craft and DIY COPs to gain a deep understanding of the broader ethno
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Bartolacci, Chiara, Cristina Cristalli, Daniela Isidori, and Federico Niccolini. "Ba virtual and inter-organizational evolution: a case study from a EU research project." Journal of Knowledge Management 20, no. 4 (July 11, 2016): 793–811. http://dx.doi.org/10.1108/jkm-09-2015-0342.

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Purpose Taking Nonaka’s SECI model as the main reference, this paper aims to offer reflections on the virtual evolution of ba, the places for knowledge creation. Indeed, looking at the current scenario, widening the knowledge spiral to the inter-organizational epistemological level is inevitable. To this aim, information technology tools and virtual communities can establish effective interactions to exchange knowledge, making ba evolve congruently. Design/methodology/approach The paper takes the exemplary case of a platform developed during a European research project called “BIVEE: Business
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Nafiuddin, Nafiuddin, and Hamdan Hamdan. "Utilization of Digital Marketing to Improve Sales Volume of MSME's Products." Journal of Digital Marketing and Halal Industry 2, no. 1 (July 10, 2020): 29. http://dx.doi.org/10.21580/jdmhi.2020.2.1.5282.

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<p>Micro, Small, Medium Enterprise (MSME's) marketing is still limited to traditional models and has not yet utilized digital marketing optimally. The purpose of this article is to identify the use of social media to increase the sales volume of MSME's products. This article uses the literature study method, using secondary data. Data analysis techniques used a descriptive approach. The results of studies and analysis show that the importance of using social media such as Collaborative projects (Example: Wikipedia), content communities or sharing media such as YouTube, social networking
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Alves, Carlos, Carlos Figueiredo, and Jorge Sanjurjo-Sánchez. "Electronic Systems and Offsite Touristic Activities Based on Geological Concepts: A Speculative Discussion." Engineering Proceedings 3, no. 1 (October 30, 2020): 4. http://dx.doi.org/10.3390/iec2020-06969.

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The COVID-19 pandemic has caused havoc in many economic areas such as those related to tourism. This creates the need for alternative activities in this sector, especially given that it is not clear when the present emergency will end and there could be new situations of this kind. We consider here two main possibilities (virtual models and remote observations) for tourism related to geological objects (including those used by humans) and processes. These approaches could help to promote remote-operated tourism in other celestial bodies, helping to promote this kind of enterprise. These activi
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AKIBA, OKON. "Policy issues, and challenges in Canadian management of the Atlantic fisheries." Environmental Conservation 24, no. 2 (June 1997): 159–67. http://dx.doi.org/10.1017/s0376892997000222.

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Despite steady injection of public funds by successive administrations, the Canadian fishery industry is characterized by resource depletion, vessel tie-ups, and overcapacity, which have led to plant closures and rising unemployment. This paper assesses the progress Canadian marine policies have been making towards rational use and conservation of fisheries and promotion of employment and economic development in fishing communities since 1977.The analysis begins with the creation of the 200-mile exclusive economic zone (EEZ) and its rationale in the United Nations Convention on the Law of the
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Chen, Yuh-Jen, Yuh-Min Chen, and Chien-Wei Fu. "Identifying Desirable Product Specifications from Target Customers’ Chinese eWOM." International Journal of Information Technology & Decision Making 16, no. 02 (March 2017): 545–72. http://dx.doi.org/10.1142/s0219622017500109.

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In a fiercely competitive business environment, understanding target customers’ product preferences and demands has become the basis for improving competitive advantage. In the past, an enterprise would understand its consumers’ preferences and demands through interactions between salespersons and consumers or questionnaire surveys. As Internet technology and the popularity of virtual communities have grown, more consumers are commenting about products on the Internet, enabling enterprises to understand more objectively consumers’ preferences and demands. Therefore, the extraction and analysis
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Dissertations / Theses on the topic "Virtual Communities of Enterprise (VCoEs)"

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Mason, Cecily Jane, and cecilym@deakin edu au. "Virtual Communities of Enterprise Value Creation Potential for Regional Clusters." Deakin University. Management and Marketing, 2008. http://tux.lib.deakin.edu.au./adt-VDU/public/adt-VDU20090129.152913.

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Governments around the world have pursued ICT based initiatives including the provision of infrastructure to assist regional areas to develop economically (Beckinsale et al. 2006). There has been considerable interest in exploiting ICT to develop high technology clusters and support innovative networks (Lawson & Lorenz 1999). However, these initiatives have met with mixed success. It is clear that such development depends on more than providing appropriate technology Attention to social and organisational factors is crucial if regional areas are to realise the potential of ICT as a tool for re
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Köhler, Thomas, and Nina Kahnwald. "Online Communities: Technologies and Analyses for Networks in Industry, Research and Education: 17. Workshop GeNeMe ’14 Gemeinschaften in Neuen Medien: Virtual Enterprises, Research Communities & Social Media Networks: TU Dresden, 01./02.10.2014." Technische Universität Dresden, 2014. https://tud.qucosa.de/id/qucosa%3A28314.

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GeNeMe steht für Gemeinschaften in Neuen Medien, im englischen Sprachgebrauch als Web-based Communities oder Online Communities bezeichnet. Diese Konfigurationen aus Informationstechnologie und sozialer Gemeinschaft sind gleichermaßen Thema für Anwendung und Forschung. Dabei wird deutlich, dass diese Konfigurationen aus Informationstechnologie und sozialer Gemeinschaft in vielfältigen Kontexten zu beobachten sind. Online Communities sind ohne Softwaretechnologie nicht denkbar - ebenso wenig wie ohne die neue Kultur gemeinschaftlichen Online-Handelns in Wirtschaft, Forschung und Bildung oder in
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Imhoff, Camille. "Penser la collaboration dans les organisations à partir des communautés virtuelles sur le réseau social d’entreprise : rapports sociaux et modes de régulation émergents : continuités, contradictions et/ou ruptures." Thesis, Paris, CNAM, 2018. http://www.theses.fr/2018CNAM1174/document.

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Il semble admis aujourd'hui, tant dans les discours d’entreprise, la littérature managériale et de conseil que dans les études scientifiques, que la performance des organisations repose essentiellement sur la capacité à innover, à constituer une intelligence collective, à capitaliser sur les savoirs et pratiques des collaborateurs dans une société de l’information. Pour cela, les plateformes collaboratives de type réseau social d’entreprise (RSE) se déploient massivement afin d’offrir un outil performant pour la formalisation, la centralisation et la gestion des connaissances. Elles s’inscrive
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Barnkow, Lorenz, Jan Schwarzer, and Kai von Luck. "Berührungssensitive Schnittstellen für Social Software in Entwicklungsprozessen." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-101009.

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1 EINLEITUNG Der Einsatz von Enterprise 2.0-Lösungen steht noch am Anfang. So nutzen nur ca. 20 % der Unternehmen in den USA und Europa Social Software-Werkzeuge wie Blogs, Wikis oder Foren [7]. Nach [3] geht es bei Enterprise 2.0 darum, die Ideen und Konzepte des Web 2.0 und von Social Software zu verstehen und auf die Zusammenarbeit in Unternehmen zu übertragen. Viele Unternehmen haben Schwierigkeiten bei der Integration solcher Lösungen, wodurch die Zugänglichkeit und Handhabbarkeit der Informationen im Unternehmen leidet. In einem konkreten Anwendungsfall sollen Lösungen gefunden werden, u
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Kuo, Ya-Chun, and 郭雅君. "Study on the Influence of Enterprise Competitiveness in Food and Beverage Industry by Conducting Virtual Communities: A Case Study of Facebook." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/k7225f.

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碩士<br>南華大學<br>資訊管理學系<br>102<br>The rising Facebook fan page for enterprises to drive new marketing style, are different from the traditional marketing models. The fan pages offer consumers new senses of affinity and emotion. This study worked with the restaurant industries which have Facebook fan pages to investigate the the inflence of the fan pages to their competitiveness.     This study uses a questionnaire survey to explore social marketing, internet reputation, affect the relationship between customer loyalty and corporate competitiveness between the various facets. Also some methods wer
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Book chapters on the topic "Virtual Communities of Enterprise (VCoEs)"

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Subercaze, Julien, Christo El Morr, Pierre Maret, Adrien Joly, Matti Koivisto, Panayotis Antoniadis, and Masayuki Ihara. "Towards Successful Virtual Communities." In Enterprise Information Systems, 677–88. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-01347-8_56.

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Pastor, Rafael, Timothy Read, Salvador Ros, Roberto Hernandez, and Rocael Hernández. "Virtual Communities Adapted to the EHEA in an Enterprise Distance e-Learning Based Environment." In Online Communities and Social Computing, 488–97. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02774-1_53.

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Howard, Tharon. "The Viability of Online Communities and Virtual Teams for Enterprise Clients." In The Wiley Handbook of Human Computer Interaction, 803–20. Chichester, UK: John Wiley & Sons, Ltd, 2017. http://dx.doi.org/10.1002/9781118976005.ch37.

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Soares, António Lucas, Dora Simões, Manuel Silva, and Ricardo Madureira. "Developing Enterprise Sponsored Virtual Communities: The Case of a SME’s Knowledge Community." In On the Move to Meaningful Internet Systems 2006: OTM 2006 Workshops, 269–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11915034_50.

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von Wartburg, Iwan, Thorsten Teichert, and Katja Rost. "Shaping Social Structure in Virtual Communities of Practice." In Virtual Technologies, 1028–35. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-955-7.ch064.

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Practice, that is, the execution of work relevant tasks, can take two forms: actual and espoused practice (Brown &amp; Duguid, 1991). Espoused practice is formally and deliberately planned: formal organizational structuring, product manuals, error detection, and correction procedures represent just a few examples. Actual practice represents the solutions to problems and the execution of tasks as they really happened in a given context. Processes of knowledge generation and transfer are different for espoused or actual practice (Orr, 1996). While traditional modes of organizing work practice focus on espoused practice, newer organizational forms focus on actual practice: Communities of practice are groups of people bound together by shared expertise and passion for a joint enterprise on behalf of an organization (Wenger, 1998). To support effective work practices in an ever more distributed work environments, collocated CoPs are complemented by virtual communities of practice (VCoPs). Its members interact supported by collaborative technologies in order to bridge time and/or geographical distances. Toolkits of computer-mediated environments facilitate community building in addition to personal interaction (Hinds &amp; Kiesler, 2002; Walther, 1995; Wellman et al., 1996). There is a shared understanding that VCoPs are an especially effective organizational form for knowledge creation both within companies (Kogut &amp; Metiu, 2001; Nahapiet &amp; Ghoshal, 1998; von Krogh, Spaeth &amp; Lakhani, 2003) and between companies (Constant, 1987; Vincenti, 1990). Therefore, VCoPs are managerially desirable forms of virtual communities (Rheingold, 1993; Smith &amp; Kollock, 1999; Wellman et al., 1996) in which learning in practice takes place; that is, professionals stick together because of exposure to common problems in the execution of real work. The “glue” which binds them together is a powerful mixture of shared expertise and experience, as well as the need to know what each other knows. Given that VCoPs offer such potential to enhance intellectual capital and to enrich social processes within companies, we look more closely at the social and knowledge generation processes within VCoPs from a managerial point of view. Viewed from this angle, VCoPs represent a difficult challenge for managers who want to profit from using them as an arena for desirable learning in practice. Although VCoPs are believed to be a desirable organizational form for knowledge generation, they are preferably modeled as a rather emergent phenomenon and believed to be only marginally manageable. Thus, on one hand, managers are urged to believe that VCoPs are something beneficial while, at the same time, they are told that VCoPs cannot be managed deliberately.
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Mason, Cecily, Tanya Castleman, and Craig Parker. "Creating Value with Regional Communities of SMEs." In Global Information Technologies, 2144–50. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-939-7.ch154.

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This article provides a conceptual argument that the knowledge management (KM) approach of communities of practice (CoPs), and their virtual equivalents (VCoPs), can create value for clusters of regional small and medium enterprises (SMEs). The article firstly shows that value creation in regional clusters occurs by encouraging collective learning and reciprocal knowledge exchange. The article then shows that CoPs, and VCoPs in particular, have been the most successful value creation mechanism in large organisations. We argue that VCoPs hold considerable potential for value creation in regional clusters of SMEs by promoting innovation, more effective knowledge sharing, and recognising the value of VCoPs as capital. The strategic integration of SMEs in regional clusters is analogous to large organisations’ global operations. In this environment VCoPs combine industry-specific knowledge with firm specific knowledge and emerge as a new source of social capital.
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Kisielnicki, Jerzy. "Virtual Organization as a Chance for Enterprise Development." In Modern Organizations in Virtual Communities, 100–114. IGI Global, 2002. http://dx.doi.org/10.4018/978-1-931777-16-2.ch007.

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The theory that enterprise has been developing along with the development of Information Technology and, especially thanks to the possibilities offered by Virtual Organisations (VO) has been presented and proven. This enterprise has both local and global effect. The enterprise development provides for an increase of both small and big organisation competitiveness and also for an opportunity for new organisational entities to enter the market. My own research on enterprise conducted in the group of economy and marketing department students have fully confirmed the conclusions resulting from D.Blanchflower’s and A.Oswald’s research on enterprise. A significant percentage of the population aim at becoming entrepreneurs (about 75% of the people with university education). The theory that VO is an effective way to become an entrepreneur and to overcome the obstacles listed in the research has been presented. The main obstacles are lack of financial resources and lack of business experience. VO not only helps in becoming an entrepreneur but also, through specially built enterprise labs, provides training opportunities and skill development for those who want to follow this particular career path.
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Patten, Karen P., and Lynn B. Keane. "Enterprise 2.0 Management Challenges." In Studies in Virtual Communities, Blogs, and Modern Social Networking, 36–46. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-4022-1.ch004.

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The nature of the enterprise and the way people work is changing rapidly. The enabling power and competitive advantage of new social and participative technologies will benefit those that recognize the way work is changing. Web 2.0, the “second phase” of the Web, is the foundation of a new and improved Enterprise 2.0. Enterprise 2.0 provides, through a web of interconnected applications, services, and devices, the capabilities for enterprise employees and vendors to be more competitive and productive and for enterprise customers to be more engaged and loyal by accessing the right information from the right people at the right time. This paper describes Enterprise 2.0 management challenges and issues identified by Chief Information Officers, which include the unauthorized use of services and technologies, the integration of a myriad of technologies and capabilities, and the potential compliance and security implications. The authors have proposed a conceptual framework that explores the relationships of three Enterprise 2.0 dimensions – technology, its use, and how resulting user-generated content may lead to business value – with management implications affecting IT culture and policies within the enterprise. This paper provides observations and suggestions for future research.
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Mai, Stephane Ngo, and Alain Raybaut. "Swift Trust and Self-Organizing Virtual Communities." In Always-On Enterprise Information Systems for Business Continuance, 231–51. IGI Global, 2010. http://dx.doi.org/10.4018/978-1-60566-723-2.ch014.

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Numerous communities of experts supported by firms tend nowadays to form an important part of corporate social capital. Composed of free will agents, those communities aim at creating knowledge through cognitive interactions and heavily rely on ICTs to free themselves from many constraints. Previous studies of such virtual groupings pointed out that their organization features were not similar to market nor hierarchy. Consequently, neither price nor contract or authority are used in such communities which rather seem to self-organize. Instead of traditional economic concepts, notions such as trust and leadership are advanced to explain the functioning of these virtual assemblies. This contribution proposed a tentative model which attempts to grasp some of the empirical aspects of these communities. More precisely, we were interested in the relation between trust, performance, and organizational feature within a given virtual group. Simulations of the model with different functions of swift trust display various organizational structures similar to those described by stylized facts. The organizational attributes range from pure collaborative communities to pure competitive ones. Intermediate cases also emerge with the appearance of leader(s).
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Eri, Zeti Darleena, Rusli Abdullah, Marzanah A. Jabar, Masrah Azrifah Azmi Murad, and Amir Mohamed Talib. "Ontology-Based Virtual Communities Model for the Knowledge Management System Environment." In Ontology-Based Applications for Enterprise Systems and Knowledge Management, 343–60. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-1993-7.ch019.

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Virtual communities are gaining attention in many organizations, particularly in Institutes of Higher Learning (IHL). The research communities in IHL have similar research practices and often form groups to collaborate in research activities. With proper Internet infrastructure, research communities form virtual communities to share knowledge and find the highest number of potential people to collaborate. However, studies to understand these research communities either in research activities or capturing changes in the communities are lacking. The study of virtual communities is crucial to properly manage group knowledge and enable social interaction using a tool to enable socialization. Ontology design of virtual communities can be used as a form to formalize research communities. Based on the Knowledge Management (KM) approach of finding the right knowledge and the right people to work, a model called the OntoVC-KMS is proposed. The main objective of this chapter is to address the following questions: 1) What constitutes virtual communities among research communities in IHL? 2) How can virtual communities be formalized using ontology? and 3) Can a KM system support virtual communities in IHL for research communities and practices? To provide the answers, the authors conduct a literature review and develop an ontology design using the ontology development approach of related research. Finally, this chapter describes an approach that promotes ontology design in an organization that focuses on communities and socialization in an IHL.
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Conference papers on the topic "Virtual Communities of Enterprise (VCoEs)"

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"CONFLICT MANAGEMENT PROCESS FOR VIRTUAL COMMUNITIES." In 13th International Conference on Enterprise Information Systems. SciTePress - Science and and Technology Publications, 2011. http://dx.doi.org/10.5220/0003453500330042.

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"Virtual Learning Communities in the University Teaching of Physical Education." In 3rd International Workshop on Enterprise Systems and Technology. SciTePress - Science and and Technology Publications, 2009. http://dx.doi.org/10.5220/0004463500850097.

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Chong, Zhang, Wang Bian, Lv Benfu, and Peng Geng. "Social network characteristics of online shopping interpersonal relationship in real and virtual communities." In 2012 IEEE 14th International Conference on Commerce and Enterprise Computing (CEC). IEEE, 2012. http://dx.doi.org/10.1109/cec.2012.24.

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"A Semantic Web Model for Ad Hoc Context-aware Virtual Communities - Application to the Smart Place Scenario." In 16th International Conference on Enterprise Information Systems. SCITEPRESS - Science and and Technology Publications, 2014. http://dx.doi.org/10.5220/0004876905910598.

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Vajna, Sándor, and Michael Schabacker. "INTERPRET: A Communication Tool With Customers via Public Network." In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/cie-4295.

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Abstract INTERPRET is an intelligent product catalogue which allows a customer to select online exactly his component being supported by the knowledge provided by the supplier. Additionally, the customer can insert both the actual geometry into his own design as well as dispositive data file into his administrative data processing system. Main focus of INTERPRET is the electronic handling of different business processes on heterogeneous computer systems (the so-called telecommerce). The Internet serves here as a communication platform to the design of the desired worldwide virtual production s
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