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1

Stephenson, Neal. Snow crash. New York: Bantam Books, 2008.

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Stephenson, Neal. Snow Crash. New York: Random House Publishing Group, 2003.

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Stephenson, Neal. Snow crash. Harmondsworth: Penguin, 1993.

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Stephenson, Neal. Snow Crash. New York: Bantam Books, 1992.

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Stephenson, Neal. Snow crash. New York: Bantam Books, 1993.

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Stephenson, Neal. Snow crash. New York: Bantam Books, 2000.

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Stephenson, Neal. Snow Crash. London: Penguin (ROC imprint), 1993.

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8

Minecraft - The Crash. New York, U.S.A.: Del Rey (Random House), 2018.

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Stephenson, Neal. Snow Crash (Bantam Spectra Book). New York, USA: Spectra, 2000.

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10

3DO Games Secrets: Book Two. Maui, HI: Sandwich Islands Publishing, 1996.

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11

John, Beckmann, ed. The virtual dimension: Architecture, representation, and crash culture. New York: Princeton Architectural Press, 1998.

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12

Beckmann, John. The Virtual Dimension: Architecture, Representation, and Crash Culture. Princeton Architectural Press, 1998.

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13

Stephenson, Neal. Snow Crash. E-Penguin general, 2002.

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14

Stephenson, Neal. Snow Crash. Brilliance Audio, 2012.

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15

Snow crash. Barcelona: Gigamesh, 2005.

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16

Snow Crash. Hachette Audio, 2001.

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Stephenson, Neal. Snow Crash. Subterranean, 2008.

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18

Stephenson, Neal. Snow Crash. Goldmann, 1995.

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19

(Narrator), Jonathan Davis, ed. Snow Crash. Hachette Audio, 2001.

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20

Snow crash. Gigamesh, 2005.

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21

Stephenson, Neal. Snow Crash. PENGUIN BOOKS LTD, UK, 2011.

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22

Stephenson, Neal. Snow Crash: Roman. 2nd ed. Goldmann, 2002.

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Stephenson, Neal. Snow Crash (Bantam Spectra Book). Turtleback Books Distributed by Demco Media, 2000.

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Stephenson, Neal. Snow Crash (Bantam Spectra Book). Tandem Library, 2001.

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Snow Crash (Bantam Spectra Book). Spectra (Kindle Edition), 2003.

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Stephenson, Neal. Snow Crash (SFBC 50th Anniversary Collection). SFBC, 2007.

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Stephenson, Neal. Snow Crash (Em Portugues do Brasil). Aleph, 2015.

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28

Minecraft : the Crash: An Official Minecraft Novel. Penguin Random House, 2019.

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29

Hanaway-Oakley, Cleo. Tactile Vision and Enworlded Being. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198768913.003.0005.

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Stephen’s musings on the pre-cinematic ‘stereoscope’ are discussed in relation to Bloom’s contemplation of parallax and his mention of the ‘Mutoscope’. The three-dimensionality, tangibility, and tactility of stereoscopic perception is analysed alongside Bloom’s and Gerty’s encounter in ‘Nausicaa’ and the Merleau-Pontian concepts of ‘flesh’ and ‘intercorporeity’. The bodily effects of projected cinema—achieved through virtual film worlds, virtual film bodies, and the intercorporeity of film and spectator—are discussed through reference to panorama, phantom ride, and crash films. The dizzying effects of some of these films are compared to the vertiginous nature of the ‘Wandering Rocks’ episode of Ulysses; these cinematic and literary vestibular disturbances are elucidated through gestalt theory and the phenomenological concepts of ‘intention’, ‘attention’, and the ‘phenomenal field’. Finally, the relationship between the self and the other is considered, through a discussion of cinematic mirroring in Ulysses and in Mitchell and Kenyon’s fin de siècle Living Dublin films.
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