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1

Afzal, Muneeb, Muhammad Tariq Shafiq, and Hammad Al Jassmi. "Improving construction safety with virtual-design construction technologies – a review." Journal of Information Technology in Construction 26 (July 20, 2021): 319–40. http://dx.doi.org/10.36680/j.itcon.2021.018.

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The construction industry is prone to major safety hazards owing to the complex and onsite nature of construction projects. Hence, construction researchers have been pursuing concepts, methods, and tools using advancing technologies to improve construction safety management. Subsequently, the rapid digitization of construction work practices is providing opportunities to improve construction safety. Research has revealed that construction safety management practices can benefit from the applications of virtual design construction technologies (VDC), such as building information modeling (BIM), virtual reality (VR), augmented reality (AR), geographic information systems (GIS), and gaming technology. This study comprehensively reviews 191 research articles, published between 2010 and 2019, focusing on providing an overview of the implementation and application of VDC technologies for improving construction safety. The objective of this review is to critically collect and analyze applications of VDC technologies and present a holistic view of the features and functions of VDC technologies that can impact jobsite safety improvement in the construction industry. The review showed that VDC technologies can substantially improve construction safety. Emerging digital technologies, such as BIM, VR, AR, GIS, and gaming technologies can transform the traditional document-oriented safety procedures into digitalized safety practices allowing safety managers to visualize and analysis construction sites virtually to devise proactive safety measures and effective safety trainings. This study also highlights challenges such as research gaps regarding these digital tools that are currently impeding their widespread use in construction safety.
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Shafiq, Muhammad Tariq, and Muneeb Afzal. "Potential of Virtual Design Construction Technologies to Improve Job-Site Safety in Gulf Corporation Council." Sustainability 12, no. 9 (May 8, 2020): 3826. http://dx.doi.org/10.3390/su12093826.

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With the advancement of digital design practices in the global construction industry, different aspects related to the project lifecycle are extracting their benefits, including making improvements in safety. The objective of this paper is to ascertain the awareness of these technologies, their potential, and any barriers related to the use of different virtual design construction (VDC) tools, such as building information modeling, virtual reality, augmented reality, and geographic information systems, to improve job-site safety in Gulf Cooperation Council (GCC) countries. The paper presents an overview of the GCC construction industry and highlights current safety management practices and problems in the region. The potential of VDC tools for improving job-site safety is discussed and presented. The study has used a questionnaire survey to identify the drivers and barriers of using VDC tools in improving job-site safety management in the GCC region. The results indicated that “designing emergency and evacuation plans” and “fall-hazard prevention strategies” are the two best safety applications of these tools if used proactively. Similarly, “lack of knowledge about return on investment for VDC tools” was considered as the predominant barrier, preventing stakeholders from using these technologies to improve construction safety. These results will help the GCC construction industry to build a strategy for the digitalization of proactive constructability analysis techniques for improving job-site safety. Overall, due to the multilingual dynamics of this region, it is recommended that VDC tools should become more prevalent so that the transfer of safety information and hazard prevention becomes easier, mitigating safety risks.
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Aslam, Mughees, Zhili Gao, and Gary Smith. "Integrated implementation of Virtual Design and Construction (VDC) and lean project delivery system (LPDS)." Journal of Building Engineering 39 (July 2021): 102252. http://dx.doi.org/10.1016/j.jobe.2021.102252.

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Lee, M. L., W. T. Cheah, S. H. Lau, X. S. Lee, A. M. Abdullahi, and S. Y. Wong. "Evaluation of practicality of virtual design and construction (VDC) with 5D building information modelling (BIM) through a case study." IOP Conference Series: Materials Science and Engineering 943 (November 3, 2020): 012058. http://dx.doi.org/10.1088/1757-899x/943/1/012058.

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Foškulo, Antun, and Mario Kokoruš. "Contractors as modern Master Builders: Virtual Design and Construction as an enabler of meaningful experiences to project teams for achieving optimized substation management." Journal of Energy - Energija 69, no. 4 (December 30, 2020): 12–19. http://dx.doi.org/10.37798/202069448.

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Effective substation management should include engineering and construction costs. While the construction process has to be methodically planned and sequenced to achieve optimized construction costs, substation designers play a vital role for delivering cost-efficient substations. Integrated design and construction has been proposed as a way to achieve effective project management, which historically viewed, was a responsibility of a “master builder”, thus causing Contractors to identify themselves as “master builders”. As EPC is a highly competitive arena, Contractors are looking for ways to differentiate themselves from their competitors. Some are turning to 3D technologies, while others turn to the design-construction integration. Virtual Master Builder (VMB) supports both 3D technologies and the design-construction integration. Due to a global shortage of worldwide available expertise, Contractors turn to education and training of their employees. While education aims at providing basic skills, training aims to provide the skill necessary to do the job. This paper examines these basic skills as a part of personal mastery before defining organizational learning as a key organizational competence. Physical Virtuality realm is seen as a fruitful ground for staging of memorable and transformational experiences leading towards achieving “accelerated learning”, and especially 4D models as representations of a “space-time” environment. The project case of Skopje 4 SS 380/110 kV rehabilitation is given as an example of 4D models usage. Project Engineering is seen as a middle ground between engineering and management in order to achieve goals of effective substation management and cost-efficient substation solutions. Project teams are seen as Virtual Design and Construction (VDC) users to achieve these goals.
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Britto, Saulo Almeida dos Santos, Sergio Scheer, Calvin Kam, and Martin Fischer. "O USO DO VDC SCORECARD NA VALIDAÇÃO DE MÉTODOS PARA ANÁLISE DE DESEMPENHO DA GESTÃO DO PROCESSO DE PROJETO NO CENÁRIO BRASILEIRO." Gestão & Tecnologia de Projetos 10, no. 2 (November 6, 2015): 71. http://dx.doi.org/10.11606/gtp.v10i2.102844.

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<p class="Resumo">A implementação de tecnologias da informação na construção civil, como <em>Virtual Design and Construction</em> / <em>Building Information Modeling</em> (VDC/BIM) representam uma nova perspectiva para melhores práticas na AECO (Arquitetura; Engenharia; Construção; Operação). Contudo, no cenário brasileiro, estas práticas carecem de métodos para medição e análise de desempenho processual da informação na gestão do processo de projeto, demonstrando a deficiência da documentação de critérios e seleção de indicadores que contribuam para melhoria do setor da construção civil. Trata-se de uma pesquisa descritiva sobre a exploração do método <em>VDC Scorecard</em> e a adaptação à realidade brasileira, tendo por base pesquisa bibliográfica e documental existentes em bases de dados internacionais e nacionais explorando os seguintes aspectos: benefícios registrados; dificuldades na implementação; boas práticas na gestão do projeto. A pesquisa valida a importância dos métodos de desempenho que se adequem ao contexto nacional, viabilizando a integração e controle da informação entre agentes envolvidos num modelo colaborativo de edificação virtual e apropriação de dados por meio dos modelos de desempenho configurados através da análise contínua dos processos, da organização e do produto. Esta apropriação possibilita a documentação de um banco de dados de práticas eficientes para gestão de processos de projeto configurando o desempenho do modelo.</p>
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Lee, Kyuhyup, Joonghwan Shin, Soonwook Kwon, Chung-Suk Cho, and Suwan Chung. "BIM Environment Based Virtual Desktop Infrastructure (VDI) Resource Optimization System for Small to Medium-Sized Architectural Design Firms." Applied Sciences 11, no. 13 (July 2, 2021): 6160. http://dx.doi.org/10.3390/app11136160.

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The recent fourth industrial revolution and the era of post-COVID-19 have ushered in a series of technologies including a 5G network and online systems, such as cloud computing technology. In other industries, extensive studies on cloud platforms utilizing such technologies were conducted. Although the cloud environment has taken on greater importance in the construction sector as well, it was used only for servers, failing to fully reflect the characteristics of the cloud system. In particular, compared to large architectural design firms, it is challenging for small to medium-sized design firms to establish a virtual cloud computing environment, which requires high capital investment. Targeting small to medium-sized architectural design firms in Korea, this study was conducted to introduce the VDI system, one of the cloud computing technologies that was recently used in other industries, to the BIM environment for initial application, operation, and management. Specifically, after an analysis was carried out to see if the VDI system utilized in other industries may resolve the hindrance faced with the BIM environment in the construction industry, the KBimVdi system was created based on an algorithm for estimating server scales by analyzing the VDI system suitable for the BIM work environment. This was followed by a validation of the KBimVdi system based on selected projects carried out by small to medium-sized architectural firms where BIM was used for design work.
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Ma, Xiao, Zhongbao Zhang, and Sen Su. "Energy-Aware Virtual Data Center Migration." Journal of Advanced Computational Intelligence and Intelligent Informatics 23, no. 2 (March 20, 2019): 209–18. http://dx.doi.org/10.20965/jaciii.2019.p0209.

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Recently, the concept of virtual data center (VDC) has attracted significant attention from researchers. VDC is made up of virtual nodes and virtual links with guaranteed bandwidth. It offers elasticity and flexibility, which means VDC can adjust resources dynamically according to different requirements. Existing studies focus on how to design the optimal embedding algorithm to achieve high success rate for the virtual data center request. However, due to the resource of physical data center changes over time, the optimal solution may become sub-optimal. In this paper, we study the problem of virtual data center migration and propose an energy-aware virtual data center migration algorithm, called CA-VDCM-ACO. This novel algorithm leverages the migration technique to further reduce the energy consumption with the success rate for the physical data center guaranteed. The extensive experiments show that our algorithm is very effective to reduce the energy consumption.
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9

Karmoshi, Saleem, Shuo Wang, Naji Alhusaini, Jing Li, Ming Zhu, and Ammar Hawbani. "GANA-VDC: Application-Aware with Bandwidth Guarantee in Cloud Datacenters." Electronics 8, no. 3 (February 26, 2019): 258. http://dx.doi.org/10.3390/electronics8030258.

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Allocating bandwidth guarantees to applications in the cloud has become increasingly demanding and essential as applications compete to share cloud network resources. However, cloud-computing providers offer no network bandwidth guarantees in a cloud environment, predictably preventing tenants from running their applications. Existing schemes offer tenants practical cluster abstraction solutions emulating underlying physical network resources, proving impractical; however, providing virtual network abstractions has remained an essential step in the right direction. In this paper, we consider the requirements for enabling the application-aware network with bandwidth guarantees in a Virtual Data Center (VDC). We design GANA-VDC, a network virtualization framework supporting VDC application-aware networking with bandwidth guarantees in a cloud datacenter. GANA-VDC achieves scalability using an interceptor to translate OpenFlow features to prompt fine-grained Quality of Service (QoS). Facilitating the expression of diverse network resource demands, we also propose a new Virtual Network (VN) to Physical Network (PN) mapping approach, Graph Abstraction Network Architecture (GANA), which we innovatively introduce in this paper, allowing tenants to provide applications with cloud networking environment, thereby increasing the preservation performance. Our results show GANA-VDC can provide bandwidth guarantee and achieve low time complexity, yielding higher network utility.
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10

Kunz, John, and Martin Fischer. "Virtual design and construction." Construction Management and Economics 38, no. 4 (January 22, 2020): 355–63. http://dx.doi.org/10.1080/01446193.2020.1714068.

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11

Calyam, Prasad, Sudharsan Rajagopalan, Sripriya Seetharam, Arunprasath Selvadhurai, Khaled Salah, and Rajiv Ramnath. "VDC-Analyst: Design and verification of virtual desktop cloud resource allocations." Computer Networks 68 (August 2014): 110–22. http://dx.doi.org/10.1016/j.comnet.2014.02.022.

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12

Li, Heng, Ting Huang, C. W. Kong, H. L. Guo, Andrew Baldwin, Neo Chan, and Johnny Wong. "Integrating design and construction through virtual prototyping." Automation in Construction 17, no. 8 (November 2008): 915–22. http://dx.doi.org/10.1016/j.autcon.2008.02.016.

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13

Cheng, Cheng, Bao An Lu, and Marine Umwali. "Interactive Animation Construction in Virtual Environments." Applied Mechanics and Materials 635-637 (September 2014): 515–18. http://dx.doi.org/10.4028/www.scientific.net/amm.635-637.515.

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Current mechanical kinematic animation can’t satisfy the requirements of Virtual Environment (VE) based design. The kinematic animation design in VE development platform does not have high level models and mechanisms, the interactive animation designs and developments are very difficult and time consuming. For these reasons, this paper proposes an innovative method for interactive kinematic animation design and development in VE, including dynamic runtime model and execution algorithm for interactive animation. A complex mechanical kinematic mechanism, that is, the engine assembly, is built to validate the animation technology introduced in this paper.
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14

Fortner, Brian. "Virtual Environment to Aid Tunnel Design and Construction." Civil Engineering Magazine Archive 76, no. 6 (June 2006): 32–33. http://dx.doi.org/10.1061/ciegag.0000900.

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15

Sheppard, L. M. "Virtual building for construction projects." IEEE Computer Graphics and Applications 24, no. 1 (January 2004): 6–12. http://dx.doi.org/10.1109/mcg.2004.1255800.

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16

Concha, Marcelo, Luis Fernando Alarcón, and Claudio Mourgues. "Reference Virtual Design Team (VDT) probabilities to Design Construction Project Organizations." Revista de la construcción 14, no. 2 (August 2015): 29–34. http://dx.doi.org/10.4067/s0718-915x2015000200004.

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17

Matinaro, Ville, and Yang Liu. "Virtual design and construction: innovation process and diffusion in Finnish construction business." International Journal of Innovation and Learning 18, no. 2 (2015): 133. http://dx.doi.org/10.1504/ijil.2015.070869.

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18

Michael Pelken, P., Jianshun Zhang, Yixing Chen, Daniel J. Rice, Zhaozhou Meng, Shewangizaw Semahegn, Lixing Gu, Hugh Henderson, Wei Feng, and Francesca Ling. "“Virtual Design Studio”—Part 1: Interdisciplinary design processes." Building Simulation 6, no. 3 (April 2, 2013): 235–51. http://dx.doi.org/10.1007/s12273-013-0110-2.

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19

Zhang, X., J. S. Goulding, M. G. Sexton, G. Aouad, and M. Kagioglou. "HyCon: virtual prototyping in hybrid concrete construction frame design." Construction Innovation 6, no. 1 (March 1, 2006): 47–60. http://dx.doi.org/10.1191/1471417506ci104oa.

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20

郭, 秋廷. "The Construction of 3D Virtual Campus Tour System Design." Software Engineering and Applications 02, no. 04 (2013): 81–85. http://dx.doi.org/10.12677/sea.2013.24014.

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21

Zhang, X., J. S. Goulding, M. G. Sexton, G. Aouad, and M. Kagioglou. "HyCon: virtual prototyping in hybrid concrete construction frame design." Construction Innovation 6, no. 1 (March 2006): 47–60. http://dx.doi.org/10.1108/14714170610710604.

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22

Ohn, Mar Myaing, and Mu Han Thwe. "Design and Construction of Pic-Based Excitation Control System for Generator." Applied Mechanics and Materials 110-116 (October 2011): 2469–74. http://dx.doi.org/10.4028/www.scientific.net/amm.110-116.2469.

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The main objective of this PIC-based excitation control system is to control the terminal voltage by adjusting the generator exciter voltage. Unlike the conventional control system, the PIC-based excitation control system is constructed to reduce the number of components and thus the amount of design work and wiring required for the system. As a consequence, this is constructed to be low cost and high performance. In this work, this design is based on the construction of switched mode power supply (SMPS). MOSFET IRF840 is used as switching element to control the field excitation through the field coil. PIC16F628 microcontroller is used as excitation controller and performs the modulator function in firmware. In this modulator function, Pulse Skipping Modulation (PSM) which generates train of pulses to turn IRF840 (switching device) on/off in order to reach the desired output voltage of the generator is used. In the PIC-based excitation control system, PIC microcontroller senses the feedback voltage and compares this voltage with reference voltage by using onboard reference and two comparators. In this control system, PIC microcontroller generates a train of pulses to turn MOSFET (IRF840) on/off to control the field excitation of the generator. This excitation control system provides 10% voltage regulation from no load and provides the continuous maximum current up to 8A at maximum rating of 32, 63, 125 and 250 Vdc.
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Igbinovia, S. O., M. C. Onuoha, and O. K. Olaogun. "Design, Construction and Performance Evaluation of a Low Cost Electric Arc Welding Machine." Advanced Materials Research 62-64 (February 2009): 135–40. http://dx.doi.org/10.4028/www.scientific.net/amr.62-64.135.

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Apart from woodwork, brickwork, all other formworks are of metalwork. Thus engineering devices, equipment, machineries and infrastructures are made possible with the use of welding machines, be it carbide or arc – welding type. In Nigeria, where the cost of imported goods rises astronomically in accordance with the foreign exchange rates, the need to fabricate this very important equipment became of important necessity. In this paper, a single-phase 6KVA, 240VAC/30-70 VDC electric arc welding machine was designed and constructed using locally available materials. The different operating current required, arcing time, the heat generated by the arc, the minimum arc gap, the fluxite coated electrode, oxidation of the molten materials by the surrounding air where some of the designed parameters that determined the auto-transformer specific magnetic loading and specific electric loading. Cooling medium, integral switch, the rectifier circuits and the tanking of the transformer designed determined the equipment production. The locally fabricated AC/DC air cooled electric arc welding machine capable of withstanding 200A, when subjected to insulation resistance test, no – load test, short circuit test and on-load test to ascertain its performance characteristics were very satisfactory.
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Hu, Pan, and Lai Jiang. "Construction of Virtual Interactive Assembly System." Applied Mechanics and Materials 510 (February 2014): 254–59. http://dx.doi.org/10.4028/www.scientific.net/amm.510.254.

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The paper give a method of construct a virtual interactive training system for assemble equipment based on virtual reality technology in which trainees can experience how to assemble equipments. A new, simple and quick software solution of "modeling software + programming language" is proposed to design the system. After the actual used by trainees, it show that the system has characteristics of good interaction and strong immersion, the process of assemble equipments is realistic, efficient and convenient. Achieved its purpose of assemble equipments training, and it is a preparation and supplement to assemble actual equipments.
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Lu, Hou Jun, Dao Fang Chang, Wei Jian Mi, and Jing Shuai Liu. "Design and Construction of Container Terminal Machine Cooperation Virtual Environment." Applied Mechanics and Materials 80-81 (July 2011): 1193–97. http://dx.doi.org/10.4028/www.scientific.net/amm.80-81.1193.

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With the further research of large container terminal machine going, promoting single equipment’s efficiency cannot greatly enhance the whole logistics service level of container terminal, thus considering the cooperation of each machine of container terminal from the macro view has become more and more important. The cooperative virtual environment uses distributed virtual reality technology as to build a platform that sharing status data and meeting human-computer interaction. Through analyzing the container’s operating process and combing the typical characteristics of handling machine, this paper proposed a new novel method for container terminal machine cooperation and mutual interaction of each cooperative unit in the virtual environment, so it can present the imbalanced state of production system in the operation process directly and help to make fast decisions.
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Hill, David. "Virtual Reality Headsets Make Their Way Into Construction and Design." Civil Engineering Magazine Archive 86, no. 1 (January 2016): 37. http://dx.doi.org/10.1061/ciegag.0001068.

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Kozlovska, Maria, and Marcela Spisakova. "Virtual Design and Management of Construction Projects in Educational Process." Procedia - Social and Behavioral Sciences 106 (December 2013): 3320–28. http://dx.doi.org/10.1016/j.sbspro.2013.12.384.

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28

Bol'shakov, S. N. "System technique of virtual organizational structures design for construction companies." Vestnik MGSU, no. 10 (October 2013): 287–94. http://dx.doi.org/10.22227/1997-0935.2013.10.287-294.

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Beucke, K., B. Bürklin, J. Hanff, and D. Schaper. "Applications of Virtual Design and Construction in the Building Industry." Structural Engineering International 15, no. 3 (August 2005): 129–34. http://dx.doi.org/10.2749/101686605777962973.

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Sun, Carlos, and Zhu Qing. "Design and Construction of a Virtual Bicycle Simulator for Evaluating Sustainable Facilities Design." Advances in Civil Engineering 2018 (2018): 1–10. http://dx.doi.org/10.1155/2018/5735820.

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The rising interest in sustainable modes of transportation has increased demand for the design and implementation of bicycle facilities in the United States. However, as compared to the vehicular mode, bicycle facilities have relatively less development, research, and understanding. The availability of a bicycling simulator has the potential to contribute to the understanding of bicycle facility design and bicyclist behavior. The design and construction of a bicycling simulator differs from a driving simulator in many ways. A bicycling simulator requires interfaces for bicycle speed, braking, and steering angle as well as a visual interface. In addition, a representation of a real-world network, including pavement, buildings, the sky and background, and fixed and moving objects, needs to be modeled using a simulator engine. This paper presents the details of the ZouSim bicycling simulator development and the tradeoffs associated with various design decisions, such as the choice of a steering sensor and graphical display. A sample application of a wayfinding and detection markings study illustrates the use of ZouSim. The authors hope that this article will encourage other researchers who conduct research in sustainable cities to explore the use of bicycle simulators for improving bicycle facility design and operations.
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Said, Hisham M., and Justin Reginato. "Impact of Design Changes on Virtual Design and Construction Performance for Electrical Contractors." Journal of Construction Engineering and Management 144, no. 1 (January 2018): 04017097. http://dx.doi.org/10.1061/(asce)co.1943-7862.0001417.

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Wang, Bing, Yan Ling Zou, Qi Man Wu, and Zhong Ren Guan. "Cloud Computing for the Virtual Comprehensive Management Platform Design." Advanced Materials Research 482-484 (February 2012): 1520–23. http://dx.doi.org/10.4028/www.scientific.net/amr.482-484.1520.

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With the in-depth development of informatization construction, various business gradually campus network integration. Our school VMware to the virtualization based on various departments to provide hosting services, but in the virtual machine application and management in the process of maintaining involved a lot of artificial operation, constitute the bottleneck management. Thus use cloud computing to design virtual comprehensive management platform, and with web services for the virtual machine as an example to introduce the function of the platform. This platform has significant meaning to improve management efficiency of virtual machine and speed up our school information construction pace.
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Zhang, Rui. "Design and Implementation of Construction Engineering Teaching System Based Virtual Reality." Applied Mechanics and Materials 353-356 (August 2013): 3634–39. http://dx.doi.org/10.4028/www.scientific.net/amm.353-356.3634.

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Traditional Construction Engineering education has some shortcomings, such as difficulty to clearly show complicated structure, high cost and period limitation of practice teaching. So the 3D Construction Engineering Teaching System was built based virtual reality (VR). The system was according to real building and integrated many main courses. The system realizes virtual tour, real-time interaction and shows all architectural and structural features by dividing layer and layer. The experiencing model can stimulate students' interest and achieve remarkable effect. Moreover, this puts forward a new idea of curriculum integration for Construction Engineering Training Program. The developmental model based on ProE, 3D MAX and Virtools supplies a new way to research virtual teaching system. The key technology and solution also fit general 3D interactive simulation system.
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Wang, Jian Zhong, Lin Huang, Xiu Mei Feng, and Ling Li Wang. "Experimental Design of Magnetic Properties of Ferromagnetic Material Measurement Based on Virtual Instruments." Applied Mechanics and Materials 195-196 (August 2012): 285–90. http://dx.doi.org/10.4028/www.scientific.net/amm.195-196.285.

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In the teaching of the physics experiments, the construction and application of teaching research on the virtual experiment system is a newly hot spot, which is needed to be explored in depth at all levels continuously. The core technology of virtual experiment system is the virtual instrument. Based on the specific teaching practices, this article introduces the concrete details about our experiment on Magnetic properties measurement of ferromagnetic material, which is designed and developed with the virtual instrument software LabVIEW. The preliminary research here may play an important role in the ultimate construction of a relatively integral virtual experiment series of physics.
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Chen, Li Min, and Hui Ping Cai. "The Virtual Design and Implement of Packaging Folding Carton." Applied Mechanics and Materials 200 (October 2012): 608–12. http://dx.doi.org/10.4028/www.scientific.net/amm.200.608.

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This paper proposed concepts of virtual design and implementation of packaging folding carton, discussed the construction forms and methods of virtual packaging design and analyzed the model and forming process of virtual packaging design. This paper then applied slash design method to the virtual design of packaging triangular as well as multi-faceted carton and applied the angle bisector design method to the virtual design of packaging trapezoidal carton. This paper also demonstrated the forming process of virtual packaging carton.
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Kefeng, Wang, and Ye Fei Yue. "Design and Construction of the Virtual Cloud Platform for the Laboratory." International Journal of Smart Home 9, no. 11 (November 30, 2015): 235–62. http://dx.doi.org/10.14257/ijsh.2015.9.11.25.

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37

Woksepp, Stefan, and Thomas Olofsson. "Credibility and applicability of virtual reality models in design and construction." Advanced Engineering Informatics 22, no. 4 (October 2008): 520–28. http://dx.doi.org/10.1016/j.aei.2008.06.007.

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38

Mandujano, María G., Claudio Mourgues, Luis F. Alarcón, and John Kunz. "Modeling Virtual Design and Construction Implementation Strategies Considering Lean Management Impacts." Computer-Aided Civil and Infrastructure Engineering 32, no. 11 (March 29, 2017): 930–51. http://dx.doi.org/10.1111/mice.12253.

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Yuan, Jiu Gen, and Ruo Nan Xing. "Design of Interactive Virtual Laboratory Based on VRML Technology." Applied Mechanics and Materials 367 (August 2013): 523–27. http://dx.doi.org/10.4028/www.scientific.net/amm.367.523.

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With the development of science and technology, more and more advanced technology is applied to the field of education. Technology brings new vitality to the education, the application of VR technology in education have attracted more attention. This paper introduces the virtual reality technology and virtual experiment and introduces two key technology of construction Virtual Laboratory: VRML and JAVA, It Elaborates structure and process of virtual experiment. We expect to provide the basis for future virtual laboratory building.
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Singh, Gurminder, Luis Serra, Kim Fairchild, and Timothy Poston. "Visual Creation of Virtual Design Environments and Virtual Worlds Research at ISS." Presence: Teleoperators and Virtual Environments 3, no. 1 (January 1994): 94–107. http://dx.doi.org/10.1162/pres.1994.3.1.94.

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Developing virtual worlds using toolkits and conventional programming-based approaches is a tedious, time-consuming, and often frustrating task. Too much learning of the toolkits and the basic development technology is necessary before the development can start. Even after that, it takes a long time to develop, test, and modify virtual worlds. At ISS, we are following a highly interactive and visual approach to virtual world construction, which allows virtual world designers to work with high-level concepts. This approach facilitates exploration in design and rapid prototyping. To achieve our goal, we are focusing on the following four base technologies: Bricks, a toolkit to support the development of virtual worlds; WorldNet, a toolkit to support the development of network-based virtual worlds; VizNet, a system that helps visualize a large collection of objects; and the Virtual Workbench, a crafting environment that uses virtual reality to build and manage objects.
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41

Wang, You Xi. "Application of Virtual Reality Technology in Teaching of Architectural Design & Construction." Advanced Materials Research 532-533 (June 2012): 823–26. http://dx.doi.org/10.4028/www.scientific.net/amr.532-533.823.

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During teaching of architectural design &construction, it is difficult for teacher shows building unit with 3-D characteristics in two-dimensional plane while students are little imagination. With the growth of virtual reality, the content of architectural design &construction become comprehensive and interactive which is understandable for students. The paper discusses the application of virtual reality in course and realizing method.
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42

Ma, Jian Mei. "The Design and Realization of 3D Virtual Campus." Applied Mechanics and Materials 667 (October 2014): 171–76. http://dx.doi.org/10.4028/www.scientific.net/amm.667.171.

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The technology of Virtual Reality (VR) has been widely used in many industries and fields. It also injects fresh energy into the construction and implementation of 3D Virtual Campus. Taking Lintong Campus of Xi’an University of Science and Technology as a prototype, this paper used SketchUp and 3DS MAX to construct 3D scene model of campus. Furthermore, Quest3D and Virtual Reality Engine were used as the basic developing platform to implement 3D Virtual Campus. This paper focused on the modeling method of the mountain terrain and the collision detection of big scenes.
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43

Rosenman, M. A., G. Smith, M. L. Maher, L. Ding, and D. Marchant. "Multidisciplinary collaborative design in virtual environments." Automation in Construction 16, no. 1 (January 2007): 37–44. http://dx.doi.org/10.1016/j.autcon.2005.10.007.

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44

Kvan, Thomas. "The pedagogy of virtual design studios." Automation in Construction 10, no. 3 (March 2001): 345–53. http://dx.doi.org/10.1016/s0926-5805(00)00051-0.

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45

Mahalingam, Ganapathy. "Representing architectural design using virtual computers." Automation in Construction 8, no. 1 (November 1998): 25–36. http://dx.doi.org/10.1016/s0926-5805(98)00063-6.

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46

Wang, Feng Xia. "Design and Implementation of Hainan Tourism Spots Virtual Reality System." Key Engineering Materials 474-476 (April 2011): 2217–20. http://dx.doi.org/10.4028/www.scientific.net/kem.474-476.2217.

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The approval of Hainan International Tourism Island Strategy gives a good opportunity to Hainan and Hainan tourism industry. The result of construction has to be shown to the world. How to show the results with a visual and image way is significant to the evaluation and identification of International Tourism Island results. Hainan Tourism Spots Virtual Reality System is the crystallization of virtual reality technology, geographic information systems technology and high-tech integrated application, which itself is advanced, novelty, strong-function, good- showing and new means of expression. The system not only is the display platform and the management platform, but also is the propaganda platform embodying the innovative thinking of policy makers, decision-making and leadership of tourism spots construction.
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47

Li, Wei, and Xin Zheng. "New Type Cold Thermal Insulation Building Technology Based on BIM Virtual Technology." Applied Mechanics and Materials 687-691 (November 2014): 2253–57. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.2253.

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Due to the causes of the climate special in cold area, the design of building energy-saving insulation is highly targeted, therefore its research and analysis is suitable for the energy-saving design and method of the cold area construction, which has important significance for the construction energy-saving work in China. In this paper, BIM building information virtual construction technology is used, using BIM has software REVIT that carries out the structure design and thermal insulation design for the construction, establishing the different insulation function corresponding temperature increase and radiation heat related mathematical model. In order to verify the validity and reliability of the design model, this paper goes through the REVIT software for the building temperature light and heat radiation to carry on analog simulation, and then the temperature rise and thermal radiation distribution can be obtained by calculating, which provides a new computer method for the design of winter construction.
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Kandi, Varsha Reddy, Fadi Castronovo, Patrick Brittle, Silvia Mastrolembo Ventura, and Dragana Nikolic. "Assessing the Impact of a Construction Virtual Reality Game on Design Review Skills of Construction Students." Journal of Architectural Engineering 26, no. 4 (December 2020): 04020035. http://dx.doi.org/10.1061/(asce)ae.1943-5568.0000434.

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49

Cao, Xiao Bo, Cheng Dong Xu, and Chun Sheng Hu. "Study on Architecture of Missile Design Service Platform Based on Virtual Design Unit." Advanced Materials Research 655-657 (January 2013): 2057–64. http://dx.doi.org/10.4028/www.scientific.net/amr.655-657.2057.

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To solve the problems which refer to share of design resources, and realize reasonable matching of design ability in the collaborative design process of complex product, a new Missile Design Service Platform based on Virtual Design Unit (MDSP-VDU) is proposed. Firstly, main function modules and characteristics of MDS-VDU are described. Secondly, key technologies including design resource virtualization, Virtual Design Unit construction, service description rules design services separation and combination,design process customization, VDUs scheduling are introduced. Thirdly, prototype system of MDS-VDU is built and displayed. Some theories about MDS-VDU have been applied in the implementation of missile design service platform and virtual resource management system in the Group-oriented enterprise CMfg Platform. Finally, application results show that MDSP-VDU is feasible.
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Roth, Daniel, and Marc Erich Latoschik. "Construction of the Virtual Embodiment Questionnaire (VEQ)." IEEE Transactions on Visualization and Computer Graphics 26, no. 12 (December 2020): 3546–56. http://dx.doi.org/10.1109/tvcg.2020.3023603.

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