Academic literature on the topic 'Virtual education'

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Journal articles on the topic "Virtual education"

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Halfer, Diana, and Marty Rosenheck. "Virtual Education." JONA: The Journal of Nursing Administration 44, no. 10 (2014): 535–40. http://dx.doi.org/10.1097/nna.0000000000000112.

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Gordon, Averill. "International Virtual Teams in Higher Education." Tripodos, no. 42 (June 1, 2018): 39–58. https://doi.org/10.51698/tripodos.2018.42.39-58.

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This three-year study of virtual team leadership offers a view into the inside workings of virtual teams, which are common in large PR consultancies, but lack a research background. It argues that different leadership is needed from face-to-face teams and has significant implications for virtual team leaders. It builds on earlier research regarding team stages as requiring different levels of interaction and leadership. Most significantly, the initial and final team stages are seen as highly active, whereas previously this was only recognised in the initial stage. The development of a virtual
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Mosier, Brian. "Virtual Physical Education." Journal of Physical Education, Recreation & Dance 83, no. 3 (2012): 6–10. http://dx.doi.org/10.1080/07303084.2012.10598734.

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Firer, Ruth. "Virtual peace education." Journal of Peace Education 5, no. 2 (2008): 193–207. http://dx.doi.org/10.1080/17400200802264479.

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Shahade, A. K., Diksha Bhutekar, Harshada Parne, Nikita Patond, and Prajesha Peshattiwar. "REVIEW ON EFFICIENT VIRTUAL EDUCATION SYSTEM." International Journal of Research Publication and Reviews 4, no. 4 (2023): 4954–57. http://dx.doi.org/10.55248/gengpi.234.4.4957.

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Jagdish, Deshmukh, Gavade Bhagvan, G. Tandale Prashant, and K. Nrip N. "Virtual Reality in Education." International Journal of Multidisciplinary Research Transactions 5, no. 3 (2023): 41–47. https://doi.org/10.5281/zenodo.7748468.

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This research paper explains what virtual reality is. What are two features driving virtual reality in food, medical, entertainment, education, industrial, military sectors and other major virtual reality applications? Examples of virtual reality in education - ease of management, device allocation Benefits of VR in education, including faster retrieving and deleting, better security, and better support for remote students. What are the benefits of virtual reality in education? What are the disadvantages of virtual reality in the education system? Virtual reality education frontier How is virt
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Dean, Kevin L., Xylar S. Asay-Davis, Evan M. Finn, et al. "Virtual Explorer: Interactive Virtual Environment for Education." Presence: Teleoperators and Virtual Environments 9, no. 6 (2000): 505–23. http://dx.doi.org/10.1162/105474600300040367.

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The Virtual Explorer project of the Senses Bureau at the University of California, San Diego, focuses on creating immersive, highly interactive environments for education and scientific visualization which are designed to be educational—and exciting, playful, and enjoyable, as well. We have created an integrated model system on human immunology to demonstrate the application of virtual reality to education, and we've also developed a modular software framework to facilitate the further extension of the Virtual Explorer model to other fields. The system has been installed internationally in num
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Salinas Velastegui, Verónica Gabriela, Gloria Alexandra Llerena Morales, Andrea Alexandra Tufiño Aguilar, and Evelyn Thalia Caicedo Peña. "Virtual reality in medical education." Medwave 23, S1 (2023): eUTA296. http://dx.doi.org/10.5867/medwave.2023.s1.uta296.

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Introducción Hablar de realidad virtual es incluir diversas técnicas informáticas y tecnológicas, que mediante la inmersión en una escena digital e interactiva facilitan la práctica y el entrenamiento en los diferentes campos educativos incluido el campo médico, actualmente existen dispositivos enfocados a la integración de todos los sentidos como son: sofisticados visores, tecnología de audio en varias dimensiones, resolución de pantallas con percepciones de profundidad, todo esto a tiempo real y con grandes potenciales para percibir, recibir y analizar información, con el objetivo de preveni
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Novak, Gary A. "Virtual courseware for geoscience education: Virtual Earthquake and Virtual Dating." Computers & Geosciences 25, no. 4 (1999): 475–88. http://dx.doi.org/10.1016/s0098-3004(98)00153-8.

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Salinas Velastegui, Verónica Gabriela, Juan Gilberto Paredes Salinas, Cinthia Katherine Galarza Galarza, and Luis Felipe Varela Polit. "Virtual Education Modality and Impact on Higher Education." Medwave 23, S1 (2023): eUTA225. http://dx.doi.org/10.5867/medwave.2023.s1.uta225.

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Introducción La implementación de las Tecnologías de la Información, los cambios y las pandemias han permitido que la Educación Virtual se marque como una necesidad en los escenarios de aprendizaje, esto con la finalidad de mantener los procesos educativos en los diferentes niveles. El nivel más afectado es la Educación Superior, en donde el proceso enseñanza – aprendizaje tiene que mantenerse, sin duda reto más grande es incluir las prácticas preprofesionales. Objetivos Conocer el impacto que ha tenido la educación virtual en los entornos educativos superiores. Método Se realizó una búsqueda
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Dissertations / Theses on the topic "Virtual education"

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Kolva, Mykyta. "Virtual reality in education." Thesis, Київський національний університет технологій та дизайну, 2020. https://er.knutd.edu.ua/handle/123456789/15200.

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Chatterjee, Pascal. "Hacking Education with Virtual Microworlds." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-156386.

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Contrary to popular belief, scientists working in their laboratories are not the members of society who learn the most in their daily lives. The members of society who do by far the most learning in their daily lives are children.Children tend to walk by the age of 12 months; they can express themselvesin the extremely complex system known as natural language by the age of two years; and they have developed a theory of mind after spending a mere four years in the world. And they manage all of this before entering formal education.The progress of even the hardest working university student pale
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Daukšienė, Estela. "Virtual Mobility in Higher Education." Doctoral thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2013~D_20131220_085909-84407.

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Higher education institutions are not fully prepared for virtual mobility (further VM) implementation – there is no common framework, methodology of preparation, and the set of competences to possess in order to implement VM efficiently, and to be acquired during VM. With the aim to conceptualize the virtual mobility phenomenon in higher education, analyzing its main components and revealing their relationships, the following research questions were raised: how is virtual mobility in higher education defined? Why is it necessary to implement VM in HE? How can teachers and institutions prepare
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Yoon, Sohhyoun. "VIRTUAL REALITY IN ART EDUCATION." VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2021.

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This thesis project presents possible uses of Virtual Reality for art education. To understand VR, this thesis reviews the history of using technology in educational environments and explores the concepts, definitions, and characteristics of VR in general. Then, it shows diverse purposes of VR for education and art educational environments. For an art class, the units present the use of Teen Second Life, which is a free on-line virtual world. The units demonstrate how art educators may use Teen Second life for high school art classes to build students’ understandings of their identities by cre
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Bateman, James. "Virtual patient design in undergraduate education." Thesis, University of Warwick, 2013. http://wrap.warwick.ac.uk/62110/.

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Background Virtual patients (VPs) are computerised online representations of realistic clinical cases. Recent technology and software advances position VPs as a standardised, accessible, collaborative teaching tool. We do not know how they should be designed. My research question is: how do different VP design principles influence student experiences when completing VPs? The aim of this study is to provide qualitative and quantitative research evidence to support VP design and development. Methods This research project uses qualitative and quantitative methods to evaluate how VP design influen
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Cofranscesco, Paul William. "Virtual reality, education and the Macintosh /." Online version of thesis, 1993. http://hdl.handle.net/1850/12186.

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Turpo, Gebera Osbaldo. "The virtual education fractality: nature and organization." Pontificia Universidad Católica del Perú, 2013. http://repositorio.pucp.edu.pe/index/handle/123456789/117610.

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The potential generated by ICT in education raises reflect on the underlying frameworks. In this sense, the fractal is an opportunity to explain how it organizes and manages virtual education.This approach recognizes that educational dynamics are recursive and iterative processes instituted as progressive sequences, by way of fractals. This understanding enables becoming as mediated and articulated successive levels. In each dimension are embodied own activities and in turn, involves the recurrence of subsequent levels as possible solving of problem situations. Thus, the knowledge built in res
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Weiss, Erika. "Virtual School Leaders' Experiences and Perspectives of the Benefits of and Barriers to Kindergarten through Grade 12 Virtual Schools in Florida." Thesis, Nova Southeastern University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10829665.

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<p> This applied dissertation responded to two public problems: digital divides and unequal access to educational opportunities via the growth of virtual schooling in kindergarten through Grade 12 (K-12) in the United States. A qualitative instrumental case study approach was used to explore the relative advantages and disadvantages of public K-12 virtual schools in Florida through the experiences and perspectives of 5 virtual school leaders. This research also evaluated the virtual school leaders&rsquo; level of innovativeness in relation to the innovativeness/needs paradox (INP) in Rogers&rs
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Kish, Paul M. Kish. "The Virtual School Teacher Evaluation Process." Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent153173938212727.

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Al-Khalifah, Ali Hussain. "Virtual Reality for Medical Education and Training." Thesis, University of Reading, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.487478.

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Virtual Reality (VR) is having an increasingly profound impact on a wide range of disciplines, such as gaming, engineering, science, design, education and medicine, to name but a few. Medical education and training form the backbone of the medical field, however, traditional teaching and training methods introduce a number of serious moral, financial and technical challenges, which could be resolved or eliminated by the use of VR technology. VR has already been applied to medical education and training, but little has been done with regard to the application of immersive display technology in
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Books on the topic "Virtual education"

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Twigg, Carol A. The virtual University. Educom, 1997.

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Gregory, Sue, and Denise Wood, eds. Authentic Virtual World Education. Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-10-6382-4.

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Foulke-ffeinberg, F. X. The virtual campus. Cui Bono Books, 1998.

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R, Warrington S., and Colleges of Further and Higher Education Group. Study Conference., eds. Exeter '97: Virtual libraries virtual librarians. CoFHE, 1998.

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David, Clutterbuck, and Hussain Zulfi, eds. Virtual coach, virtual mentor. Information Age Pub., 2009.

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David, Clutterbuck, and Hussain Zulfi, eds. Virtual coach, virtual mentor. Information Age Pub., 2009.

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David, Clutterbuck, and Hussain Zulfi, eds. Virtual coach, virtual mentor. Information Age Pub., 2009.

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Gordon, Randy M., and Dee McGonigle, eds. Virtual Simulation in Nursing Education. Springer Publishing Company, 2018. http://dx.doi.org/10.1891/9780826169648.

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Primo, Tiago T., Alex S. Gomes, Fernando Moreira, and César Collazos, eds. Advanced Virtual Environments and Education. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-07018-1.

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Clarke, Suzanne. Developing effective virtual education programs. Educational Research Service, 2007.

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Book chapters on the topic "Virtual education"

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Lenig, Stuart, and Nicholas Caporusso. "Minecrafting Virtual Education." In Advances in Human Factors in Wearable Technologies and Game Design. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-94619-1_27.

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Heinrichs, LeRoy, Parvati Dev, and Dick Davies. "Virtual environments and virtual patients in healthcare." In Healthcare Simulation Education. John Wiley & Sons, Ltd, 2017. http://dx.doi.org/10.1002/9781119061656.ch10.

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Baets, Walter R. J., and Gert Van der Linden. "The Business Education Environment." In Virtual Corporate Universities. Springer US, 2003. http://dx.doi.org/10.1007/978-1-4615-0300-2_3.

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Sidhu, Parmjeet Kaur. "Effect of COVID-19 on Education Sector." In Virtual Learning. Routledge, 2022. http://dx.doi.org/10.4324/9781003336600-14.

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Sheehy, Kieron, Rebecca Ferguson, and Gill Clough. "Augmentation with the Virtual." In Augmented Education. Palgrave Macmillan US, 2014. http://dx.doi.org/10.1057/9781137335814_4.

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Patra*, Mahua. "Future Planning Regarding Higher Education System in India: A Phenomenological Study in Higher Education Institutes of West Bengal." In Virtual Learning. Routledge, 2022. http://dx.doi.org/10.4324/9781003336600-1.

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Nanda, Ankita, and Manav Gupta. "Impact of Coronavirus on Education Sector in India." In Virtual Learning. Routledge, 2022. http://dx.doi.org/10.4324/9781003336600-13.

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Gupta, Prashant, Bhagwan Toksha, Trishul Kulkarni, B. Rajaguru, and Abhilasha Mishra. "Virtual Experimentation." In Technology and Tools in Engineering Education. CRC Press, 2021. http://dx.doi.org/10.1201/9781003102298-1.

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Kommers, Piet. "Virtual Surgical Training." In Springer Texts in Education. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-88903-6_27.

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Anand, Abhineet, Naresh Kumar Tiwari, Umesh Lihore, and Rajeev Tiwari. "Virtual Reality–Based Education." In Multimedia Computing Systems and Virtual Reality. CRC Press, 2022. http://dx.doi.org/10.1201/9781003196686-12.

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Conference papers on the topic "Virtual education"

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Falcon Anaya, Christoper Edgar, Saúl Cuen-Rochin, and Armando Elizondo-Noriega. "Integrating Virtual Reality in Mechanism Education: Enhancing the Educational Experience." In 2025 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2025. https://doi.org/10.1109/educon62633.2025.11016331.

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BADAWI, Salem, and Ella Magdalena CIUPERCĂ. "Empowering education: learning from crises to achieve resilient education in Romania." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (18th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2023. http://dx.doi.org/10.58503/icvl-v18y202308.

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DINU, Andreea, and Paul Cristian VASILE. "Shaping the educational landscape: the rise and potential of Verifiable Credentials in higher education." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (18th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2023. http://dx.doi.org/10.58503/icvl-v18y202310.

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BORISOVA, Maria, Stanka HADZHIKOLEVA, and Emil HADZHIKOLEV. "ChatGPT as a tool for creating educational games for school education in computer technology." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (19th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2024. http://dx.doi.org/10.58503/icvl-v19y202427.

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RAILEAN, Elena. "Open Education Pedagogies: Toward Ecosystem-based Theoretical Model of Learning and Communication in Educational Management." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (17th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2022. http://dx.doi.org/10.58503/icvl-v17y202206.

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Eparu, Dorin. "VIRTUAL EDUCATION – MEAN TO PROVIDE THE KNOWLEDGES." In eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-157.

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Nowadays, the educational system is submitted to some obvious quantitative and qualitative restrictions. Quantitatively speaking, the increase of teachers’ number proportionally with the growth of educational request becomes ineffective and this is a phenomenon characteristic for all worlds’ countries. It involves the need to find new means to diminish the specialists’ pedagogical effort. Simultaneously with the quantitative growth, the educational request also bears deep qualitative mutations. Fewer people want to attend standard and rigid courses which don’t fully correspond to their real ne
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MOCANU, Maria. "Remedial education through virtual reality." In Interconexiunea dimensiunilor de formare profesională prin studii superioare de licență, master, doctorat în științe ale educației . Ion Creangă Pedagogical State University, 2023. https://doi.org/10.46727/c.09-12-2022.p143-147.

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Mathematics is sometimes a foreign language to most of us. Today, immersive technology is once again helping us understand what we are learning. The digitization of education brings challenges, needs and solutions that the world must keep up with if they want to stay in the game. In many European countries, virtual reality is already part of everyday education and is used for a variety of purposes: from educating preschoolers to training future surgeons, astronauts or rescue workers.
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TOPOR, Sorin, and Adrian Victor VEVERA. "A cyber security mass education perspective." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (18th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2023. http://dx.doi.org/10.58503/icvl-v18y202322.

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NIKOLOV, Angel, Zlatin ZLATEV, Daniela OROZOVA, and Nadezhda ANGELOVA. "Virtual education with 3D bread models." In International Conference on Virtual Learning - VIRTUAL LEARNING - VIRTUAL REALITY (20th edition). The National Institute for Research & Development in Informatics - ICI Bucharest (ICI Publishing House), 2025. https://doi.org/10.58503/icvl-v20y202507.

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Danilicheva, Polina, Stanislav Klimenko, Yury Baturin, and Alexander Serebrov. "Education in Virtual Worlds: Virtual Storytelling." In 2009 International Conference on CyberWorlds. IEEE, 2009. http://dx.doi.org/10.1109/cw.2009.57.

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Reports on the topic "Virtual education"

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Singh, Shilpa, and Manish Kumar. Educational effectiveness of Use of Augmented Reality or Virtual Reality in Human Anatomy Education. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2023. http://dx.doi.org/10.37766/inplasy2023.7.0024.

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Gramatova, Konstantina, Stanimir Stoyanov, and Ivan Popchev. VIRTUAL EDUCATION SPACE REALIZATION AS AN INTERNET OF THINGS ECOSYSTEM. Prof. Marin Drinov Publishing House of Bulgarian Academy of Sciences, 2018. http://dx.doi.org/10.7546/engsci.lv.18.01.

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Burgess, Lawrence. SimCenter Hawaii: Virtual Reality Applications for Health Care Education and Training. Defense Technical Information Center, 2008. http://dx.doi.org/10.21236/ada520182.

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Spirin, Oleg, and Mariia Shyshkina. Artificial Intelligence in Education and Educational Research: Challenges, Risks, and Prospects for Integration. Institute for Digitalisation of Education of the NAES of Ukraіne, 2025. https://doi.org/10.33407/lib.naes.id/eprint/745119.

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Artificial intelligence (AI) is playing an increasingly important role in education, contributing to the personalization of learning, the automation of administrative processes and educational research. The use of AI allows for increased learning efficiency, improved management of educational resources and improved analytics of educational data. However, the integration of AI into education is accompanied by challenges related, in particular, to technical limitations, pedagogical risks, ethical aspects and security issues. Future research should focus on the integration of AI and augmented and
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Bodnenko, Dmytro M., Halyna A. Kuchakovska, Volodymyr V. Proshkin, and Oksana S. Lytvyn. Using a virtual digital board to organize student’s cooperative learning. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4419.

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The article substantiates the importance of using a virtual digital board to organize student’s cooperative learning in the conditions of distance education, incl. social distance (for the quarantine period 2020). The main advantages of using a virtual digital board are outlined and their functions for the organization of cooperative education are compared. An analysis of the benefits of using virtual digital boards and a survey of experts made it possible to identify the most popular virtual digital boards: Wiki-Wall, Glogster, PadLet, Linoit, Twidla, Trello, Realtimeboard (Miro), Rizzoma. Th
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Proskura, Svitlana L., and Svitlana H. Lytvynova. The approaches to Web-based education of computer science bachelors in higher education institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3892.

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The problem of organizing of Web-based education of bachelors, and the bachelors of computer science in particular, is relevant for higher education institutions. The IT industry puts forward new requirements for future IT professionals training. This, in its turn, requires the educational process modernization: content specification, updating of forms, methods and means of training to meet the demands of socio-economic development of the society in general and bachelors of computer science in particular. The article analyzes and clarifies the notion of Web-based education of bachelors; as wel
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Symonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3759.

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The paper deals with the urgent problem of application of virtual reality in foreign language training. Statistical data confirms that the number of smartphone users, Internet users, including wireless Internet users, has been increasing for recent years in Ukraine and tends to grow. The coherence of quick mobile Internet access and presence of supplementary equipment enables to get trained or to self-dependently advance due to usage of virtual reality possibilities for education in the stationary classrooms, at home and in motion. Several important features of virtual reality, its advantages
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Moore, Gai, Anton du Toit, Brydie Jameson, Angus Liu, and Mark Harris. The effectiveness of virtual hospitals. The Sax Institute, 2020. http://dx.doi.org/10.57022/lwxq3617.

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This Rapid Evidence Scan examined the effectiveness of virtual hospital models of care. While no reviews evaluated a complete model, tele-healthcare only and tele-healthcare with remote telemonitoring interventions demonstrated similar or significantly better clinical or health system outcomes including reduced hospitalisations, readmissions, emergency department visits and length of stay, compared to usual care, including those delivered without home visits or face-to-face care. The use of the Internet showed mixed but promising results. The strongest evidence was for cardiac failure, coronar
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Shamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3760.

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Based on literature review it was established that the use of augmented reality as an innovative technology of student training occurs in following directions: 3D image rendering; recognition and marking of real objects; interaction of a virtual object with a person in real time. The main advantages of using AR and VR in the educational process are highlighted: clarity, ability to simulate processes and phenomena, integration of educational disciplines, building an open education system, increasing motivation for learning, etc. It has been found that in the field of physical process modelling
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Lvov, Michael S., and Halyna V. Popova. Simulation technologies of virtual reality usage in the training of future ship navigators. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3758.

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Research goal: the research is aimed at the theoretical substantiation of the application of virtual reality technology simulators and their features in higher maritime educational institutions. Research objectives: to determine the role and place of simulation technology in the educational process in the training of future ship navigators in order to form the professional competence of navigation. Object of research: professional training of future ship navigators in higher maritime educational institutions. Subject of research: simulation technologies of virtual reality as a component of the
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