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Dissertations / Theses on the topic 'Virtual education'

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1

Kolva, Mykyta. "Virtual reality in education." Thesis, Київський національний університет технологій та дизайну, 2020. https://er.knutd.edu.ua/handle/123456789/15200.

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2

Chatterjee, Pascal. "Hacking Education with Virtual Microworlds." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-156386.

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Contrary to popular belief, scientists working in their laboratories are not the members of society who learn the most in their daily lives. The members of society who do by far the most learning in their daily lives are children.Children tend to walk by the age of 12 months; they can express themselvesin the extremely complex system known as natural language by the age of two years; and they have developed a theory of mind after spending a mere four years in the world. And they manage all of this before entering formal education.The progress of even the hardest working university student pale
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3

Daukšienė, Estela. "Virtual Mobility in Higher Education." Doctoral thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2013~D_20131220_085909-84407.

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Higher education institutions are not fully prepared for virtual mobility (further VM) implementation – there is no common framework, methodology of preparation, and the set of competences to possess in order to implement VM efficiently, and to be acquired during VM. With the aim to conceptualize the virtual mobility phenomenon in higher education, analyzing its main components and revealing their relationships, the following research questions were raised: how is virtual mobility in higher education defined? Why is it necessary to implement VM in HE? How can teachers and institutions prepare
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4

Yoon, Sohhyoun. "VIRTUAL REALITY IN ART EDUCATION." VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2021.

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This thesis project presents possible uses of Virtual Reality for art education. To understand VR, this thesis reviews the history of using technology in educational environments and explores the concepts, definitions, and characteristics of VR in general. Then, it shows diverse purposes of VR for education and art educational environments. For an art class, the units present the use of Teen Second Life, which is a free on-line virtual world. The units demonstrate how art educators may use Teen Second life for high school art classes to build students’ understandings of their identities by cre
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5

Bateman, James. "Virtual patient design in undergraduate education." Thesis, University of Warwick, 2013. http://wrap.warwick.ac.uk/62110/.

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Background Virtual patients (VPs) are computerised online representations of realistic clinical cases. Recent technology and software advances position VPs as a standardised, accessible, collaborative teaching tool. We do not know how they should be designed. My research question is: how do different VP design principles influence student experiences when completing VPs? The aim of this study is to provide qualitative and quantitative research evidence to support VP design and development. Methods This research project uses qualitative and quantitative methods to evaluate how VP design influen
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Cofranscesco, Paul William. "Virtual reality, education and the Macintosh /." Online version of thesis, 1993. http://hdl.handle.net/1850/12186.

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7

Turpo, Gebera Osbaldo. "The virtual education fractality: nature and organization." Pontificia Universidad Católica del Perú, 2013. http://repositorio.pucp.edu.pe/index/handle/123456789/117610.

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The potential generated by ICT in education raises reflect on the underlying frameworks. In this sense, the fractal is an opportunity to explain how it organizes and manages virtual education.This approach recognizes that educational dynamics are recursive and iterative processes instituted as progressive sequences, by way of fractals. This understanding enables becoming as mediated and articulated successive levels. In each dimension are embodied own activities and in turn, involves the recurrence of subsequent levels as possible solving of problem situations. Thus, the knowledge built in res
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8

Weiss, Erika. "Virtual School Leaders' Experiences and Perspectives of the Benefits of and Barriers to Kindergarten through Grade 12 Virtual Schools in Florida." Thesis, Nova Southeastern University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10829665.

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<p> This applied dissertation responded to two public problems: digital divides and unequal access to educational opportunities via the growth of virtual schooling in kindergarten through Grade 12 (K-12) in the United States. A qualitative instrumental case study approach was used to explore the relative advantages and disadvantages of public K-12 virtual schools in Florida through the experiences and perspectives of 5 virtual school leaders. This research also evaluated the virtual school leaders&rsquo; level of innovativeness in relation to the innovativeness/needs paradox (INP) in Rogers&rs
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Kish, Paul M. Kish. "The Virtual School Teacher Evaluation Process." Kent State University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=kent153173938212727.

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10

Al-Khalifah, Ali Hussain. "Virtual Reality for Medical Education and Training." Thesis, University of Reading, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.487478.

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Virtual Reality (VR) is having an increasingly profound impact on a wide range of disciplines, such as gaming, engineering, science, design, education and medicine, to name but a few. Medical education and training form the backbone of the medical field, however, traditional teaching and training methods introduce a number of serious moral, financial and technical challenges, which could be resolved or eliminated by the use of VR technology. VR has already been applied to medical education and training, but little has been done with regard to the application of immersive display technology in
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11

Bruhn, Elisa [Verfasser]. "Virtual Internationalization in Higher Education / Elisa Bruhn." Bielefeld : wbv Media, 2020. http://wbv.de/ihs.

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12

Nobles, Kathryn Gilbert Juan E. "Academic Virtual Advisor." Auburn, Ala., 2007. http://hdl.handle.net/10415/1364.

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13

Dodds, Heather E. "Can virtual science foster real skills? A study of inquiry skills in a virtual world." Thesis, Capella University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3592588.

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<p> Online education has grown into a part of the educational market answering the demand for learning at the learner's choice of time and place. Inquiry skills such as observing, questioning, collecting data, and devising fair experiments are an essential element of 21st-century online science coursework. Virtual immersive worlds such as Second Life are being used as new frontiers in science education. There have been few studies looking specifically at science education in virtual worlds that foster inquiry skills. This quantitative quasi-experimental nonrandomized control group pretest and
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14

Gerth, Dana A. "A descriptive study of the factors influencing the degree to which fourth-, fifth-, and sixth-grade virtual education students perceive a sense of virtual community." Thesis, Neumann University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3574193.

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<p> Review of literature revealed a shortage of research describing the development of K-12 virtual communities and the absence of a tool to measure sense of virtual community in K-12 virtual education students. The purpose of this descriptive, quantitative study was to examine the perception of a sense of virtual community from the perspective of virtual students. The sample for this research consisted of 205 fourth-, fifth-, and sixth-grade virtual education students. The researcher combined existing research on community in the brick-and-mortar school context, and scales used to measure the
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15

Ellaway, Rachel Helen. "Evaluating a virtual learning environment in medical education." Thesis, University of Edinburgh, 2006. http://hdl.handle.net/1842/885.

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The use of technology-supported teaching and learning in higher education has moved from a position of peripheral interest a few years ago to become a fundamental ingredient in the experience of many if not most students today. A major part of that change has been wrought by the widespread introduction and use of ‘virtual learning environments’ (VLEs). A defining characteristic of VLEs is that they combine a variety of tools and resources into a single integrated system. To use a VLE is not just to employ a single intervention but to change the very fabric of the students’ experience of study
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Bukvova, Helena, Steffen Gilge, and Eric Schoop. "Virtual Collaboration in Higher Education Blended Learning Arrangements." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-140125.

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Bukvova, Helena, Steffen Gilge, and Eric Schoop. "Virtual Collaboration in Higher Education Blended Learning Arrangements." Technische Universität Dresden, 2006. https://tud.qucosa.de/id/qucosa%3A27867.

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18

Thongprasert, Nalinee. "Strategies for effective virtual education delivery in Thailand." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2003. https://ro.ecu.edu.au/theses/1498.

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An increasing number of Thai universities arc using information and communication technologies to support virtual education delivery (VED). The main purpose of this study was to examine the strategies used by Thai universities to adopt the concept of ''virtual education delivery" as an education tool. The study attempted to determine the critical factors that influence success in implementing Thai VEDs, and identified the ways to facilitate such adoption. These factors were synthesised with Thai environmental and cultural factors to develop a strategic framework which can be used to assist uni
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19

Cuccurullo, Stefania. "Virtual worlds for education: methodology, interaction and evaluation." Doctoral thesis, Universita degli studi di Salerno, 2014. http://hdl.handle.net/10556/1433.

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2011 - 2012<br>When students arrive in the classroom they expect to be involved in immersive, fun and challenging learning experiences. There is a high risk that they become quickly bored by the traditional instructional methods. The technological evolution offers a great variety of sophisticated interactive devices and applications that can be combined with innovative learning approaches to enhance study efficiency during the learning process. 3D immersive multi-user Virtual Worlds (VWs) are increasingly becoming popular and accessible to wide public due to the advances in computational powe
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20

Boyer-Thurgood, Jennifer M. "The Anatomy of Virtual Manipulative Apps: Using Grounded Theory to Conceptualize and Evaluate Educational Apps that Contain Virtual Manipulatives." DigitalCommons@USU, 2017. https://digitalcommons.usu.edu/etd/6178.

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This exploratory qualitative study used grounded theory to investigate the anatomy of educational apps that contain virtual manipulatives. For this study 100 virtual manipulatives within educational apps designed for the iPad were observed by the researcher in order to expand the explanations of and build theory about virtual manipulatives within apps. Affordance theory was used to frame all six phases of the study in which the researcher identified virtual manipulatives situated within educational apps, conducted observer-as-participant structured and unstructured observations, analyzed compo
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21

Faidley, Galen William. "The Virtual Storm an exploratory virtual environment of a supercell tornadic thunderstorm for meteorological education /." [Ames, Iowa : Iowa State University], 2006.

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22

Moore, Tonia L. "Student-Directed Inquiry: Virtual vs. Physical." Youngstown State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ysu1342540170.

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23

Stohlmann, Lauren K. "Application of Virtual Field Trips to Increase Agricultural Literacy of Youth: A Case Study of Agricultural Advocacy Organizations’ Implementation of Virtual Field Trips." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555660967142699.

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Crosier, Joanna. "Virtual environments for science education : a schools-based development." Thesis, University of Nottingham, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.323181.

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Maddox, Winston H. "Adapting to a Virtual Learning Environment." Antioch University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1429557429.

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Marks, Lori J. "Software Applications for the Blind: JAWS and Virtual Pencil." Digital Commons @ East Tennessee State University, 2006. https://dc.etsu.edu/etsu-works/3674.

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27

Verhoeven, Yen. "The Grounded Theory of Interactive Spatial Learning from a Virtual World." Thesis, University of Rochester, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10792634.

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<p> This dissertation presents a multidimensional learning theory called Interactive Spatial Learning (ISL). Using constructivist grounded theory methodology, ISL was abductively derived from a qualitative investigation into the forms of learning that emerged through the practices found at the Builder&rsquo;s Brewery school in the 3D virtual world of Second Life. ISL was developed in response to the divergence that exists between two theoretical perspectives in online learning research; studies from a cognitive perspective define learning as changes in individual cognition while studies from a
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28

Evanshen, Pamela, Mary Myron, and Dilawar Grewal. "2 The Virtual Classroom: Theory to Practice." Digital Commons @ East Tennessee State University, 2009. https://dc.etsu.edu/etsu-works/4463.

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29

Whitinger, Jamie H. "K-12 Virtual Students: Relationships Between Student Demographics, Virtual Learning Experience, and Academic Achievement." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etd/1196.

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The purpose of this study was to identify significant differences in academic achievement among virtual students of various backgrounds, demographics, and virtual learning environments. The study also sought to identify factors that may predict the academic achievement, as defined by final course grade, of virtual students. This study examined those relationships for the 476 students enrolled in virtual courses between January 2010 and January 2013 in Sullivan County Schools, TN. These students were in grades 7-12 during the time the courses were taken. Independent variables in Phase I of the
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30

Baughman, Amber V. "Virtual Schools, Real Counselors: A Qualitative Examination of the Role and Practice of the Virtual School Counselor." The Ohio State University, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=osu1437665392.

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31

Bicknell, Ann. "Virtual alchemies : can new learning technologies transform police training?" Thesis, University of Worcester, 2005. http://eprints.worc.ac.uk/383/.

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This was a collaborative action research project with three, mixed method evaluation cycles. Its aim was to increase the impact of new learning technologies (NLT) in two Police Forces. The first reconnaissance cycle found a significant absence of uptake for one computer based training system (<1% impact after five years) with only assumptions of ‘technological determinism’ driving the process. A range of individual, work related and cultural factors were illuminated, towards understanding how the Force might become a ‘network’ organisation, where technology fundamentally transforms how work is
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Thomas, Matthew J. W. "Virtual learning environments : the impact of information and communication technologies on a sustainable higher education /." Title page, contents and abstract only, 2000. http://web4.library.adelaide.edu.au/theses/09PH/09pht459.pdf.

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Evanshen, Pamela, Mary Myron, and D. Grewal. "Integrating Theory and Practice in Virtual Classrooms." Digital Commons @ East Tennessee State University, 2006. https://dc.etsu.edu/etsu-works/4366.

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Sánchez, Mónica Vanesa. "Interactive virtual method applied in urban design education. Mixed Approach." Doctoral thesis, Universitat Ramon Llull, 2020. http://hdl.handle.net/10803/669741.

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La memòria d'aquesta tesi tracta sobre l'ús de la transformació digital en l'ensenyament i els processos de disseny urbà, a través de conceptes innovadors i metodologies pràctiques. L'objectiu és promoure l'ús de tecnologies digitals, en particular per avaluar la inclusió de la realitat virtual en diversos entorns d'ensenyament formals i informals del disseny urbà col·laboratiu, per tal de millorar, accelerar i augmentar el seu impacte social de forma positiva i millorar l'ensenyament universitària ajudant al fet que els estudiants consolidin amb major efectivitat les seves habilitats. Amb
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Appaneni, Viri, and Yenus Likisa. "Using Virtual World in Education: The case of Second Life." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-13837.

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With technology being advanced and many new teaching methods being implemented, considering virtual worlds for teaching is quite innovative and interesting. A virtual environment is an artificially constructed  representation of a natural or imagined environment. Virtual worlds consist of enactment for terrains, avatars, objects, textures, and other forms of digital assets. Many virtual worlds like Alpha World, Delta 3D, Second Life etc. are available today. An avatar can be defined as a computer user’s representation of him/her-self within the virtual environment.        Today, educational in
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Koeppen, Kyle Bruce. "Virtual access hydraulics experiment for system dynamics and control education." Thesis, Georgia Institute of Technology, 2001. http://hdl.handle.net/1853/15906.

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Neale, Helen Ruth. "Virtual environments for special needs education : considering users in design." Thesis, University of Nottingham, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.368935.

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38

Bin, Fryan Latefa. "Good practice framework for virtual learning environment in higher education." Thesis, Brunel University, 2015. http://bura.brunel.ac.uk/handle/2438/13812.

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Many higher education institutions (HEIs) around the world are investing in the implementation of different Virtual Learning Environments (VLEs) to support the teaching and learning process. However, there is a lack of detailed guidelines or a practical framework for the VLE system implementation without which an effective VLE system implementation framework, many of the full potential of VLE system cannot be realised objectives and benefits remain underachieved. A small number of frameworks specific for VLE system implementation are reported in the literature; however, these are not comprehen
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Козловська, Ганна Борисівна, Анна Борисовна Козловская, and Hanna Borysivna Kozlovska. "Preparation of teachers in the context of virtual education environment." Thesis, Суми : ФОП Цьома С.П, 2021. https://essuir.sumdu.edu.ua/handle/123456789/86436.

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Динаміка змін сучасного світу, глобалізація та інформатизація зумовлюють необхідність інноваційних змін в парадигмі освітньої системи. У статті розглядаються основні переваги та функції віртуального освітнього простору, де змінюється роль викладача. Інтеграція платформ віртуального навчання в традиційний навчальний процес дозволить вирішити ряд питань, головним чином - підвищити мотивацію, розвивати критичне і логічне мислення у студентів.<br>Динамика изменений современного мира, компьютеризация, информатизация обусловливают необходимость инновационных изменений в парадигме системы образования
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DESHPANDE, AMIT A. "Virtual Enterprise Resource Planning for Production Planning and Control Education." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1211238271.

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Al-Sherhri, Mansour Ali S. "A virtual university model for higher education in Saudi Arabia." Thesis, Loughborough University, 2003. https://dspace.lboro.ac.uk/2134/6973.

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The purpose of this study is to investigate the feasibility, practicality and desirability of establishing a virtual university using Internet-based technology in Saudi Arabia. The intention would be to deliver higher education in order to accommodate the rapid growth in the number of secondary school graduates. This is regarded as one of the most important challenges currently facing higher education institutions, particularly universities in the Kingdom. The questionnaire in this study was designed to obtain respondents' views in relation to the proposed model. It was distributed to 996 teac
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Baumann-Birkbeck, Lyndsee. "Development, Implementation and Appraisal of Virtual Simulations for Pharmacy Education." Thesis, Griffith University, 2021. http://hdl.handle.net/10072/409152.

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Simulation lends itself to an outcomes-based learning model. Such models have become favoured for education of health professionals, as they can help fill gaps in clinical knowledge, increase safety and offer improved patient outcomes. In particular, there has been an upsurge in the use of technology-enhanced simulations, such as virtual patients, facilitated by the increasing availability of technology. However, a number of issues regarding use of simulations for education have been noted. These include cost, software availability, adaptation to the desired curriculum, ability to edit/persona
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Jenek, Waldemar. "Designing Media Architecture with virtual reality in Architecture Studio Education." Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/235153/1/Waldemar%2BJenek%2BThesis%281%29.pdf.

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Virtual reality can refine the methods and tools of existing design processes of Media Architecture. Architecture does not have to be static anymore. Architecture designs can be interactive and temporary and capable of shifting in a short time to address different problems or needs by incorporating media into architectural structures. Media Architecture can be understood objects with dynamic properties, such as interactive light sources or moving elements, which embody the physical space on an urban scale. Traditionally, architecture is designed with static design tools such as sketches, drawi
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Boggs, Christine N. "The virtual edge development and evaluation of virtual labs for a general microbiology classroom /." Laramie, Wyo. : [University of Wyoming], 2006. http://proquest.umi.com/pqdweb?did=1260817691&sid=1&Fmt=2&clientId=18949&RQT=309&VName=PQD.

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Schneider, Brett. "Virtual Civic Engagement| Exploring Technology, Secondary Social Studies, and Problem Based Learning with TPACK." Thesis, Pepperdine University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10254590.

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<p>Sociological and cultural analysts have noted the reticence of public secondary schooling to recognize and build academic activities around the participatory culture in which adolescents are so readily involved (Jenkins, Purushotma, Weigel, Clinton & Robison, 2009). Despite the Common Core State Standards having required students to demonstrate they can maximize technology to perform a range of skills involving targeted specialized research, organized writing, and visually intentional presentation (National Governors Association Center for Best Practices [NGA], Council of Chief State Schoo
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Allard, Pierre. "A virtual environment for training space station teleoperators." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ37255.pdf.

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Tam, Elaine K. "A Web-based virtual environment for operator training." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0003/MQ44043.pdf.

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48

Fronza-Martins, Aglay Sanches 1973. "Realidade virtual & educação não-formal : experiencias educativas não-formais em ambiente museologico virtual." [s.n.], 2009. http://repositorio.unicamp.br/jspui/handle/REPOSIP/251532.

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Orientador: Olga Rodrigues de Moraes von Simson<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Educação<br>Made available in DSpace on 2018-08-14T12:42:35Z (GMT). No. of bitstreams: 1 Fronza-Martins_AglaySanches_M.pdf: 2765079 bytes, checksum: 6561bee23de176d815241238e3aa06b8 (MD5) Previous issue date: 2009<br>Resumo: As possibilidades oferecidas pelas novas tecnologias de manipulação de imagens via computador viabilizam a criação de um banco de imagens digital, permitindo o acesso às obras do acervo do CMU sem a manipulação física das mesmas, o que agiliza a vei
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Longsworth, Luz M. "Leadership in the virtual higher education environment : towards an appropriate model and framework." Thesis, University of Bath, 2010. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.538126.

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Research into leadership in the higher education environment has traditionally mirrored business related constructs. Many of the models and instruments that have been developed for the business environment such as the transactional transformational leadership dyad have been transposed to the higher education environment with relatively minor adaptation. On the other hand, there has been relatively little exploration of leadership models for the Virtual Organisation. This research brings together the literatures of virtuality and the virtual organisation, leadership and higher education managem
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Safari, Sara. "Virtual Empowerment: The Exploration of Leadership Aspirations of Young Nepali Girls Using Virtual Participatory Action Research." Antioch University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1614596708335792.

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