Academic literature on the topic 'Virtual environment for training'

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Journal articles on the topic "Virtual environment for training"

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Holden, Maureen K., and Thomas Dyar. "Virtual Environment Training." Neurology Report 26, no. 2 (2002): 62–71. http://dx.doi.org/10.1097/01253086-200226020-00003.

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Mourant, Ronald R., and Lily Parsi. "Training in a Virtual Stereoscopic Environment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 26 (2002): 2206–9. http://dx.doi.org/10.1177/154193120204602622.

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This study investigated transfer-of-training for a pick-and-place task in monoscopic, stereoscopic, and real-world environments. Ten training trials were given to 30 subjects in the three environments (10 subjects each). The averages of task completion time in the stereoscopic and real-world environments were less than those in the monoscopic environment. In a post-training real-world trial, there were no differences due to the training environment (including another group of 10 subjects who received no training). Subjects, who had training in the stereoscopic or real-world environments, were
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Mason, Lee L., Tae Jeon, Peter Blair, and Nancy Glomb. "Virtual Tutor Training." International Journal of Gaming and Computer-Mediated Simulations 3, no. 1 (2011): 51–67. http://dx.doi.org/10.4018/jgcms.2011010104.

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In this study, the experiences and beliefs of volunteer tutors using a multi-user virtual environment to teach literacy instruction are examined to get a better understanding of the benefits and challenges of learning within this environment. Literacy tutors who were teaching adults with poor reading skills served as participants. During the study, participants delivered direct instruction reading lessons to researchers in Second Life and adult learners during live face-to-face tutoring sessions. Immediately following each session in Second Life, tutors were provided with corrective feedback o
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Mateas, Michael, and Scott Lewis. "A MOO-Based Virtual Training Environment." Journal of Computer-Mediated Communication 2, no. 3 (2006): 0. http://dx.doi.org/10.1111/j.1083-6101.1996.tb00190.x.

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Wasfy, Ayman, Tamer Wasfy, and Ahmed Noor. "Intelligent virtual environment for process training." Advances in Engineering Software 35, no. 6 (2004): 337–55. http://dx.doi.org/10.1016/j.advengsoft.2004.04.005.

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Koritnik, Tomaz, Tadej Bajd, and Marko Munih. "Virtual environment for lower-extremities training." Gait & Posture 27, no. 2 (2008): 323–30. http://dx.doi.org/10.1016/j.gaitpost.2007.04.015.

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Elchishcheva, T. F. "Architect’s Training in 3D-Modeling Virtual Environment." Voprosy sovremennoj nauki i praktiki. Universitet imeni V.I. Vernadskogo, no. 4(58) (2015): 146–54. http://dx.doi.org/10.17277/voprosy.2015.04.pp.146-154.

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Schatz, Sae, Robert Wray, Jeremiah Folsom-Kovarik, and Denise Nicholson. "Adaptive Perceptual Training in a Virtual Environment." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 56, no. 1 (2012): 2472–76. http://dx.doi.org/10.1177/1071181312561503.

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Yavich, Roman, and Boris Starichenko. "Design of Education Methods in a Virtual Environment." Journal of Education and Training Studies 5, no. 9 (2017): 176. http://dx.doi.org/10.11114/jets.v5i9.2613.

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The purpose of the presented article is to review existing approaches to modern training methods design and to create a variant of its technology in virtual educational environments in order to develop general cultural and professional students’ competence in pedagogical education. The conceptual modeling of a set of methods for students’ training in the conditions of an information-and-communication saturated environment was carried out by means of a subject-design method within the framework of prescriptive theory. This allowed us to allocate the stages in designing the methods of student tr
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Shubeck, Keith T., Scotty D. Craig, and Xiangen Hu. "Live-action mass-casualty training and virtual world training." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 2103–7. http://dx.doi.org/10.1177/1541931213601476.

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Live-action training simulations with expert facilitators are considered by many to be the gold-standard in training environments. However, these training environments are expensive, provide many logistical challenges, and may not address the individual’s learning needs. Fortunately, advances in distance-based learning technologies have provided the foundation for inexpensive and effective learning environments that can simultaneously train and educate students on a much broader scale than live-action training environments. Specifically, intelligent tutoring systems (ITSs) have been proven to
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Dissertations / Theses on the topic "Virtual environment for training"

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Emery, Michael. "Virtual environment for medical skills training /." Leeds : University of Leeds, School of Computer Studies, 2008. http://www.comp.leeds.ac.uk/fyproj/reports/0708/Emery.pdf.

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Reynolds, James V., and Craig L. Smith. "Virtual environment training on mobile devices." Thesis, Monterey, California: Naval Postgraduate School, 2013. http://hdl.handle.net/10945/37700.

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Approved for public release; distribution is unlimited<br>Over 100 million tablet computers have been sold in the last three years. They now have the computing power of a state-of-the-art laptop of just a few years ago. This computing power and market saturation allows them to become viable virtual environment (VE) trainers. Tablets have a different set of input modalities and user expectations, which need to be taken into careful consideration when a VE trainer is designed. The authors developed a VE call for fire (CFF) trainer and explored the processes necessary to make it successful. In or
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McDowell, Perry Lewis King Tony Edward. "A networked virtual environment for shipboard training /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1995. http://handle.dtic.mil/100.2/ADA298028.

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McDowell, Perry Lewis, and Tony Edward King. "A networked virtual environment for shipboard training." Thesis, Monterey, California. Naval Postgraduate School, 1995. http://hdl.handle.net/10945/7542.

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Operational shipboard environments are characterized by uncertainty, short time constraints, stress, multiple sources of information and teamwork. However, most naval training ignores the fundamental three-dimensional and team natures of both the environment and human perception. The problem addressed by this research is to improve the quality and reduce the expense of training for naval personnel. Our belief is that this problem can be solved by training sailors in a Virtual Environment for Training (VET). Virtual environment trainers are ideally suited to address the above shortcomings and p
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Allard, Pierre. "A virtual environment for training space station teleoperators." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ37255.pdf.

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Tam, Elaine K. "A Web-based virtual environment for operator training." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0003/MQ44043.pdf.

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Miles, Helen C. "An advanced virtual environment for rugby skills training." Thesis, Bangor University, 2014. https://research.bangor.ac.uk/portal/en/theses/an-advanced-virtual-environment-for-rugby-skills-training(560c2b84-ac2e-4ce9-8354-bc842b20b4ea).html.

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There is growing interest in utilising virtual environments (VEs) in the context of sports. In particular there is a desire to be able to improve sensorimotor skills rather than just using a VE as a tool for strategy analysis, or entertainment. While there have been a number of VEs developed for the sports of tennis, football and baseball, very little work has been done for the game of rugby. The main aim of this thesis is to address this gap in the research. Passing is chosen as the skill in question, as it is considered a core, fundamental skill of the game that is sometimes forgotten amongs
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Gasparyan, Arsen. "Cost-Efficient Video Interactions for Virtual Training Environment." Bowling Green State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1182533924.

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McClernon, Christopher K. "Stress effects on transfer from virtual environment flight training to stressful flight environments." Monterey, Calif. : Naval Postgraduate School, 2009. http://handle.dtic.mil/100.2/ADA501682.

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Dissertation (Ph.D. in Modeling, Virtual Environments, and Simulation)--Naval Postgraduate School, June 2009.<br>Dissertation supervisor: McCauley, Michael E. "June 2009." Description based on title screen as viewed on July 14, 2009. DTIC Identifiers: Flight simulator, virtual environment, human physiology, transfer of training, human performance, stress coping, stress exposure training. Author(s) subject terms: Stress, training, transfer of training, flight simulator, virtual environment, human physiology, human performance, strain, stress coping, stress exposure training. Includes bibliograp
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Andrews, Tresa. "Virtual environments and memory training : a preliminary investigation into the feasibility and efficacy of training amnesic patients in a virtual environment." Thesis, University of East London, 1999. http://roar.uel.ac.uk/3649/.

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Virtual Reality, despite its strong association with the entertainment industry, has recently been suggested for use within the field of neurological rehabilitation. However, to date there has been a relative absence of systematic studies carried out to assess the feasibility, or the potential benefits, for the widespread use of Virtual Environments (VEs) in memory rehabilitation. This investigation aimed to provide preliminary responses to two basic questions concerning the use of VEs in the field of memory training: (1) are VEs a feasible approach and; (2) are they an effective approach to t
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Books on the topic "Virtual environment for training"

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Sanders, William R. Collective staff training in a virtual learning environment. U.S. Army Research Institute for the Behavioral and Social Sciences, 2002.

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Skill training in multimodal virtual environments. Taylor & Francis, 2012.

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Sticha, Pual J. Training concepts for virtual environments: Individual and collective training in live, virtual and constructive environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2002.

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Sticha, Paul J. Training concepts for virtual environments: Individual and collective training in live, virtual and constructive environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2002.

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Kapp, John J. Utilization of a virtual environment for combat information center training. Naval Postgraduate School, 1997.

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Wright, George T. Helicopter Urban Navigation Training using virtual environments. Naval Postgraduate School, 2000.

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Singer, Michael J. Instructional features for training in virtual environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2006.

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McLean, Timothy D. An interactive virtual environment for training map-readings skill in helicopter pilots. Naval Postgraduate School, 1999.

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Sullivan, Joseph A. Helicopter terrain navigation training using a wide field of view desktop virtual environment. Naval Postgraduate School, 1998.

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Witmer, Bob G. Training dismounted soldier in virtual environments: Enhancing configuration learning. U.S. Army Research Institute for the Behavioral and Social Sciences, 2000.

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Book chapters on the topic "Virtual environment for training"

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Loftin, R. Bowen, Robert T. Savely, Robin Benedetti, et al. "Virtual Environment Technology in Training." In Virtual Reality, Training’s Future? Springer US, 1997. http://dx.doi.org/10.1007/978-1-4899-0038-8_11.

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Morineau, Thierry, Paul Gorzerino, and Jean-Paul Papin. "Virtual Environment: For Learning or for Training?" In Virtual Reality, Training’s Future? Springer US, 1997. http://dx.doi.org/10.1007/978-1-4899-0038-8_10.

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Leudet, Jerome, Tommi Mikkonen, François Christophe, and Tomi Männistö. "Virtual Environment for Training Autonomous Vehicles." In Towards Autonomous Robotic Systems. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96728-8_14.

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Beavis, A. W., L. Page, R. Phillips, and J. Ward. "VERT: Virtual Environment for Radiotherapy Training." In IFMBE Proceedings. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03893-8_67.

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Grabowski, Andrzej. "Virtual Reality as a Training Tool." In Virtual Reality and Virtual Environments. CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-2.

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Goldberg, Stephen L., and Bruce W. Knerr. "Collective Training in Virtual Environments." In Virtual Reality, Training’s Future? Springer US, 1997. http://dx.doi.org/10.1007/978-1-4899-0038-8_5.

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Kojima, Taihei, Atsushi Hiyama, Takahiro Miura, and Michitaka Hirose. "Training Archived Physical Skill through Immersive Virtual Environment." In Lecture Notes in Computer Science. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07863-2_6.

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Liagkou, Vasiliki, and Chrysostomos Stylios. "A Case Study of a Virtual Training Environment." In Lecture Notes in Mechanical Engineering. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-18715-6_30.

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Ng, Sin-Chun, Lap-Kei Lee, Andrew K. Lui, Ka-Fai Wong, Wan-Yee Chan, and Hiu-Hin Tam. "A Virtual Clinical Learning Environment for Nurse Training." In Communications in Computer and Information Science. Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-13-0008-0_2.

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Emmerich, Katharina, Katja Neuwald, Julia Othlinghaus, Sabrina Ziebarth, and H. Ulrich Hoppe. "Training Conflict Management in a Collaborative Virtual Environment." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33284-5_2.

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Conference papers on the topic "Virtual environment for training"

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St. Julien, Tazama U., and Chris D. Shaw. "Firefighter training virtual environment." In ACM SIGGRAPH 2002 conference abstracts and applications. ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242196.

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St. Julien, Tazama U., and Chris D. Shaw. "Firefighter command training virtual environment." In the 2003 conference. ACM Press, 2003. http://dx.doi.org/10.1145/948542.948549.

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AFANASYEV, ALEXANDER, NIKOLAY VOIT, and DMITRY KANEV. "INTELLIGENT AND VIRTUAL TRAINING ENVIRONMENT." In Conference on Uncertainty Modelling in Knowledge Engineering and Decision Making (FLINS 2016). WORLD SCIENTIFIC, 2016. http://dx.doi.org/10.1142/9789813146976_0041.

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Jense, Hans, and Frido Kuijper. "Engineering virtual-environment-based training simulators." In Photonics West '98 Electronic Imaging, edited by Mark T. Bolas, Scott S. Fisher, and John O. Merritt. SPIE, 1998. http://dx.doi.org/10.1117/12.307189.

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Montgomery, Kevin N., Michael Stephanides, Joel Brown, Jean-Claude Latombe, and Stephen A. Schendel. "Virtual environment for training in microsurgery." In Electronic Imaging '99, edited by John O. Merritt, Mark T. Bolas, and Scott S. Fisher. SPIE, 1999. http://dx.doi.org/10.1117/12.349404.

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Harter, Derek, Shulan Lu, Pratyush Kotturu, and Devin Pierce. "An Immersive Virtual Environment for Varying Risk and Immersion for Effective Training." In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5522.

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We present an immersive virtual environment being developed to study questions of risk perception and their impacts on effective training. Immersion is known to effect the quality of training in virtual environments, and the successful transfer of skills to real world situations. However, the level of perceived immersiveness that an environment invokes is an ill defined concept, and effects of different types of immersion are known to have greater and lesser influences on training outcomes. We concentrate on how immersiveness effects perceived risk in virtual environments, and how risk impacts
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Berthelot, Rozenn Bouville, Thomas Lopez, Florian Nouviale, Valerie Gouranton, and Bruno Arnaldi. "CORVETTE: Collaborative environment for technical training and experiment." In 2014 IEEE Virtual Reality (VR). IEEE, 2014. http://dx.doi.org/10.1109/vr.2014.6802093.

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Oren, Mike, Patrick Carlson, Stephen Gilbert, and Judy M. Vance. "Puzzle assembly training: Real world vs. virtual environment." In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180873.

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Stavroulia, Kalliopi Evangelia, Evangelia Baka, Andreas Lanitis, and Nadia Magnenat-Thalmann. "Designing a virtual environment for teacher training." In Computer Graphics International 2018. ACM Press, 2018. http://dx.doi.org/10.1145/3208159.3208177.

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Yang, Xiaoli, Youn Kim, Qian Wu, and Qing Chen. "Hand Function Training in Haptic Virtual Environment." In 2006 International Conference on Mechatronics and Automation. IEEE, 2006. http://dx.doi.org/10.1109/icma.2006.257566.

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Reports on the topic "Virtual environment for training"

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Helms II, Robert F., Daniel B. Nissman, James F. Kennedy, and David L. Ryan-Jones. Virtual Environment Technology for MOUT Training,. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada328001.

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Sanders, William R. Collective Staff Training in a Virtual Learning Environment. Defense Technical Information Center, 2002. http://dx.doi.org/10.21236/ada400495.

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Wrubel, Jim, David White, and Julia Allen. High-Fidelity e-Learning: SEI's Virtual Training Environment (VTE). Defense Technical Information Center, 2009. http://dx.doi.org/10.21236/ada501744.

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Ntuen, Celestine A., and S. Yoon. Assessment of Human Interaction with Virtual Environment Training Technology. Defense Technical Information Center, 2002. http://dx.doi.org/10.21236/ada435812.

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Landau, Sam, David Dickason, Josephine Randel, and Gail Palmisano. Virtual Environment Training for Engineering (VET-E): Material Readiness Assessment. Defense Technical Information Center, 1998. http://dx.doi.org/10.21236/ada338055.

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Sticha, Paul J., Roy C. Campbell, and C. M. Knerr. Individual and Collective Training in Live, Virtual and Constructive Environments. Training Concepts for Virtual Environments. Defense Technical Information Center, 2002. http://dx.doi.org/10.21236/ada402315.

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Tate, David L., Linda Sibert, and Tony King. Virtual Environments for Shipboard Firefighting Training. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada606249.

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Sticha, Paul J., Roy C. Campbell, and Steven R. Schwaim. Virtual Environment Interface Requirements for Combat Leader Training and Mission Rehearsal. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada335858.

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Durlach, Nathaniel I., Thomas E. von Wiegand, Andrew Brooks, Sam Madden, and Lorraine Delhorne. Training Spatial Knowledge Acquisition Using Virtual Environments. Defense Technical Information Center, 2000. http://dx.doi.org/10.21236/ada375651.

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Durlach, Nathaniel, Thomas E. von Wiegand, Andrew Brooks, Lorraine Delhorne, and Johnathon Pfautz. Training Spatial Knowledge Acquisition Using Virtual Environments. Defense Technical Information Center, 2001. http://dx.doi.org/10.21236/ada389821.

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