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1

Jörg, Philipp. Deeply virtual compton scattering at CERN - what is the size of the proton? Freiburg: Universität, 2017.

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2

translator, Smith Neil, ed. Game. Toronto, Ontario, Canada: HarperCollinsPublishersLtd, 2013.

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3

1960-, Bell Lori, and Trueman Rhonda B. 1953-, eds. Virtual worlds, real libraries: Librarians and educators in Second Life and other multi-user virtual environments. Medford, N.J: Information Today, Inc., 2008.

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4

Schwartz, Steven A. Virtual Bart: Official Game Secrets. Rocklin, CA: Prima Publishing, 1995.

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5

Game feel: A game designer's guide to virtual sensation. Burlington, MA: Morgan Kaufmann Publishers, 2009.

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6

Schott, Terry. The Game. Canada: T. Schott, 2014.

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7

Second Life in-world travel guide. Indianapolis, Ind: Que Pub., 2008.

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8

Virtual environments and cultures: A collection of social anthropological research in virtual cultures and landscapes. New York: Peter Lang, 2013.

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9

Second Life: A guide to your virtual world. Indianapolis, Ind: Que Pub., 2008.

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10

Identity, learning and support in virtual environments. Rotterdam: Sense Publishers, 2009.

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11

Iacovoni, Alberto. Game zone: Playgrounds between virtual scenarios and reality. Basel: Birkhäuser, 2004.

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12

Game zone: Playgrounds between virtual scenarios and reality. Basel: Birkhäuser, 2004.

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13

Weber, Aimee. Creating your world: The official guide to advanced content creation for Second life. Indianapolis, IN: Wiley Pub., 2008.

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14

Roy, Ron. Virtual Clinical Excursions. New York: Random House, 2010.

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15

Doyle, Denise. New opportunities for artistic practice in virtual worlds. Hershey, PA: Information Science Reference, an imprint of IGI Global, 2015.

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16

Tsure, Irie. Teach yourself getting started in the Second Life world. London: Teach Yourself, 2008.

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17

Club Penguin game mania. New York: Grosset & Dunlap, 2009.

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18

Making virtual worlds: Linden Lab and Second Life. Ithaca: Cornell University Press, 2009.

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19

Aesthetic theory and the video game. Manchester: Manchester University Press, 2011.

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20

Kirkpatrick, Graeme. Aesthetic theory and the video game. Manchester: Manchester University Press, 2011.

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21

Valentine, Stephen J. The Lazarus Game. Springville, Utah: Cedar Fort, 2015.

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22

Ludlow, Peter. The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse. Cambridge, MA: MIT Press, 2007.

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23

United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and the Internet. Online virtual worlds: Applications and avatars in a user-generated medium : hearing before the Subcommittee on Telecommunications and the Internet of the Committee on Energy and Commerce, House of Representatives, One Hundred Tenth Congress, second session, April 1, 2008. Washington: U.S. G.P.O., 2008.

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24

Hill, Simon. Virtua Fighter 3: Unauthorized arcade secrets. Rocklin, Calif: Prima, 1997.

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25

The ultimate official guide to Club Penguin. New York: Grosset & Dunlap, 2008.

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26

Johnson, Phylis. Second Life, media, and the other society. New York: P. Lang, 2010.

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27

1965-, West Tracey, ed. The ultimate official guide to Club Penguin. New York: Penguin Group, 2010.

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28

Noll, Katherine. The awesome official guide to Club Penguin. New York: Penguin Group, 2010.

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29

Anisimov, O. S. Virtualʹnye osobennosti igromodelirovanii︠a︡. Moskva: Izd-vo "Putʹ", 2003.

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30

Party time, all the time! New York: Grosset & Dunlap, 2010.

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31

Dall'uomo all'avatar e ritorno: Realtà e dimensioni emergenti. Verona: QuiEdit, 2010.

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32

Second Life, media, and the other society. New York: Peter Lang, 2010.

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33

Gemini game. New York: Holiday House, 1994.

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34

Scott, Michael. Gemini game. Dublin: O'Brien Press, 1993.

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35

Secret agent handbook. New York: Grosset & Dunlap, 2009.

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36

Copyright Paperback Collection (Library of Congress), ed. Fair game. New York: Tom Doherty Associates, LLC, 2012.

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37

In-game: From immersion to incorporation. Cambridge, Mass: MIT Press, 2011.

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38

Designing your second life: Techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life. Indianapolis, Ind: New Riders, 2008.

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39

Miller, Jeff. Anomaly: A Gate to the Virtual World. Independently Published, 2017.

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40

Morris, Dave. Virtual Reality (Virtual Reality Game Books). Mammoth, 1994.

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41

Copple, R. L. Virtual Game: The Final Virtual Superhero Battle. Ethereal Press, 2013.

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42

Thompson, Aaron. Virtual Nightmare: Escaping the Game. Independently Published, 2021.

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43

Computer Game Designer (Virtual Apprentice). Checkmark Books, 2008.

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44

Computer Game Designer (Virtual Apprentice). Ferguson Publishing Company, 2008.

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45

Campbell, Thomas. Tom's Park: A Virtual Imaginality? Game. Lightning Strike Books, 2021.

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46

Campbell, Thomas. Tom's Park: A Virtual Imaginality? Game. Lightning Strike Books, 2023.

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47

Campbell, Thomas. Tom's Park: A Virtual Imaginality? Game. Lightning Strike Books, 2026.

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48

Swink, Steve. Game Feel: A Game Designer's Guide to Virtual Sensation. Taylor & Francis Group, 2008.

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49

Swink, Steve. Game Feel: A Game Designer's Guide to Virtual Sensation. Taylor & Francis Group, 2008.

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50

Swink, Steve. Game Feel: A Game Designer's Guide to Virtual Sensation. Taylor & Francis Group, 2008.

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