Books on the topic 'Virtual gate'
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Jörg, Philipp. Deeply virtual compton scattering at CERN - what is the size of the proton? Freiburg: Universität, 2017.
Find full texttranslator, Smith Neil, ed. Game. Toronto, Ontario, Canada: HarperCollinsPublishersLtd, 2013.
Find full text1960-, Bell Lori, and Trueman Rhonda B. 1953-, eds. Virtual worlds, real libraries: Librarians and educators in Second Life and other multi-user virtual environments. Medford, N.J: Information Today, Inc., 2008.
Find full textSchwartz, Steven A. Virtual Bart: Official Game Secrets. Rocklin, CA: Prima Publishing, 1995.
Find full textGame feel: A game designer's guide to virtual sensation. Burlington, MA: Morgan Kaufmann Publishers, 2009.
Find full textVirtual environments and cultures: A collection of social anthropological research in virtual cultures and landscapes. New York: Peter Lang, 2013.
Find full textIdentity, learning and support in virtual environments. Rotterdam: Sense Publishers, 2009.
Find full textIacovoni, Alberto. Game zone: Playgrounds between virtual scenarios and reality. Basel: Birkhäuser, 2004.
Find full textGame zone: Playgrounds between virtual scenarios and reality. Basel: Birkhäuser, 2004.
Find full textWeber, Aimee. Creating your world: The official guide to advanced content creation for Second life. Indianapolis, IN: Wiley Pub., 2008.
Find full textDoyle, Denise. New opportunities for artistic practice in virtual worlds. Hershey, PA: Information Science Reference, an imprint of IGI Global, 2015.
Find full textTsure, Irie. Teach yourself getting started in the Second Life world. London: Teach Yourself, 2008.
Find full textMaking virtual worlds: Linden Lab and Second Life. Ithaca: Cornell University Press, 2009.
Find full textAesthetic theory and the video game. Manchester: Manchester University Press, 2011.
Find full textKirkpatrick, Graeme. Aesthetic theory and the video game. Manchester: Manchester University Press, 2011.
Find full textLudlow, Peter. The Second Life Herald: The virtual tabloid that witnessed the dawn of the metaverse. Cambridge, MA: MIT Press, 2007.
Find full textUnited States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and the Internet. Online virtual worlds: Applications and avatars in a user-generated medium : hearing before the Subcommittee on Telecommunications and the Internet of the Committee on Energy and Commerce, House of Representatives, One Hundred Tenth Congress, second session, April 1, 2008. Washington: U.S. G.P.O., 2008.
Find full textHill, Simon. Virtua Fighter 3: Unauthorized arcade secrets. Rocklin, Calif: Prima, 1997.
Find full textJohnson, Phylis. Second Life, media, and the other society. New York: P. Lang, 2010.
Find full text1965-, West Tracey, ed. The ultimate official guide to Club Penguin. New York: Penguin Group, 2010.
Find full textNoll, Katherine. The awesome official guide to Club Penguin. New York: Penguin Group, 2010.
Find full textAnisimov, O. S. Virtualʹnye osobennosti igromodelirovanii︠a︡. Moskva: Izd-vo "Putʹ", 2003.
Find full textDall'uomo all'avatar e ritorno: Realtà e dimensioni emergenti. Verona: QuiEdit, 2010.
Find full textCopyright Paperback Collection (Library of Congress), ed. Fair game. New York: Tom Doherty Associates, LLC, 2012.
Find full textDesigning your second life: Techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life. Indianapolis, Ind: New Riders, 2008.
Find full textMiller, Jeff. Anomaly: A Gate to the Virtual World. Independently Published, 2017.
Find full textCopple, R. L. Virtual Game: The Final Virtual Superhero Battle. Ethereal Press, 2013.
Find full textThompson, Aaron. Virtual Nightmare: Escaping the Game. Independently Published, 2021.
Find full textCampbell, Thomas. Tom's Park: A Virtual Imaginality? Game. Lightning Strike Books, 2021.
Find full textCampbell, Thomas. Tom's Park: A Virtual Imaginality? Game. Lightning Strike Books, 2023.
Find full textCampbell, Thomas. Tom's Park: A Virtual Imaginality? Game. Lightning Strike Books, 2026.
Find full textSwink, Steve. Game Feel: A Game Designer's Guide to Virtual Sensation. Taylor & Francis Group, 2008.
Find full textSwink, Steve. Game Feel: A Game Designer's Guide to Virtual Sensation. Taylor & Francis Group, 2008.
Find full textSwink, Steve. Game Feel: A Game Designer's Guide to Virtual Sensation. Taylor & Francis Group, 2008.
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