Books on the topic 'Virtual generator'
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Carlile, Simon. Virtual Auditory Space: Generation and Applications. Springer Berlin Heidelberg, 1996. http://dx.doi.org/10.1007/978-3-662-22594-3.
Full text1957-, Carlile Simon, ed. Virtual auditory space: Generation and applications. RG Landes, 1996.
Find full textElena, Ewing, ed. Virtual scanning: The next generation of healthcare : beyond biomedicine. Montague Healthcare, 2007.
Find full textSerbinski, Theodore Joseph. Design of electronic experiments using computer generated virtual instruments. Naval Postgraduate School, 1994.
Find full textHarders, Matthias. Surgical Scene Generation for Virtual Reality-Based Training in Medicine. Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-107-7.
Full textHarders, Matthias. Surgical scene generation for virtual reality based training in medicine. Springer, 2008.
Find full textPujolle, G., and Otto Carlos M. B. Duarte. Virtual networks: Pluralistic approach for the next generation of internet. ISTE, 2013.
Find full textW, McManus J., Bynum W. L, and Langley Research Center, eds. Automated concurrent blackboard system generation in C++. National Aeronautics and Space Administration, Langley Research Center, 1999.
Find full textSavage, Charles M. Fifth generation management: Co-creating through virtual enterprising, dynamic teaming, and knowledge networking. Butterworth-Heinemann, 1996.
Find full textUnited States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and the Internet. Online virtual worlds: Applications and avatars in a user-generated medium : hearing before the Subcommittee on Telecommunications and the Internet of the Committee on Energy and Commerce, House of Representatives, One Hundred Tenth Congress, second session, April 1, 2008. U.S. G.P.O., 2008.
Find full textUnited States. National Aeronautics and Space Administration., ed. Psychophysical evaluation of three-dimensional auditory displays: Annual progress report, period covered--5/1/94-4/30/95, NASA cooperative research agreement NCC2-542. National Aeronautics and Space Administration, 1995.
Find full textLombardi, Pio. Multi criteria optimization of an autonomous virtual power plant: (Multikriterielle Optimierung eines autonomen virtuellen Kraftwerks). Otto-von-Guericke-Universität Magdeburg, 2011.
Find full textSutcliffe, Alistair. Multimedia and virtual reality: Designing usable multisensory user interfaces. Lawrence Erlbaum, 2003.
Find full textSexton, Jamie. Music, sound and multimedia: From the live to the virtual. Edinburgh University Press, 2007.
Find full textPolak, Sara, and Daniel Trottier, eds. Violence and Trolling on Social Media. Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789462989481.
Full textGavrilov, Leonid. Information technologies in commerce. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1085795.
Full textPasternak, Nina, and Aleksandr Asmolov. Raising a child. INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1008484.
Full textFedotova, Elena. Computer science. INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1200564.
Full textMCDOUGAL, HOLT. Holt McDougal Biology: Lab Generator with Virtual & Video Labs. Holt McDougal, 2012.
Find full textCarlile, Simon. Virtual Auditory Space: Generation and Applications. Springer, 2013.
Find full textCarlile, Simon. Virtual Auditory Space: Generation and Applications. Springer London, Limited, 2013.
Find full textZucker, Andrew, Robert Kozma, and Louise Yarnall. The Virtual High School: Teaching Generation V. Teachers College Press, 2003.
Find full textPangilinan, Erin, Steve Lukas, and Vasanth Mohan. Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing. O'Reilly Media, Incorporated, 2019.
Find full textVirtual Reality and Medicine (Next-Generation Medical Technology). Referencepoint Press, 2018.
Find full textCarlile, Simon. Virtual Auditory Space: Generation and Applications (Neuroscience Intelligence Unit). R G Landes Co, 1996.
Find full textVirtual Auditory Space: Generation and Applications (Neuroscience Intelligence Unit). Springer, 1996.
Find full textCarlile, Simon. Virtual Auditory Space: Generation and Applications (Neuroscience Intelligence Unit). Landes Bioscience, 1996.
Find full textJr, Hanks Douglas Richard. Juniper QFX10000 Series: A Comprehensive Guide to Building Next-Generation Data Centers. O'Reilly Media, Incorporated, 2016.
Find full textJr, Hanks Douglas Richard. Juniper QFX10000 Series: A Comprehensive Guide to Building Next-Generation Data Centers. O'Reilly Media, Incorporated, 2016.
Find full textWarneka, Telma. Energy Generation Flexibility : Building Energy Flexibility: Virtual Power Plant Book. Independently Published, 2021.
Find full textDuarte, Otto Carlos, and Guy Pujolle. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.
Find full textPujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.
Find full textPujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.
Find full textHarders, Matthias. Surgical Scene Generation for Virtual Reality-Based Training in Medicine. Springer, 2016.
Find full textHarders, Matthias. Surgical Scene Generation for Virtual Reality-Based Training in Medicine. Springer London, Limited, 2008.
Find full textPujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.
Find full textPujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.
Find full textSeidl, Helmut, Reinhard Wilhelm, and Sebastian Hack. Compiler Design: Code Generation and Machine-Level Optimization. Springer, 2021.
Find full textDukas, Georg. Using data mining techniques to explore data generated from educational multiuser virtual environments. 2008.
Find full textCommittee on Energy and Commerce, United States House of Representatives, and United States United States Congress. Online Virtual Worlds: Applications and Avatars in a User-Generated Medium. Independently Published, 2019.
Find full textCollins, Karen. Breaking the Fourth Wall? User-Generated Sonic Content in Virtual Worlds. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.028.
Full textOpenAI API Cookbook: Build Intelligent Applications Including Chatbots, Virtual Assistants, and Content Generators. Packt Publishing, Limited, 2024.
Find full textA Software Architecture For Computer Generated Forces In Complex Distributed Virtual Environments. Storming Media, 1996.
Find full textDigital beauties: 2D & 3D computer generated digital models, virtual idols and characters. Taschen, 2002.
Find full textDigital Beauties: 2D & 3D Computer Generated Digital Models, Virtual Idols and Characters. Taschen, 2001.
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