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1

Carlile, Simon. Virtual Auditory Space: Generation and Applications. Springer Berlin Heidelberg, 1996. http://dx.doi.org/10.1007/978-3-662-22594-3.

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2

1957-, Carlile Simon, ed. Virtual auditory space: Generation and applications. RG Landes, 1996.

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3

Elena, Ewing, ed. Virtual scanning: The next generation of healthcare : beyond biomedicine. Montague Healthcare, 2007.

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4

Serbinski, Theodore Joseph. Design of electronic experiments using computer generated virtual instruments. Naval Postgraduate School, 1994.

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5

Harders, Matthias. Surgical Scene Generation for Virtual Reality-Based Training in Medicine. Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-107-7.

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Harders, Matthias. Surgical scene generation for virtual reality based training in medicine. Springer, 2008.

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7

Pujolle, G., and Otto Carlos M. B. Duarte. Virtual networks: Pluralistic approach for the next generation of internet. ISTE, 2013.

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8

W, McManus J., Bynum W. L, and Langley Research Center, eds. Automated concurrent blackboard system generation in C++. National Aeronautics and Space Administration, Langley Research Center, 1999.

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9

Savage, Charles M. Fifth generation management: Co-creating through virtual enterprising, dynamic teaming, and knowledge networking. Butterworth-Heinemann, 1996.

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10

United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and the Internet. Online virtual worlds: Applications and avatars in a user-generated medium : hearing before the Subcommittee on Telecommunications and the Internet of the Committee on Energy and Commerce, House of Representatives, One Hundred Tenth Congress, second session, April 1, 2008. U.S. G.P.O., 2008.

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11

Pivano, Fernanda. Album americano. Frassinelli, 1997.

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12

United States. National Aeronautics and Space Administration., ed. Psychophysical evaluation of three-dimensional auditory displays: Annual progress report, period covered--5/1/94-4/30/95, NASA cooperative research agreement NCC2-542. National Aeronautics and Space Administration, 1995.

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13

Lombardi, Pio. Multi criteria optimization of an autonomous virtual power plant: (Multikriterielle Optimierung eines autonomen virtuellen Kraftwerks). Otto-von-Guericke-Universität Magdeburg, 2011.

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14

Sutcliffe, Alistair. Multimedia and virtual reality: Designing usable multisensory user interfaces. Lawrence Erlbaum, 2003.

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15

Sexton, Jamie. Music, sound and multimedia: From the live to the virtual. Edinburgh University Press, 2007.

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16

Polak, Sara, and Daniel Trottier, eds. Violence and Trolling on Social Media. Amsterdam University Press, 2020. http://dx.doi.org/10.5117/9789462989481.

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‘Trolls for Trump’, virtual rape, fake news — social media discourse, including forms of virtual and real violence, has become a formidable, yet elusive, political force. What characterizes online vitriol? How do we understand the narratives generated, and also address their real-world — even life-and-death— impact? How can hatred, bullying, and dehumanization on social media platforms be addressed and countered in a post-truth world? Violence and Trolling on Social Media: History, Affect, and Effects of Online Vitriol unpacks discourses, metaphors, dynamics, and framing on social media, in or
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17

Gavrilov, Leonid. Information technologies in commerce. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1085795.

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The textbook discusses the technologies of the digital economy in commerce: visualization systems, virtual and mixed reality technologies, risk management, budgeting and planning, service-oriented enterprise architecture. The use of intelligent information systems in the work of the enterprise and for forecasting sales, scoring, combating fraud in the banking sector and trade; wireless information networks of 4G and 5G standards, Internet of Things networks, mobile technologies in the work of retail and wholesale enterprises is shown.
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18

Pasternak, Nina, and Aleksandr Asmolov. Raising a child. INFRA-M Academic Publishing LLC., 2020. http://dx.doi.org/10.12737/1008484.

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The textbook covers the problems of age-related development of a child from a preschool child to a teenager. Special attention is paid to the problem of the integrity of the child's intellectual and personal development, as well as the value of each of the age stages. The problem of minimizing the risks of school failure of a child, as well as the risks of maladaptation of behavior in adolescence, is considered. Special attention is paid to the problems and risks of virtual communication among teenagers. Recommendations are given for taking into account the individual characteristics of childr
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19

Fedotova, Elena. Computer science. INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1200564.

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The basic concepts in the field of computer science are given, the main categories of computer hardware and software, the principles of building the architecture of computer systems are described. The structural organization of data and the basics of algorithmization, types of software, classification of information technologies and systems, modern document management and office management automation systems, the basics of building artificial intelligence systems, geoinformation systems, virtual reality systems, as well as the basics of information security are considered.
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20

MCDOUGAL, HOLT. Holt McDougal Biology: Lab Generator with Virtual & Video Labs. Holt McDougal, 2012.

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21

Shehab, Faisal. Generation Virtual. Primedia eLaunch LLC, 2020.

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22

Carlile, Simon. Virtual Auditory Space: Generation and Applications. Springer, 2013.

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23

Carlile, Simon. Virtual Auditory Space: Generation and Applications. Springer London, Limited, 2013.

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24

Zucker, Andrew, Robert Kozma, and Louise Yarnall. The Virtual High School: Teaching Generation V. Teachers College Press, 2003.

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25

The Virtual High School: Teaching Generation V. Teachers College Press, 2003.

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26

Pangilinan, Erin, Steve Lukas, and Vasanth Mohan. Creating Augmented and Virtual Realities: Theory and Practice for Next-Generation Spatial Computing. O'Reilly Media, Incorporated, 2019.

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27

Virtual Reality and Medicine (Next-Generation Medical Technology). Referencepoint Press, 2018.

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28

Carlile, Simon. Virtual Auditory Space: Generation and Applications (Neuroscience Intelligence Unit). R G Landes Co, 1996.

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29

Virtual Auditory Space: Generation and Applications (Neuroscience Intelligence Unit). Springer, 1996.

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30

Carlile, Simon. Virtual Auditory Space: Generation and Applications (Neuroscience Intelligence Unit). Landes Bioscience, 1996.

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31

Virtual faith: The irreverent spiritual quest of generation X. Jossey-Bass, 1998.

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32

Virtual Faith: The Irreverent Spiritual Quest of Generation X. Jossey-Bass, 2000.

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33

Jr, Hanks Douglas Richard. Juniper QFX10000 Series: A Comprehensive Guide to Building Next-Generation Data Centers. O'Reilly Media, Incorporated, 2016.

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34

Jr, Hanks Douglas Richard. Juniper QFX10000 Series: A Comprehensive Guide to Building Next-Generation Data Centers. O'Reilly Media, Incorporated, 2016.

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35

Warneka, Telma. Energy Generation Flexibility : Building Energy Flexibility: Virtual Power Plant Book. Independently Published, 2021.

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36

Duarte, Otto Carlos, and Guy Pujolle. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.

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37

Pujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.

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38

Pujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.

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39

Harders, Matthias. Surgical Scene Generation for Virtual Reality-Based Training in Medicine. Springer, 2016.

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40

Harders, Matthias. Surgical Scene Generation for Virtual Reality-Based Training in Medicine. Springer London, Limited, 2008.

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41

Pujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.

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42

Pujolle, Guy, and Otto Carlos M. B. Duarte. Virtual Networks: Pluralistic Approach for the Next Generation of Internet. Wiley & Sons, Incorporated, John, 2013.

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43

Seidl, Helmut, Reinhard Wilhelm, and Sebastian Hack. Compiler Design: Code Generation and Machine-Level Optimization. Springer, 2021.

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44

Dukas, Georg. Using data mining techniques to explore data generated from educational multiuser virtual environments. 2008.

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45

Committee on Energy and Commerce, United States House of Representatives, and United States United States Congress. Online Virtual Worlds: Applications and Avatars in a User-Generated Medium. Independently Published, 2019.

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46

Collins, Karen. Breaking the Fourth Wall? User-Generated Sonic Content in Virtual Worlds. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199826162.013.028.

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47

OpenAI API Cookbook: Build Intelligent Applications Including Chatbots, Virtual Assistants, and Content Generators. Packt Publishing, Limited, 2024.

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48

A Software Architecture For Computer Generated Forces In Complex Distributed Virtual Environments. Storming Media, 1996.

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49

Digital beauties: 2D & 3D computer generated digital models, virtual idols and characters. Taschen, 2002.

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50

Digital Beauties: 2D & 3D Computer Generated Digital Models, Virtual Idols and Characters. Taschen, 2001.

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