Academic literature on the topic 'Virtual Hand'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Virtual Hand.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Virtual Hand"
Parusharamudu, Mr M., N. Vivek, and Ch Sanjay Vardhan. "Virtual Mouse Using Hand Gestures." International Journal of Research Publication and Reviews 6, no. 4 (April 2025): 14589–93. https://doi.org/10.55248/gengpi.6.0425.1662.
Full textWILLIAMS, N. W. "The Virtual Hand." Journal of Hand Surgery 22, no. 5 (October 1997): 560–67. http://dx.doi.org/10.1016/s0266-7681(97)80345-2.
Full textThakur, Shanu. "Virtual Mouse." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (May 11, 2024): 1–5. http://dx.doi.org/10.55041/ijsrem33792.
Full textCai, Xian Juan, Cheng Cheng, and Umwali Marine. "Autonomous Virtual Hand Behavior Construction in Virtual Manufacturing Environment." Applied Mechanics and Materials 743 (March 2015): 734–37. http://dx.doi.org/10.4028/www.scientific.net/amm.743.734.
Full textKrishna, Golla Sai, G. S. S. M. Dileep, and Dr R. Shalini. "Virtual Actions Using Hand Gestures." IOSR Journal of Computer Engineering 26, no. 6 (December 2024): 43–48. https://doi.org/10.9790/0661-2606034348.
Full textLi, JingRong, YuHua Xu, JianLong Ni, and QingHui Wang. "Glove-based virtual hand grasping for virtual mechanical assembly." Assembly Automation 36, no. 4 (September 5, 2016): 349–61. http://dx.doi.org/10.1108/aa-01-2016-002.
Full textReddy, Mr K. Vikram. "Hand Gesture based Virtual Mouse." International Journal for Research in Applied Science and Engineering Technology 9, no. 5 (May 31, 2021): 1646–49. http://dx.doi.org/10.22214/ijraset.2021.34497.
Full textMochimaru, Masaaki, Natsuki Miyata, Makiko Kouchi, Mitsunori Tada, Toru Nakata, and Tsuneya Kurihara. "Digital Hand for Virtual Prototyping." Reference Collection of Annual Meeting 2004.8 (2004): 189–90. http://dx.doi.org/10.1299/jsmemecjsm.2004.8.0_189.
Full textIndraneel, K. J. S. S., P. Narendra Reddy, G. Leela Srinivas, J. Alekh Vara Prasad, and Ananthoju Vijay Kumar. "Hand Gesture Based Virtual Mouse." International Journal for Research in Applied Science and Engineering Technology 11, no. 5 (May 31, 2023): 2458–61. http://dx.doi.org/10.22214/ijraset.2023.51731.
Full textKalipu, Ravi Kumar, Harish Kurmana, Divakar Allaboina, Sanjay Kumar Chilla, Bhavish Lakkavarapu, and Ravi Kumar Nubothu. "Virtual Mouse Using Hand Gestures." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 03 (March 31, 2025): 1–9. https://doi.org/10.55041/ijsrem43518.
Full textDissertations / Theses on the topic "Virtual Hand"
Peña, Pitarch E. (Esteve). "Virtual human hand: grasping strategy and simulation." Doctoral thesis, Universitat Politècnica de Catalunya, 2008. http://hdl.handle.net/10803/6995.
Full textEn esta tesis, nosotros hemos construido una mano virtual para simular la mano humana lo más realísticamente posible. Basado en la anatomía de la mano, hemos diseñado una mano con 25 grados de libertad (DOF), con cuatro de esos grados de libertad localizados en la unión carpometacarpal, para el dedo anular y el meñique. Estos cuatro grados de libertad permiten la simulación de la mano humana cuando esta se arquea. El dedo gordo ha sido diseñado con 5 DOF, los dedos, índice y medio tienen 4 DOF, la unión metacarpofalangeal tiene dos, y las uniones interfalangeales próxima y distal tienen uno cada una. Para los dedos anular y meñique, los 4 DOF tienen las mismas uniones más los cuatro descritos arriba.
El método de Denavit-Hartenberg (D-H) fue aplicado, debido a que cada dedo fue considerado como un rayo, esto es, una cadena cinemática abierta, con las uniones consideradas "revolutas". Las tablas D-H para cada dedo fueron mostradas y la aplicación de la cinemática directa e inversa permitió calcular todos los ángulos para cada unión [q1 . . . q25]T .
Antes de coger cualquier objeto, nuestro sistema comprueba si el objeto esta en el espacio de la mano, mediante el análisis del espacio de trabajo.
Se ha implementado un algoritmo semi-inteligente orientado a las tareas para las cuales el objeto ha sido diseñado, con el fin de tomar una decisión, una vez el usuario ha escogido el objeto y su tarea inherente. El algoritmo para coger ha sido implementado en un escenario virtual.
The human hand is the most complete tool, able to adapt to different surfaces and shapes and to touch and grasp. It is a direct connection between the exterior world and the brain. I. Kant (German philosopher) defined how the hand is an extension of the brain.
In this dissertation, we built a virtual human hand to simulate the human hand as realistically as possible. Based on the anatomy of the hand, we designed a hand with 25 degrees of freedom (DOF), with four of these degrees located in the carpometacarpal joint for the ring and small fingers. These four degrees permit the simulation of the human hand when it is arched. The thumb was designed with 5 DOF, the index and middle fingers have 4 DOF, in the metacarpophalangeal joint has two, and in the proximal interphalangeal joint and in the distal interphalangeal joint each have one. For the ring and small fingers, the 4 DOF are in similar joints plus as the four described above.
The Denavit-Hartenberg (D-H) method was applied because each finger was considered a ray, i.e., an open chain, with joints approximated to revolute joints. The D-H tables for each finger were shown, and the application of forward and inverse kinematics permit the calculation of all angles for each joint [q1 . . . q25]T .
Before grasping any object, our system checks the reachability of the object with workspace analysis.
Semi-intelligent task-oriented object grasping was implemented for making a decision once the user chooses the object and the task inherent to the object. The grasping algorithm was implemented in a virtual environment.
Peña, Pitarch Esteban. "Virtual Human Hand: Grasping Strategy and Simulation." Doctoral thesis, Universitat Politècnica de Catalunya, 2008. http://hdl.handle.net/10803/6995.
Full textThe human hand is the most complete tool, able to adapt to different surfaces and shapes and to touch and grasp. It is a direct connection between the exterior world and the brain. I. Kant (German philosopher) defined how the hand is an extension of the brain.In this dissertation, we built a virtual human hand to simulate the human hand as realistically as possible. Based on the anatomy of the hand, we designed a hand with 25 degrees of freedom (DOF), with four of these degrees located in the carpometacarpal joint for the ring and small fingers. These four degrees permit the simulation of the human hand when it is arched. The thumb was designed with 5 DOF, the index and middle fingers have 4 DOF, in the metacarpophalangeal joint has two, and in the proximal interphalangeal joint and in the distal interphalangeal joint each have one. For the ring and small fingers, the 4 DOF are in similar joints plus as the four described above.The Denavit-Hartenberg (D-H) method was applied because each finger was considered a ray, i.e., an open chain, with joints approximated to revolute joints. The D-H tables for each finger were shown, and the application of forward and inverse kinematics permit the calculation of all angles for each joint [q1 . . . q25]T .Before grasping any object, our system checks the reachability of the object with workspace analysis.Semi-intelligent task-oriented object grasping was implemented for making a decision once the user chooses the object and the task inherent to the object. The grasping algorithm was implemented in a virtual environment.
Nasser, Bilal. "A virtual hand assessment system for efficient outcome measures of hand rehabilitation." Thesis, University of Strathclyde, 2016. http://digitool.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=27529.
Full textVulgari, Sofia Kiriaki. "Hand Gesture based Telemedicine enabled by Mobile VR." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-88810.
Full textChen, Hui, and 陳輝. "Building panoramas from photographs taken with a hand-held camera." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31242923.
Full textChen, Hui. "Building panoramas from photographs taken with a hand-held camera /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23668064.
Full textYang, Xibei, and 杨曦贝. "A hand input-based approach to intuitive human-computer interactions in virtual reality." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2010. http://hub.hku.hk/bib/B45160557.
Full textCruea, Mark Douglas. "The Virtual Hand: Exploring the Societal Effects of Video Game Industry Business Models." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1320430304.
Full textLu, Yang. "Tour Into Painting : System Design for Virtual Exhibition of Chinese Hand-Scroll Painting." Thesis, Ecole centrale de Nantes, 2022. https://tel.archives-ouvertes.fr/tel-03921024.
Full textThe Chinese Hand-Scroll Painting (CHSP) is a typical Chinese painting form. The proper way to view a CHSP is scrolling it by hands. Watching a CHSP is considered as a fantasy experience of touring in its diegetic world. In current exhibitions of CHSPs, these points are not well represented. First, most of CHSPs are presented in glass boxes. Viewers can not manipulate it in scrolling manner. Second, the experience of touring into painting is only interpreted by simple annotations. Viewers can not gain a full experience based on them. This research aims to implementing these shortcoings by developing a VR-based exhibition system, which can synchronously simulate the ancient viewer's viewing experience in the real world and the touring experience in the diegetic world. The system is presented as a VR application that includes an interactive CHSP that can be manipulated according to the original principles. In a synchronous way, the VR user will be moved according to his focus point on the virtual CHSP, and then, an encompassing, random diegetic world will be built
Achibet, Merwan. "Contributions to the design of novel hand-based interaction techniques for virtual environments." Thesis, Rennes, INSA, 2015. http://www.theses.fr/2015ISAR0031/document.
Full textDirectly using our hands to explore virtual environments and interact with their contents produces a natural and compelling interaction. In this thesis, we propose contributions to improve hand-based interaction in the context of Virtual Reality by considering two main challenges: (1) improving the control of articulated hand models, and (2) providing haptic sensations with accessible techniques. We first address the challenge of interacting through realistic, articulated virtual hands and propose two methods for easing their control. As a first step, we reduce the degrees of freedom of complex hand models in order to make multi-finger interaction possible with common multi-touch interfaces. The resulting system allows users to control a virtual hand by performing gestures over a tactile tablet. Then, we take another approach and separate the degrees of freedom of one virtual hand between two haptic interfaces handled in parallel. Through this distribution of controls and feedback, users are exposed to a variety of haptic effects, otherwise restricted to complex haptic workstations. We then address the challenge of providing haptic sensations during hand-based interaction. To do so, we introduce different techniques that combine passive haptic feedback and pseudo-haptics as an alternative to complex and cumbersome active interfaces. We consider various types of interaction at different scales, starting with coarse interaction with the arm through an elastic armature that provides an egocentric and mobile haptic feedback. We then focus on object grasping and manipulation and propose an interaction paradigm that relies on elastic input devices for reproducing grasping gestures and perceiving modulable haptic properties through crossmodal feedback. Finally, we consider fine multi-finger manipulation and we propose a passive exoskeleton that constrains the digits individually, associated to a multi-finger pseudo-haptic feedback for simulating complex interaction with heterogeneous materials
Books on the topic "Virtual Hand"
McCullough, Malcolm. Abstracting craft: The practiced digital hand. Cambridge, Mass: MIT Press, 1996.
Find full textSimpson, Ted L. Hands-on virtual computing. Australia: Course Technology/Cengage Learning, 2010.
Find full textSimpson, Ted L. Hands-on virtual computing. Australia: Course Technology/Cengage Learning, 2010.
Find full textDelogu, Cristina, ed. Tecnologia per il web learning. Florence: Firenze University Press, 2008. http://dx.doi.org/10.36253/978-88-8453-571-9.
Full textBook chapters on the topic "Virtual Hand"
Beckerle, Philipp. "Virtual Hand Experience." In Springer Series on Touch and Haptic Systems, 41–53. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-38688-7_4.
Full textPietroszek, Krzysztof. "Virtual Hand Metaphor in Virtual Reality." In Encyclopedia of Computer Graphics and Games, 1–3. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-08234-9_178-1.
Full textPietroszek, Krzysztof. "Virtual Hand Metaphor in Virtual Reality." In Encyclopedia of Computer Graphics and Games, 1991–93. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_178.
Full textMahmoud, Shady Abdelghaffar, Ahmed K. Emara, and Joseph Styron. "Hand and Wrist." In The Principles of Virtual Orthopedic Assessment, 41–63. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-80402-2_5.
Full textElsdon, Joshua, and Yiannis Demiris. "Augmented Reality Instructions for Shared Control Hand-held Robotic System." In Virtual Reality, 159–66. New York: River Publishers, 2022. http://dx.doi.org/10.1201/9781003340003-9.
Full textPeña-Pitarch, Esteban, Inmaculada Puig de la Bellacasa, Jesus Fernando Padilla Magaña, Anas Al Omar, and Iñaki Alcelay Larrión. "Virtual Human Hand: Wrist Movements." In Advances in Simulation and Digital Human Modeling, 304–11. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79763-8_37.
Full textSpar, Ira, and Antonietta Catanzariti. "The Hearing Hand." In Antiquities Smuggling in the Real and Virtual World, 96–134. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003023043-5.
Full textRey, Beatriz, José A. Lozano, Mariano Alcañiz, Luciano Gamberini, Merche Calvet, Daniel Kerrigan, and Francesco Martino. "Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments." In Virtual Reality, 348–57. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_38.
Full textSchäfer, Alexander, Gerd Reis, and Didier Stricker. "Controlling Continuous Locomotion in Virtual Reality with Bare Hands Using Hand Gestures." In Virtual Reality and Mixed Reality, 191–205. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-16234-3_11.
Full textIkram, Warda, Yoonji Jeong, Byeonggwon Lee, Kyhyun Um, and Kyungeun Cho. "Smart Virtual Lab Using Hand Gestures." In Lecture Notes in Electrical Engineering, 165–70. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-47487-7_25.
Full textConference papers on the topic "Virtual Hand"
Patil, Manjiri, Palak Patil, Vedashree Deshpande, and Asst Prof Tanvi Patil. "Virtual White Board using Hand Gestures." In 2024 5th International Conference on Data Intelligence and Cognitive Informatics (ICDICI), 899–905. IEEE, 2024. https://doi.org/10.1109/icdici62993.2024.10810808.
Full textSai, K. Chenchu Naga, S. Shargunam, K. Surendra Reddy, K. Bheemendra, and K. Santhosh Reddy. "Virtual Mouse using Hand Gestures-Eye Speech Recognition." In 2024 5th International Conference on Data Intelligence and Cognitive Informatics (ICDICI), 1459–67. IEEE, 2024. https://doi.org/10.1109/icdici62993.2024.10810795.
Full textVamossy, Zoltan, Andras Toth, and Balazs Benedek. "Virtual Hand - Hand Gesture Recognition System." In 2007 5th International Symposium on Intelligent Systems and Informatics. IEEE, 2007. http://dx.doi.org/10.1109/sisy.2007.4342632.
Full textZeng, Botao, Zhiquan Feng, and Xiaohui Yang. "Virtual Hand Position Correction Algorithm Based on Virtual Hand Interaction." In ICCDE 2020: 2020 The 6th International Conference on Computing and Data Engineering. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3379247.3379258.
Full textHwang, Jane, Jaehoon Jung, and Gerard Jounghyun Kim. "Hand-held virtual reality." In the ACM symposium. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1180495.1180568.
Full textGeylani, Sefa, Nurettin Senyer, and Recai Oktas. "Prosthesis hand design — Part I: Virtual hand simulator." In 2009 International Conference on Application of Information and Communication Technologies (AICT). IEEE, 2009. http://dx.doi.org/10.1109/icaict.2009.5372557.
Full textCanales, Ryan, Aline Normoyle, Yu Sun, Yuting Ye, Massimiliano Di Luca, and Sophie Jörg. "Virtual Grasping Feedback and Virtual Hand Ownership." In SAP '19: ACM Symposium on Applied Perception 2019. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3343036.3343132.
Full textClack, Lauren, Christian Hirt, Marcel Wenger, Dirk Saleschus, Andreas Kunz, and Hugo Sax. "VIRTUE - A Virtual Reality Trainer for Hand Hygiene." In 2018 9th International Conference on Information, Intelligence, Systems and Applications (IISA). IEEE, 2018. http://dx.doi.org/10.1109/iisa.2018.8633588.
Full textDuver, Matt, Noah Wiederhold, Maria Kyrarini, Sean Banerjee, and Natasha Kholgade Banerjee. "VR-Hand-in-Hand: Using Virtual Reality (VR) Hand Tracking For Hand-Object Data Annotation." In 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR). IEEE, 2024. http://dx.doi.org/10.1109/aixvr59861.2024.00055.
Full textSteed, Anthony, and Vit Drga. "Tomato Presence: Virtual Hand Ownership with a Disappearing Hand." In 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). IEEE, 2023. http://dx.doi.org/10.1109/vrw58643.2023.00167.
Full textReports on the topic "Virtual Hand"
Kostenko, E. V., L. V. Petrova, I. V. Pogonchenkova, and A. S. Polischuk. Technical task «Cognitive-motor training of fine hand function and subject-manipulative activity with double and triple tasks in a virtual environment». OFERNIO, July 2022. http://dx.doi.org/10.12731/ofernio.2022.25034.
Full textLeeb, Helmut, Richard J. deBoer, Ian Thompson, and Paraskevi Dimitriou. Summary Report of the IAEA Consultants’ Meetings of the International Nuclear Data Evaluation Network (INDEN) on the Evaluation of Light Elements (3). IAEA Nuclear Data Section, July 2021. http://dx.doi.org/10.61092/iaea.x6kd-w5qa.
Full textBenekohal, Rahim, and Hongjae Jeon. Results of Work Zone Queue Analysis Training Classes. Illinois Center for Transportation, November 2023. http://dx.doi.org/10.36501/0197-9191/23-024.
Full textCilliers, Jacobus, Brahm Fleisch, Janeli Kotzé, Nompumelelo Mohohlwane, Stephen Taylor, and Tshegofatso Thulare. Can Virtual Replace In-person Coaching? Experimental Evidence on Teacher Professional Development and Student Learning in South Africa. Research on Improving Systems of Education (RISE), January 2021. http://dx.doi.org/10.35489/bsg-rise-wp_2020/050.
Full textRobayo Pinzon, Oscar, and Magda Páez Torres. La generación hiperconectada. Universidad del Rosario, September 2022. http://dx.doi.org/10.12804/dvcn_10336.35988_num6.
Full textGonzález, María P., and Carlos Scartascini. Research Insights: How Can the Full Potential of Telemedicine Be Unlocked? Inter-American Development Bank, November 2023. http://dx.doi.org/10.18235/0005266.
Full textSkelton-Macedo, Mary Caroline, and Fabio Gregori. Modelos híbridos de enseñanza y aprendizaje. Fundación Carolina, July 2022. http://dx.doi.org/10.33960/issn-e.1885-9119.dt73.
Full textNkwenti, Michael N. Viable Learning Pathways Back into Schooling for Out-of-School Youths in Cameroon. Edited by Tony Mays. Commonwealth of Learning (COL), February 2023. http://dx.doi.org/10.56059/11599/5230.
Full textBedford, Juliet. SSHAP Roundtable: 2021 Ebola Outbreak in Guinea. Institute of Development Studies (IDS), March 2021. http://dx.doi.org/10.19088/sshap.2021.019.
Full textChong, Alberto E., and Eliana La Ferrara. Television and Divorce: Evidence from Brazilian Novelas. Inter-American Development Bank, January 2009. http://dx.doi.org/10.18235/0010906.
Full text