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Dissertations / Theses on the topic 'Virtual interface architecture'

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1

Choi, Joshua S. M. Massachusetts Institute of Technology. "Merging three spaces : exploring user interface framework for spatial design in virtual reality." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106369.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Architecture, 2016.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Page 58 blank. Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (page 57).<br>This thesis proposes a framework for deploying a tool that provides designers with an alternative spatial environment in Virtual Reality (VR). The physical, projected, and immersive spaces are examined as three kinds of available spaces
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2

Santos, Givaldo Almeida dos. "Ambientes virtuais de aprendizagem : análise das arquiteturas pedagógicas do curso de Bacharelado em Administração Pública do Cesad/UFS." Universidade Federal de Sergipe, 2012. https://ri.ufs.br/handle/riufs/4742.

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The increasing use of educational softwares in the process of teaching and learning between geographically dispersed citizens in the contemporary society is an emergent concern in the studies of researchers of the area of Education in the field of Distance Education (EaD). Education Online uses the Information and Communication Technologies (ICT) to operate its processes in order to provide learning through collaborative practices in distance learning courses that want to use a pedagogical architecture in accordance with the teaching digital network technologies and teaching resources in digit
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Silva, Leonardo Alves de Paula e. "Implementação da biblioteca de comunicação DECK sobre o padrão de protocolo de comunicação em nível de usuário VIA." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2005. http://hdl.handle.net/10183/61268.

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O uso de técnicas de cópia-zero e desvio do sistema operacional permitem a diminuição da latência de comunicação e o aumento da largura de banda. Menores latências e maiores larguras de banda contribuem para que o desempenho das aplicações paralelas seja mais alto, bem como torna-as mais escaláveis. Protocolos de comunicação que utilizam-se destas técnicas são conhecidos como protocolos de comunicação em nível de usuário. Baseado nas experiências de outros grupos de pesquisa na implementação de bibliotecas de comunicação e bibliotecas de programação paralelas sobre VIA e na experiência do GPPD
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4

Wong, Wai-sang. "A virtual reality modeling tool for students of architecture /." Hong Kong : University of Hong Kong, 2000. http://sunzi.lib.hku.hk/hkuto/record.jsp?B22088994.

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5

黃偉生 and Wai-sang Wong. "A virtual reality modeling tool for students of architecture." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2000. http://hub.hku.hk/bib/B31223679.

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6

Liarokapis, F. "Augmented reality interfaces : architectures for visualising and interacting with virtual information." Thesis, University of Sussex, 2005. http://sro.sussex.ac.uk/id/eprint/1087/.

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Augmented reality (AR) has the ability to enhance the real world by using computer-generated information that is projected onto the user's virtual environment. Users can visualise the superimposed information with a selection of display technologies and can interact with it in a natural manner by employing software interfaces, physical markers and hardware interaction devices. AR technology is developing rapidly, but it is still in its infancy. Up to now, only a small proportion of experimental systems address an effective visualisation and interaction interface that can handle different types
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7

Varahamurthy, Varun. "Virtual Reality Engine Development." DigitalCommons@CalPoly, 2014. https://digitalcommons.calpoly.edu/theses/1214.

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With the advent of modern graphics and computing hardware and cheaper sensor and display technologies, virtual reality is becoming increasingly popular in the fields of gaming, therapy, training and visualization. Earlier attempts at popularizing VR technology were plagued by issues of cost, portability and marketability to the general public. Modern screen technologies make it possible to produce cheap, light head-mounted displays (HMDs) like the Oculus Rift, and modern GPUs make it possible to create and deliver a seamless real-time 3D experience to the user. 3D sensing has found an applicat
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Seichter, Hartmut. "Augmented reality aided design." Thesis, View the Table of Contents & Abstract, 2007. http://sunzi.lib.hku.hk/hkuto/record/B38289052.

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9

Souto, Ivan Custódio dos Santos. "Navegando na cidade intangível. Representação da informação urbana em ambientes virtuais." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-18122017-145450/.

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A pesquisa explora a intersecção entre o design de informação e os estudos acerca do fenômeno urbano, considerando o avanço recente das tecnologias voltadas à representação e as possibilidades que trazem à comunicação visual. É proposta uma introdução ao tema da cidade, abordada tanto de uma perspectiva macro, que busca embasamento nas ciências, quanto do ponto de vista da experiência urbana de seus usuários. Em seguida, são investigadas as possibilidades do design de informação nesse contexto, por meio de uma revisão bibliográfica da teoria relacionada ao tema e da análise de projetos e inici
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10

Dyakalashe, Siyabulela. "Cultural and linguistic localization of the virtual shop owner interfaces of e commerce platforms for rural development." Thesis, University of Fort Hare, 2009. http://hdl.handle.net/10353/276.

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The introduction of Information and Communication Technologies (ICTs) for rural development in rural marginalized societies is vastly growing. However, the success of developing and deploying ICT related services is still in question as influential factors such as adaptability, scalability, sustainability, and usability have great effect on the rate of growth of ICTs in rural environments. The problem is that these ICT services should be maintained and sustained by the targeted communities. The main cause for rural marginalization is the fact that some communities situated in rural settings ar
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Mendes, Nilton Paulo Raimundo. "Modelo virtual exploratório: proposta de uma ferramenta de vendas para o mercado imobiliário residencial." Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/3/3146/tde-19112012-094310/.

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Analisando-se os ambientes comerciais do setor imobiliário, pode-se verificar a presença frequente de maquetes que hoje fazem parte dos estandes de vendas dos edifícios. As maquetes são peças frágeis, de custo elevado, considerável prazo de execução e têm pequena vida útil, sendo usualmente descartadas no desmonte do estande de vendas. Nos estandes de vendas pode-se encontrar também o apartamento modelo decorado, com custos ainda mais elevados. É nesse ambiente que o MVE (Modelo Virtual Exploratório) se torna importante para os setores da construção e imobiliário, cujos mercados são cada vez m
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12

Marín, Prades Raúl. "The UJI online robot: a distributed architecture for pattern recognition, autonomous grasping and augmented reality." Doctoral thesis, Universitat Jaume I, 2002. http://hdl.handle.net/10803/10372.

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The thesis has been developed at the Intelligent Robotics Laboratory of the University Jaume I (Spain). The objectives are focused on the laboratory's interest fields, which are Telerobotics, Human-Robot Interaction, Manipulation, Visual Servoing, and Service Robotics in general.<br/>Basically, the work has consisted of designing and implementing a whole vision based robotic system to control an educational robot via web, by using voice commands like "Grasp the object one" or "Grasp the cube". Our original objectives were upgraded to include the possibility of programming the robot using high
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13

Louis, dit Picard Stéphane Philippe Henri. "Plate-forme de communication distribuée pour les Environnements Virtuels Collaboratifs 3D à fort couplage d'activité synchrone." Lille 1, 2003. https://pepite-depot.univ-lille.fr/LIBRE/Th_Num/2003/50376-2003-197.pdf.

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Pour les réunions de petits groupes médiatisés, les outils de TCAO synchrones classiques, comme les outils de visioconférence informatisée, montrent leurs limites dès lors que les participants souhaitent coopérer. Les Environnements Virtuels 3D peuvent offrir de nouveaux supports pour le TCAO synchrone. Le projet Spin-3D se propose de définir une plate-forme pour le développement d'applications coopératives synchrones permettant à plusieurs personnes, éloignées géographiquement, de se réunir, de travailler et de coopérer via une interface 3D. La médiatisation de l'activité implique de respecte
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14

Casarin, Julien. "Proposition d'un protocole web pour la collaboration multi-support en environnement 3D : UMI3D." Thesis, Strasbourg, 2019. http://www.theses.fr/2019STRAD031.

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Les récentes avancées technologiques dans les domaines de la Réalité Virtuelle (RV) et de la Réalité Augmentée (RA) ont donné naissance à un ensemble varié de supports permettant, de visualiser des médias 3D, et d'interagir avec eux. Cette grande diversité d'outils, permettant de manipuler le contenu 3D, apporte des perspectives nouvelles pour le support du travail collaboratif par la RA et la RV. En effet, le travail collaboratif implique couramment des acteurs ayant des métiers et des rôles différents. Leurs besoins en termes de visualisation, et surtout d'interaction avec le contenu 3D sont
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15

Sharir, Yacov. "Beyond the electronic connection : the technologically manufactured cyber-human and its physical human counterpart in performance : a theory related to convergence identities." Thesis, University of Plymouth, 2013. http://hdl.handle.net/10026.1/1498.

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This thesis is an investigation of the complex processes and relationships between the physical human performer and the technologically manufactured cyber-human counterpart. I acted as both researcher and the physical human performer, deeply engaged in the moment-to-moment creation of events unfolding within a shared virtual reality environment. As the primary instigator and activator of the cyber-human partner, I maintained a balance between the live and technological performance elements, prioritizing the production of content and meaning. By way of using practice as research, this thesis ar
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16

Hung, Sheng-Kai, and 洪勝凱. "The Analysis of Virtual Interface Architecture." Thesis, 2000. http://ndltd.ncl.edu.tw/handle/26932975984606684013.

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碩士<br>國立清華大學<br>電機工程學系<br>88<br>Latency is a important factor when evaluating the performace of a network system,especially for those sending small messages. Virtual Interface Architecture (VIA) is a new industrial standard for System Area Network (SAN). It is often used in cluser systems to provide better performance. Since distributed systems often need to exchange information with each other across the network, a high-speed network infrastructure is prefered. VIA can meet this need. To know the performace of VIA, we need to do some simulation test. This is the objectiv
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17

Dobric, Damian. "Implementing multicast in a software emulation of the virtual interface architecture." Thesis, 2000. http://hdl.handle.net/1911/17333.

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The Virtual Interface Architecture (VIA) is an emerging standard for low-latency, high-bandwidth, user-level communication designed to achieve high performance by minimizing data copying and kernel/user transitions. Currently very few network controllers provide VIA support, and the current specification for VIA does not include multicast, a useful mechanism for distributed applications. This thesis tests two ideas by experiment. Whether a software implementation of VIA can provide useful performance enhancement, and whether multicast support can be incorporated into VIA with tangible benefit.
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18

Yu-ChuChu and 朱育柱. "Development of Integrated Human Machine Interface for Open-Architecture 5-Axis Virtual Machine Tool." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/vuhdp4.

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碩士<br>國立成功大學<br>機械工程學系<br>104<br>Most commercial software for machining verification, such as Vericut and UG NX, requires a higher cost to customize their own five-axis virtual machine tool. Besides, this software requires a CNC (Computer Numerical Control) controller simulator to generate motion commands for machining simulation. Yet, this method takes a lot of work in order to handle with different manufacture and model of the controllers, and it can lead to inaccurate machining simulation. Therefore, in this research, an open virtual machine tool system is developed, which can promptly cust
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19

Chureau, A. "Définition d'une représentation intermédiaire basée sur une approche service pour le prototypage virtuel de systèmes sur puce." Phd thesis, 2008. http://tel.archives-ouvertes.fr/tel-00364404.

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Les architectures multiprocesseurs de systèmes sur puce permettent de réaliser un nombre croissant de fonctions en logiciel, ce qui multiplie le nombre d'interfaces entre le logiciel et le matériel. Cette interface est représentée de différentes façons au sein des modèles, selon leur niveau d'abstraction : à haut niveau, un canal abstrait est utilisé ; plus près de l'implémentation, plusieurs composants d'adaptation et de communication composent l'interface. La conception assistée des systèmes multiprocesseurs repose donc sur la maîtrise de l'interface logiciel-matériel à plusieurs niveaux d'a
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