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Journal articles on the topic 'Virtual interface architecture'

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1

Dunning, D., G. Regnier, G. McAlpine, et al. "The Virtual Interface Architecture." IEEE Micro 18, no. 2 (1998): 66–76. http://dx.doi.org/10.1109/40.671404.

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2

von Eicken, T., and W. Vogels. "Evolution of the virtual interface architecture." Computer 31, no. 11 (1998): 61–68. http://dx.doi.org/10.1109/2.730738.

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3

Chang, Chi-Chao, and Thorsten von Eicken. "Javia: A Java interface to the virtual interface architecture." Concurrency: Practice and Experience 12, no. 7 (2000): 573–93. http://dx.doi.org/10.1002/1096-9128(200005)12:7<573::aid-cpe500>3.0.co;2-o.

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Miltiadis, Constantinos. "Project anywhere: An interface for virtual architecture." International Journal of Architectural Computing 14, no. 4 (2016): 386–97. http://dx.doi.org/10.1177/1478077116670746.

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Virtual and augmented realities open a new world of great potential for spatial research and experimentation by allowing new forms of unbuilt sensible architectural space. This article starts with a sketch of the current context in virtual reality and continues by outlining the development and structure of the research ‘project Anywhere’. The project is an easily deployable, wireless, multi-user, augmented reality app system that offers full body immersion through body, head and hands tracking. It can host multiple concurrent users, able to move freely in the virtual space, by moving in the re
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Poustinchi, Ebrahim. "Mixed Robotic Interface Г : Searching for a hybrid cyber-physical design/experience interface using virtual/actual robots". SHS Web of Conferences 64 (2019): 01008. http://dx.doi.org/10.1051/shsconf/20196401008.

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Mixed Robotic Interface is a project-based design-research investigation, studying new ways of creating hybridized cyber-physical design and experience interfaces, at the intersection of robotics—as its core component, and augmented reality, game design, projection mapping, and digital fabrication. Mixed Robotic Interface Г—as part of Mixed Robotic Interface series of research projects, focuses on using “actual” and “virtual” robot arms as a possible creative medium and extensions of design/gaming environment creating immersive atmospheres for “experiencing” design. This research questions the
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ANDRONACHE, VIRGIL, and MATTHIAS SCHEUTZ. "ADE — AN ARCHITECTURE DEVELOPMENT ENVIRONMENT FOR VIRTUAL AND ROBOTIC AGENTS." International Journal on Artificial Intelligence Tools 15, no. 02 (2006): 251–85. http://dx.doi.org/10.1142/s0218213006002655.

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In this paper we present the agent architecture development environment ADE, intended for the design, implementation, and testing of distributed agent architectures. After a short review of architecture development tools, we discuss ADE's unique features that place it in the intersection of multi-agent systems and development kits for single agent architectures. A detailed discussion of the general properties of ADE, its implementation philosophy, and its user interface is followed by examples from virtual and robotic domains that illustrate how ADE can be used for designing, implementing, tes
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Achumba, Ifeyinwa Eucharia, Kennedy Chinedu Okafor, Gloria N. Ezeh, and Uchenna Hermes Diala. "OpenFlow Virtual Appliance." International Journal of Digital Crime and Forensics 7, no. 2 (2015): 31–52. http://dx.doi.org/10.4018/ijdcf.2015040103.

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Network forensics vis-a-vis cloud computing offerings can be leveraged to address the needs of enterprise-grade spyware solutions online. A modular, extensible cloud architecture with intrinsic support for efficient security monitoring is proposed and an implementation architecture which facilitates dynamic interface with OpenFlow hardware to create infinite flexibility in managing security decisions is presented. A forensic DataCenter model that integrates remote security monitoring using an intelligent Virtual Security Gateway in a cloud domain was developed as part of the work. An OpenFlow
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Mohsen, Amjad, and Jochen Brandt. "Reusable and architecture-neutral virtual communication interface for embedded systems." ACM SIGBED Review 6, no. 3 (2009): 1–4. http://dx.doi.org/10.1145/1851340.1851347.

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Welsh, Matt, David Oppenheimer, and David Culler. "U-Net/SLE: A Java-Based User-Customizable Virtual Network Interface." Scientific Programming 7, no. 2 (1999): 147–56. http://dx.doi.org/10.1155/1999/316853.

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We describe U‐Net/SLE (Safe Language Extensions), a user‐level network interface architecture which enables per‐application customization of communication semantics through downloading of user extension applets, implemented as Java classfiles, to the network interface. This architecture permits applications to safely specify code to be executed within the NI on message transmission and reception. By leveraging the existing U‐Net model, applications may implement protocol code at the user level, within the NI, or using some combination of the two. Our current implementation, using the Myricom M
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Chen, Hongjun. "Research of Virtools Virtual Reality Technology to Landscape Designing." Open Construction and Building Technology Journal 9, no. 1 (2015): 164–69. http://dx.doi.org/10.2174/1874836801509010164.

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The technology of virtual reality is an advanced computer user interface technology, which provides users with a variety of intuitive and natural real-time senses and interactive means in the aspects of vision, touch, taste,etc, thus realizing the most convenient user-computer interaction without any complicated keyboard operation and improving the efficiency of the whole system. virtual reality is basically characterized by immersion,interaction and imagination. The designer and the user can get the comprehensive result of survey and design when the virtual reality technology is applied. The
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Siderska, Julia, and Khambi Mubarok. "Cloud Manufacturing Platform and Architecture Design." Multidisciplinary Aspects of Production Engineering 1, no. 1 (2018): 673–80. http://dx.doi.org/10.2478/mape-2018-0085.

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Abstract Cloud Manufacturing (CMfg) is an emerging networked manufacturing paradigm and service-oriented manufacturing model, in which distributed manufacturing resources are made available by providers according to consumers’ requirements as on-demand manufacturing services via networks (manufacturing clouds) and cloud manufacturing service platforms. Considering the concept of cloud manufacturing and its operation principle, the paper designs and introduces new proposal of cloud manufacturing service platform architecture, including the following six layers: physical resources layer, soft re
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Darintsev, O. V., and A. B. Migranov. "Method for the development of models of microelectromechanical systems (MEMS). API functions of virtual environment for designing, testing and debugging MEMS." Proceedings of the Mavlyutov Institute of Mechanics 4 (2006): 261–73. http://dx.doi.org/10.21662/uim2006.1.023.

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The article deals with the modeling of micro-systems, the problems associated with the development of virtual models and their use as an interface add-in in real microtechnological modules. The methods for creating models of microrobots and microsystems for a virtual environment for designing, testing and debugging MEMS with APIs (Application Programm Interface) are used for its open, modular, expandable architecture.
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Amselem, Denis. "A Window on Shared Virtual Environments." Presence: Teleoperators and Virtual Environments 4, no. 2 (1995): 130–45. http://dx.doi.org/10.1162/pres.1995.4.2.130.

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This paper presents the architecture of a multiuser distributed virtual environment (VE) software system currently used in the Virtual Perception Laboratory at the SRI International. It shows how the Linda parallel language helped in the realization of that system. An unusual interface used to fly through this shared VE is also presented: a hand-held display (HHD).
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El Houssaini, Charafeddine, Mahmoud Nassar, and Abdelaziz Kriouile. "A Governance Based Architecture for Enterprise Cloud Computing Adoption." International Journal of Cloud Applications and Computing 4, no. 3 (2014): 54–67. http://dx.doi.org/10.4018/ijcac.2014070104.

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In the trendy wide adoption of the cloud computing solutions, the relevant challenge has changed from the opportunities and capabilities offered to the governance issues when moving to this new computing paradigm. Since, the enterprises are considerably interested about keeping control even in the virtual environment. To fulfill this objective an architectural approach is introduced: Governance-based Architecture for Enterprise Cloud Computing Adoption. As an alternative to the big organism's Cloud Computing Reference Architecture (CCRA) which is provider-centric, the proposed architecture is
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Seale, Robert O., and Kathleen M. Hargiss. "A Proposed Architecture for Autonomous Mobile Agent Intrusion Prevention and Malware Defense in Heterogeneous Networks." International Journal of Strategic Information Technology and Applications 2, no. 4 (2011): 44–54. http://dx.doi.org/10.4018/jsita.2011100104.

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This paper proposes an architecture that can support autonomous mobile agents performing intrusion prevention activities on a heterogeneous network. The division of duties performed by the agents in the system ensures the agents are able to remain distributed throughout the network architecture to eliminate single points of failure. The distributed nature of the architecture reduces the workload on network clients and eliminates duplication of effort wherever possible. The use of virtual machine interfaces between the hardware and the network connection isolates the hardware interface in order
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Han, Yoon Chung, and Byeong-jun Han. "Virtual pottery: a virtual 3D audiovisual interface using natural hand motions." Multimedia Tools and Applications 73, no. 2 (2013): 917–33. http://dx.doi.org/10.1007/s11042-013-1382-3.

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Varela, José, and C. Guedes Soares. "Software architecture of an interface for three-dimensional collision handling in maritime Virtual Environments." SIMULATION 91, no. 8 (2015): 735–49. http://dx.doi.org/10.1177/0037549715598008.

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This paper presents the software architecture of an interface for real-time three-dimensional (3D) collision detection and determination in a maritime Virtual Environment. Interface classes, attributes and functions to compute the collision point, the moment of impact, and the local velocity and normal vectors of the surfaces at the collision point are described. If a physics application programming interface is available, these values can be used to estimate the objects’ responses to the collision. Within the scope of this work, a wrapper was developed and integrated in a 3D Ship Simulator pr
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Zeng, Lingfang, Dan Feng, Zhan Shi, Jianxi Chen, Qingsong Wei, and Zhixiang Li. "A high-speed and low-cost storage architecture based on virtual interface." Frontiers of Computer Science in China 1, no. 4 (2007): 478–92. http://dx.doi.org/10.1007/s11704-007-0047-7.

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19

Caudell, Thomas P. "A virtual Environment Interface to Compare Autonomous Perceptual Systems." International Journal of Virtual Reality 1, no. 1 (1995): 9–22. http://dx.doi.org/10.20870/ijvr.1995.1.1.2600.

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This paper describes the on-going development of a novel interface approach to understanding complex systems. We present a description of an interface, referred to as a Homunculus, which allows an experimenter to explore complex systems through immersive virtual reality technology. We describe an initial application under development where the Encephalon, a biologically motivated neural architecture, is used to control a robotics system. Encephalon modules are represented in the Homunculus as 3D icons. Information flow between modules of the neural network is represented as graphical animation
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Song, Hao, Fangyuan Chen, Qingjin Peng, Jian Zhang, and Peihua Gu. "Improvement of user experience using virtual reality in open-architecture product design." Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture 232, no. 13 (2017): 2264–75. http://dx.doi.org/10.1177/0954405417711736.

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User experience has a significant impact on the effective product design and improvement, especially for a personalized product to meet user’s individual need. The development of personalized products requires data from user experience in the evaluation of the product function and performance. The existing methods of Internet-based interactive platforms and direct market user surveys cannot provide users full experience of product features. This research proposes a user interactive system based on virtual reality technologies to provide users a close-real experience in the development of open-
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Kim, Jin-Soo, Kangho Kim, Sung-In Jung, and Soonhoi Ha. "Design and implementation of a user-level Sockets layer over Virtual Interface Architecture." Concurrency and Computation: Practice and Experience 15, no. 7-8 (2003): 727–49. http://dx.doi.org/10.1002/cpe.721.

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22

KESAVADAS, T., and M. ERNZER. "DESIGN OF AN INTERACTIVE VIRTUAL FACTORY USING CELL FORMATION METHODOLOGIES." Journal of Advanced Manufacturing Systems 02, no. 02 (2003): 229–46. http://dx.doi.org/10.1142/s0219686703000332.

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This paper describes an interactive virtual environment for modeling and designing factories and shop floors. The factory building tool is developed as an open architecture in which various modules can be utilized to quickly implement factory design algorithms ranging from plant layout to factory flow analysis. Software modules and utilities have been implemented to allow easy set-up of the visual interface. In this paper, this virtual factory is used to implement cellular manufacturing (CM) system. CM has traditionally been a very complicated system to implement in practice. However successfu
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Chen, Shao-Jui, Jing-Ying Huang, Cheng-Ta Huang, and Wei-Jen Wang. "SAMEVED." International Journal of Grid and High Performance Computing 5, no. 2 (2013): 27–42. http://dx.doi.org/10.4018/jghpc.2013040102.

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Cloud computing is an emerging computing paradigm that provides all kinds of services through the Internet. Existing elastic computing approaches are popular in cloud computing. They can fulfill the requirements of some cloud applications, but usually fail to provide an isolated computing environment consisting of connected virtual machines over a user-defined network topology. This paper presents a system architecture, namely SAMEVED, which exposes a cloud service that can allocate and manage a private, virtual elastic datacenter by integrating VPN and virtual routers into existing virtualiza
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Xiao, Lei, Yu Sheng, Guanlan Tan, Jianxin Wang, and Yi Pan. "A User-Customized Virtual Network Platform for NaaS Cloud." Scientific Programming 2016 (2016): 1–6. http://dx.doi.org/10.1155/2016/9315672.

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Now all kinds of public cloud providers take computing and storage resources as the user’s main demand, making it difficult for users to deploy complex network in the public cloud. This paper proposes a virtual cloud platform with network as the core demand of the user, which can provide the user with the capacity of free network architecture as well as all kinds of virtual resources. The network is isolated by port groups of the virtual distributed switch and the data forwarding and access control between different network segments are implemented by virtual machines loading a soft-routing sy
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Schmalstieg, Dieter, Anton Fuhrmann, Gerd Hesina, et al. "The Studierstube Augmented Reality Project." Presence: Teleoperators and Virtual Environments 11, no. 1 (2002): 33–54. http://dx.doi.org/10.1162/105474602317343640.

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Our starting point for developing the Studierstube system was the belief that augmented reality, the less obtrusive cousin of virtual reality, has a better chance of becoming a viable user interface for applications requiring manipulation of complex three-dimensional information as a daily routine. In essence, we are searching for a 3-D user interface metaphor as powerful as the desktop metaphor for 2-D. At the heart of the Studierstube system, collaborative augmented reality is used to embed computer-generated images into the real work environment. In the first part of this paper, we review t
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Alam, Tanweer, and Mohammed Aljohani. "Software Defined Networks: Review and Architecture." IAIC Transactions on Sustainable Digital Innovation (ITSDI) 1, no. 2 (2020): 143–51. http://dx.doi.org/10.34306/itsdi.v1i2.114.

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In the fifth-generation communication system, secured and reliable data packets will rely on the network with high availability and low latency. The 5G network enables the dynamic control of nodes with low latency. Ultra-reliability is one of the challenging tasks in software-defined networks. The ultra-reliability feature is an interface working with high availability and low latency that brings in fifth-generation networks. The Internet of Things will work in the societies so that it required ultra-reliability features to empower the peoples as well as machines for collaborating with their n
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Peng, Ming Liang, and Dai Ping Li. "The Analysis and Design of COS Interface Model." Applied Mechanics and Materials 644-650 (September 2014): 3877–80. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.3877.

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First, through analysis on the smart card development environment about the smart card chip structure and chip physical characteristics .Second,it chooses three different chips as the research object to parse out the common ground of inner architecture between the three chips ,to abstract the virtual model of chip, and to design an interface of the COS underlying driver that encapsulates the smart card. Finally it implements driven interface of smart card hardware through function lists.
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Yuan, Pu Yu, and Wu Liang Peng. "Research on the Virtual Simulation of Emergency Management for Coal Mining Enterprises." Applied Mechanics and Materials 121-126 (October 2011): 4117–21. http://dx.doi.org/10.4028/www.scientific.net/amm.121-126.4117.

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For the design and development of fully functional emergency management decision support systems for coal mining enterprises, the paper studies enterprise simulation frameworks of the mine emergency management system. Firstly, the function framework of HLA-based virtual simulation in coal mining enterprise is presented. By integrating HLA / RTI, etc, we integrate immersive interactive man-machine interface device as constructed structure of the virtual policy framework. And then, a coal mining enterprise virtual simulation process model is built. Finally, the virtual simulation architecture fo
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Xu, Dong, Lei Zhang, Shan Ma, and Jin Xin Zhao. "Design of Semi Physical Simulation Platform for Autonomous Underwater Vehicle." Applied Mechanics and Materials 341-342 (July 2013): 1155–61. http://dx.doi.org/10.4028/www.scientific.net/amm.341-342.1155.

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To verify the system software logic of a newly designed autonomous underwater vehicle and the hardware architecture, data interface and reliability of the intelligent control system, the semi physical simulation platform was established by combining physical simulation of decision layer with virtual simulation of perception and behavior layer. The hardware and software architecture of the simulation platform were explained in detail. The virtual simulations of motion, sensors and physical simulation of intelligent control system were described. Finally, the obstacle avoidance simulation and lo
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Yang, Yi, Yong Jie Pang, and Lei Zhang. "Design of Semi Physical Simulation Platform for Autonomous Underwater Vehicle." Advanced Materials Research 765-767 (September 2013): 238–43. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.238.

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To verify the system software logic of a newly designed autonomous underwater vehicle and the hardware architecture, data interface and reliability of the intelligent control system, the semi physical simulation platform was established by combining physical simulation of decision layer with virtual simulation of perception and behavior layer. The hardware and software architecture of the simulation platform were explained in detail. The virtual simulations of motion, sensors and physical simulation of intelligent control system were described. Finally, the obstacle avoidance simulation and lo
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Tao, Ling Yang, Ling Song He, Jun Jiang Zhu, and Chang Fan Zhang. "A Remote Monitoring System of Three-Client/Server Architecture." Advanced Materials Research 718-720 (July 2013): 675–80. http://dx.doi.org/10.4028/www.scientific.net/amr.718-720.675.

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This paper proposes a remote monitoring system that consists of three clients and servers. A web server is adopted to supply a remote visiting interface for browsers from Internet. A video server is installed to capture the live streaming video, and broadcast it to video clients that are embedded in browsers. More ever, a TCP DAQ (Data Acquisition) server is designed to acquire data from sensors, and then transmit them to VI (Virtual Instrument) clients that are also embedded in browsers. To support VI clients that are designed by different languages, such as C++, Flex or HTML5, multiple proto
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Ouyang, Yiming, Wu Zhou, Sheng Li, Zhilu Wang, Huaguo Liang, and Gaoming Du. "Design of a Wireless Router with Virtual Channel Fault Tolerant in WiNoC." Journal of Circuits, Systems and Computers 29, no. 10 (2019): 2050171. http://dx.doi.org/10.1142/s0218126620501716.

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Due to chip manufacturing process defects and other factors, the virtual channel permanent fault may occur at the wireless interface in the WiNoC. This fault will affect the operating efficiency of the wireless router and degrade the network performance of the chip. In order to effectively tolerate permanent faults in virtual channels, faults are subdivided into coarse-grained and fine-grained faults. When a fine-grained fault of the virtual channel occurs at the wireless interface, the remapping mechanism is used to tolerate it; when a coarse-grained fault occurs, this unavailable virtual cha
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Banikazemi, Mohammad, Bulent Abali, Lorraine Herger, and Dhabaleswar K. Panda. "Design Alternatives for Virtual Interface Architecture and an Implementation on IBM Netfinity NT Cluster." Journal of Parallel and Distributed Computing 61, no. 11 (2001): 1512–45. http://dx.doi.org/10.1006/jpdc.2001.1745.

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HAINAUT, J. L., P. THIRAN, J. M. HICK, S. BODART, and A. DEFLORENNE. "METHODOLOGY AND CASE TOOLS FOR THE DEVELOPMENT OF FEDERATED DATABASES." International Journal of Cooperative Information Systems 08, no. 02n03 (1999): 169–93. http://dx.doi.org/10.1142/s0218843099000095.

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Due to the current technological and economical context, there is an increasing need for cooperating information systems based on federated databases. Though the technical issues of these architectures have been studied for long, the way to build them has not triggered as much effort. This paper describes a general architecture, a methodology and a CASE environment intended to address the problem of providing users and programmers with an abstract interface to independent heterogeneous and distributed databases. The architecture comprise a hierarchy of mediators and a repository that dynamical
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Volkert, Jens, Dieter Kranzlmüller, Peter Kacsuk, and Jack Dongarra. "Recent Advances in Parallel Virtual Machine and Message Passing Interface." International Journal of High Performance Computing Applications 17, no. 1 (2003): 3–5. http://dx.doi.org/10.1177/1094342003017001001.

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Kranzlmüller, Dieter, Peter Kacsuk, and Jack Dongarra. "Recent Advances in Parallel Virtual Machine and Message Passing Interface." International Journal of High Performance Computing Applications 19, no. 2 (2005): 99–101. http://dx.doi.org/10.1177/1094342005054256.

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Lastovetsky, Alexey, and Tahar Kechadi. "Recent Advances in Parallel Virtual Machine and Message Passing Interface." International Journal of High Performance Computing Applications 24, no. 1 (2010): 3–4. http://dx.doi.org/10.1177/1094342009359523.

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Qin, Yu Ping. "Application of Virtual Reality Technology in Civil Engineering." Applied Mechanics and Materials 427-429 (September 2013): 2855–58. http://dx.doi.org/10.4028/www.scientific.net/amm.427-429.2855.

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The virtual construction is achieved in the virtual environment, and the virtual reality technology is the core technology in the virtual construction system. The virtual reality technology is a high-tech information technology which integrates the artificial intelligence, the computer graphics, the man-machine interface technology, multi-media industrial architecture technology, the network technology, the electronics technology and the mechanical technology. The technology aims to utilize computer hardware, software and various sensors to create a virtual environment integrating vision, hear
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Stytz, Martin R., Philip Amburn, Patricia K. Lawlis, and Keith Shomper. "Virtual Environments Research in the Air Force Institute of Technology Virtual Environments, 3-D Medical Imaging, and Computer Graphics Laboratory." Presence: Teleoperators and Virtual Environments 4, no. 4 (1995): 417–30. http://dx.doi.org/10.1162/pres.1995.4.4.417.

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The Air Force Institute of Technology Virtual Environments, 3-D Medical Imaging, and Computer Graphics Laboratory is investigating the 3-D computer graphics, user-interface design, networking protocol, and software architecture aspects of distributed virtual environments. In this paper we describe the research projects that are underway in the laboratory. These projects include the development of an aircraft simulator for a distributed virtual environment, projects for observing, analyzing, and understanding virtual environments, a space virtual environment, a project that incorporates “live”
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Rius, Ângels, Francesc Santanach, Jordi Conesa, Magí Almirall, and Elena García-Barriocanal. "An Open and Service-Oriented Architecture to Support the Automation of Learning Scenarios." International Journal of Information Technologies and Systems Approach 4, no. 1 (2011): 38–52. http://dx.doi.org/10.4018/jitsa.2011010103.

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The specifications of automated learning scenarios can lead to advantages for virtual learning environments and important benefits for organizations, although research in this e-learning area has not addressed this issue. To achieve this goal, one requirement is to have an infrastructure able to support the execution of specifications of learning scenarios. This paper presents an open service-oriented architecture based on the Open Services Interface Definition (OSID) specifications proposed by the Open Knowledge Initiative (OKI) and other normative specifications. The architecture is used as
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Seo, Junho, and Kyong Hoon Kim. "A Prototype of Online Dynamic Scaling Scheduler for Real-Time Task based on Virtual Machine." International Journal of Electrical and Computer Engineering (IJECE) 6, no. 1 (2016): 205. http://dx.doi.org/10.11591/ijece.v6i1.9341.

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In this paper, we provide an architecture of power-aware scheduler for real-time virtual machine system using dynamic frequency scaling mechanism This architecture provides that how to manage real-time resource and how to control processor frequency. In addition, we propose two scheduling schemes that utilize slack time to adjust processor frequency without violating tasks deadline. Based on the provided architecture, we implement a virtualization framework with online power-aware scheduler using RT-Xen real-time hypervisor and Litmus-RT real-time OS. Our implementation manages entire of real-
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Seo, Junho, and Kyong Hoon Kim. "A Prototype of Online Dynamic Scaling Scheduler for Real-Time Task based on Virtual Machine." International Journal of Electrical and Computer Engineering (IJECE) 6, no. 1 (2016): 205. http://dx.doi.org/10.11591/ijece.v6i1.pp205-211.

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In this paper, we provide an architecture of power-aware scheduler for real-time virtual machine system using dynamic frequency scaling mechanism This architecture provides that how to manage real-time resource and how to control processor frequency. In addition, we propose two scheduling schemes that utilize slack time to adjust processor frequency without violating tasks deadline. Based on the provided architecture, we implement a virtualization framework with online power-aware scheduler using RT-Xen real-time hypervisor and Litmus-RT real-time OS. Our implementation manages entire of real-
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43

Geiger, Andreas, Elisabeth Brandenburg, and Rainer Stark. "Natural Virtual Reality User Interface to Define Assembly Sequences for Digital Human Models." Applied System Innovation 3, no. 1 (2020): 15. http://dx.doi.org/10.3390/asi3010015.

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Digital human models (DHMs) are virtual representations of human beings. They are used to conduct, among other things, ergonomic assessments in factory layout planning. DHM software tools are challenging in their use and thus require a high amount of training for engineers. In this paper, we present a virtual reality (VR) application that enables engineers to work with DHMs easily. Since VR systems with head-mounted displays (HMDs) are less expensive than CAVE systems, HMDs can be integrated more extensively into the product development process. Our application provides a reality-based interfa
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Trindade, Daniel, Lucas Teixeira, Manuel Loaiza, Felipe Carvalho, Alberto Raposo, and Ismael Santos. "LVRL: Reducing the Gap between Immersive VR and Desktop Graphical Applications." International Journal of Virtual Reality 12, no. 1 (2013): 1–15. http://dx.doi.org/10.20870/ijvr.2013.12.1.2854.

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The emergence of cheaper technologies for immersive environments has considerably increased the interest in Virtual Reality applications. However, VR frameworks currently available force user applications to be developed specifically for them. This increases the cost of converting an existing application to another virtual reality environment. This paper proposes a new framework, the LVRL (Lightweight Virtual Reality Libraries), which allows the creation or conversion of existing applications to VR without changing the application's structure. The LVRL's main objective is to provide a nonintru
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BURTON-ROBERTS, NOEL, and GEOFFREY POOLE. "‘Virtual conceptual necessity’, feature-dissociation and the Saussurian legacy in generative grammar." Journal of Linguistics 42, no. 3 (2006): 575–628. http://dx.doi.org/10.1017/s0022226706004208.

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This paper is a critique of two foundational assumptions of generative work culminating in the Minimalist Program: the assumption that, as a matter of conceptual necessity, language has a ‘double-interface property’ and the related assumption that phonology has a realizational function with respect to syntax-semantics. The issues are broached through a critique of Holmberg's (2000) analysis of Stylistic Fronting in Icelandic. We show that, although empirically motivated, and although based on the double-interface assumption, this analysis is incompatible with that assumption and with the notio
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Li, Chen, and Hong Ji Yang. "Bot-X: An AI-based virtual assistant for intelligent manufacturing." Multiagent and Grid Systems 17, no. 1 (2021): 1–14. http://dx.doi.org/10.3233/mgs-210340.

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In light of recent trends toward introducing Artificial Intelligence (AI) to enhance the Human Machine Interface (HMI), companies need to identify the key issues of the communication between operator and production machines. Despite the fact that the industrial company starts to introduce chatbots to assist the communication between humans and machines, the virtual assistant (or digital assistant) by using human natural language is still widely required in the manufacturing domain. In this paper, we introduce an AI-based virtual assistant, Bot-X, for the manufacturing industry to handle a vari
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PAUL, MANOJ, and S. K. GHOSH. "A SERVICE-ORIENTED APPROACH FOR INTEGRATING HETEROGENEOUS SPATIAL DATA SOURCES REALIZATION OF A VIRTUAL GEO-DATA REPOSITORY." International Journal of Cooperative Information Systems 17, no. 01 (2008): 111–53. http://dx.doi.org/10.1142/s0218843008001774.

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Searching and accessing geospatial information in the open and distributed environments of geospatial information systems poses several challenges due to the heterogeneity in geospatial data. Geospatial data is highly heterogeneous — both at the syntactic and semantic level. The requirement for an integration architecture for seamless access of geospatial data has been raised over the past decades. The paper proposes a service-based model for geospatial integration where each geospatial data provider is interfaced on the web as services. The interface for these services has been described with
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Bilas, Angelos, and Edward W. Felten. "Fast RPC on the SHRIMP Virtual Memory Mapped Network Interface." Journal of Parallel and Distributed Computing 40, no. 1 (1997): 138–46. http://dx.doi.org/10.1006/jpdc.1996.1272.

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Ma, Yun Long, Li Jun Tian, Ying Lin Qin, and Tao Jiang. "Grid-Connected Photovoltaic Monitoring System Based on Virtual Instrument." Applied Mechanics and Materials 521 (February 2014): 233–40. http://dx.doi.org/10.4028/www.scientific.net/amm.521.233.

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Combined with the theories of distributed monitoring, the technologies of virtual instrumentation and database management,a grid-connected photovoltaic monitoring system is developed based on virtual instrumentation technology. The hardware architecture and software programming are expounded, by hardware and software ways, various parameters of the grid-connected photovoltaic system are collected and analyzed real-timely with CompactRIO system and PXI measuring system, it realizes the functions of monitoring the performance of the PV at the real-time, detecting the power quality of the common
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Crescenzio, Francesca De, Giovanni Miranda, Franco Persiani, and Tiziano Bombardi. "A First Implementation of an Advanced 3D Interface to Control and Supervise UAV (Uninhabited Aerial Vehicles) Missions." Presence: Teleoperators and Virtual Environments 18, no. 3 (2009): 171–84. http://dx.doi.org/10.1162/pres.18.3.171.

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Recent analyses on the uninhabited aerial vehicle (UAV) accidents revealed that several kinds of human-system control problems occur in current UAV missions. Therefore, a design of the man–machine interface that allows for an efficient and effective interaction between the operator and the remote vehicle becomes one of the challenges in the development of more reliable UAVs. This paper presents a first implementation of an advanced interface for UAV ground control station based on a touch screen, a 3D virtual display, and an audio feedback message generator. The touch screen is used to send hi
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