Academic literature on the topic 'Virtual IoT device'

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Journal articles on the topic "Virtual IoT device"

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Fadziso, Takudzwa, Harshini Priya Adusumalli, and Mahesh Babu Pasupuleti. "Cloud of Things and Interworking IoT Platform: Strategy and Execution Overviews." Asian Journal of Applied Science and Engineering 7, no. 1 (2018): 85–92. http://dx.doi.org/10.18034/ajase.v7i1.49.

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An IoT platform is a multi-layer system that enables linked device automation. IoT platforms are enabling software that connects various hardware devices, access points, and networks to other sections of the value chain. Virtual objects are now essential in any IoT platform. In this work, we design and create a cloud-based IoT platform that allows users to register and initialize virtual objects, then consume them via the IoT marketplace and integrate them into IoT applications. The proposed IoT platform differs from previous IoT platforms in that it provides both hardware and software services on a single platform. The proposed IoT platform is distinct from the IoT marketplace where users can buy and sell virtual things. Based on virtual items in CoT, IoT platform and IoT marketplace experiments are undertaken. The proposed IoT platform is easy to use, secure, and trustworthy. An IoT testbed and a case study for reusing virtual objects in a residential environment are developed. It allows for virtual object discovery and sharing. Virtual objects can monitor and operate IoT devices.
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Xue, Fan Gabriella, and Matthew Caesar. "Towards Immersive Cloud-Based IoT Education." ACM SIGCOMM Computer Communication Review 54, no. 3 (2024): 10–17. https://doi.org/10.1145/3711992.3711995.

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An increasing number of students are becoming interested in learning about the Internet of Things (IoT) space. However, today, we lack scalable and efficient ways to bring hands-on IoT learning to many due to hardware accessibility, system complexity, and deployment environment constraints. This paper presents ThingVisor, an IoT learning platform that enables hands-on IoT development in an immersive virtual space. Specifically, it allows users to design, test, and deploy IoT devices virtually in a simulated IoT world with static and dynamic software verification as a complementary tool to IoT education. ThingVisor consists of (1) a Device Design Stack to configure virtual IoT devices, (2) an Immersive Runtime Stack to interact with devices and environment, and (3) a Device Emulator, which is a runtime environment used to execute virtual devices to get their behaviors. Our experiments confirm the learning effectiveness and user satisfaction of our platform. Additionally, we have demonstrated the scalability and usability of the system through load testing and application of the System Usability Scale. Our results indicate that students can achieve up to a 32% improvement in their scores after engaging with ThingVisor for two weeks, irrespective of their prior experience.
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Sudip, Chakraborty, and S. Aithal P. "Virtual IoT Device In C# WPF Using Sinric Pro." International Journal of Applied Engineering and Management Letters (IJAEML) 6, no. 2 (2022): 307–13. https://doi.org/10.5281/zenodo.7473766.

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<strong>Purpose: </strong><em>IoT is becoming the leading player in the industrial automation environment. In most scenarios, We experiment with IoT using a physical device. We can also research using a virtual device that can perform as real hardware. Without buying any physical hardware, we can visualize the status of the operating load or device which is being triggered through the IoT server or client endpoint. The researcher who is not from an electronics background or does not have sufficient knowledge to continue IoT research can do experiments using it.&nbsp;&nbsp; This paper will show how we can create such kinds of virtual instruments or devices. We use the C# client application adopted from Sinric Pro. We simplified the client module for new researchers in the IoT field for easy understanding. We added some&nbsp; Graphical user elements to display the status of the devices in real-life we see. The code is available for customization. </em> <strong>Design/Methodology/Approach</strong>: <em>We create and configure the device inside the Sinric Pro IoT server. Download the C# client and customize it for better understanding. We added some graphical elements to display the status of the load. Then we trigger the load from any endpoint like Alexa, the server dashboard, or a mobile phone application.</em> <strong>Findings/Result: </strong><em>We get better load status visibility using the GUI element and a minimalistic code structure to send or receive the data to and from the IoT server. Through this concept, we made&nbsp; IoT development or demonstration easy. With slight modifications, we can use this procedure to communicate with any IoT server. </em> <strong>Originality/Value: </strong><em>V</em><em>arious clients of fake load for IoT are available. Here we are experimenting more realistic way. Fetching the status and triggers the load using visual indication as the real world does. So it will be more understandable to us, and also, we can trigger the load from our GUI, which has the feature to send the value to the respective load.</em> <strong><em>Paper Type: </em></strong><em>Experimental-based Research.</em>
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Ullah, Israr, Muhammad Sohail Khan, and DoHyeun Kim. "IoT Services and Virtual Objects Management in Hyperconnected Things Network." Mobile Information Systems 2018 (June 13, 2018): 1–19. http://dx.doi.org/10.1155/2018/2516972.

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In recent past, Internet of Things- (IoT-) based applications have experienced tremendous growth in various domains, and billions of devices are expected to be connected to the Internet in near future. The first step for development of IoT-based applications is to virtualize the physical devices by abstracting device properties in virtual objects. Later, these virtual objects can be combined to compose different services for diverse applications. Many existing systems provide virtualization service for physical devices and service composition. But, with the growth of the network, when too many devices and services are added in the IoT network, its management will become a cumbersome task. This paper presents an architecture of IoT services and virtual objects management in hyperconnected things network to facilitate the management tasks. We also have implemented a Service and Virtual Objects Management (SVOM) system prototype to effectively organize and monitor the physical devices through corresponding virtual objects and services composed in the IoT environment. The proposed system also provides interface for user interaction to perform supported control operations on selected device and check device operational and fault status. For scalability analysis of the proposed system, we have performed simulation in the OMNeT++ simulator to study impact of the IoT network size on key performance measures like response time, throughput, and packet delivery ratio. Simulation results reveal that with the growing network size, the gateway nodes become the performance bottleneck. We have also performed resources requirement analysis for virtual objects and control overhead analysis of the proposed management system. Simulation results reveal that control overhead is insignificant in normal scenarios; however, in extreme network conditions, we may have to sacrifice fewer bits which is, in fact, worth nothing when compared to the flexibility and control offered by the proposed management system.
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Mehmood, Faisal, Israr Ullah, Shabir Ahmad, and Do-Hyeun Kim. "A Novel Approach towards the Design and Implementation of Virtual Network Based on Controller in Future IoT Applications." Electronics 9, no. 4 (2020): 604. http://dx.doi.org/10.3390/electronics9040604.

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The Internet of Things refers (IoT) to the billions of physical devices around the globe that are connected to the Internet, collecting and sharing data. The overall Internet of Things market is projected to be worth more than 50.6 billion U.S. dollars in 2020. IoT devices possess low processing capabilities, limited memory, limited storage, and minimal network protocol support. With the help of cloud computing technology, we can overcome the limited resources of IoT devices. A lot of research has been conducted on IoT device virtualization to facilitate remote access and control. The concept of virtualization in IoT is to provide a virtual representation of physical devices in the form of virtual objects. IoT devices are more likely to be accessed and communicate through virtual objects in the near future. In this paper, we present the design and implementation of building a virtual IoT network for a smart home. The virtual network is based on virtual objects and IoT controller. We derived the concept from Software Defined Network (SDN) and separated the control plane and data plane in the virtual IoT network. This enhanced the rapid development of diverse applications on top of the virtualization layer by establishing a dynamic end-to-end connection between IoT devices. This article briefly explains the design and development of the virtual network. Results achieved during experiments and performance analysis show that IoT controller enhances the capabilities of a virtual network by dynamically controlling the traffic congestion, handling mapping requests, and routing mechanisms.
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Ullah, Israr, Shakeel Ahmad, Faisal Mehmood, and DoHyeun Kim. "Cloud Based IoT Network Virtualization for Supporting Dynamic Connectivity among Connected Devices." Electronics 8, no. 7 (2019): 742. http://dx.doi.org/10.3390/electronics8070742.

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Internet of Things (IoT) is considered one of the future disruptive technologies and has attracted lots of research attention in the recent past. IoT devices are tiny sensing or actuating devices attached to daily life objects, capable of sending sensing data and receiving commands. Cloud computing technology provides tremendous computing and storage capacity over the Internet to overcome limited resources of IoT devices. Many studies are conducted on IoT device virtualization in the cloud environment to facilitate remote access and control. In the future, IoT devices will be accessed through its corresponding virtual objects. Just like the network of physical devices, there needs to be a network of virtual objects in the cyber world. In this paper, we present a concept of building a dynamic virtual network in the cloud environment among connected IoT devices. The key idea is to provide a mechanism for building a virtual network among connected IoT devices from different domains through their corresponding virtual objects in the cloud environment. This will facilitate the sharing of resources and the rapid development of diverse applications on top of the virtualization layer by establishing a dynamic end-to-end connection between IoT devices. In this study, we present a detailed design of the proposed system for building a virtual IoT network. We have also implemented three application layers protocols in OMNET++ for simulation of a virtual objects network to conduct performance analysis of the proposed IoT network virtualization.
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Sudip, Chakraborty, and S. Aithal P. "Alexa Enabled IoT Device Simulation Using C# And AWS Lambda." International Journal of Case Studies in Business, IT, and Education (IJCSBE) 7, no. 3 (2023): 359–68. https://doi.org/10.5281/zenodo.8329375.

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<strong>Purpose: </strong><em>Nowadays, device operation using voice commands is becoming popular. Several voice command services are available. Among them, Alexa from Amazon is the most popular. Almost Every day, vendors are integrating Alexa into their new products worldwide. We need physical devices for the device operation or understanding of the process flow of Alexa. Sometimes, physical devices are costly, or availability is poor. Here, we demonstrated how to create a simulated Alexa-enabled IoT device. We used several Amazon cloud services to execute the process flow. Alexa&#39;s skill is developed inside the Alexa developer console. To process the command, we use the AWS Lambda function. AWS IoT cloud service is used to trigger IoT devices over MQTT. For simulated devices, we are using a C# MQTT client. The researcher trying to simulate an Alexa-enabled device into their project can get some reference information from this work.</em> <strong>Design/Methodology/Approach</strong>: <em>We create a graphical user interface(GUI) to interact with the user or display the device&#39;s status. The GUI is connected with the C# AWS IoT Device Shadow client. We created IoT Things in the AWS cloud. Under the IoT Shadow, we created a Device shadow. The Alexa service triggers the lambda function. The Lambda function updates the Shadow register, which resides inside the cloud.&nbsp; The c# shadow client receives a notification when the device Shadow updates and updates the GUI element that represents the equipment. We can use any Alexa device to send voice commands, like the Alexa mobile app, Echo Dot, or Alexa PC app.</em> <strong>Findings/Result: </strong><em>Through this research work, we created and tested virtual devices that can be experiments or research work using Alexa voice commands. It has been tested for a long time. It performed well, and no issue was found. Using more code-level protection it can be robust for practical implementation.</em> <strong>Originality/Value: </strong><em>We found several fragmented documents over the web to implement Alexa-enabled virtual devices. After lots of study, we did practical and included the procedure in this research work. From voice input to load trigger, there are lots of steps involved. The complete guidance is not available easily. So through this research work, if someone follows, they can easily create a voice-operated device. This research work may add value to the researcher experimenting with the Alexa command-activated device.</em> <strong>Paper Type: </strong><em>Experimental-based Research.</em>
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Jung, Younchan, and Ronnel Agulto. "Virtual IP-Based Secure Gatekeeper System for Internet of Things." Sensors 21, no. 1 (2020): 38. http://dx.doi.org/10.3390/s21010038.

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The advantage of using the Network Address Translation device is that the internal IP address, which makes the IP address space of Internet of Things (IoT) devices expanded, is invisible from the outside and safe from external attacks. However, the use of these private IPv4 addresses poses traversal problems, especially for the mobile IoTs to operate peer-to-peer applications. An alternative solution is to use IPv6 technologies for future IoT devices. However, IPv6 package, including IPSec, is too complex to apply to the IoT device because it is a technology developed for the user terminal with enough computing power. This paper proposes a gatekeeper to enable the real IP addresses of IoTs inside the same subnetwork to be not explicitly addressable and visible from outside of the gatekeeper. Each IoT device publishes its virtual IP address via the Registrar Server or Domain Name System (DNS) with which the gatekeeper shares the address mapping information. While the gatekeeper maintains the mapping information for the local IoT devices, the registration server or DNS has global address mapping information so that any peer can reach the mapping information. All incoming and outgoing packets must pass through the gatekeeper responsible for the address conversion and security checks for them from the entrance. This paper aims to apply our gatekeeper system to a platform of self-driving cars that allows surrounding IoT cameras and autonomous vehicles to communicate with each other securely, safely, and rapidly. So, this paper finally analyzes improvement effects on latency to show that our gatekeeper system guarantees the latency goal of 20 ms under the environment of 5G links.
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Hong, Yoosung, and Geun-Hyung Kim. "Integrity Guarantee System in IoT Virtual Environment Platform: Through Hyperedfger Indy and MQTT." Korean Institute of Smart Media 13, no. 4 (2024): 76–85. http://dx.doi.org/10.30693/smj.2024.13.4.76.

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In this paper, we propose a system that improves the data integrity of IoT(Internet of Things) devices in the virtual environment by combining Hyperledger Indy and MQTT(Message Queuing Telemetry Transport). The system complements the limitations of the centralized system by realizing a DPKI(Decentralized Public Key Infrastructure) structure that utilizes a distributed network in publish-subscribe(pub/sub) pattern communication. Digital signature technology was applied to ensure the data integrity of IoT devices and communication scenarios between the four core components of the client, IoT device, broker, and blockchain, as well as a topic structure using a decentralized identifier to ensure safety in the virtual environment. We present a systematic method for transparent data exchange. To prove the performance of the proposed system, this paper conducted experiments on four scenarios and evaluated communication performance in a virtual environment. The experimental results confirmed that the proposed system provides a reliable IoT data communication structure in a virtual environment.
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Ren, Jie, and Lijuan Liu. "A Study on Information Classification and Storage in Cloud Computing Data Centers Based on Group Collaborative Intelligent Clustering." Journal of Electrical and Computer Engineering 2022 (March 25, 2022): 1–11. http://dx.doi.org/10.1155/2022/1476661.

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Internet of things (IoT) and cloud computing are combined to form a cloud computing data center, and cloud computing provides virtualization, storage, computing, and other support services for IoT applications. Data is the foundation and core of cloud IoT platform applications, and massive multisource heterogeneous IoT data aggregation and storage have basic requirements such as real-time, security, and scalability. This paper focuses on the aggregation and storage methods of massive heterogeneous cloud IoT data, solving the multisource data aggregation problem caused by inconsistent protocols and the heterogeneous data storage problem caused by inconsistent data types. A heterogeneous network protocol adaptation and data aggregation method is proposed for the multisource data aggregation problem caused by protocol inconsistency. A protocol adaptation layer is set up in the IoT virtual gateway to achieve compatibility with multiple types of data aggregation protocols, ensuring adaptive access to different types of IoT nodes, and on this basis, data is transmitted to the cloud IoT platform through a unified interface, shielding the variability of IoT sensing devices. Given the problems of device forgery and malicious tampering in the data aggregation process, we propose a fast authentication and data storage method for IoT devices based on “API key” and implant the device authentication API key into the protocol adaptation layer of the virtual gateway to realize the source authentication of IoT nodes and ensure the authenticity of data.
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Dissertations / Theses on the topic "Virtual IoT device"

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Le, Kim-Hung. "Mécanismes d’interopérabilité pour les applications industrielles de l’Internet des Objets et la Ville Intelligente." Electronic Thesis or Diss., Sorbonne université, 2019. http://www.theses.fr/2019SORUS225.

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Avec l’essor rapide d’internet et des objets connectés, l’internet des objets (IoT) est considéré comme une révolution positive impactant la vie courante. L’intégration des solutions IoT et du cloud, nommées cloud based IoT, s’avère alors crucial pour traiter cet enjeu. Il reste toutefois 2 défis pour le cloud based IoT: l’interopérabilité et la fiabilité. Dans cette thèse, notre objectif principal est de traiter les problématiques d’interopérabilité et de fiabilité induites par les déploiements à grande échelle. Les solutions proposées couvrent la plupart des couches de l'architecture IoT : les architectures, les modèles et les algorithmes. Au niveau de la communication, nous introduisons le concept de connecteur générique pour interopérer les sources de données IoT hétérogènes. Nous proposons ensuite un algorithme de détection des erreurs et des points de rupture dans l’historique des données, basé sur de l’apprentissage automatisé pour améliorer la fiabilité des données. Pour maximiser la valeur d’usage métier de ces données nettoyées, et les rendre plus interopérables, nous introduisons le concept de « device virtuel » qui permet de transformer les données avec des opérateurs programmables. De plus, nous fournissons un nouveau langage descriptif, qui décrit sémantiquement des groupes de données. Pour assurer la fiabilité de l'appareil, nous proposons un algorithme qui minimise la consommation d'énergie en estimant en temps réel la fréquence optimale de collecte des données. L’efficacité de ces concepts a pu être vérifiée sur la plateforme IoT (basée sur le cloud), d’une start up<br>With the rapid growth of Internet technologies as well as the explosion of connected objects, Internet of Things (IoT) is considered an Internet revolution that positively affects several life aspects. The integration of IoT solutions and cloud computing, namely cloud-based IoT, is a crucial concept to meet these demands. However, two major challenges of the cloud-based IoT are interoperability and reliability. In this thesis, our main objective is to deal with the interoperability and reliability issues that arise from large-scale deployment. The proposed solutions spread over architectures, models, and algorithms, ultimately covering most of the layers of the IoT architecture. At the communication layer, we introduce a method to interoperate heterogeneous IoT connections by using a connector concept. We then propose an error and change point detection algorithm powered by active learning to enhance IoT data reliability. To maximize usable knowledge and business value from this cleaned data and make it more interoperable, we introduce a virtual sensor framework that simplifies creating and configuring virtual sensors with programmable operators. Furthermore, we provide a novel descriptive language, which semantically describes groups of Things. To ensure the device reliability, we propose an algorithm that minimizes energy consumption by real-time estimating the optimal data collection frequency. The efficiency of our proposals has been practically demonstrated in a cloud-based IoT platform of a start-up company
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Vial, Stéphane. "La structure de la révolution numérique : philosophie de la technologie." Phd thesis, Université René Descartes - Paris V, 2012. http://tel.archives-ouvertes.fr/tel-00776032.

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De quoi la révolution numérique est-elle la révolution ? Le premier niveau d'analyse s'inscrit sur le plan de l'histoire. Il vise à dégager la structure historique de la révolution numérique, en délimitant d'abord son périmètre diachronique et en dégageant sa place particulière au sein de l'histoire générale des techniques. L'hypothèse, c'est que la révolution numérique n'est pas un changement d'outillage mais un événement d'histoire, qui s'inscrit dans le long processus de la machinisation de l'Occident et de la succession des systèmes techniques pour aboutir à l'émergence d'un nouveau " système technique " : la révolution numérique, c'est la révolution de notre infrastructure technique systémique, c'est-à-dire l'avènement du " système technique numérique ". Dans cette partie, nous privilégions le terrain historique et les données empiriques qu'il fournit, au nom d'une philosophie de la technologie fermement opposée à toute métaphysique misotechnique. Le second niveau d'analyse s'inscrit sur le plan de la perception. Au-delà de la seule révolution numérique, il vise à dégager la structure phénoménologique de toute révolution technique, en remontant aux conditions techniques de toute perception en général. L'hypothèse, c'est qu'une révolution technique est toujours une révolution ontophanique, c'est-à-dire un ébranlement du processus par lequel l'être (ontos) nous apparaît (phaïnô) et, par suite, un bouleversement de l'idée même que nous nous faisons de la réalité. Nous nous appuyons ici sur la notion de " phénoménotechnique " empruntée à Gaston Bachelard, qui nous conduit à défendre un constructivisme phénoménologique selon lequel toute technique est une matrice ontophanique, dans laquelle se coule notre expérience-du-monde possible. Comme les précédentes, la révolution numérique apparaît alors comme une révolution de nos structures perceptives, dont la violence phénoménologique permet au passage d'expliquer le succès et le déclin de la notion de virtuel. De cette dernière, nous proposons une généalogie critique et nous montrons qu'elle n'a été jusqu'ici qu'une tentative ratée d'élucider la phénoménalité numérique, en raison de la rêverie de l'irréel qu'elle induit. Le troisième niveau d'analyse s'inscrit sur le plan de la phénoménalité numérique enfin abordée dans sa positivité. Il vise à saisir la structure ontophanique de la révolution numérique, c'est-à-dire la nature de l'être des êtres numériques. L'hypothèse, c'est que l'ontophanie numérique résulte de onze caractéristiques phénoménologiques propres à la matière calculée, qui sont présentées dans un ordre didactique favorisant la compréhension globale du phénomène numérique. Il s'agit de la nouménalité, l'idéalité, l'interactivité, la virtualité, la versatilité, la réticularité, la reproductibilité instantanée, la réversibilité, la destructibilité, la fluidité et la ludogénéité. Nous terminons alors en analysant la responsabilité des activités de conception-création dans la genèse phénoménotechnique du réel et en particulier le rôle du design dans la constitution créative de l'ontophanie numérique. En tant qu'activité phénoménotechnique, le design est non seulement une activité créatrice d'ontophanie, mais encore une activité intentionnellement factitive, c'est-à-dire qui vise à faire-être autant qu'à faire-faire, en vue de projeter l'enchantement du monde. C'est pourquoi le design numérique, parce qu'il a la capacité d'engendrer de nouveaux régimes d'expériences interactives, joue un rôle essentiel dans le modelage de la révolution numérique. La révolution numérique, c'est aussi quelque chose qui se sculpte et se façonne, se coule et se moule dans les projets des designers. C'est une révolution de notre capacité à faire le monde, c'est-à-dire à créer de l'être.
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Books on the topic "Virtual IoT device"

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Alexander, Bryan. The New Digital Storytelling. 2nd ed. ABC-CLIO, LLC, 2017. http://dx.doi.org/10.5040/9798400690839.

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Newly revised and updated, this is the essential guide to state-of-the-art digital storytelling for audiences, creators, and teachers. Written for everyone interested in the communication potential of digital media, including educators, marketers, communication professionals, and community activists, this is the ultimate guide to harnessing technology for storytelling. No other book covers the digital storytelling movement as thoroughly as this updated second edition of a popular work, nor does any incorporate as many technologies, from video to augmented reality, mobile devices to virtual reality. The book combines history, analysis, and practical guidance about digital storytelling. It begins with a history that encompasses an exploration of storytelling itself, as well as a description of narratives using digital tools from the 1980s through 2000. From there, the author dives into modern digital storytelling, offering analysis and guidance regarding the use of digital video, podcasting, social media, gaming, mobile devices, and virtual and augmented reality. The work concludes with practical advice about how to create and share digital stories using the most current tools so even the new would-be storyteller can create their first digital narrative. Of course, the second edition is updated to take into account the many ways the field has advanced since the original book appeared. With many new examples of digital stories, this edition's evidence base is current and fresh. New or transformed technologies are also addressed, including virtual reality; mobile devices that have become mainstream tools for creating, sharing, and experiencing digital stories; and the wide variety of new storytelling apps and services.
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Burrow, Colin. Classical Influences. Edited by Jonathan Post. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199607747.013.0001.

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This chapter provides a narrative account of Shakespeare’s schooling in classical literature and the range of classical texts that influenced his poetry. It traces not just the evolution of Shakespeare’s relationship to classical writing, but the differing ways in which both the poems and the plays alert their readers to their classical sources. ‘Classical’ moments can be tagged as distinct from the surrounding works by the use of archaisms or neologisms (as in the speech on the death of Priam in Hamlet) or by a range of other lexical and theatrical framing devices. It is argued that Shakespeare’s use of these effects, which could be regarded as virtual quotation marks around many of his allusions to classical works, contributed in the longer term to his undeserved reputation as a playwright who lacked classical knowledge.
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Cappelen, Herman. Metasemantics, Metasemantic Superstructure, and Metasemantic Base. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198814719.003.0005.

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This chapter introduces the topic of metasemantics, developing a distinction between a metasemantic base and a metasemantic superstructure. Conceptual engineering is concerned with the meanings of our representational devices. Representational devices have meanings in virtue of some facts; there is some fact that makes it the case that ‘snow’ means snow, for example. The metasemantic base consists of those make-it-the-case facts: the grounding facts for meaning and reference. The metasemantic superstructure consists in our beliefs, hopes, preferences, and so on about our meanings. Most theorists have attempted to practice conceptual engineering at the superstructure level: they have attempted to get us to think differently about our meanings. This approach is mistaken. To change meanings we need to change the grounding facts: we need to change the metasemantic base.
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Saugera, Valérie. From English to French. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190625542.003.0003.

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The chapter presents a brief history of the contact of French with English, from 18th-century Anglomania to the global English of the turn of the 21st century, in order to contextualize the singularity of the latest contact period. It then chronicles the changes that commonly occur as donor words become new French words. These changes, illustrated with many borrowed items from the period of virtual contact (1990–2015), can be classified as grammatical shift, semantic shift, stylistic shift, and connotative shift. Beyond demonstrating that an English etymon masks heterogeneous types of French Anglicisms, an up-to-date typology shows how English morphemes are used in novel word-formation devices, such as serial bilingual compounds. The borrowing of phrases plays a marginal yet innovative role in French, including emphasis and punning, and raises the issue of typologies for borrowed/neological phrases.
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Anderson, James A. An Engineer’s Introduction to Neuroscience. Oxford University Press, 2018. http://dx.doi.org/10.1093/acprof:oso/9780199357789.003.0006.

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When building something, it is essential to know the hardware. This chapter contains key things to know about the active components of the brain: nerve cells (aka neurons). Neurons have severe performance limitations. Problems include high energy consumption, mechanical and physiological sensitivity, unreliability, limited connectivity, and difficulty in wiring neurons together. Neurons are at least a million times slower to “compute” than a modern electronic device. This slow speed cannot be avoided because the neuron has to deal with high electrical capacity and resistance and slow conduction times to move information from neuron to neuron. A specialization called the action potential serves as a long-distance communications mechanism. However, the neuron also has major virtues including the ability to integrate, communicate, and process information from multiple sources, and it acts like a tiny electrochemical analog computer.
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Neidleman, Jason. Left to Their Own Devices: Smith and Rousseau on Public Opinion and the Role of the State. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474422857.003.0013.

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This chapter explores the role of the state in the formation of public opinion. Both Smith and Rousseau recognized the urgency of this endeavor; both likewise recognized the threat that such a project could pose to personal liberty and popular sovereignty. However, while they framed the problem similarly, their responses to it differed in two ways. First, the stakes were greater for Rousseau: Without civic virtue, there could be no political freedom. For Smith, by contrast, moral turpitude did not automatically undermine the social fabric. The second difference—related to the first—lies in the extent to which the magistrate must be concerned with public opinion. While Smith’s magistrate needed only to direct and constrain it, Rousseau’s was tasked with transforming human nature. The explanation for these differences, the chapter argues, lies in the disparity between the thinkers’ views on the role played by citizens in the formulation of legislation.
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Kuzner, James. The Form of Love. Fordham University Press, 2021. http://dx.doi.org/10.5422/fordham/9780823294503.001.0001.

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Can poetry, even a deeply philosophical poetry, articulate something about love that philosophy itself cannot? The Form of Love argues that it can. In close readings of seven “metaphysical” poems, this book shows how figures ranging from John Donne to Emily Dickinson use poetic form to turn philosophy to new ends, transforming its concern to know truth about love into concern to create virtual experiences of love. These poems create strange loves made in, rather than through, the forms—the devices, structures and forces particular to verse—where they appear. Tracing how poems think, this book argues, requires an intimate form of reading: close—from one perspective, even too close—attention to and thinking with the text. In The Form of Love, Kuzner reads as closely as possible in order to consider as seriously as possible how poetry thinks of love otherwise than other fields: how poems do not complete philosophy or compete with it, and how poetry and philosophy instead can enter into a relation that is itself like love.
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Experience Machines. Rowman & Littlefield International, Ltd., 2017. https://doi.org/10.5040/9798881812508.

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In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. He speculated that, in spite of the many obvious attractions of such a prospect, most people would choose against passing the rest of their lives under the influence of this type of invention. Nozick thought (and many have since agreed) that this simple thought experiment had profound implications for how we think about ethics, political justice, and the significance of technology in our everyday lives. Nozick’s argument was made in 1974, about a decade before the personal computer revolution in Europe and North America. Since then, opportunities for the citizens of industrialized societies to experience virtual worlds and simulated environments have multiplied to an extent that no philosopher could have predicted. The authors in this volume re-evaluate the merits of Nozick’s argument, and use it as a jumping–off point for the philosophical examination of subsequent developments in culture and technology, including a variety of experience-altering cybernetic technologies such as computer games, social media networks, HCI devices, and neuro-prostheses.
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Brooke, Alice. The Constant Prince. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198816829.003.0004.

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The final chapter of this study analyses Sor Juana’s most perplexing auto, El mártir del Sacramento, San Hermenegildo. It argues that the key to understanding the play lies in its engagement with Neostoic writings on constancy. Thus, the play can be seen to present Hermenegild as the ideal Lipsian prince who develops this virtue until he rejects all worldly power and accepts his martyrdom. However, a careful examination of the treatment of sensory perception in the play, in particular its use of optical devices, demonstrates how Sor Juana sought to reconcile this promotion of Neostoic morality with a tempered epistemological optimism. Furthermore, an examination of the loa and its connection to the Carta atenagórica and the Respuesta sheds further light on the relationship between this play and the New Philosophy, and Sor Juana’s defence of her own participation in this circulation of new ideas.
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Martin, Mike W. Mindfulness in Good Lives. Lexington Books, 2019. https://doi.org/10.5040/9781666997590.

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Mindfulness is celebrated everywhere—especially in health psychology and spiritual practices, but also in the arts, business, education, environmentalism, sports, and the use of digital devices. While the current mindfulness movement may be in part the latest fad in a narcissistic and therapeutic culture, it is also worthy of greater philosophical attention. As a study in ethics and moral psychology, Mindfulness in Good Lives remedies the neglect of this subject within philosophy. Mike W. Martin makes sense of the striking variety of concepts of mindfulness by connecting them to the core idea of value-based mindfulness: paying attention to what matters, in light of relevant values. When the values are sound, mindfulness is a virtue that helps implement the kaleidoscope of values in good lives. Health psychologists, who currently dominate the study of mindfulness, often present their research as value-neutral science. Yet they invariably presuppose moral values that should be made transparent. These values, which lie at the interface of morality and mental health, form bridges between philosophy and psychology, and between literature and spirituality.
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Book chapters on the topic "Virtual IoT device"

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Gkika, Eleni C., Faidon Komisopoulos, Stamatios Ntanos, Dimitrios Drosos, and Antonios Kargas. "Amateur Athletes and Adoption of Smartwatches. Perceptions of Usage, Ease of Use and the Role of Virtual Community Emersion." In Strategic Innovative Marketing and Tourism. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-51038-0_58.

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AbstractThe Internet of Things (IoT) is a network of connected devices and sensors communicating and exchanging data through the Internet. Wearable technologies are a popular application of IoT and can potentially affect users’ lifestyles, health, well-being, behaviors, and decisions. Smartwatches are the most popular type of wearable device among athletes. We are interested in the factors influencing the adoption of smart devices which monitor and track sports and fitness activities. Our data was based on a convenient sample of 128 amateur runners and we performed descriptive statistics and regression analysis. We applied the theoretical model of Technology Acceptance and empirical results reveal that perceived usefulness, perceived ease of use, and smartwatch health indications, are notable antecedents of someone’s decision to adopt a smart device. Sport wearable companies may get insights from this research about significant factors of smartwatch adoption and products to help athletes enhance their performance.
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Totade, Ruchi Satyashil, and Haripriya H. Kulkarni. "Remote Monitoring and Controlling of Household Devices Using IoT." In Intelligent Communication Technologies and Virtual Mobile Networks. Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-1844-5_61.

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Modran, Horia Alexandru, Doru Ursuțiu, Cornel Samoilă, and Tinashe Chamunorwa. "Artificial Intelligence System for Predicting Cardiovascular Diseases Using IoT Devices and Virtual Instrumentation." In Lecture Notes in Networks and Systems. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-82529-4_28.

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Werth, Aaron W., and Thomas H. Morris. "Prototyping PLCs and IoT Devices in an HVAC Virtual Testbed to Study Impacts of Cyberattacks." In Proceedings of Fifth International Congress on Information and Communication Technology. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-5856-6_62.

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Tanabe, Kotaro, Yoshinori Tanabe, and Masami Hagiya. "Model-Based Testing for MQTT Applications." In Knowledge-Based Software Engineering: 2020. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-53949-8_5.

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Abstract Model-based testing is a widely-used vital technique for testing software running in a complex environment. In this paper, we propose extensions to existing model-based tools to apply this technique to software that employs the MQ Telemetry Transport (MQTT) protocol for transmitting messages, commonly used in the Internet of Things (IoT) environment. First, in the finite state machine used for generating test cases in a model-based testing framework, we introduce a type of transition that is triggered when receiving MQTT messages. Second, we extend the finite-state machine so that it produces test cases that reflect the characteristics of IoT software – a large number of relatively simple devices communicate with servers. Third, the concept of time is introduced into the finite state machine. Naturally, this is necessary for verifying the properties of software that runs for a long time. Moreover, to facilitate such verification, both real-time and virtual time are introduced. We implemented these extensions into a model-based testing tool, Modbat, and conducted a small experiment to confirm the feasibility, gaining positive results.
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Elias, Chady, and Raja Issa. "Digital Twins for Smart Decision Making in Asset Management." In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality. Firenze University Press, 2023. http://dx.doi.org/10.36253/10.36253/979-12-215-0289-3.123.

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This study discusses the classification of Digital Twins (DTs) and their use in the Architecture, Engineering, Construction, and Operations (AECO) industry, the differences between building information modeling (BIM) and DT are emphasized and platforms for implementing DTs are compared. DTs are quickly gaining traction in the AECO industry because they create the ability to interact virtually with all physical smart devices in the built environment. The need for replicas goes all the way back to the 1960s, when NASA created physical replicas of spaceships and connected them to simulators to develop workshop solutions on the ground. DTs are simply building blocks of the metaverse that act as a real-time digital copy of a physical object. Based on data from the physical asset or system, the physical twin (PT), a DT unlocks value in supporting smart decision-making by combining artificial intelligence (AI) with the internet of things (IoT)
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Elias, Chady, and Raja Issa. "Digital Twins for Smart Decision Making in Asset Management." In CONVR 2023 - Proceedings of the 23rd International Conference on Construction Applications of Virtual Reality. Firenze University Press, 2023. http://dx.doi.org/10.36253/979-12-215-0289-3.123.

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This study discusses the classification of Digital Twins (DTs) and their use in the Architecture, Engineering, Construction, and Operations (AECO) industry, the differences between building information modeling (BIM) and DT are emphasized and platforms for implementing DTs are compared. DTs are quickly gaining traction in the AECO industry because they create the ability to interact virtually with all physical smart devices in the built environment. The need for replicas goes all the way back to the 1960s, when NASA created physical replicas of spaceships and connected them to simulators to develop workshop solutions on the ground. DTs are simply building blocks of the metaverse that act as a real-time digital copy of a physical object. Based on data from the physical asset or system, the physical twin (PT), a DT unlocks value in supporting smart decision-making by combining artificial intelligence (AI) with the internet of things (IoT)
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Joshita Sharma, Joshita x. "METAVERSE 3D VIRTUAL ENVIRONMENT & IOT DEVICE." In Futuristic Trends in IOT Volume 2 Book 15. Iterative International Publishers, Selfypage Developers Pvt Ltd, 2023. http://dx.doi.org/10.58532/v2bs15p2ch2.

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The transition from a setup of isolated virtual worlds to a unified network of three-dimensional environments relies on advances in captivating realism, pervasive identity, and elasticity. This study scrutinizes the impact of a metaverse in threedimensional virtual environments and the use of IoT devices to achieve a realistic experience of the virtual world. This paper will also discuss the recent implication of the metaverse, and its semi-realistic look based on online published data by the developers. The study utilizes exploratory research to examine a metaverse, a 3D virtual environment, and how IoT is enhancing the metaverse experience
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Pandey, Sunil Kr, and Shweta Pandey. "IoT and Healthcare." In The Internet of Medical Things (IoMT) and Telemedicine Frameworks and Applications. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-3533-5.ch001.

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Internet of things (IoT) defines a network of virtual reality objects, software, and other technologies for the purpose of connecting and exchanging data with other devices and applications on the internet. The 'object' may refer to a connected medical device, a biochip transponder (think livestock), a solar panel, a connected motor with sensors that notify the driver of a number of potential problems (fuel, tire pressure, necessary adjustments, and more), or any object, sensory, competent to collect and transfer data over the network. The use of IoT technology is extensive, as it is flexible in almost any technology that can provide relevant information on its performance, and even environmental conditions that need to be monitored and remotely controlled. Other uses include the integration of IoT technology in hospital beds, provided with smart beds, equipped with special sensors to detect vital signs, blood pressure, oximeter, and body temperature, among others. This chapter attempts to explore and understand as how IoT is used in the healthcare sector.
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Tanque, Marcus. "Examining of Data Security, Privacy, and Reliability for Cloud and Internet of Things Integration." In Advances in Wireless Technologies and Telecommunication. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3445-7.ch004.

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Converging Cloud computing with Internet of Things transformed organizations' traditional technologies. This chapter examines the intersection of cloud computing and internet of things in consort with how these solutions often interact on the internet. Vendors develop CloudIoT capabilities to support organizations' day-to-day operations. IoT is a combined platform encompassing physical and virtual nodes. IoT objects comprise device-to-device data sharing, machine-to-machine provisioning, sensors, actuators, and processors. These systems may be deployed as hardware components and applications software. This chapter also emphasizes data security, reliability, resource provisioning, service-level agreement, quality of service, IoT, privacy, and device integration. This chapter also highlights operational benefits and/or security issues affecting CC and IoT technologies.
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Conference papers on the topic "Virtual IoT device"

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Suzuki, Jun, Akira Tsuji, Yuki Hayashi, Masaki Kan, and Shinya Miyakawa. "Device-Level IoT with Virtual I/O Device Interconnection." In 2016 IEEE International Conference on Cloud Computing Technology and Science (CloudCom). IEEE, 2016. http://dx.doi.org/10.1109/cloudcom.2016.0025.

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Jia, Yukun, and Abraham G. Campbell. "Immersive Virtual Reality Training Tool for IoT Device Placement." In SIMUTOOLS '17: 10th EAI International Conference on Simulation Tools and Techniques. ACM, 2017. http://dx.doi.org/10.1145/3173519.3173521.

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Kayas, Golam, Mahmud Hossain, Jamie Payton, and S. M. Riazul Islam. "VSDM: A Virtual Service Device Management Scheme for UPnP-Based IoT Networks." In 2020 11th IEEE Annual Ubiquitous Computing, Electronics & Mobile Communication Conference (UEMCON). IEEE, 2020. http://dx.doi.org/10.1109/uemcon51285.2020.9298148.

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Manothiang, Marida, and Santi Nuratch. "IoT Device and Virtual Representation Application Design and Implementation for Physical World and Virtual World Real-time Synchronization." In 2021 International Conference on Electrical, Computer and Energy Technologies (ICECET). IEEE, 2021. http://dx.doi.org/10.1109/icecet52533.2021.9698620.

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Jaiswal, Kavita, Srichandan Sobhanayak, Ashok Kumar Turuk, Sahoo L. Bibhudatta, Bhabendu Kumar Mohanta, and Debasish Jena. "An IoT-Cloud Based Smart Healthcare Monitoring System Using Container Based Virtual Environment in Edge Device." In 2018 International Conference on Emerging Trends and Innovations In Engineering And Technological Research (ICETIETR). IEEE, 2018. http://dx.doi.org/10.1109/icetietr.2018.8529141.

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Zhao, Qi, Jianhua Zhu, Tingwang Wang, Bin Feng, Long Chen, and Dongliang Nan. "Research on Virtual Device based Intelligent IoT Management and Test Method of Security Stability Control Systems." In 2020 IEEE International Conference on Artificial Intelligence and Computer Applications (ICAICA). IEEE, 2020. http://dx.doi.org/10.1109/icaica50127.2020.9181893.

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Cuero Ortega, Jairo David. "Control engineering remote lab: design and hands on practice with a DC motor speed controller. Laboratorio remoto control." In Ingeniería para tranformar territorios. Asociación Colombiana de Facultades de Ingeniería - ACOFI, 2023. http://dx.doi.org/10.26507/paper.3333.

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The COVID-19 pandemic had a significant impact on education worldwide, prompting the adoption of virtual learning at all educational levels as a solution to overcome distance barriers, providing flexible study schedules and producing digital content to support adaptive learning. Educational institutions quickly adjusted their curriculum to enable uninterrupted learning in response to the new reality. However, implementing virtual education was challenging, particularly in terms of technology accessibility. Not all students had access to appropriate devices and connectivity, leading to a digital divide. Additionally, the lack of face-to-face interaction posed challenges for students as they adjusted to diverse learning platforms and grappled with uncertainties about the pandemic's impact on their future. The isolation also affected curricula, resulting in the cancellation of corporate internships and hands-on activities, particularly in engineering disciplines that rely on practical components. As a result, engineering institutions and educators advocated for methodologies that incorporate virtual and distance learning tools. Two noteworthy alternatives are Virtual Laboratories and Remote Laboratories. Virtual laboratories employ simulators to replicate real environmental conditions, while remote laboratories enable students to manipulate experiments in authentic laboratories via the Internet remotely. This study focuses on developing a remote laboratory for hands-on practices in control engineering, specifically involving a DC motor, using the Internet of Things (IoT) protocol. The laboratory incorporates a motor connected to a development board with MQTT protocol-based messaging services, a lightweight and widely used IoT protocol. The laboratory's web page hosted on the server facilitates data transmission and reception, along with real-time video streaming for users to observe the motor's operation. By using the remote laboratory, students gain access to a standardized control device, enabling the application of theoretical knowledge in control systems. They can experimentally determine system transfer functions through identification or modeling, design controllers, and test them on the physical platform, all from the comfort of their homes. To summarize, remote laboratories have been valuable tools in engineering education, addressing the challenges caused by the COVID-19 pandemic. These laboratories enhance the learning process by providing access to practical experiences and advanced resources, consolidating theoretical concepts, and offering students greater flexibility in their educational journey.
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Datta, Soumya Kanti, and Christian Bonnet. "Extending DataTweet IoT Architecture for Virtual IoT Devices." In 2017 IEEE International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, Physical and Social Computing (CPSCom) and IEEE Smart Data (SmartData). IEEE, 2017. http://dx.doi.org/10.1109/ithings-greencom-cpscom-smartdata.2017.108.

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Panov, Vili, Samuel Cruz-Manzo, and Egor Goloshchapov. "Smart Industrial Gas Turbine Low-Cost IoT Architecture." In ASME Turbo Expo 2024: Turbomachinery Technical Conference and Exposition. American Society of Mechanical Engineers, 2024. http://dx.doi.org/10.1115/gt2024-124967.

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Abstract The smart energy systems, based on the numerous digital technologies, became an integral part of the current efforts to revolutionize energy production. One of the main cornerstones of smart energy concept is connectivity, which is typically enabled through Industrial Internet-of-Things (IIoT) technology. In this contribution we present a development of Low-Cost Internet-of-Thing (IoT) architecture with the intention to provide a secure and reliable connection of Industrial Gas Turbine (IGT) systems with Cloud environment. We utilized simulation environment, to explore integration of the Executable Digital Twin with IoT Gateway, with subsequent deployment onto dedicated Low-Cost Edge platform. The developed IoT gateway architecture encompasses key features related to connectivity, computing power, and communication capability. The proposed Low-Cost IoT architecture supports Live Data Streaming (LDS) which allows remote monitoring and Real-Time (RT) analytics of IGT system. The IoT gateway platform satisfies the requirements attributed to secure and fast onboarding process, and moreover cost efficiency and scalability. The devised Edge system, via reliable connection to the IGT control system, is able to collect, enrich and transfer data, for the purpose of the local and remote analytics and visualization. The Gas Turbine (GT) trackable data (sensor measurements and control signals) are enriched with the virtual engine data (soft sensors and internal health parameters) generated by the Executable Digital Twin (xDT) and streamed to the Cloud platform, where the Real-Time analytics and optimization of assets are carried out. Feasibility and viability of proposed design are disused in this study, and we present Live Data Streaming into Amazon Web Services (AWS) Cloud environment, configured for the Real-Time monitoring of the Industrial Gas Turbine engine.
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Nikolić, Vojkan, Zoran Stević, Stefana Janićijević, and Dragan Kreculj. "Possibilities of IIOT application platforms in the electrical power systems." In 8th International Conference on Renewable Electrical Power Sources. SMEITS, 2020. http://dx.doi.org/10.24094/mkoiee.020.8.1.255.

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Nowadays in the market there are different Internet of Things (IoT) devices, that are used in electrical power systems. Such IoT devices can be physically, or virtually networked, with interoperable communication protocols and intelligent interfaces. IoT technologies provide their connection to the internet, as well as connection to special services and applications. Electrical power systems have traditional Enterprise resource planning (ERP), Supervisory control and data acquisition (SCADA), Distributed control systems (DCSs), as well as traditional industrial automation stack to achieve functional integration between the company management level and the production level. Industrial IoT (IIoT) platforms should overcome the gap between Information technology (IT) and Operational technology (OT) environments. These platforms providing a more suitable data architecture for the modern industrial automation stack. The paper presents the overview of one modern solution with the Claroty IIoT platform. Claroty delivers comprehensive and reduces the complexity of OT security.
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Reports on the topic "Virtual IoT device"

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Megas, Katerina N., Michael Fagan, and David Lemire. Workshop Summary Report for “Building the Federal Profile for IoT Device Cybersecurity” Virtual Workshop. National Institute of Standards and Technology, 2021. http://dx.doi.org/10.6028/nist.ir.8322.

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This report summarizes the feedback received on the work of the NIST Cybersecurity for IoT program on device cybersecurity at a virtual workshop in July 2020. NISTIR 8259, Foundational Cybersecurity Activities for IoT Device Manufacturers and NISTIR 8259A, IoT Device Cybersecurity Capability Core Baseline provide general guidance on how manufacturers can understand and approach their role in supporting customers’ cybersecurity needs and goals. As discussed in those documents, specific sectors and use cases may require more specific guidance than what is included in NISTIR 8259A’s core baseline for IoT devices. NIST conducted the virtual workshop “Building the Federal Profile for IoT Device Cybersecurity” to discuss and gather community input on the creation of a federal profile of the core baseline for use by federal agencies. This publication provides a summary of the workshop. The baseline will be published in NISTIR 8259D, Profile of the IoT Core Baseline for the Federal Government.
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Megas, Katerina N., Michael Fagan, Barbara Cuthill, Mary Raguso, and John Wiltberger. Workshop Summary Report for “Cybersecurity Risks in Consumer Home Internet of Things (IoT) Devices” Virtual Workshop. National Institute of Standards and Technology, 2021. http://dx.doi.org/10.6028/nist.ir.8333.

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Kanivets, Oleksandr V., Irina М. Kanivets, Natalia V. Kononets, Tetyana М. Gorda, and Ekaterina O. Shmeltser. Development of mobile applications of augmented reality for projects with projection drawings. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3745.

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We conducted an analysis of the learning aids used in the study of general technical disciplines. This allowed us to draw an analogy between physical and virtual models and justify the development of a mobile application to perform tasks on a projection drawing. They showed a technique for creating mobile applications for augmented reality. The main stages of the development of an augmented reality application are shown: the development of virtual models, the establishment of the Unity3D game engine, the development of a mobile application, testing and demonstration of work. Particular attention is paid to the use of scripts to rotate and move virtual models. The in-house development of the augmented reality mobile application for accomplishing tasks on a projection drawing is presented. The created mobile application reads, recognizes marker drawings and displays the virtual model of the product on the screen of the mobile device. It has been established that the augmented reality program developed by the team of authors as a mobile pedagogical software can be used to perform tasks both with independent work of students and with the organization of classroom activities in higher education institutions.
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Barkatov, Igor V., Volodymyr S. Farafonov, Valeriy O. Tiurin, Serhiy S. Honcharuk, Vitaliy I. Barkatov, and Hennadiy M. Kravtsov. New effective aid for teaching technology subjects: 3D spherical panoramas joined with virtual reality. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4407.

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Rapid development of modern technology and its increasing complexity make high demands to the quality of training of its users. Among others, an important class is vehicles, both civil and military. In the teaching of associated subjects, the accepted hierarchy of teaching aids includes common visual aids (posters, videos, scale models etc.) on the first stage, followed by simulators ranging in complexity, and finished at real vehicles. It allows achieving some balance between cost and efficiency by partial replacement of more expensive and elaborated aids with the less expensive ones. However, the analysis of teaching experience in the Military Institute of Armored Forces of National Technical University “Kharkiv Polytechnic Institute” (Institute) reveals that the balance is still suboptimal, and the present teaching aids are still not enough to allow efficient teaching. This fact raises the problem of extending the range of available teaching aids for vehicle-related subjects, which is the aim of the work. Benefiting from the modern information and visualization technologies, we present a new teaching aid that constitutes a spherical (360° or 3D) photographic panorama and a Virtual Reality (VR) device. The nature of the aid, its potential applications, limitations and benefits in comparison to the common aids are discussed. The proposed aid is shown to be cost-effective and is proved to increase efficiency of training, according to the results of a teaching experiment that was carried out in the Institute. For the implementation, a tight collaboration between the Institute and an IT company “Innovative Distance Learning Systems Limited” was established. A series of panoramas, which are already available, and its planned expansions are presented. The authors conclude that the proposed aid may significantly improve the cost-efficiency balance of teaching a range of technology subjects.
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Semerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.

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The research provides a review of applying the virtual reality (VR) and augmented reality (AR) technology to education. There are analysed VR and AR tools applied to the course “Development of VR and AR software” for STEM teachers and specified efficiency of mutual application of the environment Unity to visual design, the programming environment (e.g. Visual Studio) and the VR and AR platforms (e.g. Vuforia). JavaScript language and the A-Frame, AR.js, Three.js, ARToolKit and 8th Wall libraries are selected as programming tools. The designed course includes the following modules: development of VR tools (VR and Game Engines; physical interactions and camera; 3D interface and positioning; 3D user interaction; VR navigation and introduction) and development of AR tools (set up AR tools in Unity 3D; development of a project for a photograph; development of training materials with Vuforia; development for promising devices). The course lasts 16 weeks and contains the task content and patterns of performance. It is ascertained that the course enhances development of competences of designing and using innovative learning tools. There are provided the survey of the course participants concerning their expectations and the course results. Reduced amounts of independent work, increased classroom hours, detailed methodological recommendations and increased number of practical problems associated with STEM subjects are mentioned as the course potentials to be implemented.
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Zinonos, Natalya O., Elena V. Vihrova, and Andrey V. Pikilnyak. Prospects of Using the Augmented Reality for Training Foreign Students at the Preparatory Departments of Universities in Ukraine. CEUR-WS.org, 2018. http://dx.doi.org/10.31812/123456789/2657.

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The purpose of the study is to highlight the potential and the prospects of using the augmented reality in the mathematical education for foreign students at the preparatory departments of universities. Objectives of the study: to determine the peculiarities of the virtualization of the training of foreign students at the preparatory departments of universities, as well as the possibilities of using the technology of complementary reality in the teaching of mathematics. Object of research: a virtually oriented educational environment of foreign students at the preparatory departments of universities. Subject of research: virtualization of learning with the augmented reality of mathematical education of foreign students at the preparatory departments of universities. Used research methods: theoretical – analysis of scientific and methodological literature; empirical-study, observation of the educational process. Results of the research: on the basis of the analysis of scientific publications, the notion of virtualization of education and the virtually oriented educational environment of foreign students at the preparatory departments of higher educational institutions is described. The main conclusions and recommendations: 1) the article outlines the possibilities and prospects of using the augmented reality in the mathematical education for foreign students at the preparatory departments of universities; 2) the considering the various targets of mobile applications, which are used in solving mathematical problems, as well as analysis of the characteristics of various practical achievements of using the augmented reality in the mathematical preparation for foreign students at the preparatory departments of universities, it is planned to devote a separate work.
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Nechypurenko, Pavlo P., Viktoriia G. Stoliarenko, Tetiana V. Starova, et al. Development and implementation of educational resources in chemistry with elements of augmented reality. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3751.

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The purpose of this article is an analysis of opportunities and description of the experience of developing and implementing augmented reality technologies to support the teaching of chemistry in higher education institutions of Ukraine. The article is aimed at solving problems: generalization and analysis of the results of scientific research concerning the advantages of using the augmented reality in the teaching of chemistry, the characteristics of modern means of creating objects of augmented reality; discussion of practical achievements in the development and implementation of teaching materials on chemistry using the technologies of the augmented reality in the educational process. The object of research is augmented reality, and the subject - the use of augmented reality in the teaching of chemistry. As a result of the study, it was found that technologies of augmented reality have enormous potential for increasing the efficiency of independent work of students in the study of chemistry, providing distance and continuous education. Often, the technologies of the augmented reality in chemistry teaching are used for 3D visualization of the structure of atoms, molecules, crystalline lattices, etc., but this range can be expanded considerably when creating its own educational products with the use of AR-technologies. The study provides an opportunity to draw conclusions about the presence of technologies in the added reality of a significant number of benefits, in particular, accessibility through mobile devices; availability of free, accessible and easy-to-use software for creating augmented-reality objects and high efficiency in using them as a means of visibility. The development and implementation of teaching materials with the use of AR-technologies in chemistry teaching at the Kryvyi Rih State Pedagogical University has been started in the following areas: creation of a database of chemical dishes, creation of a virtual chemical laboratory for qualitative chemical analysis, creation of a set of methodical materials for the course “Physical and colloidal chemistry”.
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