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Dissertations / Theses on the topic 'Virtual Learning and Teaching'

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1

Getchell, Kristoffer M. "Enabling exploratory learning through virtual fieldwork." Thesis, University of St Andrews, 2010. http://hdl.handle.net/10023/923.

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This dissertation presents a framework which supports a group-based exploratory approach to learning and integrates 3D gaming methods and technologies with an institutional learning environment. This provides learners with anytime-anywhere access to interactive learning materials, thereby supporting a self paced and personalised approach to learning. A simulation environment based on real world data has been developed, with a computer games methodology adopted as the means by which users are able to progress through the system. Within a virtual setting users, or groups of users, are faced with
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Gustavsson, Hanna, and Hanna Karlsson. "The Virtual Learning Environment : Patterns for Structuring Web based Teaching." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4851.

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Online education creates new demands on organization and structure in order to make use of its advantages with the technology for learning. Research in this area elucidates new possibilities with the computer as a medium, to individualize and make the learning more flexible. Meanwhile, the empirical study shows practical limitations, which affects the design of web-based teaching. As a result, we have started to develop a guideline, which describes these new possibilities and common problems with the new learning environment. We have structured the guideline by first defining the problem area
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Kolisnyk, K., R. Tomashevskyi, O. G. Avrunin, Ya Nosova, О. Г. Аврунін, and Я. В. Носова. "Virtual biomedical laboratory research in distance learning." Thesis, НТУ «ХПІ», 2020. http://openarchive.nure.ua/handle/document/13941.

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One of the most promising directions in this direction is a panoramic view. The use of interactive control and high resolution allows you to realize the key advantage of such panoramic video - the effect of presence. Considering that medicine often uses expensive equipment, access to which is limited for development, as well as various new approaches and methods, for example, in surgical treatment, which must be demonstrated to acquire practical skills, it is advisable to use panoramic teaching video for these purposes.
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Yahaya, Ros Aizan. "Immersive virtual reality learning environment : learning decision-making skills in a virtual reality-enhanced learning environment." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16489/.

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New advances in computer programming and more powerful technology have opened up new opportunities for learning though immersive virtual reality simulations. This research highlighted the importance of the role of a lecturer in fostering learning in a technology rich learning environment. Undergraduate business studies students worked collectively to try resolve a problem depicted through an immersive simulation involving a burning factory. The simulation provided a rich personal experience that enabled students with lecturer support to generate effective strategies to address the problem.
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Yahaya, Ros. "Immersive virtual reality learning environment : learning decision-making skills in a virtual reality-enhanced learning environment." Thesis, Queensland University of Technology, 2007. https://eprints.qut.edu.au/16489/1/Roy_Yahaya_Thesis.pdf.

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New advances in computer programming and more powerful technology have opened up new opportunities for learning though immersive virtual reality simulations. This research highlighted the importance of the role of a lecturer in fostering learning in a technology rich learning environment. Undergraduate business studies students worked collectively to try resolve a problem depicted through an immersive simulation involving a burning factory. The simulation provided a rich personal experience that enabled students with lecturer support to generate effective strategies to address the problem.
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Zacharzuk-Marciano, Tara. "Nursing faculty experiences of virtual learning environments for teaching clinical reasoning." Thesis, Capella University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10260999.

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<p> Nurses need sharp, clinical reasoning skills to respond to critical situations and to be successful at work in a complex and challenging healthcare system. While past research has focused on using virtual learning environments to teach clinical reasoning, there has been limited research on the experiences of nursing faculty and there is a need for research to include a clearer understanding of potentially significant insights that nurse educators may gain from teaching clinical reasoning skills with virtual learning tools. This qualitative study identified and described nursing faculty exp
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7

Maddox, Winston H. "Adapting to a Virtual Learning Environment." Antioch University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1429557429.

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Voss, Gleizer Bierhalz. "TCN5 - TEACHING COMPUTER NETWORKS IN A FREE IMMERSIVE VIRTUAL ENVIRONMENT." Universidade Federal de Santa Maria, 2014. http://repositorio.ufsm.br/handle/1/5425.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior<br>Teaching technical themes in the area of Computer Networks involves difficult concepts to be understood in the traditional educational way, i.e. statically. At the same time, technological advances have created many opportunities in education, requiring the development of new pedagogical practices that contribute to the process of teaching and learning. The creation of immersive virtual environments and the addressing of issues related to context-aware computing can support this process. For that, in this dissertation it was develo
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9

王潤和 and Yun-wo Chris Wong. "Establishing a virtual learning community for on-line collaborative learning on mathematics." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B3125651X.

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Lo, Yip-tai Darryl. "A study of a 3D virtual learning environment in education : active world Eduverse /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25148369.

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Cisneros, Hernández Lidia. "La actividad del docente en postgrado y su interacción con los entornos virtuales." Doctoral thesis, Universitat Oberta de Catalunya, 2016. http://hdl.handle.net/10803/369302.

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Aquesta investigació se situa en la perspectiva del pragmatisme i respon al problema de com els docents de postgrau interactuen amb les eines en entorns virtuals per exercir la docència; el marc teòric aborda la teoria de l'activitat per explicar-la. S'inclouen quatre dimensions: pedagògica, social, directiva i tecnològica, a més de catorze accions. Es respon la pregunta "quines activitats i accions reconeixen els professors de postgrau com acompliment per a la docència virtual i com interactuen amb les eines de l'entorn?" Busca la relació de la docència amb les eines del sistema, les quals es
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Lameras, Petros. "A Phenomenographic Inquiry into Computer Science Teachers' Conceptions of Teaching using Virtual Learning Environments." Thesis, University of Sheffield, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.521863.

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Schaner, Rita L. "Learning from the educators creating a global curriculum in a virtual space /." Columbus, Ohio : Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view.cgi?acc%5Fnum=osu1245176740.

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14

Watters, Georgia George. "The Experiences of Military Parents Homeschooling Using Online Teaching Resources." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/529.

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U.S. military members and their families relocate from one duty station to another on average once every 3 years. Children in military families change schools often, introducing potential problems such as struggling to make new friends, having trouble adjusting to new teaching styles, and losing academic credits due to the transition from one school to the next. Homeschooling that incorporates online resources can provide instructional continuity, social interaction opportunities, and submission of required periodic assessments. The primary purpose of this phenomenological study was to examine
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Benn, Patricia J. A. "The adoption of a virtual learning environment in a teacher education institution : the processes and tensions." Thesis, University of Nottingham, 2016. http://eprints.nottingham.ac.uk/33633/.

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The study investigates the processes by which a teacher education institution in Antigua and Barbuda learns to use Moodle, a Virtual Learning Environment (VLE), as a tool to offer courses online. Also under investigation were the tensions inherent in this change process. The research employs elements of the Activity Theory framework proposed by Engeström, (1999) namely, the principle of multi-voicedness which gives voice to the multiple perspectives of the participants and contradictions or tensions which are inherent disturbances to understand the social system under investigation. In this qu
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賴珮賢 and Pui-yin Polly Lai. "Using virtual classroom system in learning information technology subject." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31256314.

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Villagrasa, Falip Sergio. "Technologies enhanced learning and gamification for teaching and learning innovation." Doctoral thesis, Universitat Ramon Llull, 2016. http://hdl.handle.net/10803/351961.

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La present memòria de tesi, aborda d'un mode interdisciplinar i holístic l'ús d'estratègies de joc (conegudes com gamificació) per incrementar la motivació de l'estudiant universitari usant les anomenades TEL (Technology Enhanced Learning). Amb l'ús d'aquest tipus de tecnologies (entre les que es podrien trobar la Realitat Virtual, RV, la Realitat Augmentada, RA; mètodes híbrids de presentació, etc.) es pretén aconseguir una manera de fer més eficaç, eficient i satisfactoria en l'adquisició de determinades competències. Aquest plantejament basat en tècniques d'investigació lligades a l'exp
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Figueiredo, Carlos Manuel da Silva. "E-learning Imersivo - Atividades na perspetiva da primeira pessoa." Master's thesis, Universidade de Évora, 2022. http://hdl.handle.net/10174/31202.

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Este trabalho explora a possibilidade técnica de definir certos conteúdos pedagógicos em ambientes de realidade virtual. O ensino à distância baseado em canais digitais (E-learning) é uma necessidade crescente, dado que contribui para a redução de barreiras económicas, geográficas ou sociais. Por outro lado, a manipulação direta de objetos ou a interação com cenários é uma importante forma de aprendizagem, por exemplo, de conceitos geométricos ou espaciais. Esta tese existe na intersecção entre os temas de RV (Realidade Virtual) e de E-learning. O desenvolvimento principal deste texto consiste
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魯葉大 and Yip-tai Darryl Lo. "A study of a 3D virtual learning environment in education: active world Eduverse." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31256405.

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Ye, Liang, and 叶亮. "Design and develop second life virtual lab for biochemistry blended teaching and learning based on constructivism." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2013. http://hdl.handle.net/10722/202305.

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Department of Biochemistry in HKU has been planning to implement virtual lab blended learning solution into their experiment related courses. Based on selected case, the study investigated whether the virtual lab would arouse more learning interests and improve the learning gains for students. Also, the study concluded some useful suggestions for virtual lab blended learning and generalized a few guidelines for instructional design on virtual lab. The study adopted mixed research methods with combination of quantitative and qualitative studies. With the ADDIE instructional design model, the
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Morón-García, Susan Doreen. "Understanding lecturers' use of virtual learning environments in face-to-face teaching in UK higher education." Thesis, Open University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.412506.

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Morón-García, Susan Doreen. "Understanding lecturer use of virtual learning environments in face-to-face teaching in UK higher education." n.p, 2004. http://ethos.bl.uk/.

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23

Ata, Ridvan. "An exploration of higher education teaching in a virtual world in the context of blended learning." Thesis, University of Sheffield, 2014. http://etheses.whiterose.ac.uk/6794/.

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This research explores teaching experiences of educators within the virtual world of Second Life and pedagogical practices adopted. A Case Study with an ethnographic perspective is employed. A blended approach is applied by using physical classrooms, BlackboardTM, web-based resources, and the virtual world of Second Life in an Information Literacy class for 1st year undergraduate students at an institution in the UK. In reflecting on and evaluating the teaching experiences, evidence is drawn from observations, semi structured interviews, chatlogs, snapshots, and field notes. A thematic approac
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Hernandes, Roberta Miranda Rosa. "Da sala presencial à sua extensão no Moodle: criação, participação e potencialidades do ambiente virtual." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/8/8146/tde-21112018-103411/.

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A presença das tecnologias digitais e da Internet vem se intensificando em diferentes contextos de nossas vidas: pessoal, profissional e acadêmico. Isso vem trazendo mudanças nas práticas sociais, e nos traz questionamentos, particularmente, sobre as influências das Tecnologias Digitais da Informação e da Comunicação (TDIC) e da Internet no processo de ensino-aprendizagem e nas práticas profissionais do professor. No contexto educacional, observamos a adoção de modalidades híbridas no ensino-aprendizagem, pela associação de aulas presenciais a Ambientes Virtuais de Aprendizagem (AVA), o que tr
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Dieudonné, Mitchell Louis. "Investigating the usefulness of online technology in the teaching and learning of a second language: Two contrasting case studies." Thesis, University of Canterbury. College of Education, 2009. http://hdl.handle.net/10092/3055.

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There is a common acceptance that online technologies have the capacity to transform the way we learn. It appears the call for alternative modes of learning and the effective integration of Information Communication Technologies (ICT) into the regular classroom is no longer peripheral. There is sound evidence that increasingly teachers and schools are embracing the technologies available to them. This study examines the merits, barriers and issues associated with the employment of online technologies in the teaching and learning of second and foreign languages. Data is sourced from the views a
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King, Brandon J. "Exploring Spanish Heritage Language Learning and Task Design for Virtual Worlds." Scholar Commons, 2018. http://scholarcommons.usf.edu/etd/7180.

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In this exploratory case study, I take a constant comparative methods type approach to exploring a shift in second language acquisition (SLA) away from approaches built on the assumption that language participants in the U.S. are monolingual English speakers (Block, 2003; Ortega, 2009, 2013; Thompson, 2013; Valdés, 2005), with little initial investment in the language or its culture (Rivera-Mills, 2012; Valdés, Fishman, Chavéz, & Pérez, 2006). This bias has entrenched a monolingual speaker baseline for statistical analysis within many experimental designs (Block, 2003; Ortega, 2009, 2013; Thom
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Lee, Ka-ming Samuel, and 李家明. "Investigation of the effectiveness of using virtual collaborative learning environment in computer studies." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31256375.

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Menegotto, Daniela Brun. "Práticas didáticas em ambiente virtual de aprendizagem modificações da ação docente." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2015. http://hdl.handle.net/10183/117573.

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Esta tese tem como temática central as práticas didáticas em Ambiente Virtual de Aprendizagem – AVA. Investiga as modificações que estão sendo produzidas na ação docente e evidenciadas nos registros on line das práticas didáticas em AVA. A investigação ocorre a partir dos marcos teórico e conceitual propostos pela Epistemologia Genética piagetiana. Parte de um estudo de caso das práticas didáticas on line, de um curso Técnico desenvolvido no AVA MOODLE. Elege como evidências de dados os registros escritos on line das organizações didáticas, desenvolvidas em diferentes semestres pelo mesmo doce
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Sulbaran, Tulio A. "Impact of distributed virtual reality on engineering knowledge retention and student engagement." Diss., Georgia Institute of Technology, 2002. http://hdl.handle.net/1853/32953.

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Trenholm, Sven. "Adaptation of tertiary mathematics instruction to the virtual medium : approaches to assessment practice." Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/12561.

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Mathematics has been singled out as a challenging discipline to teach fully online (FO). Yet both the demand for and development of FO mathematics courses is increasing with little known about the quality of these courses and many calling for research. Whereas most research has investigated the nature of these courses by examining instructional outputs such as student grades this research seeks the same insight but by examining instructional inputs. Specifically, it seeks to investigate the nature of current assessment practice in FO mathematics courses. To conduct this investigation, deep lea
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Лобода, Андрій Миколайович, Андрей Николаевич Лобода, and Andrii Mykolaiovych Loboda. "A consortium approach to revolutionising subject-based teaching in the medical curriculum of post-Soviet countries: What can ePBLnet teach us?" Thesis, The Association for Medical Education in Europe (AMEE), 2013. http://essuir.sumdu.edu.ua/handle/123456789/31890.

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Початкова презентація описує загальну структуру пострадянських навчальних програм. Учасники вивчають шляхи трансформації власних навчальних програм (з демонстрацією копій цих перетворень), а також розглядають питання про потенціал ePBLnet для напрацювання спільних межвуніверситетських підходів. При цитуванні документа, використовуйте посилання http://essuir.sumdu.edu.ua/handle/123456789/31890<br>Начальная презентация описывает общую структуру постсоветских учебных программ. Участники изучают пути трансформации собственных учебных программ (с демонстрацией копий этих преобразований), а также ра
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Nunes, Felipe Becker. "Um método de ensino pautado na aprendizagem integrada aos mundos virtuais e princípios do mastery learning." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/172169.

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A concepção de novas alternativas educacionais pautadas no uso de recursos tecnológicos, tem acarretado o aumento do número de pesquisas em diferentes domínios de ensino. Tem se destacado nas últimas décadas a abordagem dos Mundos Virtuais, cuja base está calcada na interatividade, visualização de objetos 3D, sensação de imersão e liberdade ao aluno para explorar os recursos didáticos disponibilizados. Desta forma, se considera necessário que o planejamento e condução das atividades propostas pelos professores nos Mundos Virtuais, estejam baseadas em uma abordagem educacional consistente e dif
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Jahn, Alena Rizi Marmo. "O museu que nunca fecha: a exposição virtual como um programa de ação educativa." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/27/27160/tde-15032017-152042/.

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Esta tese de doutorado consiste na remontagem virtual da exposição A casa tomada (de Julio Cortázar) por desenhos que não deram certo. Desenhos de 1978/80. Apogeu do Claro-escuro Pós-Caravaggio, do artista joinvilense Luiz Henrique Schwanke, realizada no Museu Nacional de Belas Artes, do Rio de Janeiro (RJ), em 1980. Tal remontagem é ancorada na curadoria educativa, entendida no contexto desta pesquisa como uma forma de desenhar exposições pensadas para todos os tipos de público, por meio da qual a arte se coloca em articulação com o indivíduo e com a sociedade, de maneira a ser ativada como u
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Qadiee, Hatoon. "The perceptions of changes in teaching practices due to the deployment of virtual learning environment systems in Saudi higher education institutions from teaching academics' perspective." Thesis, University of Sheffield, 2015. http://etheses.whiterose.ac.uk/11630/.

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Diogo, Rodrigo Claudino. "A Aprendizagem De Ondas Sonoras Sob A Ótica De Desafios Em Um Ambiente Virtual Potencialmente Significativo." Thesis, Universidade Federal de Mato Grosso do Sul, 2008. http://hdl.handle.net/10919/71609.

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Este trabalho buscou verificar se as tecnologias da informação e comunicação podem ser utilizadas como meios potencialmente significativos para se efetivar a aprendizagem significativa de conceitos introdutórios de Física sobre ondas sonoras. Para alcançar este objetivo foi elaborado um material educacional, sob a forma de um ambiente virtual, em que os conceitos físicos a serem aprendidos foram problematizados na forma de desafios. Estes desafios foram desenvolvidos tendo como base a teoria da aprendizagem significativa de Ausubel. A metodologia que orientou a realização desta pesquisa foi o
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Harman-Bishop, Caroline Marguerite. "Aristotelian virtue and teaching and learning in music performance." Thesis, University of Glasgow, 2018. http://theses.gla.ac.uk/9009/.

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This study investigates the significance of Aristotelian virtue in teaching and learning in music performance. In response to a number of critical issues in professional practice, it is argued that virtue, framed within eudaimonistic happiness, should form an integral part of teaching and learning. Through an examination of Aristotle’s analysis of virtue, and primarily through his Nicomachean Ethics, virtue is presented as having the hallmarks of dynamic and responsive action and therefore as being of potential interest to teachers of music. Having acknowledged that music performance can be a
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Dalgarno, Barney John. "Characteristics of 3D environments and potential contributions to spatial learning." Access electronically, 2004. http://www.library.uow.edu.au/adt-NWU/public/adt-NWU20050114.092913/index.html.

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Araújo, Maria Eugênia Rodrigues. "O ensino da contabilidade apoiado na dimensão afetiva da autoeficácia em ambiente virtual de aprendizagem." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2017. http://hdl.handle.net/10183/178387.

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Nesta pesquisa foi desenvolvido um modelo de ensino considerando a dimensão afetiva integrada numa estratégia de aprendizagem para fortalecer o desempenho dos estudantes do curso de Ciências Contábeis durante à formação profissional. Para realizar o estudo, foi criado um curso a distância em ambiente virtual de aprendizagem, aplicando a teoria da autoeficácia como estratégia de realização das atividades no curso. A Autoeficácia é um construto teórico da psicologia que condiz com os aspectos da responsabilidade social de contadores. A escolha de experimentar esse construto na modalidade de ensi
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Hawkins, Abigail. "We're Definitely on Our Own: Interaction and Disconnection in a Virtual High School." BYU ScholarsArchive, 2011. https://scholarsarchive.byu.edu/etd/2618.

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Using mixed methods, this study examined the nature of teacher-student interaction in an asynchronous, statewide, self-paced virtual high school. Eight teachers were interviewed to understand their perceptions on the nature of interactions and their role as a virtual school teacher. Interactions were primarily instructional in nature, taking the form of feedback on student assignments. There were few procedural and social interactions. In general, teachers felt disconnected from their students due to the large class sizes and limited interactions. They also felt disconnected from their peers a
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Mattheos, Nikos. "Developing a Problem Based Learning model for Internet-based teaching in academic oral health education." Licentiate thesis, Malmö högskola, Odontologiska fakulteten (OD), 2001. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-7752.

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Problem Based Learning (PBL) has been fully or partly adopted by several medical and dental schools throughout the world, but only few attempts have been made to adjust this method to Distance Learning (DL) environments. It appears that the interaction demands of PBL could not be easily facilitated by the technologies used for DL in the past. The recent introduction of Virtual Learning Environments or Virtual Classrooms, is suggested by many as the development that could allow Distance Learning to utilise highly structured collaborative learning methods such as PBL. A literature review and two
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Gunn, Therese. "The impact of virtual reality training on the clinical skill and confidence of medical radiation science students." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/209310/1/Therese_Gunn_Thesis.pdf.

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This study investigates the impact of virtual reality simulation training on medical radiation science students. It evaluates this by comparing clinical skills between students using traditional learning methods and those trained with the inclusion of the VR simulator and assesses the impact on student clinical confidence. This study's outcomes have highlighted the advantages of using such an innovative technique whilst demonstrating that the software itself is not enough to guarantee student learning. Instead, it requires purposeful inclusion into the curriculum with educators ensuring knowle
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Sturgeon, Thomas. "Exploratory learning for wireless networking." Thesis, University of St Andrews, 2010. http://hdl.handle.net/10023/1702.

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This dissertation highlights the importance of computer networking education and the challenges in engaging and educating students. An exploratory learning approach is discussed with reference to other learning models and taxonomies. It is felt that an exploratory learning approach to wireless networks improves student engagement and perceived educational value. In order to support exploratory learning and improve the effectiveness of computer networking education the WiFi Virtual Laboratory (WiFiVL) has been developed. This framework enables students to access a powerful network simulator wit
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Rahim, Medhat H., and Radcliffe Siddo. "The use of visualization for learning and teaching mathematics." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-80852.

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In this article, based on Dissection-Motion-Operations, DMO (decomposing a figure into several pieces and composing the resulting pieces into a new figure of equal area), a set of visual representations (models) of mathematical concepts will be introduced. The visual models are producible through manipulation and computer GSP/Cabri software. They are based on the van Hiele’s Levels (van Hiele, 1989) of Thought Development; in particular, Level 2 (Informal Deductive Reasoning) and level 3 (Deductive Reasoning). The basic theme for these models has been visual learning and understanding through
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Edlund, Felicia. "The Importance of Speaking and Interacting in Online Teaching for Secondary School." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-40835.

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The increased use of online teaching during the year 2020 has highlighted that there is still a lack of knowledge on how the virtual classroom affects interacting and speaking. Therefore, this study focuses on answering the following two research questions: To what degree does online teaching support speaking and interaction in the classroom? Also, what strategies can teachers use to facilitate speaking and interacting better online? To answer the research questions, the author collected information from six different empirical studies in the field. One key result is that it is of high importa
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Notare, Márcia Rodrigues. "Comunicação e aprendizagem matemática on-line : um estudo com o editor científico ROODA exata." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2009. http://hdl.handle.net/10183/17256.

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Este trabalho discute as possibilidades de comunicação e aprendizagem de Matemática em ambientes virtuais de aprendizagem. Para que esses processos ocorram, são necessárias ferramentas que possibilitem a utilização de símbolos, fórmulas e expressões, pois a Matemática pode ser entendida como uma linguagem formada por uma simbologia própria. Esta linguagem precisa ser dominada e utilizada para que ocorra uma boa comunicação e expressão. Este suporte à linguagem científica deve estar presente nos mais diversos meios de comunicação e interação on-line, como fórum de discussão, bate-papo, e-mail,
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Seddon, Kathleen. "Towards a theoretical understanding of an international, largely 'virtual', learning community of teachers using ICT in their teaching of environmental studies." Thesis, University of Exeter, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.400904.

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Pistori, Débora Scardine da Silva [UNESP]. "Análise do uso do jogo mercado virtual como mediador do processo de aprendizagem de gestão empresarial." Universidade Estadual Paulista (UNESP), 2010. http://hdl.handle.net/11449/93054.

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Made available in DSpace on 2014-06-11T19:26:17Z (GMT). No. of bitstreams: 0 Previous issue date: 2010-12-17Bitstream added on 2014-06-13T19:54:28Z : No. of bitstreams: 1 pistori_dss_me_bauru.pdf: 3250484 bytes, checksum: e790d6363e72a668a704863a459f8b4d (MD5)<br>Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)<br>Os jogos de empresas têm sido utilizados como recurso didático em diversas áreas do conhecimento tanto nas instituições de ensino como nas organizações em geral visando à melhoria no processo de ensino-aprendizagem. Dentro desse contexto, o presente trabalho apre
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Bones, Vanessa Elisabete Urnau. "As contribuições do suporte virtual glogster para o desenvolvimento das habilidades de leitura e produção textual." reponame:Repositório Institucional da UCS, 2011. https://repositorio.ucs.br/handle/11338/534.

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Tendo em mente que o uso da tecnologia nas escolas ainda é restrito e que não se sabe ao certo quais são os gêneros digitais e suportes virtuais mais eficientes para o ensino, nem mesmo quais as metodologias mais adequadas para esse fim, buscou-se, através desta pesquisa, verificar se o uso contínuo do suporte virtual Glogster traz ou não contribuições para o desenvolvimento das habilidades de leitura e produção textual. Para isso, fez-se a análise comparativa dos dados coletados, através de um pré-teste e um pós-teste, aplicados no início e no final de uma sequência didática, que trabalhou, p
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Andrade, Fabiana Shyton de. "Aprendizagem on-line na implementação de recursos tecnológicos como apoio à disciplina presencial de geoprocessamento." Universidade de São Paulo, 2007. http://www.teses.usp.br/teses/disponiveis/3/3138/tde-27072007-173934/.

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Este trabalho teve como finalidade investigar o processo de implementação da aprendizagem on-line na disciplina Geoprocessamento e avaliar a percepção dos alunos do curso de Engenharia da Escola Politécnica da Universidade de São Paulo (EPUSP), em relação a esta iniciativa, desenvolvida pelo Laboratório de Geoprocessamento (LABGEO). Além disso, procurou associar a aprendizagem on-line ao ensino presencial desta disciplina como alternativa de qualificação do processo de aprendizagem dos alunos. A avaliação dessa modalidade de ensino (presencial apoiado por recursos on-line), por meio de questio
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Oliveira, Rafael Gonçalo Matos. "Aplicação móvel como solução para a aprendizagem de programação." Master's thesis, Instituto Superior de Economia e Gestão, 2019. http://hdl.handle.net/10400.5/19050.

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Mestrado em Métodos Quantitativos para a Decisão Económica e Empresarial<br>Saber programar é uma competência considerada cada vez mais relevante. Porém, aprender a programar é difícil, exige esforço e motivação. Neste contexto, importante identificar quais as soluções para contribuir para melhorar o desempenho de quem quer aprender a programar. Para responder a esta questão começou por se realizar a revisão de literatura. Enumera os principais fatores que influenciam a aprendizagem e o ensino de programação e ainda propostas para solucionar os mesmos. Analisadas as propostas de solução, é pro
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