Academic literature on the topic 'Virtual libraries'

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Journal articles on the topic "Virtual libraries"

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Secker, Jane, and Gwyneth Price. "Virtual Libraries as Virtual Learning Spaces." Proceedings of the International Conference on Networked Learning 6 (May 5, 2008): 342–49. http://dx.doi.org/10.54337/nlc.v6.9332.

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This paper reports on outcomes from the LASSIE (Libraries and Social Software in Education) project, which was funded by the University of London Centre for Distance Education (CDE) for nine months from March to November 2007. The project aimed to explore how ‘social software’ or ‘Web 2.0’ might enhance the use of library services by distance learners and was led by a team from London School of Economics and Political Science (LSE) and the Institute of Education University of London (IoE); project partners also included London School of Hygiene and Tropical Medicine, the University of London Research Library Services and the Open University Library. The project addressed two concerns: firstly that University of London External Programme students, who study entirely at a distance, seldom make full use of the electronic library resources available to them. Secondly, LASSIE provided an opportunity to explore how social software is affecting libraries and their services. The project gathered evidence about which technologies enhance the experience of students, specifically distance learners, and those which seem less valuable. The project also provided advice for the wider library community. The paper describes the two main strands of the project: a literature review and a number of practical case studies. The extensive literature review has already been made widely available and this paper reports in more detail on the five case studies which have begun to explore practical uses for social software; the paper also explores and discusses future possibilities for its use in supporting distance learners as well as other students. The literature review demonstrated that recent reports on Web 2.0 and teaching and learning barely mention the role of the library, seeing the keys roles as preservation and advice about. This does not reflect the increasingly central role libraries play as learning spaces and the role of librarians in creating resources to support the development of information literacy and deterring plagiarism. The idea of Library 2.0 and Librarian 2.0, as described by a number of librarians has had a mixed response, but in many ways reflects developments in academic libraries over the last ten to fifteen years. The case studies provided an opportunity to explore the role of the library within two institutions within the University of London, the LSE and the IoE, and the need for libraries to be embedded in the institution’s policy and practice. One group of case studies focuses on the use of a variety of Web 2.0 technologies to construct and cooperatively develop reading lists. The other case studies explored the use of blogging, the development of podcasts to support information literacy development and possible uses for Facebook. As well as exploring specific case studies, the paper discusses some of the lessons learned from researching the topic itself; conducting a literature review in a Web 2.0 environment provides challenges of its own. The LASSIE team used various tools to share resources and information, including a blog, which was established in March 2007, and social bookmarking to share resources. Social networking sites provided useful contacts for LASSIE and a news reader to monitor blogs and news sources by subscribing to RSS feeds was invaluable. The paper concludes by looking at the role of 'Librarian 2.0' in the future of Higher Education and the continuing importance of communication and cooperation between academics and librarians in supporting the development of information literacy skills. Social software can already offer some new strategies in developing this role.
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Phillpot, Clive. "Book museums or virtual libraries." Art Libraries Journal 19, no. 4 (1994): 4–9. http://dx.doi.org/10.1017/s0307472200009020.

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Although its replacement has not yet been fully developed, the traditional book is likely to be largely superseded in the foreseeable future by electronic publishing. Libraries will become book museums; with librarians as curators; many other librarians will find themselves dealing with unlimited and unpackaged information rather than with pre-packaged artefacts, in a role which will include facilitating and championing public access to information. The electronic ‘virtual library’ will encompass visual as well as verbal information; it will subsume art libraries except insofar as art libraries will become museums, but both the ‘virtual library’ and art libraries will continue to require the skills and vision of art librarians. Finally, in the short term, and perhaps indefinitely, the ‘virtual library’ and the ‘book library’ may not diverge to the extent of parting company altogether: the latter may continue to function as one gateway providing access to the latter.
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Horban, Yurii, Nataliya Gaisynuik, Tetiana Dolbenko, Olena Karakoz, Nataliia Kobyzhcha, and Yuliia Kulish. "The Media Space of a Modern Library in the Context of Its Organizing by Virtual and Augmented Reality Technologies." International Journal of Information and Education Technology 13, no. 4 (2023): 718–23. http://dx.doi.org/10.18178/ijiet.2023.13.4.1858.

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Virtual and augmented reality technologies provide access to learning materials and improve the organization of a modern library’s media space. This article aims to identify the significance and role of virtual and augmented reality technologies in the modern library's media space organization. The research uses a university library case study methodology to empirically investigate virtual and augmented reality technologies. Virtual and augmented reality technologies provide research and improve learning outcomes by engaging students and learners with significant interest in such technologies. Libraries offer users the opportunity to create their VR content through available software. Students can test their VR content in the libraries’ labs. Libraries support access to a variety of virtual and augmented reality content. The content is accessed using “virtual reality headsets” for viewing and workstations with “authoring software and loanable 360 cameras” for creating. The library lab is a space to support students’ digital creativity and research through virtual and augmented reality. There are 3D Design Labs within the libraries as a medium to large group design learning spaces with virtual reality technology. Libraries form a media space where users can create videos, podcasts, portfolios, edit media, and book tours, and students and researchers can explore different scientific knowledge. In this way, technology ensures that risks in learning are minimized as opposed to hands-on seminars and classes.
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Ngoaketsi, J., Y. K. Salawu, and A. Tella. "Digital Environment in Academic Libraries: Leveraging on Advanced Information Communication Technologies for Better Service Delivery." Advances in Multidisciplinary and scientific Research Journal Publication 29, no. 1 (2021): 179–94. http://dx.doi.org/10.22624/aims/abmic2021-v2-p14x.

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The advancement in technologies coupled with the Fourth Industrial Revolution (4IR) and its associated technologies such as artificial intelligence, AI, robotic technology, virtual/augmented reality, big data, blockchain, cloud computing, and the likes have entered into the academic and other types of libraries have all brought changes into the digital environment of academic libraries. In light of this, this chapter examined the current digital environment of academic libraries. The chapter discusses the concept of the digital environment and academic libraries, describes digital components in academic libraries (old versus new), describes the impact of the digital environment on academic libraries, identify the new knowledge and skills required for academic libraries users’ and librarians’ functionality in the digital environment of academic libraries, and identifies changing formats ofthe environment of information material; the technological issue; the changing role of librarians; a collection of virtual information, archiving or preserving the virtual information; accessing of virtual information; special skills needed for librarians in building a virtual library; the cost factor of information technology; and the likelihood of job loss by the librarians as current challenges associated with the digital environment of academic libraries. The chapter recommends based on the findings that Academic librarians and studentsshould work to develop in-demand skills and continuously learn to use tools that reveal their capabilities and expertise to function in the digital environment of academic libraries and to provide efficient and effective information service. The academic librarians should anticipate and integrate new technologies to redesign access and delivery mechanisms to maximise utilisation of information and to minimise the costs of supporting such services. Keywords: Academic libraries, Digital environment, Digital literacy, Digital skills, Advanced technologies, Fourth Industrial Revolution technologies.
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Ngoaketsi, J. "Digital Environment in Academic Libraries: Leveraging on Advanced Information Communication Technologies for Better Service Delivery." Advances in Multidisciplinary and scientific Research Journal Publication 29 (December 15, 2021): 179–94. http://dx.doi.org/10.22624/aims/abmic2021-v2-p14.

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The advancement in technologies coupled with the Fourth Industrial Revolution (4IR) and its associated technologies such as artificial intelligence, AI, robotic technology, virtual/augmented reality, big data, blockchain, cloud computing, and the likes have entered into the academic and other types of libraries have all brought changes into the digital environment of academic libraries. In light of this, this chapter examined the current digital environment of academic libraries. The chapter discusses the concept of the digital environment and academic libraries, describes digital components in academic libraries (old versus new), describes the impact of the digital environment on academic libraries, identify the new knowledge and skills required for academic libraries users’ and librarians’ functionality in the digital environment of academic libraries, and identifies changing formats ofthe environment of information material; the technological issue; the changing role of librarians; a collection of virtual information, archiving or preserving the virtual information; accessing of virtual information; special skills needed for librarians in building a virtual library; the cost factor of information technology; and the likelihood of job loss by the librarians as current challenges associated with the digital environment of academic libraries. The chapter recommends based on the findings that Academic librarians and studentsshould work to develop in-demand skills and continuously learn to use tools that reveal their capabilities and expertise to function in the digital environment of academic libraries and to provide efficient and effective information service. The academic librarians should anticipate and integrate new technologies to redesign access and delivery mechanisms to maximise utilisation of information and to minimise the costs of supporting such services. Keywords: Academic libraries, Digital environment, Digital literacy, Digital skills, Advanced technologies, Fourth Industrial Revolution technologies.
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Francisca Ogbomo, Dr Esoswo. "Virtual reality library services: A global vision for university libraries in Delta and Edo states, Nigeria." Regional Journal of Information and Knowledge Management 7, no. 1 (2022): 1–13. http://dx.doi.org/10.70759/cpr1kn88.

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Rationale of Study – Virtual reality is a universal technological phenomenon that has made a tremendous impact on a wide range of professions, including medicine, engineering, aviation, military, and, more lately, librarianship, among others. It is worrisome that libraries in Delta and Edo states, Nigeria are yet to deploy virtual reality services. This study investigated virtual reality services in university libraries in Delta and Edo States, Nigeria.Methodology – A descriptive survey research method was adopted for the study using a population of 116 librarians from the 15 university libraries in Delta and Edo States, Nigeria. The total enumeration sampling technique was utilised for the research because of the small population size. A structured questionnaire to collect data from the respondents face to face.Findings – The findings revealed that librarians’ willingness to implement virtual reality technologies in university libraries in Delta and Edo States, Nigeria is high. The study further revealed that the respondents agreed that information literacy service, library orientation service, and user education service, among others, can be done via virtual reality technologies in university libraries. However, the respondents were not aware of virtual reality technologies to adopt.Implications – This study recommends that library management should allocate funds for the acquisition of virtual reality technologies for university libraries. Training on virtual reality should also be organised for librarians in university libraries in Nigeria.Originality – The study was an original research conducted on the potential use of virtual reality library services in Delta and Edo States, Nigeria.
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Luneva, Yu V. "Reference Services in University Libraries: the Union of Science and Education." Proceedings of SPSTL SB RAS, no. 2 (August 9, 2023): 61–67. http://dx.doi.org/10.20913/2618-7515-61-67.

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The article discusses the main issues related to the organization of reference services in university libraries all over the world in the framework of the traditional reference bureau and virtual reference service. The implementation of the concept of digital reference service requires high professionalism, expert knowledge of digital tools and methods of working with them on the part of the staff of reference services. The development of information technologies changes the format of communication between the bibliographer and the user. Traditional reference services are complemented by specialized research assistance carried out in accordance with research practices of universities. The provision of real-time and deferred virtual reference services, digital transformation of libraries, and the involvement of catboats with artificial intelligence in reference services are current issues in library theory and practice.The turning point in the evolution of reference services has been the university libraries strategic initiative for online learning and additional professional education. Due to the increasing educational mission of university libraries in the professional library community, the role of information curator that the reference librarian can assume is being actively discussed. Reference librarians, alongside with other information professionals, shape the library’s research and educational space. The article bases on the analysis of publications in foreign professional periodicals.
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Sinhababu, Atasi, and Shiv Kumar. "Strength Weakness Opportunity and Challenge (SWOC) of Collaborative Virtual Reference Service (VRS): A feasibility study Collaborative Virtual Reference Service (VRS): A feasibility study in consortia environment in consortia environment." Library Philosophy and Practice (e-journal), no. 5317 (March 18, 2021): 1–32. https://doi.org/10.5281/zenodo.4748401.

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Reference Service considered as the most essential service for academic and special libraries whether or not face-to-face communication is possible. While reference services differ from one library to the next, most libraries have an information or reference desk where a librarian can assist their users. Almost all libraries provide telephone information services, and many libraries also provide reference service through email, text or chat. The present study contains the universe of sample of 20 members of the CRIKC libraries was initially used in this analysis, but the number was later increased to 29. As a consequence, the research is restricted to understanding, knowledge, technical viability, and other similar variables. Virtual Reference Service (VRS) was not available in almost all CRIKC libraries, and Synchronous VRS (SVRS) was not available in any of them. The research sample was gathered using the questionnaire system, and the data was quantitatively analyzed using both descriptive and inferential statistics using the software IBM SPSS. Response of librarians revealed that regarding the suitability of VRS categories towards handling different types of reference queries ‘email’ was the most viable tool for providing asynchronous VRS while in case of synchronous VRS ‘instant messaging’ (IM) (42.2%) and ‘mobile app’ (36.9%) were considered equally effective. ‘Effective utilization of staff time’ and ‘Optimum use of library collection & resources’ were considered as the most effective factors of web 2.0 enabled VRS for librarians and ‘remote access to online assistance’ would be highly effective for users. The librarians believed that ‘database and online searching skills’ was the most important competency for providing VRS. A majority of librarians opined that ‘effective assistance or support for user satisfaction’ could be the most visible derivable of collaborative VRS. An overwhelming majority of librarians (89.5%) considered ‘user demand’ as the most important factor for establishing collaborative VRS.
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Akeriwe, Miriam Linda, Deborah Mwintierong Bumbie-Chi, and Mary Ann Alua. "Exploring the effect of Covid-19 on usage of virtual library services at the University for Development Studies Library." Ghana Library Journal 29, no. 1 (2024): 43–50. http://dx.doi.org/10.4314/glj.v29i1.4.

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Providing access to resources for teaching, learning and research is core to services rendered by libraries and librarians. The advent of the novel Coronavirus onto the global landscape has had major implications for libraries. This study was carried out to explore the effect of the Covid-19 pandemic on the usage of virtual services and platforms at the University for Development Studies (UDS) Library. The study adopted a quantitative method by conducting a comparative analysis of patrons’ usage of virtual library services prior to and during Covid-19. The usage statistics from the UDS library’s various virtual service delivery platforms constituted the data for this study. The findings revealed significant increases in usage of the virtual library’s services across the selected platforms and usage patterns, which provides statistical data on changes in usage of virtual platforms for library service delivery to enhance planning. The way forward is to intensify trainings to ensure that users have access to these platforms and services while addressing limitations that interrupt service provision.
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Sinhababu, Dr. Atasi, and Dr. Shiv Kumar. "Strength Weakness Opportunity and Challenge (SWOC) of Collaborative Virtual Reference Service (VRS): A feasibility study in consortia environment." Library Philosophy and Practice, no. 5317 (March 18, 2021): 1–32. https://doi.org/10.5281/zenodo.4741613.

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Reference Service considered as the most essential service for academic and special libraries whether or not face-to-face communication is possible. While reference services differ from one library to the next, most libraries have an information or reference desk where a librarian can assist their users. Almost all libraries provide telephone information services, and many libraries also provide reference service through email, text or chat. The present study contains the universe of sample of 20 members of the CRIKC libraries was initially used in this analysis, but the number was later increased to 29. As a consequence, the research is restricted to understanding, knowledge, technical viability, and other similar variables. Virtual Reference Service (VRS) was not available in almost all CRIKC libraries, and Synchronous VRS (SVRS) was not available in any of them. The research sample was gathered using the questionnaire system, and the data was quantitatively analyzed using both descriptive and inferential statistics using the software IBM SPSS. Response of librarians revealed that regarding the suitability of VRS categories towards handling different types of reference queries ‘email’ was the most viable tool for providing asynchronous VRS while in case of synchronous VRS ‘instant messaging’ (IM) (42.2%) and ‘mobile app’ (36.9%) were considered equally effective. ‘Effective utilization of staff time’ and ‘Optimum use of library collection & resources’ were considered as the most effective factors of web 2.0 enabled VRS for librarians and ‘remote access to online assistance’ would be highly effective for users. The librarians believed that ‘database and online searching skills’ was the most important competency for providing VRS. A majority of librarians opined that ‘effective assistance or support for user satisfaction’ could be the most visible derivable of collaborative VRS. An overwhelming majority of librarians (89.5%) considered ‘user demand’ as the most important factor for establishing collaborative VRS.
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Dissertations / Theses on the topic "Virtual libraries"

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Babini, D. "Cooperative virtual libraries: training via internet of librarians and editors." IFLA/SAGE, 2004. http://hdl.handle.net/10150/105695.

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This conference paper has been published by IFLA Journal, vol. 31, n 3, 2005, p. 229-233<br>The development of virtual libraries that offer Internet users access to full-text documents requires the team work of librarians, editors and webmasters. In this presentation, Dr. Dominique Babini, coordinator of the Latin American and the Caribbean Social Sciences Virtual Library of the Latin American Council of Social Sciences´ Network (CLACSO), proposes the option of cooperative virtual libraries and describes how they organized a distance training course via Internet for a group of librarians and editors of 18 countries of Latin American and the Caribbean, pointing out the factors that must be considered for the organization of courses via Internet
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Magnussen, Amanda, and n/a. "The development of virtual libraries in Commonwealth libraries in Australia." University of Canberra. Information Management & Tourism, 2002. http://erl.canberra.edu.au./public/adt-AUC20060829.130944.

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This research examines the development of virtual libraries in Commonwealth libraries in Australia in 1998-1999. The background to the study lies in some of the current issues in the information sector, and government responses to those issues. The study begins by considering the nature of the Australian Commonwealth Government, reviewing what government libraries are and whom they serve, and examining the future trends expected to affect Commonwealth libraries. The current state of virtual library research is then reviewed, and the need for research in the Commonwealth library sector examined. The author reviews the virtual library concept as expressed in the literature in the field, determines what a virtual library is, and gives consideration to why virtual libraries are being developed. The issues that affect and are affected by virtual library development are then examined. Based on this, a model of virtual libraries is formulated, along with a brief consideration of the possible application, importance and problems associated with each element of the model. The research design and methods that were used to gather information for this study are then outlined, along with the inherent limitations of the research model. Following this, the findings from a survey of virtual library development in Commonwealth libraries are discussed. The author then conducts some analysis of these responses, and makes comparisons between different Commonwealth library responses, as well as comparisons with virtual library studies conducted in American and Australian academic libraries. The research concludes by attempting to reach some conclusions about Commonwealth virtual library development and the validity of the proposed model of virtual libraries. Flowing from this, recommendations are made for further research in this field.
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Wong, Kah Wei. "NUS libraries in a virtual learning environment." School of Communication & Information, Nanyang Technological University, 2006. http://hdl.handle.net/10150/106036.

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Providing collections of resources â books, journals, videos, CDs, papers â was and still is a major function of academic libraries to support learning. When resources were offered electronically, libraries responded proactively, integration was done naturally into a virtual environment of learning. Leveraging on the convenience and speed of technology to meet the information needs of students was a challenge that could not be ignored. This paper highlights user education initiatives that relate to the support of learning and teaching in the virtual environment.
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Weaver, Shane George Thomas. "Stucture and accessibility based screening of virtual combinatorial libraries." Thesis, University of Leeds, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.417726.

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Shachaf, Pnina, and Sarah Horowitz. "Are virtual reference services color blind?" Elsevier, 2006. http://hdl.handle.net/10150/106524.

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This study reports an experiment that examines whether librarians provide equitable virtual reference services to diverse user groups. The relative absence of social cues in the virtual environment may mean greater equality of services though at the same time greater inequalities may arise as librarians can become less self-aware online. Findings indicate that the quality of service librarians provide to African Americans and Arabs is lower than the quality of service they provide to Caucasian, Hispanic, Asian, and Jewish students. This study adds to the knowledge of subjective bias in the virtual environment by specifying those that are discriminated against online, identifying the kinds of discriminatory actions of virtual reference librarians, and identifying the type of queries that more frequently result in unbiased service.
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Langham, James J. "Discovering drug candidates in virtual chemical libraries : a novel graph-based method for virtual screening /." Diss., Digital Dissertations Database. Restricted to UC campuses, 2006. http://uclibs.org/PID/11984.

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Hosseini, Hassan. "High performance virtual architecture parallel libraries with data redistribution for multicomputers." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0004/NQ40310.pdf.

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Tolley, Rebecca. "Review of M-libraries 2: A Virtual Library in Everyone’s Pocket." Digital Commons @ East Tennessee State University, 2011. https://dc.etsu.edu/etsu-works/5619.

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Marques, Felipe de Souza. "Technology mapping for virtual libraries based on cells with minimal transistor stacks." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2008. http://hdl.handle.net/10183/16130.

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Atualmente, as tecnologias disponíveis para a fabricação de dispositivos eletrônicos permitem um alto grau de integração de semicondutores. Entretanto, esta integração torna o projeto, a verificação e o teste de circuitos integrados mais difíceis. Normalmente, o projeto de circuitos integrados é consideravelmente afetado com a diminuição do tamanho dos dispositivos eletrônicos em tecnologias sub-micrônicas. Conseqüentemente, os projetistas adotam metodologias rígidas para produzir circuitos de alta qualidade em tempo razoável. Ferramentas de auxílio ao projeto de circuitos eletrônicos são utilizadas para automatizar algumas das etapas do projeto, ajudando o projetista a encontrar boas soluções rapidamente. Uma das tarefas mais difíceis no projeto de circuitos integrados é fazer com que o circuito respeite as restrições de atraso. Isto depende de várias etapas do processo de síntese. Em metodologias baseadas em bibliotecas de células, isto está diretamente relacionado ao algoritmo para mapeamento tecnológico e as células disponíveis na biblioteca. O atraso de cada célula depende do tamanho dos transistores e da topologia da rede de transistores. Isso determina as características de atraso, potência e área de uma célula. O mapeamento tecnológico define as principais características estruturais do circuito, principalmente em área, potência e atraso. A qualidade do circuito mapeado depende das células disponíveis na biblioteca de células. Este trabalho propõe um novo método para mapeamento com bibliotecas virtuais para redução de atraso em circuitos combinacionais. Ambos os algoritmos baseiam-se em uma topologia de células capaz de implementar funções Booleanas com cadeias mínimas de transistores em série. Os algoritmos reduzem o número de transistores em série do caminho mais longo do circuito, considerando que cada célula é implementada por uma rede de transistores que obedecem um número máximo de transistores em série. O número de transistores em série é calculado de forma Booleana, garantindo que este seja o número mínimo necessário para implementar a função lógica da célula. Os algoritmos estão integrados a um gerador de células que utiliza tal topologia e realiza o dimensionamento dos transistores. Ganhos significativos podem ser obtidos combinando estas duas técnicas em uma ferramenta para mapeamento tecnológico.<br>Currently, microelectronic technologies enable high degrees of semiconductor integration. However, this integration makes the design, verification, and test challenges more difficult. The circuit design is often the first area under assault by the effects of aggressive scaling in deep-submicron technologies. Therefore, designers have adopted strict methodologies to deal with the challenge of developing high quality designs on a reasonable time. Electronic Design Automation tools play an important role, automating some of the design phases and helping the designer to find a good solution faster. One of the hardest challenges of an integrated circuit design is to meet the timing requirements. It depends on several steps of the synthesis flow. In standard cell based flows, it is directly related to the technology mapping algorithm and the cells available in the library. The performance of a cell is directly related to the transistor sizing and the cell topology. It determines the timing, power and area characteristics of a cell. Technology mapping has a major impact on the structure of the circuit, and on its delay and area characteristics. The quality of the mapped circuit depends on the richness of the cell library. This thesis proposes two different approaches for library-free technology mapping aiming delay reduction in combinational circuits. Both algorithms rely on a cell topology able to implement Boolean functions using minimal transistors stacks. They reduce the overall number of serial transistors through the longest path, considering that each transistor network of a cell has to obey to a maximum admitted chain. The mapping algorithms are integrated to a cell generator that creates cells with minimal transistor stacks. This cell generator is also in charge of performing the transistor sizing. Significant gains can be obtained in delay due to both aspects combined into the proposed mapping tool.
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Taha, Ahmed. "Streamline e-information service for virtual users: A quality function deployment (QFD) approach." School of Communication & Information, Nanyang Technological University, 2006. http://hdl.handle.net/10150/106053.

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Migration from the traditional to web-based library paradigm is usually accompanied by remodelling of many library core activities particularly those associated with user-centred services. In this capacity of the web-based service paradigm, many academic libraries have established networked environments within which many virtual-user communities are forming and growing. Understanding the virtual user's needs in these communities has become the first priority of networked libraries for designing, running and managing effective virtual reference services to meet the increasing expectations of the invisible users. To achieve this, the networked libraries strive to improve their quality of service by applying a wide range of such quality management approaches as quality function deployment (QFD) and LIBQUAL™. QFD initially stresses on driving continuous improvement of the user-oriented services towards end-user satisfaction. The paper attempts to incorporate the QFD to be integrated strategically in designing and managing e-information provision within networked library service environment. The UAE University Library is used as a case study, where the evidence-based librarianship (EBL) approach has been employed in three studies to identify user needs and acceptance of e-services. Based on these studies, the paper presents a model aimed at streamlining e-services for virtual users in ICT-rich learning environments.
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Books on the topic "Virtual libraries"

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R, Warrington S., and Colleges of Further and Higher Education Group. Study Conference., eds. Exeter '97: Virtual libraries virtual librarians. CoFHE, 1998.

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Centro de Estudos Judiciários (Brazil. Conselho da Justiça Federal), ed. Biblioteca jurídica virtual. Centro de Estudos Judicários, Conselho da Justiça Federal, 1998.

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Universidad Nacional Autónoma de México. Instituto de Investigaciones Jurídicas., ed. Biblioteca jurídica virtual. Instituto de Investigaciones Jurídicas de la UNAM, 2001.

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1957-, Neubert Michael E., ed. Virtual Slavica: Digital libraries, digital archives. Haworth Information Press, 2005.

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1941-, Foreman Lewis, and Circle of State Librarians, eds. Virtual libraries: Information for tomorrow's organisations. Stationery Office, 1997.

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Mohamed, Ally, and Needham Gill, eds. M-libraries: Libraries on the move to provide virtual access. Facet, 2008.

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Ardis, Hanson, and Levin Bruce Lubotsky, eds. Building a virtual library. Information Science Pub., 2003.

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Almquist, Sharon G. Distributed learning and virtual librarianship. Libraries Unlimited, 2011.

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1960-, Bell Lori, and Trueman Rhonda B. 1953-, eds. Virtual worlds, real libraries: Librarians and educators in Second Life and other multi-user virtual environments. Information Today, Inc., 2008.

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Nancy, Schiller, and Association of Research Libraries. Systems and Procedures Exchange Center., eds. The emerging virtual research library. Association of Research Libraries, Office of Management Services, 1992.

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Book chapters on the topic "Virtual libraries"

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Bell, Lori, Mary-Carol Lindbloom, Kitty Pope, and Tom Peters. "Virtual Libraries and Education in Virtual Worlds." In Digitisation Perspectives. SensePublishers, 2011. http://dx.doi.org/10.1007/978-94-6091-299-3_18.

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Posey, Brien. "Virtual Machine Libraries and Templates." In Hyper-V for VMware Administrators. Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0379-8_9.

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Cerqueira, Nuno M. F. S. A., Sérgio F. Sousa, Pedro A. Fernandes, and Maria João Ramos. "Virtual Screening of Compound Libraries." In Ligand-Macromolecular Interactions in Drug Discovery. Humana Press, 2009. http://dx.doi.org/10.1007/978-1-60761-244-5_4.

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Dohnálková, Anna, Michal Černý, Alžběta Šašinková, and Čeněk Šašinka. "Implementing Collaborative iVR into Libraries." In Learning and Teaching in Virtual Reality. Masaryk University Press, 2023. http://dx.doi.org/10.5817/cz.muni.m280-0500-2023-5.

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Kruk, Sebastian Ryszard, and Henryk Krawczyk. "Intelligent Resources Search in Virtual Libraries." In Intelligent Information Processing and Web Mining. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-39985-8_49.

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Brunne, Roger M., Gerhard Hessler, and Ingo Muegge. "Virtual Compound Libraries and Molecular Modeling." In Handbook of Combinatorial Chemistry. Wiley-VCH Verlag GmbH & Co. KGaA, 2004. http://dx.doi.org/10.1002/3527603034.ch27.

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Gračanin, Denis, Andrew Ciambrone, Reza Tasooji, and Mohamed Handosa. "Mixed Library — Bridging Real and Virtual Libraries." In Lecture Notes in Computer Science. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57987-0_18.

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Lusk, Ewing. "Using MPI to Implement Scalable Libraries." In Recent Advances in Parallel Virtual Machine and Message Passing Interface. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03770-2_5.

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Raptis, George E., Christina P. Katsini, and Stephen J. Payne. "VirDO: A Virtual Workspace for Research Documents." In Research and Advanced Technology for Digital Libraries. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40501-3_63.

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Candela, Leonardo, Donatella Castelli, Pasquale Pagano, and Manuele Simi. "From Heterogeneous Information Spaces to Virtual Documents." In Digital Libraries: Implementing Strategies and Sharing Experiences. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11599517_2.

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Conference papers on the topic "Virtual libraries"

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Sreeramoj, Chandra Chary, and M. Sadik Batcha. "Advancing Digital Libraries through Augmented Reality and Virtual Reality: A Comprehensive Framework." In 2025 International Conference on Data Science, Agents & Artificial Intelligence (ICDSAAI). IEEE, 2025. https://doi.org/10.1109/icdsaai65575.2025.11011726.

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Krysin, Ivan A., Tatiana A. Onufrieva, and Ilya O. Shutov. "The virtual tours of special libraries." In Fourth scientific and practical conference «The letter and digit: The libraries on the way to digitalization». Russian National Public Library for Science and Technology, 2023. http://dx.doi.org/10.33186/978-5-85638-267-8-44-49.

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While the printed arrays are falling into decline both in the volume and content, advanced and ever-improving software systems process the increasing and dynamical digital data flows much more faster and efficiently. The author suggests that the solution lies in libraries’ expanding functionality. Today, the libraries, including special libraries, have the space available for educational and cultural events, displays, publishing, kids games, well-equipped computer classes and special equipment for the disabled. The authors address the task of website optimization through designing the virtual tour unit.
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Martin, Guadalupe Muñoz. "A model for virtual intelligent libraries." In CHI '00 extended abstracts. ACM Press, 2000. http://dx.doi.org/10.1145/633292.633344.

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Geisler, Gary, Sarah Giersch, David McArthur, and Marty McClelland. "Creating virtual collections in digital libraries." In the second ACM/IEEE-CS joint conference. ACM Press, 2002. http://dx.doi.org/10.1145/544220.544265.

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Falquet, Gilles, Luka Nerima, and Jean-Claude Ziswiler. "Towards digital libraries of virtual hyperbooks." In the fifteenth ACM conference. ACM Press, 2004. http://dx.doi.org/10.1145/1012807.1012815.

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Caldelli, Roberto, Cezary Mazurek, Paolo Mazzanti, Tomasz Parkoła, and Marcin Werla. "Users Requirements for Personalised Virtual Digital Libraries." In Proceedings of the International Conference on QQML2009. WORLD SCIENTIFIC, 2010. http://dx.doi.org/10.1142/9789814299701_0017.

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Pham, Hanh, Ramon Nesheiwat, Thomas Rabe, et al. "An Event-Based Framework for Virtual Libraries." In 2020 International Conference on Computational Science and Computational Intelligence (CSCI). IEEE, 2020. http://dx.doi.org/10.1109/csci51800.2020.00247.

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Baiasu, Daniela, and Răzvan-Ion Chitescu. "Virtual Libraries during the COVID-19 Pandemic." In 7th BASIQ International Conference on New Trends in Sustainable Business and Consumption. Editura ASE, 2021. http://dx.doi.org/10.24818/basiq/2021/07/035.

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Rowe, Neil C. "Virtual multimedia libraries built from the web." In the second ACM/IEEE-CS joint conference. ACM Press, 2002. http://dx.doi.org/10.1145/544220.544251.

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Ciornei, Constantin. "GAMIFICATION IN LIBRARIES." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-011.

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This paper proposes a new perspective on the definition itself that describes the current libraries. We are used to the traditional libraries, with imposing shelves of books. The perception of the library services is changing; people want the integration of the services into the virtual world. The internet is the second world, the second life, we are all part of this new kind of world and the library services are taking part in this virtualization. This research analyses the gamification of the libraries, and how this process is present in these institutions. The aim is to approach the new medium from the perspective of young people, video gaming representing a way of meeting other players, creating communities in a virtual world. Some people tend to reject the term gamer, as people that reject this term believe that gamers are different, disconnected from the real world, there is this stigma of being a gamer. In this paper, we will show that gamers can be an important part of the contemporary culture, that they are important for the libraries. The info-documentary structures are part of this main process of technologization, the new technologies are finding their place in our cultural structures. The libraries are nowadays digital structures at the level of collections and services, adapting to the new habits of young information consumers. This research brings out a new perspective on the mission of the libraries, where we should have modern services, there should be full integration of the systems for the digital medium.
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Reports on the topic "Virtual libraries"

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Kiv, Arnold E., Olexandr V. Merzlykin, Yevhenii O. Modlo, Pavlo P. Nechypurenko, and Iryna Yu Topolova. The overview of software for computer simulations in profile physics learning. [б. в.], 2019. http://dx.doi.org/10.31812/123456789/3260.

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The paper deals with the possibilities of using specialized (virtual labs and simulators, software for natural process simulation) and general (programming languages and libraries, spreadsheets, CAS) software in school researches. Such software as virtual labs, software for natural process simulation, programming languages and libraries in school researches can be used to simulate phenomena that cannot be learned in a school lab (for example, for modeling a radioactive decay or for demonstrating the states of relativistic mechanics). Also, virtual labs in school practice are usually used in those cases where students cannot perform an experiment in real labs. For example, it is convenient for distance learning. The using of programming languages and libraries in physics learning research requires both students’ physics research competencies and programming competencies. That is why using this software in physics classes can hardly be recommended. However, programming languages and libraries can become a powerful tool for the formation and development of research competencies of physics students in extracurricular learning activities. The implementation of the spreadheets and the CAS in school physics researches is the easiest and has its benefits.
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Junghans, A., S. S. Westerdale, and P. Dimitriou. (alpha,n) Nuclear Data Evaluations and Data Needs. IAEA Nuclear Data Section, 2024. http://dx.doi.org/10.61092/iaea.d2d0-encd.

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The second IAEA Technical Meeting addressing (α,n) data needs for applications spanning reactor operation and safeguards, nonproliferation and spent fuel management, low-background experiments, and nuclear astrophysics was organized by the IAEA from 27 November to 1 December 2023. Fifty-six participants from thirteen Member States attended the virtual event. Participants reviewed the progress in (α,n) measurements, models, codes and evaluated libraries since the previous meeting of 2021. A summary of the presentations, technical discussions and recommendations is given in this report. The presentations are available from the meeting webpage: https://conferences.iaea.org/event/366/.
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Westerdale, S. S., A. Junghans, R. J. deBoer, M. Pigni, and P. Dimitriou. Summary Report of the Technical Meeting on (alpha,n) Nuclear Data Evaluations and Data Needs. IAEA Nuclear Data Section, 2022. http://dx.doi.org/10.61092/iaea.vdj4-pakp.

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A Technical Meeting addressing (α,n) data needs for applications spanning reactor operation and safeguards, nonproliferation and spent fuel management, low-background experiments, and nuclear astrophysics was organised by the IAEA from 8 to 12 November 2021. Over 60 participants from fifteen Member States attended the virtual event. Participants reviewed the status of (α,n) measurements, models, codes and evaluated libraries with a view to identifying the gaps in the above areas and proposing the necessary actions to address them and produce reliable (α,n) data for the applications. A summary of the presentations, technical discussions and recommendations is given in this report. The presentations are available from the meeting webpage: https://conferences.iaea.org/event/283/.
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Semerikov, Serhiy O., Mykhailo M. Mintii, and Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.

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The research provides a review of applying the virtual reality (VR) and augmented reality (AR) technology to education. There are analysed VR and AR tools applied to the course “Development of VR and AR software” for STEM teachers and specified efficiency of mutual application of the environment Unity to visual design, the programming environment (e.g. Visual Studio) and the VR and AR platforms (e.g. Vuforia). JavaScript language and the A-Frame, AR.js, Three.js, ARToolKit and 8th Wall libraries are selected as programming tools. The designed course includes the following modules: development of VR tools (VR and Game Engines; physical interactions and camera; 3D interface and positioning; 3D user interaction; VR navigation and introduction) and development of AR tools (set up AR tools in Unity 3D; development of a project for a photograph; development of training materials with Vuforia; development for promising devices). The course lasts 16 weeks and contains the task content and patterns of performance. It is ascertained that the course enhances development of competences of designing and using innovative learning tools. There are provided the survey of the course participants concerning their expectations and the course results. Reduced amounts of independent work, increased classroom hours, detailed methodological recommendations and increased number of practical problems associated with STEM subjects are mentioned as the course potentials to be implemented.
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Kennedy, Mary Lee, and Cynthia Hudson Vitale. Identifying Collaboration Priorities for US-Based Research Data Organizations: Questionnaire Results. Association of Research Libraries, 2022. http://dx.doi.org/10.29242/report.researchdataorgscollab2022.

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The Association of Research Libraries (ARL) has released the results of a questionnaire, developed with the US National Committee for CODATA, intended to identify potential areas of synergy and interests among US-based research data organizations. This report is a first step in building community among US-based research data organizations. The report will inform the US National Committee for CODATA’s plans for a series of virtual convenings to discuss shared interests among cross-sector research data organizations, culminating in an in-person US Research Data Summit. The aim is to create a shared agenda that reduces duplication of effort within the United States and that positions research data organizations from the US to engage effectively in international discussions. The questionnaire was distributed to 80 organization representatives with national and international research data goals, including organizations that are cross-functional, disciplinary, representative of scholars, government, industry, nonprofit organizations, and underrepresented communities.
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