Academic literature on the topic 'Virtual library'

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Journal articles on the topic "Virtual library"

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Carlowicz, Michael. "Virtual library." Eos, Transactions American Geophysical Union 77, no. 50 (1996): 502. http://dx.doi.org/10.1029/96eo00332.

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Bussadori, Sandra Kalil, Patricia Eberson da Silva, and Antonio Carlos Guedes-Pinto. "Virtual Pedodontics Library." Revista da ABENO 3, no. 2 (2003): 70–75. http://dx.doi.org/10.30979/rev.abeno.v3i2.1306.

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Kaufman, Michele B. "Virtual Library Pharmacy." American Journal of Health-System Pharmacy 55, no. 2 (1998): 194. http://dx.doi.org/10.1093/ajhp/55.2.194.

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Bobosher Kizi, Shovqieva Shohida. "CUTTING EDGE LIBRARIES: DIGITAL VS VIRTUAL LIBRARY." American Journal Of Social Sciences And Humanity Research 02, no. 05 (2022): 53–55. http://dx.doi.org/10.37547/ajsshr/volume02issue05-10.

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This article is devoted to types of modern libraries and their differences and usage of e-library around the world as well as its beneficial sides. Additionally in this article describes the competence between digital and virtual libraries.
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Oppenheim, Charles. "Virtual reality and the virtual library." Information Services & Use 13, no. 3 (1993): 215–27. http://dx.doi.org/10.3233/isu-1993-13303.

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Morrow Ruetten, Lydia A. "Virtual Library Association99110Bakheet Beshtawy. Virtual Library Association. http://www.angelfire.com/ liz/vla2000/,." Electronic Resources Review 3, no. 9 (1999): 120. http://dx.doi.org/10.1108/err.1999.3.9.120.110.

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Kostomarov, D. P., F. S. Zaitsev, A. G. Shishkin, D. Yu Sychugov, S. V. Stepanov, and E. P. Suchkov. "Virtual Tokamak library software." Moscow University Computational Mathematics and Cybernetics 35, no. 4 (2011): 201–6. http://dx.doi.org/10.3103/s0278641911040078.

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Miko, Chris. "National Geographic Virtual Library." Charleston Advisor 15, no. 4 (2014): 26–28. http://dx.doi.org/10.5260/chara.15.4.26.

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Kiy, M. "The virtual library tours." Scientific and Technical Libraries, no. 7 (July 3, 2019): 54–63. http://dx.doi.org/10.33186/1027-3689-2019-7-54-63.

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The virtual tours make the new type of library information products borrowed from the tourist and museum practice. The author examines theoretical aspects of designing a virtual tour: Its essential components, tour types, technologies to be used. Qualitative features which allow to expect their rapid growth and implementation in many spheres, in particular, in libraries, are revealed. Library virtual tours are specified and characterized based on the study of different types of libraries. For this purpose, the www-sites of 236 libraries were reviewed. Significant divergence in interpreting the term of “virtual tour” in the museum and library spheres is revealed. The most popular technologies of designing such tours are described. The key objects of the library virtual tours are discussed, i. e. library’s history and current situation, individual divisions, or the most valuable units (old manuscripts, rare collections, etc.).
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Raworth, Rebecca, and Jennifer Bayne. "Canadian Virtual Health Library." Journal of the Canadian Health Libraries Association / Journal de l'Association des bibliothèques de la santé du Canada 34, no. 2 (2014): 115. http://dx.doi.org/10.5596/c13-034.

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Dissertations / Theses on the topic "Virtual library"

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Minyaev, I. (Ilya). "Virtual library:a technical implementation for a virtual reality library interface." Master's thesis, University of Oulu, 2019. http://jultika.oulu.fi/Record/nbnfioulu-201906062472.

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Abstract. Libraries, as traditional information storages, serve an important role in providing free access to civilization’s knowledge to the public. In the advent of the information society, conventional means of knowledge seeking slowly become obsolete. As technologies advance, libraries shall discover how available inventions could be utilized in enhancing library services and raising public awareness. The offer to discover Virtual Library project was given to the author by the Center for Ubiquitous Computing in the University of Oulu, with the idea originating from Oulu City Library. The goal of the project was to implement an interactive application that would provide a unique experience for library users and show off capabilities of modern virtual technologies. The requirements for it were elicited and refined in a series of participatory design workshops held in Oulu City Library, and as a result, the content of initial web prototype was utilized in the creation of standalone virtual reality application on Unreal Engine 4. The application works with Oculus Rift headset and Oculus Touch motion controllers and lets the user explore the virtual model of Oulu City Library premises as well as some fictional places, added for diverse experience, and experience several activities. Virtual Library was evaluated in a series of testing sessions held in the Oulu City Library with a total of 12 participants, which were primarily the library’s staff members. Overall, the application was positively acclaimed, providing an interesting and unusual library experience, and presenting capabilities of modern virtual reality technologies.Virtuaalikirjasto : tekninen kuvaus virtuaalitodellisuutta hyödyntävälle kirjastopalvelulle. Tiivistelmä. Kirjastoilla on perinteisesti tärkeä rooli tiedon välittäjinä ja tallentajina. Kirjastojen tulee myös mahdollistaa pääsy tiedon ääreen. Siirryttäessä lähemmäksi tietoyhteiskuntaa, perinteiset tavat käsitellä ja havainnoida tietoa ovat jäämässä historiaan. Myös kirjastot kehittyvät ja oppivat kuinka uusia teknologioita on mahdollista hyödyntää tiedon välittämisessä yhteisöille. Virtuaalikirjasto-projekti lähti Oulun kaupungin kirjaston pyynnöstä Oulun yliopiston Jokapaikan tietotekniikan tutkimusryhmälle. Projektin päämääränä oli toteuttaa interaktiivinen sovellus, joka tarjoaisi kirjaston asiakkaille elämyksellistä sisältöä samalla havainnollistaen virtuaalitodellisuuden ja siihen liittyvien teknologioiden mahdollisuuksia. Sovelluksen toteutusta hiottiin Oulun kaupunginkirjastossa sarjalla osallistavan suunnittelun mukaisia työpajoja. Virtuaalitodellisuussovellus toteutettiin Unreal Engine 4 -pelimoottorilla. Se toimii Oculus Rift -virtuaalilaseilla ja Oculus Touch -ohjaimilla. Sovelluksessa on mahdollista kulkea vapaasti virtuaalisessa Oulun kaupunginkirjastossa, sekä tilaan liitetyissä mielikuvituksellisemmissa maailmoissa. Virtuaalikirjasto-sovellus evaluoitiin Oulun kaupunginkirjastossa sarjalla käyttäjätestejä. Testikäyttäjiä oli kaikkiaan 12 ja he olivat pääosin kirjaston työntekijöitä. Sovelluksen vastaanotto oli positiivinen. Käyttäjät totesivat sen havainnollistavan käytettävissä olevan tekniikan mahdollisuuksia samalla tarjoten mielenkiintoisen ja epätavallisen kirjastokokemuksen.
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Jahn, Peter Heinrich, Anja Schwitzgebel, and Meike Beyer. "Virtual Library Matthäus Daniel Pöppelmann." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-223760.

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The „Virtual Library Matthäus Daniel Pöppelmann“ is planned as a book index with attached weblinks to digitized historical printed works and reflects the former, in original lost private library of the famous baroque architect in Dresden. The index was developed in 2013/14 by the subproject-team of the TU Dresden within the European Network of Baroque Cultural Heritage (ENBaCH). In 2017 the virtual library has been brought up-to-date with regard to the transcribed book titles and the additional weblinks within the context of the Project Matthäus Daniel Pöppelmann (1662-1736): Die Schloss- und Zwingerplanungen für Dresden. Planen und Bauen im “modus romanus” of the TU Dresden, supported by the Fritz-Thyssen-Stiftung.
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Zhou, Youquan. "CINDI : the virtual library graphical user interface." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0006/MQ40223.pdf.

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Lardy, Matthew Alan. "Computational combinatorial methods in virtual library design /." Diss., Digital Dissertations Database. Restricted to UC campuses, 2006. http://uclibs.org/PID/11984.

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Raiola, Gennaro. "Co-manipulation with a library of virtual guides." Thesis, Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLY001/document.

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Les robots ont un rôle fondamental dans la fabrication industrielle. Non seulement ils augmentent l'efficacité et la qualité des lignes de production, mais aussi diminuent considérablement la charge de travail des humains.Cependant, en raison des limites des robots industriels en termes de flexibilité, de perception et de sécurité,Leur utilisation est limitée à un environnement structuré bien connu. En outre, il n'est pas toujours rentable d'utiliser des robots autonomes industriels dans de petites usines à faibles volumes de production.Cela signifie que des travailleurs humains sont encore nécessaires dans de nombreuses chaînes d'assemblage pour exécuter des tâches spécifiques.Par conséquent, ces dernières années, une grande impulsion a été donnée à la co-manipulation homme-robot.En permettant aux humains et aux robots de travailler ensemble, il est possible de combiner les avantages des deux; La compréhension des tâches abstraites et la perception robuste typique d'un être humain avec la précision et la force d'un robot industriel.Une approche réussie pour faciliter la co-manipulation homme-robot, est l'approche de guides virtuels qui contraint le mouvement du robot sur seulement certaines trajectoires pertinentes. Le guide virtuel ainsi réalisé agit comme un outil passif qui améliore les performances de l'utilisateur en termes de temps de tâche, de charge de travail mentale et d'erreurs.L'aspect innovant de notre travail est de présenter une bibliothèque de guides virtuels qui permet à l'utilisateur de facilement sélectionner, générer et modifier les guides grâce à une interaction intuitive haptique avec le robot.Nous avons démontré, dans deux tâches industrielles, que ces innovations fournissent une interface novatrice et intuitive pour l'accomplissement des tâches par les humains et les robots<br>Robots have a fundamental role in industrial manufacturing. They not only increase the efficiency and the quality of production lines, but also drastically decrease the work load carried out by humans.However, due to the limitations of industrial robots in terms of flexibility, perception and safety, their use is limited to well-known structured environment. Moreover, it is not always cost-effective to use industrial autonomous robots in small factories with low production volumes.This means that human workers are still needed in many assembly lines to carry out specific tasks.Therefore, in recent years, a big impulse has been given to human-robot co-manipulation.By allowing humans and robots to work together, it is possible to combine the advantages of both; abstract task understanding and robust perception typical of human beings with the accuracy and the strength of industrial robots.One successful method to facilitate human-robot co-manipulation, is the Virtual Guides approach which constrains the motion of the robot along only certain task-relevant trajectories. The so realized virtual guide acts as a passive tool that improves the performances of the user in terms of task time, mental workload and errors.The innovative aspect of our work is to present a library of virtual guides that allows the user to easily select, generate and modify the guides through an intuitive haptic interaction with the robot.We demonstrated in two industrial tasks that these innovations provide a novel and intuitive interface for joint human-robot completion of tasks
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Raiola, Gennaro. "Co-manipulation with a library of virtual guides." Electronic Thesis or Diss., Université Paris-Saclay (ComUE), 2017. http://www.theses.fr/2017SACLY001.

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Les robots ont un rôle fondamental dans la fabrication industrielle. Non seulement ils augmentent l'efficacité et la qualité des lignes de production, mais aussi diminuent considérablement la charge de travail des humains.Cependant, en raison des limites des robots industriels en termes de flexibilité, de perception et de sécurité,Leur utilisation est limitée à un environnement structuré bien connu. En outre, il n'est pas toujours rentable d'utiliser des robots autonomes industriels dans de petites usines à faibles volumes de production.Cela signifie que des travailleurs humains sont encore nécessaires dans de nombreuses chaînes d'assemblage pour exécuter des tâches spécifiques.Par conséquent, ces dernières années, une grande impulsion a été donnée à la co-manipulation homme-robot.En permettant aux humains et aux robots de travailler ensemble, il est possible de combiner les avantages des deux; La compréhension des tâches abstraites et la perception robuste typique d'un être humain avec la précision et la force d'un robot industriel.Une approche réussie pour faciliter la co-manipulation homme-robot, est l'approche de guides virtuels qui contraint le mouvement du robot sur seulement certaines trajectoires pertinentes. Le guide virtuel ainsi réalisé agit comme un outil passif qui améliore les performances de l'utilisateur en termes de temps de tâche, de charge de travail mentale et d'erreurs.L'aspect innovant de notre travail est de présenter une bibliothèque de guides virtuels qui permet à l'utilisateur de facilement sélectionner, générer et modifier les guides grâce à une interaction intuitive haptique avec le robot.Nous avons démontré, dans deux tâches industrielles, que ces innovations fournissent une interface novatrice et intuitive pour l'accomplissement des tâches par les humains et les robots<br>Robots have a fundamental role in industrial manufacturing. They not only increase the efficiency and the quality of production lines, but also drastically decrease the work load carried out by humans.However, due to the limitations of industrial robots in terms of flexibility, perception and safety, their use is limited to well-known structured environment. Moreover, it is not always cost-effective to use industrial autonomous robots in small factories with low production volumes.This means that human workers are still needed in many assembly lines to carry out specific tasks.Therefore, in recent years, a big impulse has been given to human-robot co-manipulation.By allowing humans and robots to work together, it is possible to combine the advantages of both; abstract task understanding and robust perception typical of human beings with the accuracy and the strength of industrial robots.One successful method to facilitate human-robot co-manipulation, is the Virtual Guides approach which constrains the motion of the robot along only certain task-relevant trajectories. The so realized virtual guide acts as a passive tool that improves the performances of the user in terms of task time, mental workload and errors.The innovative aspect of our work is to present a library of virtual guides that allows the user to easily select, generate and modify the guides through an intuitive haptic interaction with the robot.We demonstrated in two industrial tasks that these innovations provide a novel and intuitive interface for joint human-robot completion of tasks
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Wibowo, Amy Ancilla. "Hardware acceleration of NetApp virtual tape library deduplication algorithm." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46542.

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Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2008.<br>Includes bibliographical references (p. 49).<br>In this thesis, I implemented an FPGA version of an algorithm used in the deduplication of backup storage data, to compare its performance to a software implementation of the algorithm. This algorithm flags sections of data with identifiers called "anchors". "Anchors" can be compared across versions of backup data, and if "anchors" are identical, sections of data are unchanged with high probability and might not have to be re-written to the backup disk. I also designed and implemented the environment by which this algorithm would communicate with a host computer. This environment can also easily be adapted for the acceleration of other shifting window algorithms. I tested the algorithm in simulation to verify its results as well as to estimate the speed at which the algorithm could process data.<br>by Amy Ancilla Wibowo.<br>M.Eng.
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Zhang, Hua. "VCLUSTER: A PORTABLE VIRTUAL COMPUTING LIBRARY FOR CLUSTER COMPUTING." Doctoral diss., Orlando, Fla. : University of Central Florida, 2008. http://purl.fcla.edu/fcla/etd/CFE0002339.

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Brogan, Martha L. "A Survey of Digital Library Aggregation Services." Digital Library Federation, 2003. http://hdl.handle.net/10150/106263.

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This 105-page report is deposited with permission of the Digital Library Federation which retains copyright. It is freely available in html and pdf formats at the DLF Web site or may be purchased in softcover edition for $20 from DLF.<br>This report, commissioned by DLF, provides an overview of a diverse set of more than thirty digital library aggregation services, organizes them into functional clusters, and then evaluates them more fully from the perspective of an informed user. Most of the services under review rely wholly or partially on the Protocol for Metadata Harvesting of the Open Archives Initiative (OAI-PMH). Each service is annotated with its organizational affiliation, subject coverage, function, audience, status, and size. Critical issues surrounding each of these elements are presented in order to provide the reader with an appreciation of the nuances inherent in seemingly straightforward factual information, such as "audience" or "size." Each service is then grouped into one of five functional clusters: open access e-print archives and servers; cross-archive search services and aggregators; from digital collections to digital library environments; from peer-reviewed "referratories" to portal services; specialized search engines. This publication was deposited with permission of the publisher (Digital Library Federation Council on Library and Information Resources Washington, DC.).
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Ghonim, Ibrahim Ahmad. "Virtual Communities in Egypt - The Digital Library as a Model." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2014. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-143205.

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Books on the topic "Virtual library"

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Rozenberg, Gillian author. Haematology virtual microscope library. Harcourt, 2014.

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Tim, Berners-Lee, Secret Arthur, and Manning Gerard, eds. The WWW virtual library. s.n.], 1993.

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Ardis, Hanson, and Levin Bruce Lubotsky, eds. Building a virtual library. Information Science Pub., 2003.

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Nancy, Schiller, and Association of Research Libraries. Systems and Procedures Exchange Center., eds. The emerging virtual research library. Association of Research Libraries, Office of Management Services, 1992.

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R, Warrington S., and Colleges of Further and Higher Education Group. Study Conference., eds. Exeter '97: Virtual libraries virtual librarians. CoFHE, 1998.

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M, Saunders Laverna, ed. The Virtual library: Visions and realities. Meckler, 1993.

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Cornwell, Patricia Daniels. Acecho virtual. Atlántida, 1998.

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Cheryl, LaGuardia, ed. Recreating the academic library: Breaking virtual ground. Neal-Schuman, 1998.

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Association, Special Libraries, ed. The virtual library: An SLA information kit. Special Libraries Association, 1994.

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Maureen, Pastine, ed. Collection development: Access in the virtual library. Haworth Press, 1997.

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Book chapters on the topic "Virtual library"

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Choudhury, G. Sayeed, and David Seaman. "The Virtual Library." In A Companion to Digital Literary Studies. John Wiley & Sons, Ltd, 2013. http://dx.doi.org/10.1002/9781405177504.ch29.

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Schubert, Andreas, Ralf Jährig, and Walter Anheier. "Cryptographic Reuse Library." In Virtual Components Design and Reuse. Springer US, 2001. http://dx.doi.org/10.1007/978-1-4757-3275-7_9.

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Starck, Jean-Luc, and Fionn Murtagh. "Towards the Virtual Observatory." In Astronomy and Astrophysics Library. Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/978-3-662-04906-8_10.

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Starck, J. L., and F. Murtagh. "Towards the Virtual Observatory." In Astronomy and Astrophysics Library. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/978-3-540-33025-7_10.

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Léna, Pierre, Daniel Rouan, François Lebrun, François Mignard, and Didier Pelat. "Sky Surveys and Virtual Observatories." In Astronomy and Astrophysics Library. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21815-6_10.

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Szabó, Csaba, Štefan Korečko, and Branislav Sobota. "Data Processing for Virtual Reality." In Intelligent Systems Reference Library. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-23363-0_14.

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Chaker, Walid, Bernard Moulin, and Marius Thériault. "Multiscale Modeling of Virtual Urban Environments and Associated Populations." In GeoJournal Library. Springer Netherlands, 2010. http://dx.doi.org/10.1007/978-90-481-8572-6_8.

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Rasmusson, Andreas, Tomas Olsson, and Preben Hansen. "A Virtual Community Library: SICS Digital Library Infrastructure Project." In Research and Advanced Technology for Digital Libraries. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-49653-x_58.

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Favorskaya, Margarita N., and Lakhmi C. Jain. "Tree Modelling in Virtual Reality Environment." In Intelligent Systems Reference Library. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-52308-8_5.

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Jeyakumar, Vijay, Prema Sundaram, Nithiya Ramapathiran, and Pradeep Kannan. "Virtual Reality-Based Rehabilitation Gaming System." In Intelligent Systems Reference Library. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11170-9_6.

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Conference papers on the topic "Virtual library"

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Pappas, Georgios, Evgenia Constantinou, Efstathia Nicodemou, Panagiotis Themistocleous, Joshua E. Siegel, and Christopher Christodoulides. "A GAMIFIED VIRTUAL LIBRARY TOWARDS ENHANCING STUDENT ENGAGEMENT IN DISTANCE LEARNING." In 19th International Technology, Education and Development Conference. IATED, 2025. https://doi.org/10.21125/inted.2025.0561.

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Bala, Dinesh S., Jothikumar Karthikeyan, Dinesh S, Santhoshraj K, Gomathi V, and Janani Ratthna S. G. "Virtual Library: A Guide to Digital Resources for Education using Metaverse." In 2024 First International Conference on Data, Computation and Communication (ICDCC). IEEE, 2024. https://doi.org/10.1109/icdcc62744.2024.10960882.

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Pouke, Matti, Johanna Ylipulli, Ilya Minyaev, et al. "Virtual Library." In MUM 2018: 17th International Conference on Mobile and Ubiquitous Multimedia. ACM, 2018. http://dx.doi.org/10.1145/3282894.3282927.

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Garcia, Aldo Pardo, Oscar Suarez, and Wilson Castellanos. "ERAAE virtual library." In 2015 CHILEAN Conference on Electrical, Electronics Engineering, Information and Communication Technologies (CHILECON). IEEE, 2015. http://dx.doi.org/10.1109/chilecon.2015.7404681.

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Thoma, George R. "Virtual digital library." In Electronic Imaging: Science & Technology, edited by Ishwar K. Sethi and Ramesh C. Jain. SPIE, 1996. http://dx.doi.org/10.1117/12.234786.

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Mudhol, Mahesh V., and Vasanth N. "The Virtual Library: Virtually a Reality?" In 2009 Second International Conference on Computer and Electrical Engineering. IEEE, 2009. http://dx.doi.org/10.1109/iccee.2009.267.

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Homiński, Bartłomiej. "Where is the library?" In Virtual City and Territory. Centre de Política de Sòl i Valoracions, 2016. http://dx.doi.org/10.5821/ctv.8068.

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Urban tissue is composed of public spaces and their complementary buildings, most of which form a background for the less numerous monumental structures. Their value and importance is derived from the part they play within the city (for instance that of a church, a museum, an opera, a train station, etc.), and which finds its confirmation in their distinct architectural form and deliberate placement in areas that are vital to the perception of the form of a city. The compatibility of these three components – those of status, distinct architectural form and deliberate placement – makes them important structures. Regardless of historical, political or economic circumstances, the form of important structures has always been an expression of the aspirations and capabilities of a given period. Over the centuries, libraries have been a part of this group of structures. Currently, due to the civilisational transformation tied to the advancement of information technologies, the status of libraries within cities is undergoing substantial changes. Their modern architectural form is changing as well. In many cases it no longer expresses such values as durability, stability and solemnity, which had defined library buildings over the centuries, providing them with a particular distinctness. Is the deliberate placement of libraries in areas that are important to the perception of the form of a city still important in the face of the changes that are affecting the other two components that have been previously mentioned? The paper includes one of the possible answers to the question: where is the library?
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González Márquez, Adriana Margarita, Fabiola Leyva Picazzo, María de los Ángeles Cardona Cortés, and Rafael Cordoba Del Valle. "STUDENTS VIRTUAL LIBRARY ATTENDANCE’S." In 16th International Technology, Education and Development Conference. IATED, 2022. http://dx.doi.org/10.21125/inted.2022.2053.

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Shumei, Wang. "Library network virtual community model." In 3rd International Conference on Green Communications and Networks. WIT Press, 2014. http://dx.doi.org/10.2495/gcn130541.

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Colquitt, Michelle E. "The Sun Shining in the Middle of the Night: How Moving Beyond IP Authentication Does Not Spoil the Fun, Ease, or Privacy of Accessing Library Resources." In Charleston Library Conference. Purdue Univeristy, 2020. http://dx.doi.org/10.5703/1288284317204.

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Gone are the days of unsecure access to electronic resources. Adoption of standards regarding secure access to resources is a step forward for the security and integrity of library resources. GALILEO, Georgia’s virtual library, is in the process of transitioning to authentication using OpenAthens. This paper discusses the technology behind single sign-on authentication, motivations for moving in this direction, and ends with a discussion of the Gwinnett Technical College library’s pilot site implementation of OpenAthens authentication.
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Reports on the topic "Virtual library"

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Addis, Louise. The Virtual Library in Action. Office of Scientific and Technical Information (OSTI), 1999. http://dx.doi.org/10.2172/10106.

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Kemmerer, Sharon J., and Kristy D. Thompson. MSID's virtual library & office automation continuous improvement projects. National Institute of Standards and Technology, 2001. http://dx.doi.org/10.6028/nist.ir.6715.

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Flynn, Marcy. Defense Virtual Library: Technical Metadata for the Long-Term Management of Digital Materials: Preliminary Guidelines. Defense Technical Information Center, 2002. http://dx.doi.org/10.21236/ada400761.

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liu, cong, xing wang, rao chen, and jie zhang. Meta-analyses of the Effects of Virtual Reality Training on Balance, Gross Motor Function and Daily Living Ability in Children with Cerebral Palsy. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, 2022. http://dx.doi.org/10.37766/inplasy2022.4.0137.

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Review question / Objective: Cerebral palsy (CP) is a non-progressive, persistent syndrome occurring in the brain of the fetus or infant[1]. The prevalence of CP is 0.2% worldwide, and the prevalence can increase to 20-30 times in preterm or low birth weight newborns. There are about 6 million children with CP in China, and the number is increasing at a rate of 45,000 per year. Virtual reality (VR) refers to a virtual environment that is generated by a computer and can be interacted with.VR can mobilize the visual, auditory, tactile and kinesthetic organs of CP, so that they can actively participate in the rehabilitation exercise. Information sources: Two researchers searched 5 databases, including Pubmed (N=82), Embase (N=191), The Cochrane Library (N=147), Web of Science (N=359) and CNKI (N=11).
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Taylor, Karen, Emily Moynihan, and Information Technology Laboratory (U S. ). Information Science and Knowledge Management Branch. The Forefront : A Review of ERDC Publications, Spring 2021. Engineer Research and Development Center (U.S.), 2020. http://dx.doi.org/10.21079/11681/40902.

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The Engineer Research and Development Center (ERDC) is the premier civil works engineering and environmental sciences research and development arm of the U.S. Army Corps of Engineers (USACE). As such, it partners with the Army, Department of Defense (DoD), federal agencies, and civilian organizations to help solve our Nation’s most challenging problems in civil and military engineering, geospatial sciences, water resources, and environmental sciences. A special government knowledge center, ERDC Information Technology Laboratory’s Information Science and Knowledge Management (ISKM) Branch is critical to ERDC’s mission, fulfilling research requirements by offering a variety of editing and library services to advance the creation, dissemination, and curation of ERDC and USACE research knowledge. Serving as the publishing authority for the ERDC, ISKM publishes all ERDC technical publications to the Digital Repository Knowledge Core, sends a copy to the Defense Technical Information Center (DTIC) and creates a press release about each publication on the ERDC website. The Forefront seeks to provide an additional mechanism for highlighting some of our technical publications to the ERDC, USACE, Army, and DoD communities. This publication also encourages those outside ERDC to contact us about using ERDC editing services. For more information regarding the reports highlighted in this publications or others that ERDC researchers’ have created, please contact the ISKM virtual reference desk at erdclibrary@ask-a-librarian.info or visit the ISKM’s online repository, Knowledge Core, at https://erdc-library.erdc.dren.mil/ .
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Elizur, Abigail, Amir Sagi, Gideon Hulata, Clive Jones, and Wayne Knibb. Improving Crustacean Aquaculture Production Efficiencies through Development of Monosex Populations Using Endocrine and Molecular Manipulations. United States Department of Agriculture, 2010. http://dx.doi.org/10.32747/2010.7613890.bard.

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Background Most of Australian prawn aquaculture production is based on P. monodon. However, the Australian industry is under intense competition from lower priced overseas imports. The availability of all-female monosex populations, by virtue of their large size and associated premium prize, will offer competitive advantage to the industry which desperately needs to counteract competitors within this market. As for the redclaw production in Israel, although it is at its infancy, the growers realized that the production of males is extremely advantageous and that such management strategy will change the economic assumptions and performances of this aquaculture to attract many more growers. Original objectives (as in original proposal) Investigating the sex inheritance mechanism in the tiger prawn. Identification of genes expressed uniquely in the androgenic gland (AG) of prawns and crayfish. The above genes and/or their products will be used to localize the AG in the prawn and manipulate the AG activity in both species. Production of monosex populations through AG manipulation. In the prawn, production of all-female populations and in the crayfish, all-male populations. Achievements In the crayfish, the AG cDNA library was further screened and a third AG specific transcript, designated Cq-AG3, had been identified. Simultaneously the two AG specific genes, which were previously identified, were further characterized. Tissue specificity of one of those genes, termed Cq-AG2, was demonstrated by northern blot hybridization and RNA in-situ hybridization. Bioinformatics prediction, which suggested a 42 amino acid long signal anchor at the N-terminus of the deduced Cq-AG2, was confirmed by immunolocalization of a recombinant protein. Cq-IAG's functionality was demonstrated by dsRNA in-vivo injections to intersex crayfish. Cq-IAGsilencing induced dramatic sex-related alterations, including male feature feminization, reduced sperm production, extensive testicular apoptosis, induction of the vitellogeningene expression and accumulation of yolk proteins in the ovaries. In the prawn, the AG was identified and a cDNA library was created. The putative P. monodonAG hormone encoding gene (Pm-IAG) was identified, isolated and characterized for time of expression and histological localization. Implantation of the AG into prawn post larvae (PL) and juveniles resulted in phenotypic transformation which included the appearance of appendix masculina and enlarged petasma. The transformation however did not result in sex change or the creation of neo males thus the population genetics stage to be executed with Prof. Hulata did not materialized. Repeated AG implantation is currently being trialed. Major conclusions and Implications, both scientific and agricultural Cq-IAG's involvement in male sexual differentiation had been demonstrated and it is strongly suggested that this gene encodes an AG hormone in this crayfish. A thorough screening of the AG cDNA library shows Cq-IAG is the prominent transcript within the library. However, the identification of two additional transcripts hints that Cq-IAG is not the only gene mediating the AG effects. The successful gene silencing of Cq-IAG, if performed at earlier developmental stages, might accomplish full and functional sex reversal which will enable the production of all-male crayfish populations. Pm-IAG is likely to play a similar role in prawns. It is possible that repeated administration of the AG into prawn will lead to the desired full sex reversal, so that WZ neo males, crossed with WZ females can result in WW females, which will form the basis for monosex all-female population.
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