Academic literature on the topic 'Virtual modelling'

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Journal articles on the topic "Virtual modelling"

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Teare, Richard. "Modelling the virtual university." Journal of Workplace Learning 12, no. 3 (2000): 111–23. http://dx.doi.org/10.1108/13665620010317667.

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Sansom, Clare. "Modelling the Virtual Physiological Human." Biochemist 33, no. 1 (2011): 50–51. http://dx.doi.org/10.1042/bio03301050.

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Systems biology – the theme of this issue of The Biochemist – can be thought of as more a philosophy of biology than a distinct set of techniques. It arose out of, but is distinct from, the genome projects and associated initiatives. The ‘catalogues’ of genes and proteins produced in recent years have generated enormous advances, but they do not tell the whole story. Nobel Laureate Sydney Brenner said in 2001 that “I know one approach that will fail, which is to start with genes, make proteins from them and try to build things bottom-up”1. In contrast with the reductionism of genomics, systems
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Shi, Zhan, Jiacheng Li, Leonardo Callegaro, Hendra I. Nurdin, and John E. Fletcher. "Modelling virtual oscillator-controlled microgrids." IET Generation, Transmission & Distribution 13, no. 11 (2019): 2173–81. http://dx.doi.org/10.1049/iet-gtd.2018.5737.

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Iliescu, Dragoș, Ion Diaconu, Ion Mateias, and Marian Gheorghe. "Organisational Architectures Modelling." Applied Mechanics and Materials 760 (May 2015): 665–70. http://dx.doi.org/10.4028/www.scientific.net/amm.760.665.

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The Virtual Organisation and Enterprise Modelling have become important topics starting with the mid 1990’s. This relevance comes from the positive combined effects expected by a business process reengineering and the particularities of the virtual organizations that fit very well to market challenges. A more advanced specialization, often found in the virtual organisations, gives a plus in terms of efficiency and productivity by an optimized business process. A particular well developed domain, for such type of organisations, is the informational system that can be seen as foundation for the
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Idris, Wan Mohd Rizhan Wan, Mat Atar Mat Amin, Mohd Sufian Mat Deris, and Yazid Mohd Saman. "Modelling Virtual Heritage Environments using Hierarchy-Embedded Virtual Objects." International Journal of Multimedia and Ubiquitous Engineering 10, no. 4 (2015): 259–72. http://dx.doi.org/10.14257/ijmue.2015.10.4.25.

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Landström, Catharina, Sarah J. Whatmore, and Stuart N. Lane. "Virtual Engineering." Science & Technology Studies 24, no. 2 (2011): 3–22. http://dx.doi.org/10.23987/sts.55261.

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This paper discusses computer simulation modelling in the context of environmental risk management. Approaching computer simulation as practice, performed in networks of heterogeneous elements, we examine the modelling undertaken by engineering consultants commissioned to provide knowledge about local flood risk to the Environment Agency of England and Wales (EA), the public body responsible for flood risk management. We propose that this simulation modelling is best understood as a form of engineering, work geared to solving the problems of clients. It is also a ‘virtual’ activity, articulati
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Kopysov, S. P., A. K. Novikov, V. N. Rychkov, Yu A. Sagdeeva, and L. E. Tonkov. "Virtual laboratory for finite element modelling." Vestnik Udmurtskogo Universiteta. Matematika. Mekhanika. Komp'yuternye Nauki, no. 4 (December 2010): 131–45. http://dx.doi.org/10.20537/vm100415.

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Baydauletova, G., and Zh Mazhenova. "Properties of virtual modelling of geoimages." Journal of Geography and Environmental Management 43, no. 2 (2016): 66–73. http://dx.doi.org/10.26577/jgem.2016.2.326.

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Poedts, Stefaan, Andrey Kochanov, Andrea Lani, et al. "The Virtual Space Weather Modelling Centre." Journal of Space Weather and Space Climate 10 (2020): 14. http://dx.doi.org/10.1051/swsc/2020012.

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Aims. Our goal is to develop and provide an open end-to-end (Sun to Earth) space weather modeling system, enabling to combine (“couple”) various space weather models in an integrated tool, with the models located either locally or geographically distributed, so as to better understand the challenges in creating such an integrated environment. Methods. The physics-based models are installed on different compute clusters and can be run interactively and remotely and that can be coupled over the internet, using open source “high-level architecture” software, to make complex modeling chains involv
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Mebatsion, H. K., P. Verboven, Q. T. Ho, and B. M. Nicolaï. "3-D VIRTUAL FRUIT MICROSTRUCTURE MODELLING." Acta Horticulturae, no. 858 (March 2010): 473–77. http://dx.doi.org/10.17660/actahortic.2010.858.72.

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Dissertations / Theses on the topic "Virtual modelling"

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Reeves, Ahmad John. "Modelling participation in virtual environments." Thesis, Queen Mary, University of London, 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.414476.

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Rajper, Noor Jehan. "VOML : virtual organization modelling language." Thesis, University of Leicester, 2012. http://hdl.handle.net/2381/10942.

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Virtual organizations (VOs) and their breeding environments are an emerging approach for developing systems as a consortium of autonomous entities formed to share costs and resources, better respond to opportunities, achieve shorter time-to-market and exploit fast changing market opportunities. VOs cater for those demands by incorporating reconfigurations making VOs highly resilient and agile by design. Reconfiguration of systems is an active research area. Many policy and specification languages have been dedicated for the purpose. However, all these approaches consider reconfiguration of a s
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Wikström, Patrik. "Reluctantly Virtual : Modelling Copyright Industry Dynamics." Doctoral thesis, Karlstad University, Faculty of Economic Sciences, Communication and IT, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-478.

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<p>During the evolution of the music industry, developments in the media environment have required music firms to adapt in order to survive. Changes in broadcast radio programming during the 1950s; the Compact Cassette during the 1970s; and the deregulation of media ownership during the 1990s are all examples of changes which have heavily affected the music industry. This study explores similar contemporary dynamics, examines how decision makers in the music industry perceive and make sense of the developments, and reveals how they revise their business strategies, based on their mental models
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Oxnard, Stephen. "Efficient hybrid virtual room acoustic modelling." Thesis, University of York, 2016. http://etheses.whiterose.ac.uk/17459/.

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This thesis investigates approaches to virtual room acoustic modelling and auralisation in order to a develop hybrid modelling solution that is capable of efficient and accurate simulation of enclosed sound propagation. Emphasis is placed on the advantages and disadvantages of state of the art numerical and geometric acoustic modelling methods. Numerical methods have been shown to preserve important sound wave characteristics such as diffraction and room modes, and are considered more accurate for low frequency acoustic modelling than geometric techniques which fail to preserve such wave effec
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Johansson, Anja. "Modelling Expectations and Trust in Virtual Agents." Thesis, Linköping University, Department of Science and Technology, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-9704.

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<p>Computer graphics has long been the foremost area of advancement in both the gaming and the motion picture industry. Nowadays, as computer graphics is getting difficult to advance any further, other areas begin to interest the developers. One of these areas is artificial intelligence. The gaming industry has begun to create far more intelligent virtual characters that no longer are as predictable as they used to be. Mixing character animation with intelligent agents techniques results in a vastly more interesting experience for the gamer as well as for the developer.</p><p>This project focu
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Zhao, Yue. "Investigation of an emotional virtual human modelling method." Thesis, Brunel University, 2008. http://bura.brunel.ac.uk/handle/2438/5808.

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In order to simulate virtual humans more realistically and enable them life-like behaviours, several exploration research on emotion calculation, synthetic perception, and decision making process have been discussed. A series of sub-modules have been designed and simulation results have been presented with discussion. A visual based synthetic perception system has been proposed in this thesis, which allows virtual humans to detect the surrounding virtual environment through a collision-based synthetic vision system. It enables autonomous virtual humans to change their emotion states according
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Bayliss, Gary M. "Design by manufacturing an interactive virtual factory." Thesis, University of Bath, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.362156.

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鄧興汎 and Hing-fan Anthony Tang. "A hybrid relational data structure for virtual reality modelling." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31225184.

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Tang, Hing-fan Anthony. "A hybrid relational data structure for virtual reality modelling /." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25101249.

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Nyman, Jonas. "Faster Environment Modelling and Integration into Virtual Reality Simulations." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-19800.

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The use of virtual reality in engineering tasks, such as in virtual commissioning, has increased steadily in recent years, where a robot, machine or object of interest can be simulated and visualized. Yet, for a more immerse experience, an environment for the object in question needs to be constructed. However, the process for creatingan accurate environment, for a virtual simulation have remained a costly and a long endeavour. Because of this, many digital simulations are performed, either with no environment at all, or present a very basic and abstract representation of an intended environme
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Books on the topic "Virtual modelling"

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Peden, Norman. Virtual field trips: An ecologial modelling toolkit. University of Manchester, Department of Computer Science, 1997.

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Magnenat-Thalmann, Nadia, and Daniel Thalmann, eds. Modelling and Motion Capture Techniques for Virtual Environments. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-49384-0.

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Ashdown, Neil. The Virtual Reality Modelling Language in art and design higher education. Support Initiative for Multimedia Applications, 1995.

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Ashdown, Neil. The virtual reality modelling language in art and design higher education. SIMA, 1996.

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1946-, Magnenat-Thalmann Nadia, ed. Virtual clothing: Theory and practice. Springer, 2000.

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service), SpringerLink (Online, ed. Haptic Interaction with Deformable Objects: Modelling VR Systems for Textiles. Springer-Verlag London Limited, 2011.

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3D recording and modelling in archaeology and cultural heritage: Theory and best practices. Archaeopress, 2014.

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1946-, Magnenat-Thalmann Nadia, and Thalmann Daniel, eds. Modelling and motion capture techniques for virtual environments: International Workshop, CAPTECH'98, Geneva, Switzerland, November 26-27, 1998 : proceedings. Springer-Verlag, 1998.

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IEEE Aerospace and Electronic Systems Society. Dayton Chapter. and IEEE Aerospace and Electronic Systems Society., eds. 14th annual AESS/IEEE Dayton Section Symposium: Synthetic visualization : systems and applications : Fairborn Holiday Inn, Fairborn, OH, 9 April 1997. IEEE Service Center, 1997.

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Paulo Jorge da Silva Bartolo, Artur Jorge Mateus, Fernando da Conceicao Batista, et al. Virtual Modelling and Rapid Manufacturing. Taylor & Francis, 2006.

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Book chapters on the topic "Virtual modelling"

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Andersen, Peter Bøgh, and Palle Nowack. "Modelling Moving Machines." In Virtual Applications. Springer London, 2004. http://dx.doi.org/10.1007/978-1-4471-3746-7_9.

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Krause, F. L., and J. Lüddemann. "Virtual Clay Modelling." In Product Modeling for Computer Integrated Design and Manufacture. Springer US, 1997. http://dx.doi.org/10.1007/978-0-387-35187-2_14.

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Sazhok, Mykola. "Speech Modelling Virtual Laboratory." In Speech Processing, Recognition and Artificial Neural Networks. Springer London, 1999. http://dx.doi.org/10.1007/978-1-4471-0845-0_12.

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Pelachaud, Catherine, and Massimo Bilvi. "Modelling Gaze Behavior for Conversational Agents." In Intelligent Virtual Agents. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39396-2_16.

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Kristensen, Bent Bruun, Daniel Chien-Meng May, and Palle Nowack. "Conceptual Abstraction in Modelling With Physical and Informational Material." In Virtual Applications. Springer London, 2004. http://dx.doi.org/10.1007/978-1-4471-3746-7_11.

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Czerniawska, Fiona, and Gavin Potter. "Computer Modelling and Complexity." In Business in a Virtual World. Palgrave Macmillan UK, 1998. http://dx.doi.org/10.1057/9780230509337_14.

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Hussaini, Naziya, and Ruth Aylett. "Modelling Group Behaviour in Autonomous Synthetic Characters." In Intelligent Virtual Agents. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21996-7_14.

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Bastos, João A., and Jorge P. Sousa. "Capacity Modelling for Virtual Enterprises." In Globalization of Manufacturing in the Digital Communications Era of the 21st Century. Springer US, 1998. http://dx.doi.org/10.1007/978-0-387-35351-7_11.

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Tsinganos, K., N. Vlahakis, S. V. Bogovalov, C. Sauty, and E. Trussoni. "Steady and Time-Dependent MHD Modelling of Jets." In Virtual Astrophysical Jets. Springer Netherlands, 2004. http://dx.doi.org/10.1007/978-1-4020-2664-5_6.

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Steinbauer, P., M. Valášek, Z. Zdrahal, P. Mulholland, and Z. Šika. "Knowledge Support for Virtual Modelling and Simulation." In Virtual Nonlinear Multibody Systems. Springer Netherlands, 2003. http://dx.doi.org/10.1007/978-94-010-0203-5_13.

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Conference papers on the topic "Virtual modelling"

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Zaldivar-Colado, Ulises, and Samir Garbaya. "Virtual Assembly Environment Modelling." In ASME-AFM 2009 World Conference on Innovative Virtual Reality. ASMEDC, 2009. http://dx.doi.org/10.1115/winvr2009-743.

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In this paper, we present the virtual environment of assembly sequence generation of a product at the design stage. The interaction technique developed for the manipulation of virtual parts includes visual and haptic feedback limited to force sensation in the fingertips and weight and inertia parts sensation. At this stage of development, the parts and subassemblies have kinematics behaviour in the virtual scene. We present some guidelines for modeling a generic virtual environment for performing assembly tasks. Virtual parts modeling and connections modeling is based on characteristics of rea
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Wang, Y., D. R. Tzeng, Y. L. Kuo, and T. N. Chen. "Hand Controlled Virtual Taiwan Puppet Show." In Modelling and Simulation. ACTAPRESS, 2010. http://dx.doi.org/10.2316/p.2010.696-025.

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Chen, Yiqun, and Ian D. Bishop. "Simulating Visitors Recreational Activities in a Virtual Environment." In Modelling and Simulation. ACTAPRESS, 2011. http://dx.doi.org/10.2316/p.2011.735-017.

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Magnenat-Thalmann, Nadia. "Modelling socially intelligent virtual humans." In the 8th International Conference. ACM Press, 2009. http://dx.doi.org/10.1145/1670252.1670254.

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Kurmann, David, and Maia Engeli. "Modelling virtual space in architecture." In the ACM Symposium. ACM Press, 1996. http://dx.doi.org/10.1145/3304181.3304198.

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Wang, Li, and Xin Du. "Technology and Realization of Virtual Digital Hot Rolling Mill." In Modelling and Simulation. ACTAPRESS, 2013. http://dx.doi.org/10.2316/p.2013.802-015.

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Wischnewski, R., and J. Rossmann. "Modelling of Track Bound Transport Systems for the Virtual Production." In Modelling and Simulation. ACTAPRESS, 2010. http://dx.doi.org/10.2316/p.2010.696-042.

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Braun, Tobias, Dennis Christmann, Reinhard Gotzhein, Anuschka Igel, Thomas Forster, and Thomas Kuhn. "Virtual Prototyping with Feral - Adaptation and Application of a Simulator Framework." In Modelling and Simulation. ACTAPRESS, 2013. http://dx.doi.org/10.2316/p.2013.802-044.

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Zhang, Yu, Rene Oertel, and Wolfgang Rehm. "Performance Impact of Futex on Virtual Machines." In 2013 European Modelling Symposium (EMS). IEEE, 2013. http://dx.doi.org/10.1109/ems.2013.110.

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Zhao, Jiaqi, Jie Tao, Lizhe Wang, and Andreas Wirooks. "A Toolchain For Profiling Virtual Machines." In 27th Conference on Modelling and Simulation. ECMS, 2013. http://dx.doi.org/10.7148/2013-0497.

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Reports on the topic "Virtual modelling"

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Glushkova, Todorka, Stanimir Stoyanov, Ivan Popchev, and Stoyan Cheresharov. Ambient-oriented Modelling in a Virtual Educational Space. "Prof. Marin Drinov" Publishing House of Bulgarian Academy of Sciences, 2018. http://dx.doi.org/10.7546/crabs.2018.03.13.

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