Academic literature on the topic 'Virtual patients'

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Journal articles on the topic "Virtual patients"

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ÖZDEMİR, Gökhan, Berkman ALBAYRAK, Emir YÜZBAŞIOĞLU, and Yeşim ÖLÇER US. "Virtual Articulators, Virtual Occlusal Records and Virtual Patients in Dentistry." Journal of Experimental and Clinical Medicine 38, SI-2 (May 19, 2021): 129–35. http://dx.doi.org/10.52142/omujecm.38.si.dent.9.

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Digital technology is broadly used in almost every part of medicine. As tools of digital technology, augmented reality and virtual reality have been adopted in all disciplines of dentistry and dental education. In particular, virtual articulators have allowed for a full analysis of occlusion with dental models that can simulate all mandibular movements in static and dynamic positions. When combined with additional software, virtual articulators can also enhance education and practice, allow for quicker and more precise individualized diagnoses and enable discussions of dental treatment planning options with patients during their first appointment. This article reviews the requirements for virtual articulators and occlusal recordings and assesses their advantages and disadvantages in various aspects.
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Walsh, Kieran. "Virtual patients get real." Medical Education 39, no. 11 (November 2005): 1153–54. http://dx.doi.org/10.1111/j.1365-2929.2005.02289.x.

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Jabbur-Lopes, Monique O., Alessandra R. Mesquita, Leila M. A. Silva, Abilio De Almeida Neto, and Divaldo P. Lyra. "Virtual Patients in Pharmacy Education." American Journal of Pharmaceutical Education 76, no. 5 (June 18, 2012): 92. http://dx.doi.org/10.5688/ajpe76592.

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Parman, Cindy. "Telephones, Computers, and Virtual Patients." Oncology Issues 26, no. 2 (March 2011): 10–12. http://dx.doi.org/10.1080/10463356.2011.11883553.

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DEMOTT, KATHRYN. "Virtual Visits Free Physicians, Patients." Family Practice News 38, no. 9 (May 2008): 1–53. http://dx.doi.org/10.1016/s0300-7073(08)70553-x.

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Ellaway, Rachel H., Terry Poulton, Valerie Smothers, and Peter Greene. "Virtual patients come of age." Medical Teacher 31, no. 8 (January 2009): 683–84. http://dx.doi.org/10.1080/01421590903124765.

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Round, Jonathan, Emily Conradi, and Terry Poulton. "Improving assessment with virtual patients." Medical Teacher 31, no. 8 (January 2009): 759–63. http://dx.doi.org/10.1080/01421590903134152.

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Tan, Zaldy S., Paul L. Mulhausen, Stephen R. Smith, and Jorge G. Ruiz. "Virtual Patients in Geriatric Education." Gerontology & Geriatrics Education 31, no. 2 (May 24, 2010): 163–73. http://dx.doi.org/10.1080/02701961003795813.

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Carrascosa, Patricia, Elba Martín López, Carlos Capuñay, Javier Vallejos, and Jorge Carrascosa. "Virtual colonoscopy in paediatric patients." European Journal of Radiology 74, no. 1 (April 2010): 189–94. http://dx.doi.org/10.1016/j.ejrad.2009.01.018.

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Dahri, Karen, Kimberley MacNeil, Fong Chan, Emilie Lamoureux, Mattie Bakker, Katherine Seto, and Janice Yeung. "Curriculum integration of virtual patients." Currents in Pharmacy Teaching and Learning 11, no. 12 (December 2019): 1309–15. http://dx.doi.org/10.1016/j.cptl.2019.09.007.

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Dissertations / Theses on the topic "Virtual patients"

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Koller, Marius. "Supporting Patients and Therapists in Virtual Reality Exposure Therapy." Licentiate thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-244035.

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This thesis explores challenges for the design of Virtual Reality Exposure Therapy (VRET) systems. Exposure therapy is the established method for treatment of anxiety disorders and is typically delivered in-vivo, i.e. exposure to phobic stimulus in real environments. Virtual reality (VR), instead, offers the potential to conduct exposure therapy at the clinic. This approach has several benefits in terms of efficiency, customization and control, amount of exposure, and as an transition phase to real situations. However, currently many systems are limited in scope and are designed for research purposes without informing the design from therapist's practices.  My research aims to contribute towards the understanding of current practices in exposure therapy and investigates challenges for the design of these systems for the two main user groups, patients and therapists. Three different focus areas have been prevalent. First, we have studied therapist in real sessions to inform the design and development of VRET-systems. Second, we have evaluated two different VRET implementations supporting therapists to interact with patients. Third, on the patient's side, we have studied presence on healthy participants focusing on the influence of virtual bodies and patient movement in VR. This thesis summarises and discusses these studies. Overall, the studies emphasize the complexity of exposure therapy and the need for individualized patient conditions. This poses multiple challenges for the design of VRET-systems such as, first, the systems must offer flexibility to the therapists to orchestrate individualized therapy. Second, the systems must enable rich therapists-patient interaction. Third, the complexity of individualization of scenarios and sessions must be addressed in the design of the therapist's interface. Fourth, for patients, body avatars influences presence differently depending on the scenario and locomotion is challenging as offices are typically small.

QC 20190214

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Toro-Troconis, Maria. "Game-based learning for virtual patients in Second Life®." Doctoral thesis, Luleå tekniska universitet, Arbetsvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-25863.

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In the field of medicine, various representative simulations have been developed to support the decreasing number of learning opportunities with real patients; the use of virtual patients is among them. Virtual patients are real-life clinical scenarios used for the purpose of medical education. They usually follow a linear or branching approach and they are usually accessed via a computer browser or as part of a computer programme. The purpose of this thesis was to design, and develop a platform for the delivery of virtual patients following a game-based approach in the virtual world of Second Life®, investigating attitudes and gender differences among medical students at Imperial College London. Virtual worlds, such as Second Life®, are 3D spaces in which users meet and interact and in which learning opportunities can take place. Second Life® was selected for this study due to its popularity among UK Higher Education Institutions at the time of the development. The virtual patients’ activities were designed following game-based learning and pedagogic principles. The technical infrastructure was designed following a Component-Based System (CBS) structure as a distributed three tier architecture presenting information via a Heads-Up-Display (HUD). The first study carried out concentrated on the survey “My feelings when playing games” developed by Bonnano and Kommers (2008). The survey was comprised of 21 statements. Six statements related to the affective component, five statements are about perceived usefulness, six statements about perceived control and four statements about behavioral components. Two groups were involved, one accessing a virtual patient via Second Life® and the other via an e-module. This study involved 42 Year 3 undergraduate medical students (21 years old). The gender distribution of the respondents was 42.85% female (n = 18) and 57.14% male (n = 24). The tendency encountered in each group towards the different attitudinal components was analysed as well as gender-related attitudes. Both groups showed very similar results in relation to the Attitudinal Components. In general, females demonstrated a more positive attitude overall for the perceived usefulness component. Other studies looked at and contrasted, provided interesting thoughts and reflections on gender tendencies and game play. It was concluded that more inclusive and holistic studies in this area ought to be carried out in order to identify game play tendencies in professional-level simulation with adults at university level, which may counteract outdated perceptions about age and gender differences in game play. The second study described the use of the Nominal Group Technique (NGT) to assess students’ attitudes again. Two groups of undergraduate medical students (Yr 3, n=14) were invited to participate. The research question posed was: “In your opinion what are the advantages and disadvantages of learning in Second Life® compared with other methods?” The results provide a different perspective to the ones highlighted in the first study. Results from the first group focused on the learning experience highlighting its importance for clinical diagnosis as a structure for learning. The second group focused on the clinical exposure although they were ambivalent about the advantages of this type of delivery mode. In general, learners did not find the virtual patient activities challenging enough. The results of this thesis show that although a game-based learning approach was followed in the design of the virtual patient activities and interfaces, the repetitive linear presentation of the cases did not motivate the students enough, targeting only low-end Cognitive skills which may be more suitable for students in Year 1 and 2. The use of more challenging branching learning experiences, such as the ones developed by the PIVOTE authoring system are suggested for the delivery of virtual patients in clinical years. All the programming code used in the CBS has been released as open source, licensed under a Creative Commons Attribution-Non Commercial 3.0 License, in order to stimulate other interested parties in the development of similar applications in the virtual world of Second Life®.

Godkänd; 2011; 20111110 (andbra); DISPUTATION Ämnesområde: Genus och teknik/Gender and Technology Opponent: Professor Jan Gulliksen, School of Computer Scicence and Communication, Kungliga Tekniska Högskolan, Stockholm Ordförande: Professor Ulf Mellström, Centrum för genusforskning, Karlstads universitet/ Luleå tekniska universitet. Tid: Fredag den 16 december 2011, kl 13.00 Plats: F531, Luleå tekniska universitet

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Duboc, Jean-Remy. "Dynamic feedback generation in virtual patients using semantic web technologies." Thesis, University of Southampton, 2013. https://eprints.soton.ac.uk/355540/.

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Virtual patients are interactive tools commonly used by medical schools for teaching and learning, and as training tools for the development of clinical reasoning. The feedback delivered to students is a crucial feature in virtual patients. Personalised feedback, in particular, helps students to reflect on their mistakes and to organise their knowledge in order to use it appropriately in a clinical context. However, authoring personalised feedback in virtual patient systems can become a di�cult task, due to the large number of choices available to students and the complex implications of each choice. Additionally, the current technologies used for the design and exchange of virtual patients have limitations in terms of interoperability and data reusability. Semantic web technologies are designed to model complex knowledge in a flexible manner, allowing easy data sharing from multiple sources and automatic data processing. This thesis demonstrates the benefitts of Semantic Web technologies for the design of virtual patients, in particular for the automatic generation of personalised feedback. Seven important types of personalised feedback were identified from the literature, and a preliminary survey showed that students in year 3 to 5 consider two of these types of feedback to be particularly useful: feedback indicating actions that each student should have chosen but neglected, and feedback indicating the diagnoses that each student should have tested and rule out or confi�rmed, given the initial presentation of the patient. SemVP, a Semantic Web-based virtual patient system, was created and evaluated by medical students, using a quantitative survey and qualitative interviews. This study showed that SemVP can generate useful personalised feedback, without the need for a virtual case author to write feedback manually, using a semantic model representing both the virtual patient and each student's actions, and leveraging existing data sources available online.
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Zary, Nabil. "Virtual patients for education, assessment and research : a web-based approach /." Stockholm, 2007. http://diss.kib.ki.se/2007/978-91-7357-272-9/.

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Burge, Tracey Ann. "The usability of virtual patients to facilitate clinical reasoning in physiotherapy." Thesis, Brunel University, 2016. http://bura.brunel.ac.uk/handle/2438/12446.

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Clinical reasoning is essential for effective physiotherapy practice, but its complexity makes it difficult to teach and learn. The literature suggests it is learnt within the practice environment and improves with patient-centred experience. However, physiotherapy education has a diminishing availability of practice-based learning. Patient simulation is used within medicine to counteract the decline in practice-based learning and to ease the theory-practice gap. This thesis explores the use of patient simulation to ease the theory-practice gap within physiotherapy. The literature relating to clinical reasoning, technology enhanced learning, simulation and virtual patients was reviewed. An institutional focus study was undertaken which explored the implementation of technology enhanced learning in physiotherapy education and detailed the development of a virtual patient simulation. A case study approach was used to explore the usability of virtual patient simulation to facilitate clinical reasoning and ease the theory-practice gap. Twenty-six physiotherapy students participated. Three virtual patients were made available for three months for self-directed learning. Data was collected using focus groups and the think-aloud method was employed to capture the verbalised thought processes of nine participants while assessing a virtual patient. This was supported by electronic data capture methods within the virtual patient software. Thematic analysis was used to interpret the qualitative data sets. Findings showed the fidelity of virtual patients facilitated clinical reasoning and eased the theory-practice gap. Participants perceived the virtual patient concept had merit and should be used in peer learning as part of their curriculum. Usability issues were identified and improvements suggested The think-aloud method revealed the value of educators supervising physiotherapy students verbalise their clinical reasoning, to identify errors and improve learning.
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Sham, Rosalind. "Virtual reality-based spatial memory intervention in patients with mild cognitive impairment." Thesis, McGill University, 2013. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=114495.

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Patients with Mild Cognitive Impairment (MCI) typically show atrophy of the hippocampus, which is a major risk factor for developing Alzheimer's disease. Prevention of hippocampal atrophy is therefore important as it may delay the onset of dementia. Previous research in our laboratory showed a specific association between the hippocampus and spatial memory (i.e., memory for locations or places). We thus developed a computerized spatial memory improvement program (SMIP) that stimulates the hippocampus. In this study, healthy older adults and participants with MCI were assigned to receive SMIP training, or not. Following training, we found that SMIP-trained healthy older adults showed significant spatial memory improvements. SMIP-trained MCI participants likewise showed individual spatial memory improvements after training. Though these results are preliminary, they are promising and suggest the effectiveness of SMIP at reducing symptoms associated with MCI.
Les patients atteints de trouble cognitif léger (TCL) présentent habituellement une atrophie de l'hippocampe, un facteur de risque majeur pour le développement de la maladie d'Alzheimer. Il est donc important de prévenir cette atrophie hippocampale car cela pourrait permettre de repousser la venue de la démence. Des études précédentes menées au sein de notre laboratoire ont démontré qu'il existe une association spécifique entre l'hippocampe et la mémoire spatiale, définie comme étant la mémoire des lieux. Nous avons donc développé un programme d'entrainement de la mémoire spatiale (PEMS) informatisé qui stimule l'hippocampe. Dans la présente étude, des patients atteints de TCL et des personnes âgées saines ont été assignées soit au groupe recevant l'entrainement PEMS soit au groupe contrôle sans entrainement. Après l'entraînement, les participants sains ayant été entrainés à l'aide du PEMS ont présenté une amélioration significative de la mémoire. Les participants TCL ayant reçu l'entrainement ont de même démontré des améliorations individuelles de la mémoire spatiale. Bien que ces résultats soient préliminaires, ils sont prometteurs et suggèrent que le PEMS pourrait effectivement aider à réduire les symptômes associés au TCL.
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Andrews, Tresa. "Virtual environments and memory training : a preliminary investigation into the feasibility and efficacy of training amnesic patients in a virtual environment." Thesis, University of East London, 1999. http://roar.uel.ac.uk/3649/.

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Virtual Reality, despite its strong association with the entertainment industry, has recently been suggested for use within the field of neurological rehabilitation. However, to date there has been a relative absence of systematic studies carried out to assess the feasibility, or the potential benefits, for the widespread use of Virtual Environments (VEs) in memory rehabilitation. This investigation aimed to provide preliminary responses to two basic questions concerning the use of VEs in the field of memory training: (1) are VEs a feasible approach and; (2) are they an effective approach to training memory of patients with amnesia resulting from a wide crosssection of single neurological insults and progressive neurological diseases. Six single case experiments were described. All participants presented with amnesia. Three participants were resident in a neurological rehabilitation unit prior to study. The other three were resident in a dementia care unit. The participants' responses to the use of VEs were gained. All participants performed routes in a detailed computer-generated 3D VE based on a rehabilitation unit. Participants also received training on routes, with one of two other route training methods. Their subsequent performance on routes in the real unit was compared to assess the relative merits of training in the VE and with one of the other training methods (map or real unit training). Whilst it was acknowledged that the design of this study (single-case) only allowed the results gained to be regarded as exploratory, the present study provided evidence for the feasibility of using VEs with a varied population of patients with single neurological insult. However, it did not provide evidence for the feasibility of using VEs with a varied population of patients with progressive neurological disease. In terms of specific benefits, the findings from the present study were regarded as promising in suggesting a role for VEs in enhancing impaired memory, for those with single neurological insult. Whereas, for those with progressive neurological disease, the present findings were regarded as less promising.
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Kotitsa, Maria. "Planning and organizational abilities in patients with frontal lobe neurosurgery investigated using virtual reality." Thesis, King's College London (University of London), 2005. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.422311.

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Shakra, Ismail. "Design and development of a virtual reality haptic-based rehabilitation framework for post-stroke patients." Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27294.

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The recovery of hand functions in post-stroke patients relies on the length of therapy that is available to them. Rehabilitation exercises supervised by occupational therapists are characterized by repetitiveness and a constant increase in intensity. The facilities and time allocated to recovering stroke patients restrict the maximum level of rehabilitation that can be attained. Various efforts have been materialized into rehabilitation themes set in virtual environments and carried out via haptic devices. This thesis carries forward in that direction by implementing virtual reality, haptic-based exercises for the purposes of hand rehabilitation. This building step aspires to catalyze the motion to bring about a haptic-based rehabilitation system that can be set in the patient's own house to provide him/her with treatment that is not restricted by time and facilities and that offers continuous evaluation of the patient's improvement. This thesis presents a framework that implemented virtual reality exercises carried out with the use of haptic devices with the aim of being used by recovering stroke patients. The exercises were tested with healthy subjects to collect information pertaining to the hand performance; namely about the movement and grip of the hand. The information collected was extracted from data recorded during the exercise, like position of the hand in the virtual space, and angles made by fingers when grasping objects. By analyzing the data carefully, the research effort deduced certain analysis patterns that would provide occupational therapists with a means to continuously evaluate a patient's performance, and hence provide him/her with adaptive recovery courses.
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Morris, Linzette Deidre. "Virtual reality exposure therapy as treatment for pain catastrophizing in Fibromyalgia patients : proof-of-concept." Thesis, Stellenbosch : Stellenbosch University, 2013. http://hdl.handle.net/10019.1/79876.

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Thesis (PhD)--Stellenbosch University, 2013.
ENGLISH ABSTRACT: Research objective To test a novel concept that exposing patients with fibromyalgia syndrome (FMS) to visuals of exercise activities elicits neurophysiological changes in functional brain areas associated with pain catastrophization; thereby providing preliminary support for the further development/testing of a virtual reality exposure therapy (VRET) exercise program aimed at reducing pain catastrophization toward exercise therapy in patients with FMS. Methods The main study of this research consisted of a three-phase exploratory fMRI study. Phase 1 involved the development/validation of the fMRI visual task. Phase 2 involved the exploration of the differences in neural correlates associated with pain catastrophizing between participants with FMS and healthy controls when exposed to various visuals of exercise and passive/relaxing activities. Phase 3 involved the testing of the preliminary efficacy of a novel VRET exercise program on pain catastrophization in participants with FMS. The fMRI task consisted of two stimuli: active (exercise activity visuals)/passive (relaxing activity visuals). Structural images as well as blood-oxygenation-level-dependent (BOLD) contrasts were acquired for the conditions and compared within-subjects/groups and between-groups. The condition of interest was the active>passive condition (where brain activations for the passive condition were subtracted from the active condition). The brain volumes collected during ‗on‘ conditions were compared with the brain volumes collected during ‗off‘ conditions using Students‘ t test. Statistic images were thresholded using clusters determined by Z>2.3 and a (corrected) cluster significance threshold of p=0.05. Results The right (R) middle and inferior frontal gyrus and R posterior cerebellum were significantly activated for the participants with FMS, and not the healthy control group, during the active>passive condition (phase 2). At baseline, during the active>passive condition (phase 3), the intervention/VRET group showed significant activation (p<0.05) in the R insular cortex, R anterior and posterior cerebellum, R parahippocampal gyrus, R middle frontal gyrus, R corpus callosum, R thalamus, R supramarginal gyrus and R middle and superior temporal gyrus; the control group showed significant activation in the R anterior and posterior cerebellum, R middle and superior temporal gyrus, R middle frontal gyrus, R insular cortex, R supramarginal gyrus and R precentral gyrus. Post-intervention, during the active>passive condition, R posterior cerebellum activation was still significant (p<0.05) for the intervention group; R anterior cerebellum, left (L) middle and inferior frontal gyrus, and R superior parietal lobe activation was found to be significant (p<0.000) for the control group, although these areas were not found to be significantly activated at baseline for the control group. Conclusion We could not provide confirmatory evidence for the efficacy of a novel VRET program for pain catastrophization in patients with FMS. However, the findings of this study does suggest that pain catastrophization in patients with FMS could be confirmed with fMRI. Research is therefore warranted to further develop a proper VRET exercise program and to test the effect of this program on pain catastrophization in patients with FMS.
AFRIKAANSE OPSOMMING: Navorsing doelstelling Om 'n nuwe konsep dat die blootstelling van pasiënte met fibromialgie sindroom (FMS) aan beeldmateriaal van oefening, ontlok neurofisiologiese veranderinge in funksionele brein-areas wat verband hou met pyn katastrofering te toets; sodoende voorlopige steun vir die verdere ontwikkeling/toetsing van 'n virtuele realiteit blootstelling terapie (VRET) oefenprogram wat gemik is op die vermindering van pyn katastrofering na oefenterapie in pasiënte met die FMS te bied. Metodes Die hoofstudie van hierdie navorsing bestaan uit 'n drie-fase verkennende fMRI studie. Fase 1 het die ontwikkeling/validering van die fMRI visuele taak behels. Fase 2 het die ondersoek van die verskille in die neurale korrelate geassosieer met pyn katastrofering tussen deelnemers met FMS en gesonde kontroles wanneer hulle blootgestel word aan verskeie beeldmateriaal van oefening en passiewe/ontspannende aktiwiteite behels. Fase 3 het die toets van die voorlopige effektiwiteit van 'n nuwe VRET oefenprogram op pyn katastrofering in deelnemers met FMS behels. Die fMRI taak het bestaan uit twee stimuli: aktiewe (oefening aktiwiteit beeldmateriaal)/passiewe (ontspannende aktiwiteit beeldmateriaal). Strukturele beelde sowel as bloed-suurstof-vlak-afhanklike (BSVA) kontraste is vir die toestande verkry en vergelyk binne-deelnemers/groepe en tussen-groepe. Die toestand van belang was die aktiewe>passiewe toestand (waar brein aktivering vir die passiewe toestand afgetrek is van die aktiewe toestand). Die brein volumes wat ingesamel tydens die 'aan' toestande is vergelyk met die brein volumes wat ingesamel is gedurende die 'af' toestande met die gebruik van Studente se t-toets. Drempel statistiek beelde is gegroepeer deur Z> 2,3 en 'n (gekorrigeerde) groepeerde betekenisvolle drempel van p = 0.05. Resultate Die regter (R) middel- en inferior-frontale gyrus en R posterior serebellum is betekenisvol geaktiveer vir die deelnemers met FMS, maar nie vir die gesonde kontrole groep nie, gedurende die aktiewe>passiewe toestand (fase 2). By basislyn, tydens die aktiewe>passiewe toestand (fase 3), die intervensie / VRET groep het betekenisvolle aktivering (p <0.05) in die R insulaire korteks, R anterior en posterior serebellum, R para- hippokampus gyrus, R middel-frontale gyrus, R korpus kallosum, R talamus, R supramarginale gyrus en R middel- en superior-temporale gyrus; die kontrole groep het betekenisvolle aktivering in die R anterior en posterior serebellum, R middel- en superior-temporale gyrus, R middel-frontale gyrus, R insulaire korteks, R supramarginale gyrus en R presentrale gyrus. Post-intervensie, tydens die aktiewe>passiewe toestand, was R posterior serebellum aktivering betekenisvol (p <0.05) vir die intervensie groep; R anterior serebellum, links (L) middel- en inferior-frontale gyrus en R superior pariëtale lob aktivering was betekenisvol (p <0.000) vir die kontrole groep, alhoewel geen betekenisvolle basislyn aktivering in hierdie areas by die kontrole groep plaasgevind het nie. Gevolgtrekking Ons kan nie bewyse vir die effektiwiteit van 'n nuwe VRET program vir pyn katastrofering in pasiënte met FMS bevestig nie. Nietemin, dui die bevindinge van hierdie studie wel daarop dat pyn katastrofering in pasiënte met FMS bevestig kon word met fMRI. Verdere navorsing is dus geregverdig om 'n behoorlike VRET oefenprogram te ontwikkel en die uitwerking van hierdie program op pyn katastrofering in pasiënte met FMS te toets.
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Books on the topic "Virtual patients"

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Casebook of orthopedic rehabilitation: Including virtual reality. Berlin: Springer, 2008.

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Miniature Book Collection (Library of Congress), ed. Patience. Kansas City, Mo: Andrews and McMeel, 1995.

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Luminarium: A novel. New York: Soho Press, 2011.

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Wilson, F. Paul. Mirage. New York: Warner Books, 1997.

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Castañeda, Marina. Amores virtuales. México, D.F: Plaza y Janés, 2010.

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Medicine Meets Virtual Reality (2000 San Diego, Calif.). Medicine meets virtual reality 2000: Envisioning healing : interactive technology and the patient-practitioner dialogue. Amsterdam: IOS Press, 2000.

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Kyle, Kathryn. Patience. Chanhassen, MN: Child's World, 2003.

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Schoenberger, Susan. The virtues of oxygen: A novel. Seattle: Lake Union Publishing, 2014.

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The virtuous physician: The role of virtue in medicine. Dordrecht: Springer, 2012.

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ill, Wilks Peter, ed. Summer vacation: A story about patience. Vero Beach, Fla: Rourke Pub., 2004.

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Book chapters on the topic "Virtual patients"

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Heinrichs, LeRoy, Parvati Dev, and Dick Davies. "Virtual environments and virtual patients in healthcare." In Healthcare Simulation Education, 69–79. Chichester, UK: John Wiley & Sons, Ltd, 2017. http://dx.doi.org/10.1002/9781119061656.ch10.

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Moosaei, Maryam, Michael J. Gonzales, and Laurel D. Riek. "Naturalistic Pain Synthesis for Virtual Patients." In Intelligent Virtual Agents, 295–309. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09767-1_38.

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Carrascosa, Patricia, Carlos Capuñay, Carlos E. Sueldo, and Juan Mariano Baronio. "Usage of Gadolinium in Allergic Patients." In CT Virtual Hysterosalpingography, 259–73. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07560-0_13.

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Bickmore, Timothy, Laila Bukhari, Laura Pfeifer Vardoulakis, Michael Paasche-Orlow, and Christopher Shanahan. "Hospital Buddy: A Persistent Emotional Support Companion Agent for Hospital Patients." In Intelligent Virtual Agents, 492–95. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33197-8_56.

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Olsen, Jennifer K., and Catharine Oertel. "Supporting Empathy Training Through Virtual Patients." In Lecture Notes in Computer Science, 234–39. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-52240-7_43.

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Quail, Nathaniel Patrick Andrew, and James Graham Boyle. "Virtual Patients in Health Professions Education." In Advances in Experimental Medicine and Biology, 25–35. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-24281-7_3.

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Rizzo, Albert, and Thomas Talbot. "Virtual Reality Standardized Patients for Clinical Training." In The Digital Patient, 255–72. Hoboken, NJ: John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118952788.ch18.

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Rivera-Gutierrez, Diego J., Regis Kopper, Andrea Kleinsmith, Juan Cendan, Glen Finney, and Benjamin Lok. "Exploring Gender Biases with Virtual Patients for High Stakes Interpersonal Skills Training." In Intelligent Virtual Agents, 385–96. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09767-1_50.

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Tielman, Myrthe, Willem-Paul Brinkman, and Mark A. Neerincx. "Design Guidelines for a Virtual Coach for Post-Traumatic Stress Disorder Patients." In Intelligent Virtual Agents, 434–37. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09767-1_54.

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Halan, Shivashankar, Isaac Sia, Michael Crary, and Benjamin Lok. "Exploring the Effects of Healthcare Students Creating Virtual Patients for Empathy Training." In Intelligent Virtual Agents, 239–49. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-21996-7_24.

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Conference papers on the topic "Virtual patients"

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Cheng, Marvin H., Po-Lin Huang, Hao-Chuan Chu, Li-Han Peng, and Ezzat Bakhoum. "Virtual Interaction Between Patients and Occupational Therapists Using an Assistive Robotic Device With Cyber-Physical System." In ASME 2018 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/imece2018-87289.

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In this paper, we propose to design, develop, and study a cyber-physical system that enables patients and therapists to virtually interact for rehabilitation activities with assistive robotic devices. The targeted users of this system are post-stroke patients. On the patient’s side, an assistive robotic device can generate the force that the therapist applies to the patient. On the therapist’s side, another robotic device can reproduce the responsive force generated by the patient. With this system, the interaction can be virtually established. In addition, by integrating real human trajectories, the proposed assistive robotic system can help patients to perform rehabilitation activities in their own pace. Such an assistive robotic system and virtual interacting scheme can minimize both patient’s and therapist’s traveling time. The assistive functions of this light weight design can also help patients to in their ADLs.
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Sarmento, Carlos Eduardo, Daniel Guerra, Deborah Dantas, Emanuel Arnaud, Hallysson Santos, João Pedro Dias, Matheus Andrade, and Alyson Souza. "POSTER: Dagda - A Virtual Reality Experience for Pediatric Patients with Cancer in Chemotherapy." In XXI Symposium on Virtual and Augmented Reality. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/svr_estendido.2019.8467.

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During the process of chemotherapy of pediatric patients with cancer, the discomfort proves to be one of the many challenges for the patient, intensified by the ease at which the child becomes upset or annoyed. As a form of distraction during part of the treatment, this poster proposes an application of virtual reality to mask the process, and additionally, allows for association within the cancer patient’s situation
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Lee, Po-Chih, Arthur G. Erdman, Charles Ledonio, and David Polly. "A Framework of Simulating Virtual Spine Patients to Assess Thoracic Volume Variations due to Wedging Deformities." In 2018 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/dmd2018-6853.

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In 1964, Dr. Barrows first introduced the standardized patients, who are individuals trained to imitate the pathological symptoms of the real patients, and involved them in teaching and clinical skills assessment for healthcare education. In recent decades, the application of the virtual patient has been rapidly grown and has been widely used in clinical or educational practice among residents, surgeons, or other medical professionals because the virtual patient is cost-effective and time-efficient [1]. The Food and Drug Administration (FDA) collaborated with the Foundation of Research on Information Technologies in Society (IT’IS Foundation, Zürich, Switzerland) to produce a virtual family, which is a set of anatomical computer-aided design (CAD) models of adults and children [2, 3], and those CAD models are used in electromagnetic, thermal, and computer fluid dynamics simulations. However, the meaning of virtual patients or models has varied across the recent years and more and more researchers tried to categorize the terminology of virtual patients. In general, virtual patients can be classified into seven major types including: case presentation, interactive patient scenarios, virtual patient game, high fidelity software simulation, human standardized patients, high fidelity manikins, and virtual standardized patients [4]. The virtual patients discussed in this study can be classified as interactive patient scenarios, whose application includes clinical reasoning, surgical planning, and disease diagnosis.
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José-Antonio, Gil-Gómez, Manzano-Hernández Pilar, Albiol-Perez Sergio, Aula-Valero Carmen, Gil-Gómez Hermenegildo, and Lozano-Quilis José-Antonio. "SEQ: Suitability Evaluation Questionnaire for Virtual Rehabilitation Systems. Application in a Virtual Rehabilitation System for Balance Rehabilitation." In ICTs for improving Patients Rehabilitation Research Techniques. IEEE, 2013. http://dx.doi.org/10.4108/icst.pervasivehealth.2013.252216.

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Sharma, Nandita, and Tom Gedeon. "Modeling Stress Recognition in Typical Virtual Environments." In ICTs for improving Patients Rehabilitation Research Techniques. IEEE, 2013. http://dx.doi.org/10.4108/icst.pervasivehealth.2013.252011.

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Das, Anup, Mainul Haque, Marc Chikhani, Wenfei Wang, Jonathan G. Hardman, and Declan G. Bates. "Creating virtual ARDS patients." In 2016 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC). IEEE, 2016. http://dx.doi.org/10.1109/embc.2016.7591294.

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Lozano-Quilis, José-Antonio, Sergio Albiol-Pérez, Hermenegildo Gil-Gómez, Guillermo Palacios-Navarro, Habib Fardoun, José-Antonio Gil-Gómez, and Abdulfattah Mashat. "Virtual Reality System for Multiple Sclerosis Rehabilitation using KINECT." In ICTs for improving Patients Rehabilitation Research Techniques. IEEE, 2013. http://dx.doi.org/10.4108/icst.pervasivehealth.2013.252208.

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Marco, Félix Albertos, José Antonio Fernández Valls, Víctor M. R. Penichet, María Dolores Lozano, and José A. Gallud. "Improving Postures Design in Virtual Rehabilitation Environments." In REHAB '15: ICTs for improving Patients Rehabilitation Research Techniques. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2838944.2838966.

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Akintomide, Eve, and Catherine Peters. "76 Outcomes of virtual appointments at GOSH." In GOSH Conference 2020 – Our People, Our Patients, Our Hospital. BMJ Publishing Group Ltd and Royal College of Paediatrics and Child Health, 2020. http://dx.doi.org/10.1136/archdischild-2020-gosh.76.

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Clemente, Miriam, Beatriz Rey, Aina Rodríguez-Pujadas, Juani Bretón-López, Alfonso Barros-Loscertales, Rosa Baños, Cristina Botella, Mariano Alcañiz, and César Ávila. "fMRI assessment of small animals’ phobia using virtual reality as stimulus." In ICTs for improving Patients Rehabilitation Research Techniques. IEEE, 2013. http://dx.doi.org/10.4108/icst.pervasivehealth.2013.252180.

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Reports on the topic "Virtual patients"

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cheng, zhi, Shanzhen Yu, wen zhang, Xinxin liu, Yijin shen, and Hong Weng. Virtual reality for pain and anxiety of pediatric oncology patients: A systematic review and meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, March 2022. http://dx.doi.org/10.37766/inplasy2022.3.0108.

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Freeman, Karen, Scott Thompson, Eric Allely, Annette Sobel, and Sharon Stansfield. A Virtual Reality Training System for the Triage and Stabilization of Head Trauma and Multiple Injury Patients. Fort Belvoir, VA: Defense Technical Information Center, January 1997. http://dx.doi.org/10.21236/ada381347.

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Brown, Candace, Chudney Williams, Ryan Stephens, Jacqueline Sharp, Bobby Bellflower, and Martinus Zeeman. Medicated-Assisted Treatment and 12-Step Programs: Evaluating the Referral Process. University of Tennessee Health Science Center, November 2021. http://dx.doi.org/10.21007/con.dnp.2021.0013.

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Purpose/Background Overdose deaths in the U.S. from opioids have dramatically increased since the COVID-19 pandemic. Although medicated-assisted treatment (MAT) programs are widely available for sufferers of opiate addiction, many drop out of treatment prematurely. Twelve-step programs are considered a valuable part of treatment, but few studies have examined the effect of combining these approaches. We aimed to compare abstinence rates among patients receiving MAT who were referred to 12-step programs to those only receiving MAT. Methods In this prospective study, a cohort of participants from a MAT clinic agreeing to attend a 12-step program was compared to 15 controls selected from a database before project implementation. Eligible participants were diagnosed with OUD, receiving buprenorphine (opiate agonist), and at least 18. Participants were provided with temporary sponsors to attend Narcotics Anonymous, Alcoholics Anonymous, and Medication-Assisted Recovery meetings together. The primary endpoint was the change in positive opiate urine drug screens over 6 months between participants and controls. Results Between March 29, 2021, and April 16, 2021, 166 patients were scheduled at the clinic. Of those scheduled, 146 were established patients, and 123 were scheduled for face-to-face visits. Of these, 64 appeared for the appointment, 6 were screened, and 3 were enrolled. None of the participants attended a 12-step meeting. Enrollment barriers included excluding new patients and those attending virtual visits, the high percentage of patients who missed appointments, and lack of staff referrals. The low incidence of referrals was due to time constraints by both staff and patients. Implications for Nursing Practice Low enrollment limited our ability to determine whether combining medication management with a 12-step program improves abstinence. Failure to keep appointments is common among patients with OUD, and virtual meetings are becoming more prevalent post-COVID. Although these factors are unlikely to be controllable, developing strategies to expedite the enrollment process for staff and patients could hasten recruitment.
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DiAngelo, Lucy, Libby Lowry, Kayla McDaniel, Clare Sauser, Shelby Terry, and Erin Williams. Increasing Confidence and Mental Health in Caregivers. University of Tennessee Health Science Center, May 2021. http://dx.doi.org/10.21007/chp.mot2.2021.0011.

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The purpose of our critically appraised topic is to synthesize the highest-level evidence available regarding interventions for increasing confidence and mental health outcomes in caregivers taking loved ones home from inpatient rehabilitation. The final portfolio contains six research articles from peer-reviewed journals. Study designs include randomized control trials, a systematic review, and a pretest-posttest without a control group. All studies relate directly to the components of the PICO question. Four of the articles discussed both caregiver confidence and mental health while two articles discussed only mental health. There is strong evidence to support that in-person hands on training, in person discussion-based training, and/or virtual resources helped increase confidence in caregivers of patients. There is mixed evidence and only limited improvement to support mental health. The findings from this critically appraised topic will be used to draft new ideas for practice guidelines for addressing caregiver education and caregiver mental health in an inpatient rehabilitation facility.
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Liu, Yang, and Xiaoquan Zhang. Virtual Reality in Improving Walking Ability and Balance Ability of Parkinson's Patients:A Meta-analysis. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, September 2020. http://dx.doi.org/10.37766/inplasy2020.9.0044.

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Picho, Katherine, Timothy J. Cleary, Jr Artino, Dong Anthony R., and Ting. Developing and Testing a Self-Regulated Learning Assessment Methodology Combined with Virtual-Patient Simulation in Medical Education. Fort Belvoir, VA: Defense Technical Information Center, April 2015. http://dx.doi.org/10.21236/ada623009.

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Adebayo, Oliver, Joanna Aldoori, William Allum, Noel Aruparayil, Abdul Badran, Jasmine Winter Beatty, Sanchita Bhatia, et al. Future of Surgery: Technology Enhanced Surgical Training: Report of the FOS:TEST Commission. The Royal College of Surgeons of England, August 2022. http://dx.doi.org/10.1308/fos2.2022.

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Over the past 50 years the capability of technology to improve surgical care has been realised and while surgical trainees and trainers strive to deliver care and train; the technological ‘solutions’ market continues to expand. However, there remains no coordinated process to assess these technologies. The FOS:TEST Report aimed to (1) define the current, unmet needs in surgical training, (2) assess the current evidence-base of technologies that may be beneficial to training and map these onto both the patient and trainee pathway and (3) make recommendations on the development, assessment, and adoption of novel surgical technologies. The FOS:TEST Commission was formed by the Association of Surgeons in Training (ASiT), The Royal College of Surgeons of England (RCS England) Robotics and Digital Surgery Group and representatives from all trainee specialty associations. Two national datasets provided by Health Education England were used to identify unmet surgical training needs through qualitative analysis against pre-defined coding frameworks. These unmet needs were prioritised at two virtual consensus hackathons and mapped to the patient and trainee pathway and the capabilities in practice (CiPs) framework. The commission received more than 120 evidence submissions from surgeons in training, consultant surgeons and training leaders. Following peer review, 32 were selected that covered a range of innovations. Contributors also highlighted several important key considerations, including the changing pedagogy of surgical training, the ethics and challenges of big data and machine learning, sustainability, and health economics. This summates to 7 Key Recommendations and 51 concluding statements. The FOS:TEST Commission was borne out of what is a pivotal point in the digital transformation of surgical training. Academic expertise and collaboration will be required to evaluate efficacy of any novel training solution. However, this must be coupled with pragmatic assessments of feasibility and cost to ensure that any intervention is scalable for national implementation. Currently, there is no replacement for hands-on operating. However, for future UK and ROI surgeons to stay relevant in a global market, our training methods must adapt. The Future of Surgery: Technology Enhanced Surgical Training Report provides a blueprint for how this can be achieved.
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Hutchinson, M. L., J. E. L. Corry, and R. H. Madden. A review of the impact of food processing on antimicrobial-resistant bacteria in secondary processed meats and meat products. Food Standards Agency, October 2020. http://dx.doi.org/10.46756/sci.fsa.bxn990.

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For meat and meat products, secondary processes are those that relate to the downstream of the primary chilling of carcasses. Secondary processes include maturation chilling, deboning, portioning, mincing and other operations such as thermal processing (cooking) that create fresh meat, meat preparations and ready-to-eat meat products. This review systematically identified and summarised information relating to antimicrobial resistance (AMR) during the manufacture of secondary processed meatand meat products (SPMMP). Systematic searching of eight literature databases was undertaken and the resultantpapers were appraised for relevance to AMR and SPMMP. Consideration was made that the appraisal scores, undertaken by different reviewers, were consistent. Appraisal reduced the 11,000 initially identified documents to 74, which indicated that literature relating to AMR and SPMMP was not plentiful. A wide range of laboratory methods and breakpoint values (i.e. the concentration of antimicrobial used to assess sensitivity, tolerance or resistance) were used for the isolation of AMR bacteria.The identified papers provided evidence that AMR bacteria could be routinely isolated from SPMMP. There was no evidence that either confirmed or refuted that genetic materials capable of increasing AMR in non-AMR bacteria were present unprotected (i.e. outside of a cell or a capsid) in SPMMP. Statistical analyses were not straightforward because different authors used different laboratory methodologies.However, analyses using antibiotic organised into broadly-related groups indicated that Enterobacteriaceaeresistant to third generation cephalosporins might be an area of upcoming concern in SPMMP. The effective treatment of patients infected with Enterobacteriaceaeresistant to cephalosporins are a known clinical issue. No AMR associations with geography were observed and most of the publications identified tended to be from Europe and the far east.AMR Listeria monocytogenes and lactic acid bacteria could be tolerant to cleaning and disinfection in secondary processing environments. The basis of the tolerance could be genetic (e.g. efflux pumps) or environmental (e.g. biofilm growth). Persistent, plant resident, AMR L. monocytogenes were shown by one study to be the source of final product contamination. 4 AMR genes can be present in bacterial cultures used for the manufacture of fermented SPMMP. Furthermore, there was broad evidence that AMR loci could be transferred during meat fermentation, with refrigeration temperatures curtailing transfer rates. Given the potential for AMR transfer, it may be prudent to advise food business operators (FBOs) to use fermentation starter cultures that are AMR-free or not contained within easily mobilisable genetic elements. Thermal processing was seen to be the only secondary processing stage that served as a critical control point for numbers of AMR bacteria. There were significant linkages between some AMR genes in Salmonella. Quaternary ammonium compound (QAC) resistance genes were associated with copper, tetracycline and sulphonamide resistance by virtue of co-location on the same plasmid. No evidence was found that either supported or refuted that there was any association between AMR genes and genes that encoded an altered stress response or enhanced the survival of AMR bacteria exposed to harmful environmental conditions.
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