Journal articles on the topic 'Virtual power player'
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Lei, He, Si-xuan Zhou, Yin-xiang Wang, et al. "Coordinated Development Based Grid-Source-load Collaborative Planning Method of Uncertainty and Multi-agent Game." E3S Web of Conferences 233 (2021): 01115. http://dx.doi.org/10.1051/e3sconf/202123301115.
Full textDarmawan, Bangkit, and Ratna Permata Sari. "THE POWER RELATION IN ONLINE GAME DOTA 2." Book Chapters of The 1st Jakarta International Conference on Social Sciences and Humanities (JICoSSH) 1 (January 25, 2019): 20–32. http://dx.doi.org/10.33822/jicossh.v1i1.3.
Full textAnggraeni Ramadhani, Albert Wijaya Kusuma, and Rommel Utungga Pasopati. "OASIS’ Virtuality and Its Diversifications in Ready Player One Movie." Proceeding of International Seminar Enrichment of Career by Knowledge of Language and Literature 12, no. 1 (2025): 95–109. https://doi.org/10.25139/eckll.v12i1.9607.
Full textYu, Yangyang. "The Role Model Power of Otome Games for Modern Women." Communications in Humanities Research 5, no. 1 (2023): 360–66. http://dx.doi.org/10.54254/2753-7064/5/20230306.
Full textFaria, Pedro, Tiago Soares, Zita Vale, and Hugo Morais. "Distributed generation and demand response dispatch for a virtual power player energy and reserve provision." Renewable Energy 66 (June 2014): 686–95. http://dx.doi.org/10.1016/j.renene.2014.01.019.
Full textKristiyono, Jokhanan, and Hernani Sirikit. "MENELISIK SIASAT CERITA DIGITAL REALITY PADA FILM READY PLAYER ONE?" Bricolage : Jurnal Magister Ilmu Komunikasi 5, no. 02 (2019): 159. http://dx.doi.org/10.30813/bricolage.v5i02.1885.
Full textNayak, Mohit Raj, and J. B. Simha. "Experiment of Fuzzy Logic on Game System." International Journal for Research in Applied Science and Engineering Technology 11, no. 10 (2023): 1837–45. http://dx.doi.org/10.22214/ijraset.2023.56329.
Full textPETERSON, Douglas K., and YuanYuan XING. "The Structural Creation of Virtual Power in a Large Network." Journal of Management Research 13, no. 1 (2020): 1. http://dx.doi.org/10.5296/jmr.v13i1.17348.
Full textShantanu, Barai* Deo Sudhanwa Sunil Sumit Ranjan Kumar Dr. S.R PandianShantanu Barai* Deo Sudhanwa Sunil Sumit Ranjan Kumar Dr. S.R Pandian. "VIRTUAL REALITY-BASED HUMAN ENERGY HARVESTING." INTERNATIONAL JOURNAL OF ENGINEERING SCIENCES & RESEARCH TECHNOLOGY 5, no. 5 (2016): 547–57. https://doi.org/10.5281/zenodo.51539.
Full textGui, Jinsong, Lihuan Hui, and Naixue Xiong. "Enhancing Cellular Coverage Quality by Virtual Access Point and Wireless Power Transfer." Wireless Communications and Mobile Computing 2018 (2018): 1–19. http://dx.doi.org/10.1155/2018/9218239.
Full textPetcharaks, Nit, Keerati Chayakulkeeree, Supattana Nirukkanaporn, and Patch Nantivatana. "Energy Storage System Owner as a New Player in an Electricity Structure." Journal of Current Science and Technology 13, no. 3 (2023): 657–71. http://dx.doi.org/10.59796/jcst.v13n3.2023.1143.
Full textFaria, Pedro, João Spínola, and Zita Vale. "Methods for Aggregation and Remuneration of Distributed Energy Resources." Applied Sciences 8, no. 8 (2018): 1283. http://dx.doi.org/10.3390/app8081283.
Full textFaria, Pedro, João Spínola, and Zita Vale. "Distributed Energy Resources Scheduling and Aggregation in the Context of Demand Response Programs." Energies 11, no. 8 (2018): 1987. http://dx.doi.org/10.3390/en11081987.
Full textGomezRomero-Borquez, Jesus, J. Alberto Del Puerto-Flores, and Carolina Del-Valle-Soto. "Mapping EEG Alpha Activity: Assessing Concentration Levels during Player Experience in Virtual Reality Video Games." Future Internet 15, no. 8 (2023): 264. http://dx.doi.org/10.3390/fi15080264.
Full textRante, Hestiasari, Zacky Maulana Achmad, Norhaida Mohd Suaib, et al. "Preliminary Development of Vircadia Virtual Reality Platform for Monitoring Water Quality Powered by Solar Panels." JOIV : International Journal on Informatics Visualization 8, no. 3-2 (2024): 1728. https://doi.org/10.62527/joiv.8.3-2.3188.
Full textMcCready, Samuel. "Playing the Past and Alternative Futures: Counterfactual History in Fallout 4." Loading 12, no. 20 (2019): 15–34. http://dx.doi.org/10.7202/1065895ar.
Full textSANKAR, KUMAR S., J. JENITHA, I. NARMADHA, and A. SUGANYA. "An Embedded Module as "VIRTUAL TONGUE" for Voiceless." International Journal of Information Sciences and Techniques (IJIST) 4, no. 3 (2014): 155–63. https://doi.org/10.5281/zenodo.7127452.
Full textWoszczyk, Wieslaw, Aybar Aydin, and Ying-Ying Zhang. "Virtual Acoustics, better than the real thing? Considering the creative side." Journal of the Acoustical Society of America 152, no. 4 (2022): A181. http://dx.doi.org/10.1121/10.0015962.
Full textSolberg, Ragnhild. "(Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games." Surveillance & Society 20, no. 2 (2022): 142–56. http://dx.doi.org/10.24908/ss.v20i2.14517.
Full textVijaya, V. Krishna, Puvvala Harsha, Sricharan Murukutla, Kurra Eswar, and Nannapaneni Sravan Kuma. "Hand Gesture Controlling System." International Journal for Research in Applied Science and Engineering Technology 11, no. 1 (2023): 669–74. http://dx.doi.org/10.22214/ijraset.2023.48653.
Full textFaria, Pedro, and Zita Vale. "A Demand Response Approach to Scheduling Constrained Load Shifting." Energies 12, no. 9 (2019): 1752. http://dx.doi.org/10.3390/en12091752.
Full textRasendriya, Athiyya Apsarini, Ishak Ramli, Drajatno Widi Utomo, Yosua Reydo Respati, and Wegig Murwonugroho. "DAYA TARIK VISUAL BAND VIRTUAL GORILLAZ: MEMBANGUN IDENTITAS DAN FANTASI." ANDHARUPA 10, no. 02 (2024): 272–85. http://dx.doi.org/10.33633/andharupa.v10i02.4933.
Full textLi, Mei, Zhenming Sun, Zhan Jiang, Zheng Tan, and Jinchuan Chen. "A Virtual Reality Platform for Safety Training in Coal Mines with AI and Cloud Computing." Discrete Dynamics in Nature and Society 2020 (October 16, 2020): 1–7. http://dx.doi.org/10.1155/2020/6243085.
Full textPedro, Faria, Spinola João, and Vale Zita. "Aggregation and Remuneration of Electricity Consumers and Producers for the Definition of Demand-Response Programs." IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS 12, no. 3 (2017): 952–61. https://doi.org/10.1109/TII.2016.2541542.
Full textİnci, Mustafa, Özgür Çelik, Abderezak Lashab, Kamil Çağatay Bayındır, Juan C. Vasquez, and Josep M. Guerrero. "Power System Integration of Electric Vehicles: A Review on Impacts and Contributions to the Smart Grid." Applied Sciences 14, no. 6 (2024): 2246. http://dx.doi.org/10.3390/app14062246.
Full textHo Kim, Yong, and Gul Won Bang. "Development of e-sport platform based on virtual reality with functionality." International Journal of Engineering & Technology 7, no. 2.12 (2018): 93. http://dx.doi.org/10.14419/ijet.v7i2.12.11099.
Full textSilva, Cátia, Pedro Faria, and Zita Vale. "Multi-Period Observation Clustering for Tariff Definition in a Weekly Basis Remuneration of Demand Response." Energies 12, no. 7 (2019): 1248. http://dx.doi.org/10.3390/en12071248.
Full textCátia, Silva, Faria Pedro, and Vale Zita. "Multi-Period Observation Clustering for Tariff Definition in a Weekly Basis Remuneration of Demand Response." Energies 12, no. 7 (2019): 1248. https://doi.org/10.3390/en12071248.
Full textGong, Zhiqiang, and Wenchang Duan. "Design and development of networked real-life cycling training system based on mixed reality technology." Highlights in Science, Engineering and Technology 56 (July 14, 2023): 331–37. http://dx.doi.org/10.54097/hset.v56i.10599.
Full textSadiya, Samreen. "Humans Emerging beyond Universe with Metaverse, is it possible? How?" International Journal for Research in Applied Science and Engineering Technology 10, no. 1 (2022): 1479–85. http://dx.doi.org/10.22214/ijraset.2022.40044.
Full textH. Recher, Jay, and Mark D. Griffiths. "An exploratory qualitative study of online poker professional players." Social Psychological Review 14, no. 2 (2012): 13–25. http://dx.doi.org/10.53841/bpsspr.2012.14.2.13.
Full textDuque, Miguel Rosa, and Todd Lyle Sandel. "Poker in Virtual Reality." International Journal of Creative Interfaces and Computer Graphics 13, no. 1 (2022): 1–18. http://dx.doi.org/10.4018/ijcicg.308810.
Full textIVANOV, V. V., T. V. TRUBNIKOVA, and A. YU CHURILOV. "LEGAL PROTECTION OF PRIVATE INTERESTS IN THE DIGITAL WORLD: POSITIVE AND/OR “SOFT” LAW?" Vestnik Tomskogo gosudarstvennogo universiteta, no. 502 (2024): 188–203. https://doi.org/10.17223/15617793/502/20.
Full textWitjaksono, Klarissa Jessenia, and Margawati Van Eymeren. "Pengunaan NARS Power Players Sebagai Virtual Brand Ambassadors Untuk Memengaruhi Konsumen." Jurnal Komunikatif 13, no. 1 (2024): 45–62. http://dx.doi.org/10.33508/jk.v13i1.5337.
Full textJoao, Soares, Borges Nuno, Vale Zita, and de Moura Oliveira P.B. "Enhanced Multi-Objective Energy Optimization by a Signaling Method." Energies 9, no. 10 (2016): 1–23. https://doi.org/10.3390/en9100807.
Full textPolikanova, I. S., and S. V. Leonov. "Investigation of EEG Parameters in Virtual Reality Puck Shooting Task in Hockey Players and Freestyle Wrestlers." Moscow University Psychology Bulletin 47, no. 3 (2024): 249–80. http://dx.doi.org/10.11621/lpj-24-52.
Full textAlmutairi, Dr Abdulrazaq Alsuhail. "Effective Virtual Environments." International Journal of Engineering and Computer Science 10, no. 4 (2021): 25312–15. http://dx.doi.org/10.18535/ijecs/v10i4.4574.
Full textMorais, Hugo, Tiago M. Sousa, Gabriel Santos, Tiago Pinto, Isabel Praça, and Zita Vale. "Coalition of distributed generation units to Virtual Power Players - a game theory approach." Integrated Computer-Aided Engineering 22, no. 3 (2015): 297–309. http://dx.doi.org/10.3233/ica-150490.
Full textSzymczak, Pat Davis. "Russian LNG Aims High, Leveraging Big Reserves and Logistical Advantages." Journal of Petroleum Technology 73, no. 09 (2021): 22–25. http://dx.doi.org/10.2118/0921-0022-jpt.
Full textNugraha, Alvin Satria, Abas Setiawan, and Wijanarto Wijanarto. "Automatic Power-up Items Placement on Shooter Game using Convolutional Neural Network." Journal of Applied Intelligent System 5, no. 1 (2020): 47–56. http://dx.doi.org/10.33633/jais.v5i1.4213.
Full textZhang, Yiyi, Shengren Hou, Jiefeng Liu, Hanbo Zheng, Jiaqi Wang, and Chaohai Zhang. "Evolution of Virtual Water Transfers in China’s Provincial Grids and Its Driving Analysis." Energies 13, no. 2 (2020): 328. http://dx.doi.org/10.3390/en13020328.
Full textShobug, Md Asaduzzaman, Nafis Ahmed Chowdhury, Md Alamgir Hossain, Mohammad J. Sanjari, Junwei Lu, and Fuwen Yang. "Virtual Inertia Control for Power Electronics-Integrated Power Systems: Challenges and Prospects." Energies 17, no. 11 (2024): 2737. http://dx.doi.org/10.3390/en17112737.
Full textREYNOLDS, Jennifer. "Gambling on Big Data: Designing Risk in Social Casino Games." European Journal of Risk Regulation 10, no. 1 (2019): 116–31. http://dx.doi.org/10.1017/err.2019.18.
Full textKothari, Sukhesh, Chandan Parsad, Shubham Mahajan, and Laith Abualigah. "Energy optimization using virtual machine migration for power aware." Applied and Computational Engineering 17, no. 1 (2023): 169–75. http://dx.doi.org/10.54254/2755-2721/17/20230933.
Full textShafie-khah, Miadreza, Mohsen Parsa Moghaddam, and Mohamad Kazem Sheikh-El-Eslami. "Development of a virtual power market model to investigate strategic and collusive behavior of market players." Energy Policy 61 (October 2013): 717–28. http://dx.doi.org/10.1016/j.enpol.2013.06.003.
Full textFu, Shiyang, Yan Tian, Jian Fang, et al. "Grid-connected virtual synchronous generator transient suppression based on proportional differential control and frequency low-pass filtering." Journal of Physics: Conference Series 2846, no. 1 (2024): 012001. http://dx.doi.org/10.1088/1742-6596/2846/1/012001.
Full textWang, Sue, Jing Li, Saleem Riaz, et al. "Duplex PD inertial damping control paradigm for active power decoupling of grid-tied virtual synchronous generator." Mathematical Biosciences and Engineering 19, no. 12 (2022): 12031–57. http://dx.doi.org/10.3934/mbe.2022560.
Full textGabbiadini, Alessandro, Silvia Mari, Chiara Volpato, and Maria Grazia Monaci. "Identification Processes in Online Groups." Journal of Media Psychology 26, no. 3 (2014): 141–52. http://dx.doi.org/10.1027/1864-1105/a000119.
Full textBrown, Jess. "Children in care champions want greater powers over school places." Children and Young People Now 2016, no. 17 (2016): 12–13. http://dx.doi.org/10.12968/cypn.2016.17.12.
Full textDeshmukh, Omkar Ramchandra. "Virtual Reality Next-gen Gaming Experience." International Journal for Research in Applied Science and Engineering Technology 10, no. 6 (2022): 3442–43. http://dx.doi.org/10.22214/ijraset.2022.44662.
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