Academic literature on the topic 'Virtual reality; Digital'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Virtual reality; Digital.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Virtual reality; Digital"
McDonnell, Neil, and Nathan Wildman. "Virtual Reality: Digital or Fictional?" Disputatio 11, no. 55 (2019): 371–97. http://dx.doi.org/10.2478/disp-2019-0004.
Full textYoungwoo Jang. "Digital Humanities and Virtual Reality." Studies in Korean Literature ll, no. 54 (2017): 11–38. http://dx.doi.org/10.20881/skl.2017..54.001.
Full textRoss, D. "Digital twinning [virtual reality avatars]." Engineering & Technology 11, no. 4 (2016): 44–45. http://dx.doi.org/10.1049/et.2016.0403.
Full textCrowe, Dale, and Martin E. LaPierre. "Virtual/Mixed Reality." International Journal of Conceptual Structures and Smart Applications 6, no. 1 (2018): 33–47. http://dx.doi.org/10.4018/ijcssa.2018010103.
Full textFindlay-Walsh, Iain. "Virtual auditory reality." SoundEffects - An Interdisciplinary Journal of Sound and Sound Experience 10, no. 1 (2021): 71–90. http://dx.doi.org/10.7146/se.v10i1.124199.
Full textHahn, Jim F. "Virtual reality learning environments." Information and Learning Science 119, no. 11 (2018): 652–61. http://dx.doi.org/10.1108/ils-07-2018-0069.
Full textMcLay, Allan. "Realising Virtual Reality." International Journal of Sociotechnology and Knowledge Development 2, no. 3 (2010): 37–53. http://dx.doi.org/10.4018/jskd.2010070104.
Full textPan, Zhigeng, Wenzhi Chen, Mingmin Zhang, Jianfeng Liu, and Gangshan Wu. "Virtual Reality in the Digital Olympic Museum." IEEE Computer Graphics and Applications 29, no. 5 (2009): 91–95. http://dx.doi.org/10.1109/mcg.2009.103.
Full textWelty, Christopher, and Arief Setiawan. "Digital Immersion − case studies in virtual reality." SHS Web of Conferences 64 (2019): 01007. http://dx.doi.org/10.1051/shsconf/20196401007.
Full textÖZDEMİR, Gökhan, Berkman ALBAYRAK, Emir YÜZBAŞIOĞLU, and Yeşim ÖLÇER US. "Virtual Articulators, Virtual Occlusal Records and Virtual Patients in Dentistry." Journal of Experimental and Clinical Medicine 38, SI-2 (2021): 129–35. http://dx.doi.org/10.52142/omujecm.38.si.dent.9.
Full textDissertations / Theses on the topic "Virtual reality; Digital"
Høgsborg, Laila, and Luta Albion. "Digital vs Virtual Reality." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20533.
Full textDalbom, Axel, Markuss Sprogis, Emil Stolpe, and Nils Söderkvist. "A Tool for Learning Digital Filters in Virtual Reality." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-353852.
Full textDownham, Alexander David. "True 3D Digital Holographic Tomography for Virtual Reality Applications." University of Dayton / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1513204001924421.
Full textKoleva, Boriana. "The properties of mixed reality boundaries." Thesis, University of Nottingham, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.391397.
Full textTeichrieb, Verônica. "Desktop virtual reality in the enchancement of digital elevation models." Universidade Federal de Pernambuco, 2004. https://repositorio.ufpe.br/handle/123456789/2846.
Full textKruger, Leanne. "Metapolis : virtual reality vs. real virtuality in a digital art pavillion." Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/29982.
Full textLouchart, S. "Emergent narrative : towards a narrative theory of virtual reality." Thesis, University of Salford, 2007. http://usir.salford.ac.uk/14894/.
Full textTickhill, Justin D. "The virtual pig head digital imaging in cephalic anatomy /." Ohio : Ohio University, 2007. http://www.ohiolink.edu/etd/view.cgi?ohiou1187634238.
Full textTanner, Mark B. "Creating digital environments for multi-agent simulation." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Dec%5FTanner.pdf.
Full textDolinsky, Margaret. "Facing experience : a painter's canvas in virtual reality." Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3204.
Full textBooks on the topic "Virtual reality; Digital"
Bertol, Daniela. Designing digital space: An architect's guide to virtual reality. Wiley, 1997.
Find full textMcCullough, Malcolm. Abstracting craft: The practiced digital hand. MIT Press, 1996.
Find full text360 [reproduction of degree] imaging: The photographer's panoramic virtual reality manual. RotoVision, 2003.
Find full textGermany) Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (1st 2002 Paderborn. Augmented & virtual reality in der Produktentstehung: Grundlagen, Methoden und Werkzeuge ; virtual prototyping/digital mock up, digitale Fabrik ; Integration von AR/VR in industrielle Geschäftsprozesse. Heinz Nixdorf Institut, 2002.
Find full textHoltzman, Steven R. Digital mantras: The languages of abstract and virtual worlds. MIT Press, 1996.
Find full textBook chapters on the topic "Virtual reality; Digital"
Zhang, Y. Z. "Virtual Reality Technology." In Digital Orthopedics. Springer Netherlands, 2017. http://dx.doi.org/10.1007/978-94-024-1076-1_3.
Full textSchanda, Janos, and Cecilia Sik Lanyi. "Colour Correct Digital Museum on the Internet." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_77.
Full textMüller-Wittig, Wolfgang, Chao Zhu, and Gerrit Voss. "Cultural Heritage as Digital Experience: A Singaporean Perspective." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_74.
Full textZhu, Tonglin, Yan Zhou, Hock Soon Seah, Feng Tian, and Xiaolong Yan. "Plant Modeling and Its Application in Digital Agriculture Museum." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_81.
Full textEisenlauer, Volker. "Digital Literacies in Virtual Reality Learning Contexts." In Augmented Reality and Virtual Reality. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1_22.
Full textKanai, Satoshi, Soh Horiuchi, Yukiaki Kikuta, Akihiko Yokoyama, and Yoshiyuki Shiroma. "An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_52.
Full textPark, Jin ho, and Sangheon Kim. "Digital Representation of Seokguram Temple UNESCO World Heritage Site." In Augmented Reality and Virtual Reality. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64027-3_27.
Full textYamada-Rice, Dylan, Deborah Rodrigues, and Justyna Zubrycka. "Makerspaces and virtual reality." In Enhancing Digital Literacy and Creativity. Routledge, 2019. http://dx.doi.org/10.4324/9780429243264-5.
Full textPan, Zhigeng, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, and Jiaoying Shi. "Virtual Reality and Mixed Reality for Virtual Learning Environments." In Technologies for E-Learning and Digital Entertainment. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_4.
Full textGuynup, S. "Virtual Reality, Game Design, and Virtual Art Galleries." In Curating the Digital. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-28722-5_10.
Full textConference papers on the topic "Virtual reality; Digital"
Berger, Pierre. "Digital creation." In VRIC '14: Virtual Reality International Conference - Laval Virtual 2014. ACM, 2014. http://dx.doi.org/10.1145/2617841.2620704.
Full textXu, Jiaming, Qiuxin Du, and Junxiao Xue. "Digital Virtual Museum." In 2020 International Conference on Virtual Reality and Visualization (ICVRV). IEEE, 2020. http://dx.doi.org/10.1109/icvrv51359.2020.00094.
Full textGrabovičkić, Dejan, Pablo Benitez, Juan C. Miñano, et al. "Super-resolution optics for virtual reality." In SPIE Digital Optical Technologies, edited by Bernard C. Kress, Wolfgang Osten, and H. Paul Urbach. SPIE, 2017. http://dx.doi.org/10.1117/12.2270178.
Full textYu, Ka Chun, Kamran Saham, Victoria Sahami, Larry Sessions, and Grant Denn. "Group immersive education with digital fulldome planetariums." In 2017 IEEE Virtual Reality (VR). IEEE, 2017. http://dx.doi.org/10.1109/vr.2017.7892264.
Full textAngulo, Antonieta, and Guillermo Vasquez de Velasco. "Virtual Sketching:Instructional Low Resolution Virtual Reality Simulations." In XIX Congresso da Sociedade Ibero-americana de Gráfica Digital 2015. Editora Edgard Blücher, 2015. http://dx.doi.org/10.5151/despro-sigradi2015-100074.
Full textReyes-Garcia, Everardo. "On visual features and artistic digital images." In VRIC 2013: Virtual Reality International Conference - Laval Virtual. ACM, 2013. http://dx.doi.org/10.1145/2466816.2466835.
Full textBeer, Suzanne. "Digital Heritage Museums and Virtual Museums." In VRIC '15: Virtual Reality International Conference - Laval Virtual 2015. ACM, 2015. http://dx.doi.org/10.1145/2806173.2806183.
Full textBan, Yuki, Takashi Kajinami, Takuji Narumi, Tomohiro Tanikawa, and Michitaka Hirose. "High-definition digital display case with the image-based interaction." In 2015 IEEE Virtual Reality (VR). IEEE, 2015. http://dx.doi.org/10.1109/vr.2015.7223339.
Full textThilagavathy, R., T. Veeramani, and B. Ramakrishna. "Role of Augmented Reality and Virtual Reality in Digital World." In 2019 Fifth International Conference on Science Technology Engineering and Mathematics (ICONSTEM). IEEE, 2019. http://dx.doi.org/10.1109/iconstem.2019.8918727.
Full textBarboza, Diego, Wesley De Oliveira, Marco Saraiva, and Leo Soares. "DEMO: Virtual Reality Digital Twin for Floating Production Storage and Offloading (FPSO) Units." In XXI Symposium on Virtual and Augmented Reality. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/svr_estendido.2019.8463.
Full textReports on the topic "Virtual reality; Digital"
Morais, Carla, António Coelho, Alexandre Jacinto, and Marta Varzim, eds. The I SEA Project: Digital Publications. Faculdade de Ciências da Universidade do Porto, 2020. http://dx.doi.org/10.24840/2020/978-989-746-279-5.
Full text