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1

Becoming virtual: Reality in the Digital Age. New York: Plenum Trade, 1998.

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2

Digital space: Designing virtual environments. New York: McGraw-Hill, 1998.

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3

Bertol, Daniela. Designing digital space: An architect's guide to virtual reality. New York: Wiley, 1997.

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4

Cadigan, Pat. Dervish is digital. New York: Tor, 2001.

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5

McCullough, Malcolm. Abstracting craft: The practiced digital hand. Cambridge, Mass: MIT Press, 1996.

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6

Abstracting craft: The practiced digital hand. Cambridge, Mass: MIT Press, 1998.

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7

360 [reproduction of degree] imaging: The photographer's panoramic virtual reality manual. Crans-Près-Céligny: RotoVision, 2003.

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8

Germany) Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (1st 2002 Paderborn. Augmented & virtual reality in der Produktentstehung: Grundlagen, Methoden und Werkzeuge ; virtual prototyping/digital mock up, digitale Fabrik ; Integration von AR/VR in industrielle Geschäftsprozesse. Paderborn: Heinz Nixdorf Institut, 2002.

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9

Holtzman, Steven R. Digital mantras: The languages of abstract and virtual worlds. Cambridge,Mass: MIT Press, 1996.

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10

Digital mantras: The languages of abstract and virtual worlds. Cambridge, Mass: MIT Press, 1994.

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11

Land, Ray, and Siân Bayne. Digital difference: Perspectives on online learning. Rotterdam: Sense, 2011.

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12

Moody, Fred. The visionary position: The inside story of the digital dreamers who are making virtual reality a reality. London: Allen Lane, 1999.

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13

The visionary position: The inside story of the digital dreamers who are making virtual reality a reality. New York: Times Business, 1999.

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14

Hemminger, Elke. The mergence of spaces: Experiences of reality in digital role-playing games. Berlin: Edition Sigma, 2009.

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15

Paradata and transparency in virtual heritage. Farnham, Surrey, England: Ashgate, 2012.

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16

International Conference on Virtual Systems and MultiMedia (10th 2004 Ogaki City, Japan). VSMM 2004: Proceedings of the tenth International Conference on Virtual Systems and Multimedia : Hybrid realities & digital partners--explorations in art, heritage, science & the human factor, 17-19 November 2004, Softopia Japan, Ogaki City, Japan. Amsterdam: IOS Press, 2004.

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17

Digital representations of the real world: How to capture, model, and render visual reality. Boca Raton: CRC Press, 2015.

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18

Cotton, Bob. The cyberspace lexicon: An illustrated dictionary of terms from multimedia to virtual reality. London: Phaidon, 1994.

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19

1974-, Šmahel David, ed. Digital youth: The role of media in development. New York: Springer, 2011.

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20

Digital mosaics: The aesthetics of cyberspace. New York: Simon & Schuster, 1997.

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21

International Symposium on Digital Earth (6th 2009 Beijing, China). Sixth International Symposium on Digital Earth: Models, algorithms, and virtual reality : 9-12 September 2009, Beijing, China. Edited by Guo Huadong, Wang Changlin 1963-, SPIE (Society), International Society for Digital Earth, and Zhongguo ke xue yuan. Bellingham, Wash: SPIE, 2010.

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22

Human no more: Digital subjectivities, unhuman subjects, and the end of anthropology. Boulder: University Press of Colorado, 2012.

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23

Petsche, Hans-Joachim, Julius Erdmann, and Antje Zapf. Virtualisierung und Mediatisierung kultureller Räume: Die Neuen Medien - Gewinne - Verluste - Gefahren : mit einem Anhang zum 65. Geburtstag von Hans-Ulrich Schilf und einer Beigabe zum 80. Geburtstag von Siegfried Wollgast. Berlin: Trafo, 2015.

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24

Hanʼguk munhwa yusan kwa kasang hyŏnsil / Kang Chin-gap chiŭm. Sŏul-si: Buk Kʻoria, 2007.

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25

Peter, Bentley. Digital biology: How nature is transforming our technology. London: Headline, 2001.

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26

Markov, Vasil Elenov. Vreme i videoobraz: Transformat︠s︡ii na vremeto v digitalnoto videoizkustvo. Sofii︠a︡: Akademichno izdatelstvo "Prof. Marin Drinov", 2012.

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27

Workshop on Digital Media and its Application in Museum & Heritage (2nd 2007 Chongqing, China). Second Workshop on Digital Media and its Application in Museum & Heritage: Proceedings : DMAMH 2007 : Chongqing, China, December 10-12, 2007. Edited by Pan Zhigeng 1965-, Jia Jinyuan, and IEEE Computer Society. Los Alamitos, Calif: IEEE Computer Society, 2007.

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28

The virtual self: How our digital lives are altering the world around us. Toronto, Ont: McClelland & Stewart, 2012.

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29

IMAGINA (18th 1999 Monte-Carlo, Monaco). Images intégrales et méta-outils: [actes] : 18, 19 et 20 janvier 1999 à Monaco = Digital integration and metatools : [proceedings] : 18, 19 and 20 January 1999 in Monaco. Bry-sur-Marne: INA, 1999.

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30

Johnson, Phylis. Machinima : the art and practice of virtual filmmaking / Phylis Johnson and Donald Pettit ; foreword by Persia Bravin. Jefferson, N.C: McFarland & Company, Inc., Publishers, 2012.

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31

Digital biology: How nature is transforming our technology and our lives. New York: Simon & Schuster, 2001.

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32

Avatar emergency. Anderson, S.C: Parlor Press, 2012.

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33

George, Kovács, Bertók Péter 1952-, and Haidegger Géza, eds. Digital enterprise challenges: Life-cycle approach to management and production : IFIP TC5/WG5.2 & WG5.3 Eleventh International PROLAMAT Conference on Digital Enterprise, New Challenges, November 7-10, 2001, Budapest, Hungary. Boston: Kluwer Academic Publishers, 2002.

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34

The people's platform: Taking back power and culture in the digital age. Toronto: Random House Canada, 2014.

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35

Chang, Maiga. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.

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36

Workshop on New Paradigms in Information Visualization and Manipulation (1999 Kansas City, Mo.). Workshop on New Paradigms in Information Visualization and Manipulation (NPIVM '99): In conjunction with the Eighth ACM International Conference on Information and Knowledge Management (CIKM '99) : November 6, 1999. New York: Association for Computing Machinery, 2000.

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37

@ Worship: Liturgical Practices in Digital Worlds. Taylor & Francis Group, 2017.

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38

C, Heudin J., ed. Virtual worlds: Synthetic universes, digital life, and complexity. Cambridge, MA: Westview Press, 1999.

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39

C, Heudin J., ed. Virtual worlds: Synthetic universes, digital life, and complexity. Reading, Mass: Perseus Books, 1999.

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40

Digital Youth Advancing Responsible Adolescent Development. Springer, 2012.

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41

Bertol, Daniela. Designing Digital Space: An Architect's Guide to Virtual Reality. Wiley, 1996.

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42

Goodman, Cynthia. Infoart: The Digital Frontier from Video to Virtual Reality. Cynthia Goodman Inc., 1996.

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43

Digital Sensations: Space, Identity, and Embodiment in Virtual Reality. University of Minnesota Press, 1999.

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44

Digital Sensations: Space, Identity, and Embodiment in Virtual Reality. University of Minnesota Press, 1999.

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45

New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2. Taylor & Francis Group, 2017.

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46

Virtual teams: Mastering communication and collaboration in the digital age. Praeger, 2014.

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47

Chang, Maiga, Wu-Yuin Hwang, and Ming-Puu Chen. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Springer, 2011.

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48

(Editor), Griselda Pollock, ed. The Politics and Ethics of the Index: Art and Culture in the Age of Virtuality (New Encounters: Arts, Cultures, Concepts). I. B. Tauris, 2008.

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49

1962-, Churchill Elizabeth F., Snowdon David N. 1968-, and Munro Alan J. 1965-, eds. Collaborative virtual environments: Digital places and spaces for interaction. London: Springer, 2001.

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50

Banks, Jaime. Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies. Lang AG International Academic Publishers, Peter, 2015.

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