Books on the topic 'Virtual reality; Digital'
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Bertol, Daniela. Designing digital space: An architect's guide to virtual reality. New York: Wiley, 1997.
Find full textMcCullough, Malcolm. Abstracting craft: The practiced digital hand. Cambridge, Mass: MIT Press, 1996.
Find full text360 [reproduction of degree] imaging: The photographer's panoramic virtual reality manual. Crans-Près-Céligny: RotoVision, 2003.
Find full textGermany) Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (1st 2002 Paderborn. Augmented & virtual reality in der Produktentstehung: Grundlagen, Methoden und Werkzeuge ; virtual prototyping/digital mock up, digitale Fabrik ; Integration von AR/VR in industrielle Geschäftsprozesse. Paderborn: Heinz Nixdorf Institut, 2002.
Find full textHoltzman, Steven R. Digital mantras: The languages of abstract and virtual worlds. Cambridge,Mass: MIT Press, 1996.
Find full textDigital mantras: The languages of abstract and virtual worlds. Cambridge, Mass: MIT Press, 1994.
Find full textLand, Ray, and Siân Bayne. Digital difference: Perspectives on online learning. Rotterdam: Sense, 2011.
Find full textMoody, Fred. The visionary position: The inside story of the digital dreamers who are making virtual reality a reality. London: Allen Lane, 1999.
Find full textThe visionary position: The inside story of the digital dreamers who are making virtual reality a reality. New York: Times Business, 1999.
Find full textHemminger, Elke. The mergence of spaces: Experiences of reality in digital role-playing games. Berlin: Edition Sigma, 2009.
Find full textParadata and transparency in virtual heritage. Farnham, Surrey, England: Ashgate, 2012.
Find full textInternational Conference on Virtual Systems and MultiMedia (10th 2004 Ogaki City, Japan). VSMM 2004: Proceedings of the tenth International Conference on Virtual Systems and Multimedia : Hybrid realities & digital partners--explorations in art, heritage, science & the human factor, 17-19 November 2004, Softopia Japan, Ogaki City, Japan. Amsterdam: IOS Press, 2004.
Find full textDigital representations of the real world: How to capture, model, and render visual reality. Boca Raton: CRC Press, 2015.
Find full textCotton, Bob. The cyberspace lexicon: An illustrated dictionary of terms from multimedia to virtual reality. London: Phaidon, 1994.
Find full text1974-, Šmahel David, ed. Digital youth: The role of media in development. New York: Springer, 2011.
Find full textInternational Symposium on Digital Earth (6th 2009 Beijing, China). Sixth International Symposium on Digital Earth: Models, algorithms, and virtual reality : 9-12 September 2009, Beijing, China. Edited by Guo Huadong, Wang Changlin 1963-, SPIE (Society), International Society for Digital Earth, and Zhongguo ke xue yuan. Bellingham, Wash: SPIE, 2010.
Find full textHuman no more: Digital subjectivities, unhuman subjects, and the end of anthropology. Boulder: University Press of Colorado, 2012.
Find full textPetsche, Hans-Joachim, Julius Erdmann, and Antje Zapf. Virtualisierung und Mediatisierung kultureller Räume: Die Neuen Medien - Gewinne - Verluste - Gefahren : mit einem Anhang zum 65. Geburtstag von Hans-Ulrich Schilf und einer Beigabe zum 80. Geburtstag von Siegfried Wollgast. Berlin: Trafo, 2015.
Find full textHanʼguk munhwa yusan kwa kasang hyŏnsil / Kang Chin-gap chiŭm. Sŏul-si: Buk Kʻoria, 2007.
Find full textPeter, Bentley. Digital biology: How nature is transforming our technology. London: Headline, 2001.
Find full textMarkov, Vasil Elenov. Vreme i videoobraz: Transformat︠s︡ii na vremeto v digitalnoto videoizkustvo. Sofii︠a︡: Akademichno izdatelstvo "Prof. Marin Drinov", 2012.
Find full textWorkshop on Digital Media and its Application in Museum & Heritage (2nd 2007 Chongqing, China). Second Workshop on Digital Media and its Application in Museum & Heritage: Proceedings : DMAMH 2007 : Chongqing, China, December 10-12, 2007. Edited by Pan Zhigeng 1965-, Jia Jinyuan, and IEEE Computer Society. Los Alamitos, Calif: IEEE Computer Society, 2007.
Find full textThe virtual self: How our digital lives are altering the world around us. Toronto, Ont: McClelland & Stewart, 2012.
Find full textIMAGINA (18th 1999 Monte-Carlo, Monaco). Images intégrales et méta-outils: [actes] : 18, 19 et 20 janvier 1999 à Monaco = Digital integration and metatools : [proceedings] : 18, 19 and 20 January 1999 in Monaco. Bry-sur-Marne: INA, 1999.
Find full textJohnson, Phylis. Machinima : the art and practice of virtual filmmaking / Phylis Johnson and Donald Pettit ; foreword by Persia Bravin. Jefferson, N.C: McFarland & Company, Inc., Publishers, 2012.
Find full textDigital biology: How nature is transforming our technology and our lives. New York: Simon & Schuster, 2001.
Find full textGeorge, Kovács, Bertók Péter 1952-, and Haidegger Géza, eds. Digital enterprise challenges: Life-cycle approach to management and production : IFIP TC5/WG5.2 & WG5.3 Eleventh International PROLAMAT Conference on Digital Enterprise, New Challenges, November 7-10, 2001, Budapest, Hungary. Boston: Kluwer Academic Publishers, 2002.
Find full textThe people's platform: Taking back power and culture in the digital age. Toronto: Random House Canada, 2014.
Find full textChang, Maiga. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications: 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings. Berlin, Heidelberg: Springer-Verlag GmbH Berlin Heidelberg, 2011.
Find full textWorkshop on New Paradigms in Information Visualization and Manipulation (1999 Kansas City, Mo.). Workshop on New Paradigms in Information Visualization and Manipulation (NPIVM '99): In conjunction with the Eighth ACM International Conference on Information and Knowledge Management (CIKM '99) : November 6, 1999. New York: Association for Computing Machinery, 2000.
Find full textC, Heudin J., ed. Virtual worlds: Synthetic universes, digital life, and complexity. Cambridge, MA: Westview Press, 1999.
Find full textC, Heudin J., ed. Virtual worlds: Synthetic universes, digital life, and complexity. Reading, Mass: Perseus Books, 1999.
Find full textBertol, Daniela. Designing Digital Space: An Architect's Guide to Virtual Reality. Wiley, 1996.
Find full textGoodman, Cynthia. Infoart: The Digital Frontier from Video to Virtual Reality. Cynthia Goodman Inc., 1996.
Find full textDigital Sensations: Space, Identity, and Embodiment in Virtual Reality. University of Minnesota Press, 1999.
Find full textDigital Sensations: Space, Identity, and Embodiment in Virtual Reality. University of Minnesota Press, 1999.
Find full textNew Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2. Taylor & Francis Group, 2017.
Find full textVirtual teams: Mastering communication and collaboration in the digital age. Praeger, 2014.
Find full textChang, Maiga, Wu-Yuin Hwang, and Ming-Puu Chen. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Springer, 2011.
Find full text(Editor), Griselda Pollock, ed. The Politics and Ethics of the Index: Art and Culture in the Age of Virtuality (New Encounters: Arts, Cultures, Concepts). I. B. Tauris, 2008.
Find full text1962-, Churchill Elizabeth F., Snowdon David N. 1968-, and Munro Alan J. 1965-, eds. Collaborative virtual environments: Digital places and spaces for interaction. London: Springer, 2001.
Find full textBanks, Jaime. Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies. Lang AG International Academic Publishers, Peter, 2015.
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