Journal articles on the topic 'Virtual reality; Digital'
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McDonnell, Neil, and Nathan Wildman. "Virtual Reality: Digital or Fictional?" Disputatio 11, no. 55 (December 1, 2019): 371–97. http://dx.doi.org/10.2478/disp-2019-0004.
Full textYoungwoo Jang. "Digital Humanities and Virtual Reality." Studies in Korean Literature ll, no. 54 (August 2017): 11–38. http://dx.doi.org/10.20881/skl.2017..54.001.
Full textRoss, D. "Digital twinning [virtual reality avatars]." Engineering & Technology 11, no. 4 (May 1, 2016): 44–45. http://dx.doi.org/10.1049/et.2016.0403.
Full textCrowe, Dale, and Martin E. LaPierre. "Virtual/Mixed Reality." International Journal of Conceptual Structures and Smart Applications 6, no. 1 (January 2018): 33–47. http://dx.doi.org/10.4018/ijcssa.2018010103.
Full textFindlay-Walsh, Iain. "Virtual auditory reality." SoundEffects - An Interdisciplinary Journal of Sound and Sound Experience 10, no. 1 (January 15, 2021): 71–90. http://dx.doi.org/10.7146/se.v10i1.124199.
Full textHahn, Jim F. "Virtual reality learning environments." Information and Learning Science 119, no. 11 (November 12, 2018): 652–61. http://dx.doi.org/10.1108/ils-07-2018-0069.
Full textMcLay, Allan. "Realising Virtual Reality." International Journal of Sociotechnology and Knowledge Development 2, no. 3 (July 2010): 37–53. http://dx.doi.org/10.4018/jskd.2010070104.
Full textPan, Zhigeng, Wenzhi Chen, Mingmin Zhang, Jianfeng Liu, and Gangshan Wu. "Virtual Reality in the Digital Olympic Museum." IEEE Computer Graphics and Applications 29, no. 5 (September 2009): 91–95. http://dx.doi.org/10.1109/mcg.2009.103.
Full textWelty, Christopher, and Arief Setiawan. "Digital Immersion − case studies in virtual reality." SHS Web of Conferences 64 (2019): 01007. http://dx.doi.org/10.1051/shsconf/20196401007.
Full textÖZDEMİR, Gökhan, Berkman ALBAYRAK, Emir YÜZBAŞIOĞLU, and Yeşim ÖLÇER US. "Virtual Articulators, Virtual Occlusal Records and Virtual Patients in Dentistry." Journal of Experimental and Clinical Medicine 38, SI-2 (May 19, 2021): 129–35. http://dx.doi.org/10.52142/omujecm.38.si.dent.9.
Full textPernekulova, Maira Mukhtarovna, Ayazhan Sagikyzy, Zhamal Bazilovna Ashirbekova, Dinara Mukhtarovna Zhanabayeva, and Gaukhar Abdikarimovna Abdurazakova. "Definition of Virtual Reality through Creative Act." Academic Journal of Interdisciplinary Studies 10, no. 2 (March 5, 2021): 176. http://dx.doi.org/10.36941/ajis-2021-0048.
Full textDremlyuga, R. I., and A. V. Kripakova. "Crimes in virtual reality: myth or reality?" Actual Problems of Russian Law, no. 3 (May 4, 2019): 161–69. http://dx.doi.org/10.17803/1994-1471.2019.100.3.161-169.
Full textAllcoat, Devon, Tim Hatchard, Freeha Azmat, Kim Stansfield, Derrick Watson, and Adrian von Mühlenen. "Education in the Digital Age: Learning Experience in Virtual and Mixed Realities." Journal of Educational Computing Research 59, no. 5 (January 13, 2021): 795–816. http://dx.doi.org/10.1177/0735633120985120.
Full textM, Khairudin, Triatmaja A.K, Istanto W.J, and Azman M.N.A. "Mobile Virtual Reality to Develop a Virtual Laboratorium for the Subject of Digital Engineering." International Journal of Interactive Mobile Technologies (iJIM) 13, no. 04 (April 10, 2019): 80. http://dx.doi.org/10.3991/ijim.v13i04.10522.
Full textShedlock, Kevin, and Marta Vos. "Modelling the Indigenous virtual self using fuzzy logic as a data filtering system." AlterNative: An International Journal of Indigenous Peoples 17, no. 2 (May 17, 2021): 224–35. http://dx.doi.org/10.1177/11771801211015329.
Full textRämö, Jussi, and Vesa Välimäki. "Digital Augmented Reality Audio Headset." Journal of Electrical and Computer Engineering 2012 (2012): 1–13. http://dx.doi.org/10.1155/2012/457374.
Full textSamur, Sebastian Xavier. "Comparing Stage Presence and Virtual Reality Presence." Revista Brasileira de Estudos da Presença 6, no. 2 (August 2016): 242–65. http://dx.doi.org/10.1590/2237-266058902.
Full textŁysik, Łukasz, and Karol Łopaciński. "Use of virtual reality in digital marketing communication." Informatyka Ekonomiczna 2019, no. 4 (54) (2020): 29–45. http://dx.doi.org/10.15611/ie.2019.4.03.
Full textNumfu, Manoch, Andreas Riel, and Frederic Noel. "Virtual Reality Based Digital Chain for Maintenance Training." Procedia CIRP 84 (2019): 1069–74. http://dx.doi.org/10.1016/j.procir.2019.04.268.
Full textGabajová, Gabriela, Martin Krajčovič, Iveta Rolinčinová, Beáta Furmannová, and Monika Bučková. "DIGITAL DESIGN OF PRODUCTION SYSTEMS USING VIRTUAL REALITY." Proceedings of CBU in Economics and Business 1 (November 16, 2020): 49–56. http://dx.doi.org/10.12955/peb.v1.18.
Full textKao, Chien-Hao, Chia-Chun Chen, Wei-Yi Jhu, Yu-Tza Tsai, Shinn-Horng Chen, Chao-Ming Hsu, and Cheng-Yi Chen. "Novel digital glove design for virtual reality applications." Microsystem Technologies 24, no. 10 (February 8, 2018): 4247–66. http://dx.doi.org/10.1007/s00542-018-3747-z.
Full textZhu, Ye, and Zhen Fang Huang. "Application of Virtual Reality Technology on Digital Scenic Spot." Applied Mechanics and Materials 333-335 (July 2013): 702–6. http://dx.doi.org/10.4028/www.scientific.net/amm.333-335.702.
Full textSarıgöz, Okan. "Augmented reality, virtual reality and digital games: A research on teacher candidates." Educational Policy Analysis and Strategic Research 14, no. 3 (September 29, 2019): 41–63. http://dx.doi.org/10.29329/epasr.2019.208.3.
Full textGobira, Pablo, and Antônio Mozelli. "Reflections on an Immersive Virtual Reality Exhibition." Matlit Revista do Programa de Doutoramento em Materialidades da Literatura 6, no. 3 (August 10, 2018): 141–48. http://dx.doi.org/10.14195/2182-8830_6-3_12.
Full textChalmers, David J. "The Virtual and the Real." Disputatio 9, no. 46 (November 27, 2017): 309–52. http://dx.doi.org/10.1515/disp-2017-0009.
Full textLukito, Andru Deva. "Virtual Reality Game Education to Learn Traffic Regulation." SISFORMA 4, no. 1 (October 19, 2017): 7. http://dx.doi.org/10.24167/sisforma.v4i1.1037.
Full textAgnello, F., F. Avella, and S. Agnello. "VIRTUAL REALITY FOR HISTORICAL ARCHITECTURE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W9 (January 31, 2019): 9–16. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w9-9-2019.
Full textLiu, Yi Wei. "The Application of Virtual Reality Technology on Modern Sports." Advanced Materials Research 650 (January 2013): 593–95. http://dx.doi.org/10.4028/www.scientific.net/amr.650.593.
Full textTian, Fei. "Immersive 5G Virtual Reality Visualization Display System Based on Big-Data Digital City Technology." Mathematical Problems in Engineering 2021 (February 17, 2021): 1–9. http://dx.doi.org/10.1155/2021/6627631.
Full textSolovieva, Ludmila Nikolaevna. "Digital Identity as a Phenomenon of Information Modernity." Общество: философия, история, культура, no. 12 (December 11, 2020): 53–56. http://dx.doi.org/10.24158/fik.2020.12.7.
Full textYang, Eun Kyoung, and Jee Hyun Lee. "Characteristics of Digital Fashion Communication using Immersive Virtual Reality." Journal of the Korean Society of Costume 68, no. 8 (December 31, 2018): 52–65. http://dx.doi.org/10.7233/jksc.2018.68.8.052.
Full textDias, Miguel Sales, Jorge d'Alpuim, and Pedro Caetano. "Galactica, a Digital Planetarium for Immersive Virtual Reality Settings." International Journal of Creative Interfaces and Computer Graphics 7, no. 1 (January 2016): 19–39. http://dx.doi.org/10.4018/ijcicg.2016010102.
Full textBellalouna, Fahmi. "New Approach for Digital Factory Using Virtual Reality Technology." Procedia CIRP 93 (2020): 256–61. http://dx.doi.org/10.1016/j.procir.2020.04.012.
Full textGross, Mark D. "Designing digital space: an architect's guide to virtual reality." Computer-Aided Design 30, no. 1 (January 1998): 91. http://dx.doi.org/10.1016/s0010-4485(97)00065-1.
Full textSidjanin, Predrag, Marko Lazic, and Ratko Obradovic. "Immersive virtual reality course at the digital production studies." FME Transaction 45, no. 2 (2017): 205–8. http://dx.doi.org/10.5937/fmet1702205s.
Full textGunkel, David. "Digital sensations: space, identity, and embodiment in virtual reality." Critical Studies in Media Communication 18, no. 2 (June 2001): 246–48. http://dx.doi.org/10.1080/07393180128081.
Full textGruen, A. "Reality-based generation of virtual environments for digital earth." International Journal of Digital Earth 1, no. 1 (March 2008): 88–106. http://dx.doi.org/10.1080/17538940701782585.
Full textKomatina, Dragan F., and Ema Alihodžić Jašarović. "Digital City as a Metaphor for New Experiences of Reality." Architecture and Urban Planning 16, no. 1 (January 1, 2020): 66–71. http://dx.doi.org/10.2478/aup-2020-0010.
Full textZeng, Lijia, and Xiang Dong. "Artistic Style Conversion Based on 5G Virtual Reality and Virtual Reality Visual Space." Mobile Information Systems 2021 (May 29, 2021): 1–8. http://dx.doi.org/10.1155/2021/9312425.
Full textO’Connor, Siobhan. "Virtual Reality and Avatars in Health care." Clinical Nursing Research 28, no. 5 (May 7, 2019): 523–28. http://dx.doi.org/10.1177/1054773819845824.
Full textWang, Ru Guang, Huai Lin Dong, Min Wen Wu, and Qing Feng Wu. "Research and Design of Digital Museum Based on Virtual Reality." Advanced Materials Research 926-930 (May 2014): 2516–20. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.2516.
Full textBurghardt, Andrzej, Dariusz Szybicki, Piotr Gierlak, Krzysztof Kurc, Paulina Pietruś, and Rafał Cygan. "Programming of Industrial Robots Using Virtual Reality and Digital Twins." Applied Sciences 10, no. 2 (January 9, 2020): 486. http://dx.doi.org/10.3390/app10020486.
Full textM Aman, Abdulrazak, and Norshuhada Shiratuddin. "Virtual reality and augmented reality create fair education opportunities for refugee children in camps." International Journal of Engineering & Technology 9, no. 3 (August 4, 2020): 665. http://dx.doi.org/10.14419/ijet.v9i3.31003.
Full textSteinicke, Frank, and Katrin Wolf. "New Digital Realities – Blending our Reality with Virtuality." i-com 19, no. 2 (August 26, 2020): 61–65. http://dx.doi.org/10.1515/icom-2020-0014.
Full textSandu, Simona Andreea, Călin Dan Neamţu, Sorin Dan Grigorescu, Cosmin Karl Bănică, Iuliana Babiuc, Adriana Bisoc, and Andrei Constantinovici. "The virtual reality technology use in prosthodontics." Romanian Journal of Stomatology 61, no. 2 (June 30, 2015): 121–25. http://dx.doi.org/10.37897/rjs.2015.2.2.
Full textUrazova, Svetlana L. "Multivariance of Reality in the Digital Paradigm." Journal of Flm Arts and Film Studies 10, no. 3 (September 15, 2018): 144–51. http://dx.doi.org/10.17816/vgik103144-151.
Full textTjandra, Agatha Maisie. "3D Virtual Environment Pada Stage Outdoor Evakuasi Simigapi." ULTIMART Jurnal Komunikasi Visual 8, no. 1 (November 12, 2016): 44–49. http://dx.doi.org/10.31937/ultimart.v8i1.458.
Full textHuggett, Jeremy. "Virtually Real or Really Virtual: Towards a Heritage Metaverse." Studies in Digital Heritage 4, no. 1 (June 30, 2020): 1–15. http://dx.doi.org/10.14434/sdh.v4i1.26218.
Full textYoon, Joonsung, Kwanho Song, and Insub Kim. "Digital Mandala: The Post-Virtual as Meditation of Impermanence or a New Reality." Leonardo 46, no. 5 (October 2013): 496–97. http://dx.doi.org/10.1162/leon_a_00653.
Full textKirmizibayrak, Can, Jean Honorio, Xiaolong Jiang, Russell Mark, and James K. Hahn. "Digital Analysis and Visualization of Swimming Motion." International Journal of Virtual Reality 10, no. 3 (January 1, 2011): 9–16. http://dx.doi.org/10.20870/ijvr.2011.10.3.2817.
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