Academic literature on the topic 'Virtual reality in art'
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Journal articles on the topic "Virtual reality in art"
Wennberg, Teresa. "Virtual Reality—Virtual Brain: Questioning Reality." Leonardo 51, no. 5 (2018): 453–59. http://dx.doi.org/10.1162/leon_a_01554.
Full textLee, Eun ah. "Art as the Virtual and Virtual Reality Art." Mihak - The Korean Journal of Aesthetics 85, no. 3 (2019): 77–101. http://dx.doi.org/10.52720/mihak.85.3.3.
Full textCavazza, Marc, Jean-Luc Lugrin, Simon Hartley, et al. "Intelligent virtual environments for virtual reality art." Computers & Graphics 29, no. 6 (2005): 852–61. http://dx.doi.org/10.1016/j.cag.2005.09.002.
Full textAYDOĞAN, Derya, and Lütfü KAPLANOĞLU. "SOCIETY, ART AND VIRTUAL REALITY." Electronic Journal of New Media 4, no. 2 (2020): 79–88. http://dx.doi.org/10.17932/iau.ejnm.25480200.2020.4/2.79-88.
Full textBates, Joseph. "Virtual Reality, Art, and Entertainment." Presence: Teleoperators and Virtual Environments 1, no. 1 (1992): 133–38. http://dx.doi.org/10.1162/pres.1992.1.1.133.
Full textBrown, Sheldon. "Real art and virtual reality." ACM SIGGRAPH Computer Graphics 31, no. 4 (1997): 36. http://dx.doi.org/10.1145/271247.271271.
Full textKent, Charlotte. "Installation Art in Virtual Reality." Digital Culture & Society 8, no. 1 (2022): 117–40. http://dx.doi.org/10.14361/dcs-2022-0107.
Full textKent, Charlotte. "Installation Art in Virtual Reality." Digital Culture & Society 8, no. 1 (2022): 117–40. http://dx.doi.org/10.14361/dcs-2022-080107.
Full textZhang, Xi. "Virtual Digital Communication Feature Fusion Based on Virtual Augmented Reality." Security and Communication Networks 2022 (April 23, 2022): 1–7. http://dx.doi.org/10.1155/2022/6345236.
Full textZeng, Lijia, and Xiang Dong. "Artistic Style Conversion Based on 5G Virtual Reality and Virtual Reality Visual Space." Mobile Information Systems 2021 (May 29, 2021): 1–8. http://dx.doi.org/10.1155/2021/9312425.
Full textDissertations / Theses on the topic "Virtual reality in art"
Yoon, Sohhyoun. "VIRTUAL REALITY IN ART EDUCATION." VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2021.
Full textDrazdauskas, Laurynas. "Virtual Reality as a Phenomenon of Art." Thesis, Linköping University, Department of Philosophy, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7645.
Full textLucas, Stephen 1985. "Virtual Stage: Merging Virtual Reality Technologies and Interactive Audio/Video." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984124/.
Full textLobwein, Guy A. "Consuming conflict: Militainment, desire and virtual reality in contemporary art." Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/180892/1/Guy_Lobwein_Thesis.pdf.
Full textKruger, Leanne. "Metapolis : virtual reality vs. real virtuality in a digital art pavillion." Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/29982.
Full textFletcher, Lauren Jean. "Adaptive realities : effects of merging physical and virtual entities." Thesis, Rhodes University, 2015. http://hdl.handle.net/10962/d1018557.
Full textVadruccio, Alessandro. "Mixed Reality techniques applied to a Virtual and Georeferenced tour for displaying street art content." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2018. http://amslaurea.unibo.it/15144/.
Full textLeibbrandt, Tim. "Intramediary presence : body, interactivity and networked distribution in immersive virtual reality art." Master's thesis, University of Cape Town, 2013. http://hdl.handle.net/11427/14245.
Full textDolinsky, Margaret. "Facing experience : a painter's canvas in virtual reality." Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3204.
Full textWiesemueller, Cornelia Francesca. "Vapour trails of imagination : the metaphysics of virtual reality : the deepest seat of creativity." Thesis, The University of Sydney, 2002. https://hdl.handle.net/2123/29234.
Full textBooks on the topic "Virtual reality in art"
Centro di cultura contemporanea Strozzina, ed. Identità virtuali: Virtual identities. Silvana Editoriale, 2011.
Find full textDiodato, Roberto. Aesthetics of the Virtual. State University of New York Press, 2012.
Find full textAnne, Moser Mary, MacLeod Douglas, and Banff Centre for the Arts., eds. Immersed in technology: Art and virtual environments. MIT Press, 1996.
Find full textBack, Bettina. Die ungerahmte Welt: Virtuelle Realität als künstlerisches Medium = The unframed world : virtual reality as artistic medium. Christoph Merian Verlag, 2017.
Find full textGonzález, Margarita Ramírez. Génesis de una estética de la realidad virtual. Instituto Nacional de Bellas Artes y Literatura, 2012.
Find full textFernie, Kate. Creating and using virtual reality: A guide for the arts and humanities. Oxbow, 2003.
Find full textGrossir, Anthony. What are virtual reality and virtual worlds?. Oxford Brookes University, 2001.
Find full textBook chapters on the topic "Virtual reality in art"
Bergamasco, Massimo. "The GLAD-IN-ART Project." In Virtual Reality. Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8_19.
Full textBodenbender, Christel. "Art Therapy with Virtual Reality." In Virtual Art Therapy. Routledge, 2022. http://dx.doi.org/10.4324/9781003149538-20.
Full textBodenbender, Christel. "Art Therapy with Virtual Reality." In Virtual Art Therapy. Routledge, 2022. http://dx.doi.org/10.4324/9781003149538-20.
Full textLee, Chun-I., Fu-Ren Xiao, and Kai-Ting Kao. "Incorporation of Augmented-Reality Technology into Smartphone App for Large-Scale Performance Art." In Augmented Reality and Virtual Reality. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2_5.
Full textWichrowski, Marcin, Ewa Satalecka, and Alicja Wieczorkowska. "Augmented Reality Workshops for Art Students." In Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1_15.
Full textCavazza, Marc, Jean-Luc Lugrin, Simon Hartley, et al. "ALTERNE: Intelligent Virtual Environments for Virtual Reality Art." In Smart Graphics. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-24678-7_3.
Full textGuynup, S. "Virtual Reality, Game Design, and Virtual Art Galleries." In Curating the Digital. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-28722-5_10.
Full textLobwein, Guy, and Daniel McKewen. "Expanded Experience: An ‘Artist-Bricoleur’ Approach to Writing VR in Contemporary Art." In Screenwriting for Virtual Reality. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54100-1_9.
Full textGatto, Carola, Kim Martinez, and Lucio Tommaso De Paolis. "Design Process of a Ceramic Modeling Application for Virtual Reality Art Therapy." In Extended Reality. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-15546-8_7.
Full textCasiez, Géry, Xavier Granier, Martin Hachet, Vincent Lepetit, Guillaume Moreau, and Olivier Nannipieri. "Towards VE that are More Closely Related to the Real World." In Virtual Reality and Augmented Reality. John Wiley & Sons, Inc., 2018. http://dx.doi.org/10.1002/9781119341031.ch4.
Full textConference papers on the topic "Virtual reality in art"
Eklund, Martin, and Martin Christensen. "Art plunge." In SIGGRAPH Asia 2018 Virtual & Augmented Reality. ACM Press, 2018. http://dx.doi.org/10.1145/3275495.3275510.
Full textGarnier, François, Alain Berthoz, and Simon Lambrey. "Art - Distance Sharing." In VRIC '17: Virtual Reality International Conference - Laval Virtual 2017. ACM, 2017. http://dx.doi.org/10.1145/3110292.3110304.
Full textCavazza, Marc, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, and Marc Le Renard. "Causality and virtual reality art." In the 5th conference. ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056228.
Full textBendis, Jared E., and Leonard Steinbach. "Virtual reality and art education." In ACM SIGGRAPH 2006 Educators program. ACM Press, 2006. http://dx.doi.org/10.1145/1179295.1179320.
Full textChang, Ben. "Art in virtual reality 2010." In IS&T/SPIE Electronic Imaging, edited by Ian E. McDowall and Margaret Dolinsky. SPIE, 2010. http://dx.doi.org/10.1117/12.845633.
Full textHerbet, Aurélie. "Immaterial art stock project." In VRIC '14: Virtual Reality International Conference - Laval Virtual 2014. ACM, 2014. http://dx.doi.org/10.1145/2617841.2617846.
Full textLioret, Alain. "Session details: Leisure & art." In VRIC '16: Virtual Reality International Conference - Laval Virtual 2016. ACM, 2016. http://dx.doi.org/10.1145/3257312.
Full textXu, Hongwei, Xu Miao, Jiarui Li, et al. "Mondrian Virtual Art Gallery." In 2018 International Conference on Virtual Reality and Visualization (ICVRV). IEEE, 2018. http://dx.doi.org/10.1109/icvrv.2018.00044.
Full text"[Cover art]." In 2012 International Symposium on Ubiquitous Virtual Reality (ISUVR). IEEE, 2012. http://dx.doi.org/10.1109/isuvr.2012.26.
Full text"Cover Art." In 2013 International Symposium on Ubiquitous Virtual Reality (ISUVR). IEEE, 2013. http://dx.doi.org/10.1109/isuvr.2013.23.
Full textReports on the topic "Virtual reality in art"
Holloway, Richard L. Art-Related Virtual Reality Applications at the University of North Carolina at Chapel Hill. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada236628.
Full textButyrina, Maria, and Valentina Ryvlina. MEDIATIZATION OF ART: VIRTUAL MUSEUM AS MASS MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11075.
Full textErvin, Kelly, Karl Smink, Bryan Vu, and Jonathan Boone. Ship Simulator of the Future in virtual reality. Engineer Research and Development Center (U.S.), 2022. http://dx.doi.org/10.21079/11681/45502.
Full textSymonenko, Svitlana V., Nataliia V. Zaitseva, Viacheslav V. Osadchyi, Kateryna P. Osadcha, and Ekaterina O. Shmeltser. Virtual reality in foreign language training at higher educational institutions. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3759.
Full textWang, Shenlong, and David Forsyth. Safely Test Autonomous Vehicles with Augmented Reality. Illinois Center for Transportation, 2022. http://dx.doi.org/10.36501/0197-9191/22-015.
Full textSyrovatskyi, Oleksandr V., Serhiy O. Semerikov, Yevhenii O. Modlo, Yuliia V. Yechkalo, and Snizhana O. Zelinska. Augmented reality software design for educational purposes. [б. в.], 2018. http://dx.doi.org/10.31812/123456789/2895.
Full textLvov, Michael S., and Halyna V. Popova. Simulation technologies of virtual reality usage in the training of future ship navigators. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3758.
Full textOsadchyi, Viacheslav V., Hanna Y. Chemerys, Kateryna P. Osadcha, Vladyslav S. Kruhlyk, Serhii L. Koniukhov, and Arnold E. Kiv. Conceptual model of learning based on the combined capabilities of augmented and virtual reality technologies with adaptive learning systems. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4417.
Full textShamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3760.
Full textKanivets, Oleksandr V., Irina М. Kanivets, Natalia V. Kononets, Tetyana М. Gorda, and Ekaterina O. Shmeltser. Development of mobile applications of augmented reality for projects with projection drawings. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3745.
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