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1

Neelakantam, Srushtika, and Tanay Pant. Learning Web-based Virtual Reality. Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-2710-7.

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2

Hassard, Colin. Virtual reality: a path to learning. The Author], 1996.

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3

Nelson, Brian C. Design for learning in virtual worlds. Routledge, 2012.

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4

Clark, Michael. Virtual reality: A real context for learning?. [Learning Methods Branch, Employment Dept.], 1993.

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5

Cai, Yiyu, Umesh Ramnarain, and Jean Jieqiong Chen, eds. Virtual and Augmented Reality Technology-Enhanced Learning. Springer Nature Singapore, 2025. https://doi.org/10.1007/978-981-96-2332-7.

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6

Ritke-Jones, William. Virtual environments for corporate education: Employee learning and solutions. Business Science Reference, 2010.

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7

1958-, Ritke-Jones William, ed. Virtual environments for corporate education: Employee learning and solutions. Business Science Reference, 2010.

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8

1958-, Ritke-Jones William, ed. Virtual environments for corporate education: Employee learning and solutions. Business Science Reference, 2010.

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9

Association, Information Resources Management. Virtual learning environments: Concepts, methodologies, tools and applicationsInformation. Information Science Reference, 2012.

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10

Witmer, Bob G. Training dismounted soldier in virtual environments: Enhancing configuration learning. U.S. Army Research Institute for the Behavioral and Social Sciences, 2000.

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11

Sadler, Randall. Virtual worlds for language learning: From theory to practice. P. Lang, 2012.

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12

Kitchenham, Andrew. Blended learning across disciplines: Models for implementation. Information Science Reference, 2011.

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13

Rau, Pei-Luen Patrick, ed. Cross-Cultural Design. Applications in Learning, Arts, Cultural Heritage, Creative Industries, and Virtual Reality. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06047-2.

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14

Land, Ray, and Siân Bayne. Digital difference: Perspectives on online learning. Sense, 2011.

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15

Wang, Fu Lee. Handbook of research on hybrid learning models: Advanced tools, technologies, and applications. Information Science Reference, 2010.

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16

Wilson, Kathleen S. The Palenque design: Children's discovery learning experiences in an interactive multimedia environment. K.S. Wilson, 1988.

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17

Emerging Technologies in Virtual Learning Environments. IGI Global, 2019.

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18

Withnail, Greg. Experiential Learning in Virtual Worlds. Inter/Connexions, 2013.

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19

Becnel, Kim. Emerging Technologies in Virtual Learning Environments. IGI Global, 2019.

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20

Learning Windows programming with virtual reality. AP Professional, 1995.

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21

Lion-Bailey, Christine, Jesse Lubinsky, and Micah Shippee. Reality Bytes: Innovative Learning Using Augmented and Virtual Reality. Burgess Consulting, Incorporated, Dave, 2020.

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22

Reality Bytes: Innovative Learning Using Augmented and Virtual Reality. Burgess Consulting, Incorporated, Dave, 2020.

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23

Gillen, Julia, Daniel Livingstone, Anna Peachey, and Sarah Smith-Robbins. Researching Learning in Virtual Worlds. Springer, 2010.

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24

Gillen, Julia, Daniel Livingstone, and Anna Peachey. Researching Learning in Virtual Worlds. Springer, 2010.

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25

Gillen, Julia, Daniel Livingstone, Anna Peachey, and Sarah Smith-Robbins. Researching Learning in Virtual Worlds. Springer, 2012.

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26

Tanay, Pant, ed. Learning web-based virtual reality: Build and deploy web-based virtual reality technology. Apress, 2017.

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27

Nelson, Brian C., and Benjamin E. Erlandson. Design for Learning in Virtual Worlds. Taylor & Francis Group, 2012.

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28

Nelson, Brian C., and Benjamin E. Erlandson. Design for Learning in Virtual Worlds. Taylor & Francis Group, 2012.

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29

Jacka, Lisa. Using Virtual Worlds in Educational Settings: Making Learning Real. Taylor & Francis Group, 2018.

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30

Ruiz, Gerardo Reyes. Augmented Reality for Enhanced Learning Environments. IGI Global, 2018.

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31

Truman, Barbara, Andrew G. Stricker, Cynthia Calongne, and Fil J. Arenas. Recent Advances in Applying Identity and Society Awareness to Virtual Learning. IGI Global, 2019.

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32

Truman, Barbara, Andrew G. Stricker, Cynthia Calongne, and Fil J. Arenas. Recent Advances in Applying Identity and Society Awareness to Virtual Learning. IGI Global, 2020.

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33

Panconesi, Gianni, and Maria Guida. Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments. IGI Global, 2017.

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34

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning. IGI Global, 2016.

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35

Jacobson, Michael, and Peter Reimann. Designs for Learning Environments of the Future: International Perspectives from the Learning Sciences. Springer London, Limited, 2010.

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36

Jacobson, Michael, and Peter Reimann. Designs for Learning Environments of the Future: International Perspectives from the Learning Sciences. Springer, 2010.

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37

Jacobson, Michael, and Peter Reimann. Designs for Learning Environments of the Future: International Perspectives from the Learning Sciences. Springer, 2014.

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38

Games, Leadership and Learning in Virtual Environments. Inter/Connexions, 2016.

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39

Wittek, Stephen, and David McInnis, eds. Shakespeare and Virtual Reality. Cambridge University Press, 2021. http://dx.doi.org/10.1017/9781009003995.

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Teaching Shakespeare through performance has a long history, and active methods of teaching and learning are a logical complement to the teaching of performance. Virtual reality ought to be the logical extension of such active learning, providing an unrivalled immersive experience of performance that overcomes historical and geographical boundaries. But what are the key advantages and disadvantages of virtual reality, especially as it pertains to Shakespeare? And more interestingly, what can Shakespeare do for VR (rather than vice versa)? This Element, the first on its topic, explores the ways
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40

Russell, Donna. Implementing Augmented Reality into Immersive Virtual Learning Environments. IGI Global, 2020.

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41

Russell, Donna. Implementing Augmented Reality into Immersive Virtual Learning Environments. IGI Global, 2020.

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42

Russell, Donna. Implementing Augmented Reality into Immersive Virtual Learning Environments. IGI Global, 2020.

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43

Russell, Donna. Implementing Augmented Reality into Immersive Virtual Learning Environments. IGI Global, 2020.

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44

Russell, Donna. Implementing Augmented Reality into Immersive Virtual Learning Environments. IGI Global, 2021.

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45

Franks, Patricia C., Lori A. Bell, and Rhonda B. Trueman. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries. ABC-CLIO, LLC, 2016.

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46

Clough, Gill, Kieron Sheehy, and Rebecca Ferguson. Augmented Education: Bringing Real and Virtual Learning Together. Palgrave Macmillan, 2014.

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47

Hunsinger, Jeremy, and Aleks Krotoski. Learning and Research in Virtual Worlds. Taylor & Francis Group, 2013.

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48

Hunsinger, Jeremy, and Aleks Krotoski. Learning and Research in Virtual Worlds. Taylor & Francis Group, 2013.

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49

Hunsinger, Jeremy, and Aleks Krotoski. Learning and Research in Virtual Worlds. Taylor & Francis Group, 2014.

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50

Hunsinger, Jeremy, and Aleks Krotoski. Learning and Research in Virtual Worlds. Taylor & Francis Group, 2013.

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