Academic literature on the topic 'Virtual reality in mass media'
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Journal articles on the topic "Virtual reality in mass media"
Benno, Mark. "Virtual Reality." Gifted Child Today 21, no. 1 (January 1998): 12–14. http://dx.doi.org/10.1177/107621759802100104.
Full textSukhodolov, Alexander, and Sergey Timofeev. "Mass Media and Virtual Reality: New Opportunities and Prospects." Theoretical and Practical Issues of Journalism 7, no. 4 (October 15, 2018): 567–80. http://dx.doi.org/10.17150/2308-6203.2018.7(4).567-580.
Full textMurray, Janet H. "Virtual/reality: how to tell the difference." Journal of Visual Culture 19, no. 1 (April 2020): 11–27. http://dx.doi.org/10.1177/1470412920906253.
Full textYosfiah, Muhammad Al Fath, Primawati Primawati, Waskito Waskito, and Febri Prasetya. "PERANCANGAN MEDIA PEMBELAJARAN INTERAKTIF VIRTUAL REALITY PADA MATA KULIAH TEKNOLOGI PEMESINAN DI JURUSAN TEKNIK MESIN FT - UNP." Jurnal Vokasi Mekanika (VoMek) 4, no. 1 (February 28, 2022): 132–36. http://dx.doi.org/10.24036/vomek.v4i1.303.
Full textGoryacheva, О. N. "Constructing media reality with an agenda in mind." Vestnik Universiteta, no. 9 (November 12, 2021): 151–55. http://dx.doi.org/10.26425/1816-4277-2021-9-151-155.
Full textMadouni, Ali. "The Social Interaction in Virtual Media." Technium Social Sciences Journal 11 (September 3, 2020): 417–26. http://dx.doi.org/10.47577/tssj.v11i1.1605.
Full textZloković, Jasminka, Metod Černetič, and Olga Dobrnjič. "Children and Virtual Reality — Some dilemas of Education." Organizacija 42, no. 1 (January 1, 2009): 17–22. http://dx.doi.org/10.2478/v10051-008-0026-2.
Full textBungin, Burhan, Monika Teguh, and Muhammad Dafa. "Cyber Community Towards Society 5.0 And The Future Of Social Reality." International Journal of Computer and Information System (IJCIS) 2, no. 3 (August 27, 2021): 73–79. http://dx.doi.org/10.29040/ijcis.v2i3.39.
Full textChistyakov, D. I. "DYNAMICS OF MEDIA AND SOCIETY INTERACTION IN COMMUNICATIVE SPACE." MGIMO Review of International Relations, no. 6(33) (December 28, 2013): 234–40. http://dx.doi.org/10.24833/2071-8160-2013-6-33-234-240.
Full textYatsenko, Olena. "TRANSVERSAL SUBJECTIVITY IN THE DIMENSIONS OF VIRTUAL REALITY." Educational Discourse: collection of scientific papers, no. 28(11) (December 30, 2020): 7–22. http://dx.doi.org/10.33930/ed.2019.5007.28(11)-1.
Full textDissertations / Theses on the topic "Virtual reality in mass media"
Yipu, Zen, University of Western Sydney, of Arts Education and Social Sciences College, and Centre for Cultural Research. "Selling props, playing stars:virtualising the self in the Japanese mediascape." THESIS_CAESS_CR_Yip_Z.xml, 2005. http://handle.uws.edu.au:8081/1959.7/589.
Full textDoctor of Philosophy (PhD)
Schneider, Christoph. "Positioning products in business-to-consumer electronic commerce : differential effects of product positioning on affect and cognition." Online access for everyone, 2007. http://www.dissertations.wsu.edu/Dissertations/Summer2007/c_schneider_070907.pdf.
Full textYipu, Zen. "Selling props, playing stars:virtualising the self in the Japanese mediascape." Thesis, View Thesis, 2005. http://handle.uws.edu.au:8081/1959.7/589.
Full textYipu, Zen. "Selling props, playing stars virtualising the self in the Japanese mediascape /." View Thesis, 2005. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20060210.104650/index.html.
Full textWilken, Rowan Cameron. "Teletechnologies, place and community /." Connect to thesis, 2006. http://eprints.unimelb.edu.au/archive/00003211.
Full textAtkins, Daniel Aaron. "Investigating Cognitive and Persuasive Effects of 360-degree Virtual Reality Community News Narratives on Memory Performance, Presence, Perception of Credibility, and Attitude Change." Ohio University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1573830322607172.
Full textMills, Hailey L. "Avatar Creation: The Social Construction of "Beauty" in Second Life." University of Akron / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=akron1352436009.
Full textBernhagen, Lindsay M. "The Creation And Mediation Of Political Texts In Virtual Spaces: Cybercommunities, Postmodern Aesthetics, And Political MUSICKING OF MULTIMEDIA MASHUPS." Columbus, Ohio : Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1221771224.
Full textVázquez, Machado Christian David. "Embodied language learning in virtual reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119088.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 87-93).
Embodied theories of language propose that the way we communicate verbally is grounded in our body. Nevertheless, the way a second language is conventionally taught does not capitalize on embodied modalities. The tracking and immersive capabilities of virtual reality systems can enable a change in the way students learn language by engaging them in kinesthetic activities that explicitly use body movement to encode knowledge. The body can also be used implicitly to alter a student's perception of themselves in order to enhance the way they approach learning in immersive environments. In this work, we seek to explore the potential of both explicit and implicit embodied language learning using virtual reality as a platform. For the purpose of this thesis we focus on vocabulary acquisition to assess the potential impact these methodologies can have on language education. Two systems were developed that afford explicit (Words in Motion) and implicit (Inner Child) embodied learning. Both systems were evaluated separately during controlled experiments with 6o participants each. Explicit embodied learners displayed enhanced retention positively correlated with performing actions in the Words in Motion platform. Our findings from the implicit embodied study highlight the importance of having a body in virtual reality. Inner Child successfully increased word retention when inducing a subjective age reduction that correlated with the feeling of ownership of a virtual child avatar. These results support the hypothesis that virtual reality can deeply impact language learning by leveraging the body explicitly and implicitly.
by Christian David Vázquez Machado.
S.M.
Tortum, Halil Deniz. "Embodied montage : reconsidering immediacy in virtual reality." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106685.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 83-86).
Virtual reality, as the name implies, is implicitly evaluated by its ability to reproduce or imitate aspects of reality, particularly in ways that convince users that they are physically present in the virtual space. This approach to the medium, a form of immediacy, effaces the material reality of the medium and can obscure the ways through which a medium can offer new forms of knowledge. Virtual reality's realism is a construct, and by acknowledging this, creators can push the medium to more experimental and novel ends. The framework of embodied montage proposed in this thesis seeks to provide an expressive vocabulary and techniques for creating virtual reality work that accounts for the material aspects of the medium. Drawing on theoretical research from film and media theory, analyzing existing virtual reality work, and discussing the process of creating an original virtual reality work, I analyze the 3D capture and interaction design process. I offer the term machine vision perspective to describe the process of experiencing such images through virtual reality systems. This process provides a ground to experiment with embodied modes of thinking that are not possible with the human body situated in the real world. This makes embodied montage, a novel framework proposed by this thesis, possible. Embodied montage is the decoupling and recoupling of action and perception in virtual reality experiences in order to generate new meanings, similar to montage in film. Drawing on film theory, media history and cognitive science, this framework creates a territory for creative expression that challenges embodied cognitive structures and could effectively use the medium in ways that are distinguished from other media forms.
by Halil Deniz Tortum.
S.M. in Comparative Media Studies
Books on the topic "Virtual reality in mass media"
Dobryninas, Aleksandras. Virtuali nusikaltimų tikrovė =: Virtual reality of crime. Vilnius: Eugrimas, 2001.
Find full textChan, Melanie. Virtual reality: Representations in contemporary media. New York: Bloomsbury, 2014.
Find full textBurs, Gerhard Martin. Kontext: Sinnstiftung in virtuellen Systemen. Weilerswist: Velbrück Wissenschaft, 2019.
Find full textDeRosa, Robin. Simulation in media and culture: Believing the hype. Lanham: Lexington Books, 2011.
Find full textBühlmann, Vera. Die Nachricht, ein Medium-generische Medialität, städtische Architektonik. Wien: Ambra/V, 2014.
Find full textSimulation in media and culture: Believing the hype. Lanham: Lexington Books, 2011.
Find full textSeelische Wirklichkeiten in virtuellen Welten. Göttingen: Vandenhoeck & Ruprecht, 2014.
Find full textVirtual Murdoch: Reality wars on the information highway. London: Secker & Warburg, 2001.
Find full textBook chapters on the topic "Virtual reality in mass media"
Eide, Øyvind, and Zoe Schubert. "Seeing the Landscape Through Textual and Graphical Media Products." In Beyond Media Borders, Volume 2, 175–209. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49683-8_7.
Full textKalyanaraman, Sriram, and Jeremy Bailenson. "Virtual Reality in Media Effects." In Media Effects, 404–18. Fourth edition. | New York, NY : Routledge, 2020. |: Routledge, 2019. http://dx.doi.org/10.4324/9780429491146-26.
Full textWang, Shanshan, Candace Parrish, and James Castonguay. "Virtual Reality, Empathy, Solidarity." In Media Literacy, Equity, and Justice, 229–34. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003175599-34.
Full textWolf, Mario, Heinrich Söbke, and Florian Wehking. "Mixed Reality Media-Enabled Public Participation in Urban Planning." In Augmented Reality and Virtual Reality, 125–38. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-37869-1_11.
Full textJohnston, Susan. "Virtual Reality as New Media." In Encyclopedia of Computer Graphics and Games, 1–2. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-08234-9_87-1.
Full textHilt, Simon, Charles Pontonnier, and Georges Dumont. "Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments." In Virtual Reality and Augmented Reality, 87–101. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-72323-5_6.
Full textSoler-Adillon, Joan, and Carles Sora. "Immersive Journalism and Virtual Reality." In Interaction in Digital News Media, 55–83. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-96253-5_4.
Full textRaney, Arthur A. "Digital Games and Virtual Reality." In Introduction to Positive Media Psychology, 122–41. New York, NY : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9780429353482-8.
Full textFlavián, Carlos, Sergio Ibáñez-Sánchez, and Carlos Orús. "User Responses Towards Augmented Reality Face Filters: Implications for Social Media and Brands." In Augmented Reality and Virtual Reality, 29–42. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-68086-2_3.
Full textMesseri, Lisa. "Ethnography of/and Virtual Reality." In The Routledge Companion to Media Anthropology, 570–80. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003175605-55.
Full textConference papers on the topic "Virtual reality in mass media"
Jin, Xiaoxue. "Research on the Application of Virtual Reality in Mass Communication." In 2021 International Conference on Social Development and Media Communication (SDMC 2021). Paris, France: Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.220105.124.
Full textIonita, Mirela, and Veronica Pastae. "ACADEMIC CONTROVERSIES OVER SOCIAL MASS COMMUNICATION IN THE VIRTUAL ENVIRONMENT." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-062.
Full textBrett Talbot, Thomas, and Chinmay Chinara. "Open Medical Gesture: An Open-Source Experiment in Naturalistic Physical Interactions for Mixed and Virtual Reality Simulations." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002054.
Full textCmeciu, Doina, and Camelia Cmeciu. "VIRTUAL MUSEUMS - NON-FORMAL MEANS OF TEACHING E-CIVILIZATION/CULTURE." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-108.
Full textEncinas Pino, Felipe, André De Herde, Carlos Ramiro Marmolejo Duarte, and Carlos Andrés Aguirre Núñez. "Comportamiento termico de edificios de departamentos en Santiago de Chile: segmentación de nichos en el mercado inmobiliario privado a partir de las exigencias de la reglamentación térmica nacional." In International Conference Virtual City and Territory. Barcelona: Centre de Política de Sòl i Valoracions, 2009. http://dx.doi.org/10.5821/ctv.7586.
Full textRusu, Alexandra. "E-LEARNING SOLUTIONS FOR REVITALIZING TRADITIONAL TEXTILE TECHNOLOGIES. THE MAPS OF TIME PROJECT." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-274.
Full textGil, Adriano, Afonso Costa, and Juliana Figueira. "Manipulação de Malhas 3D em uma aplicação de Realidade Aumentada utilizando o framework SXR." In XXI Symposium on Virtual and Augmented Reality. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/svr_estendido.2019.8472.
Full textvan Leeuwen, Jos P., Klaske Hermans, Antti Jylhä, Arnold Jan Quanjer, and Hanke Nijman. "Effectiveness of Virtual Reality in Participatory Urban Planning." In MAB18: Media Architecture Biennale. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3284389.3284491.
Full textChoo, Amber, and Aaron May. "Virtual mindfulness meditation: Virtual reality and electroencephalography for health gamification." In 2014 IEEE Games, Media, Entertainment (GEM) Conference. IEEE, 2014. http://dx.doi.org/10.1109/gem.2014.7048076.
Full textNakamoto, T., and K. Murakami. "Selection Method of Odor Components for Olfactory Display Using Mass Spectrum Database." In 2009 IEEE Virtual Reality Conference. IEEE, 2009. http://dx.doi.org/10.1109/vr.2009.4811016.
Full textReports on the topic "Virtual reality in mass media"
Butyrina, Maria, and Valentina Ryvlina. MEDIATIZATION OF ART: VIRTUAL MUSEUM AS MASS MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11075.
Full textParra Valcarce, D., C. Edo Bolós, and JC Marcos Recio. Analysis of the application of augmented reality technologies in Spanish mass media productive processes. Revista Latina de Comunicación Social, December 2017. http://dx.doi.org/10.4185/rlcs-2017-1240en.
Full textBilovska, Natalia. HYPERTEXT: SYNTHESIS OF DISCRETE AND CONTINUOUS MEDIA MESSAGE. Ivan Franko National University of Lviv, March 2021. http://dx.doi.org/10.30970/vjo.2021.50.11104.
Full textLavrentieva, Olena O., Ihor O. Arkhypov, Olexander I. Kuchma, and Aleksandr D. Uchitel. Use of simulators together with virtual and augmented reality in the system of welders’ vocational training: past, present, and future. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3748.
Full textIatsyshyn, Anna V., Valeriia O. Kovach, Volodymyr O. Lyubchak, Yurii O. Zuban, Andriy G. Piven, Oleksandra M. Sokolyuk, Andrii V. Iatsyshyn, Oleksandr O. Popov, Volodymyr O. Artemchuk, and Mariya P. Shyshkina. Application of augmented reality technologies for education projects preparation. [б. в.], July 2020. http://dx.doi.org/10.31812/123456789/3856.
Full textZinenko, Olena. THE SPECIFICITY OF INTERACTION OF JOURNALISTS WITH THE PUBLIC IN COVERAGE OF PUBLIC EVENTS ON SOCIAL TOPICS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11056.
Full textPavlyuk, Ihor. MEDIACULTURE AS A NECESSARY FACTOR OF THE CONSERVATION, DEVELOPMENT AND TRANSFORMATION OF ETHNIC AND NATIONAL IDENTITY. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11071.
Full textDrury, J., S. Arias, T. Au-Yeung, D. Barr, L. Bell, T. Butler, H. Carter, et al. Public behaviour in response to perceived hostile threats: an evidence base and guide for practitioners and policymakers. University of Sussex, 2023. http://dx.doi.org/10.20919/vjvt7448.
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