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1

Dobryninas, Aleksandras. Virtuali nusikaltimų tikrovė =: Virtual reality of crime. Vilnius: Eugrimas, 2001.

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2

Chan, Melanie. Virtual reality: Representations in contemporary media. New York: Bloomsbury, 2014.

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3

Evans, Andrew. This virtual life. London: Fusion, 2001.

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4

Burs, Gerhard Martin. Kontext: Sinnstiftung in virtuellen Systemen. Weilerswist: Velbrück Wissenschaft, 2019.

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5

DeRosa, Robin. Simulation in media and culture: Believing the hype. Lanham: Lexington Books, 2011.

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6

Bühlmann, Vera. Die Nachricht, ein Medium-generische Medialität, städtische Architektonik. Wien: Ambra/V, 2014.

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7

Simulation in media and culture: Believing the hype. Lanham: Lexington Books, 2011.

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8

Seelische Wirklichkeiten in virtuellen Welten. Göttingen: Vandenhoeck & Ruprecht, 2014.

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9

Nelle storie: Arte, cinema e media immersivi. Roma: Carocci editore, 2022.

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10

Virtual Murdoch: Reality wars on the information highway. London: Secker & Warburg, 2001.

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11

Priest, Christopher. The extremes. New York: St. Martin's Press, 1999.

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12

Evans, Andrew. This virtual life: Escapism and simulation in our media world. London: Fusion, 2001.

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13

Steinmann, Christina L. Medien und psychische Prozesse: Wie sich Traumata und Wünsche in Medien ausdrücken und deren Entwicklung antreiben. Bielefeld: Transcript, 2013.

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14

author, Majorek Marta, ed. Networked individuals in the virtual political and social mediasphere. Kraków: Krakow Society for Education--AFM Publishing House, 2014.

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15

1947-, Lister Martin, ed. New media: A critical introduction. 2nd ed. Milton Park, Abingdon, Oxon: Routledge, 2008.

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16

Subversion, sexuality and the virtual self. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2015.

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17

Richardson, John Adkins. From pure visibility to virtual reality in an age of estrangement. Westport, Conn: Praeger, 1998.

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18

Virtual reality insider: Guidebook for the VR industry. 2nd ed. [Berkeley, California]: New Dimension Entertainment, 2015.

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19

1974-, Šmahel David, ed. Digital youth: The role of media in development. New York: Springer, 2011.

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20

Understanding new media: Augmented knowledge & culture. Calgary: University of Calgary Press, 2006.

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21

Kunst- und Ausstellungshalle der Bundesrepublik Deutschland. Der elektronische Raum: 15 Positionen zur Medienkunst. Ostfildern: Cantz, 1998.

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22

editor, Ziątek Zygmunt, and Instytut Badań Literackich (Polska Akademia Nauk), eds. Między sztuką a codziennością: W stronę nowej syntezy. Warszawa: Instytut Badań Literackich PAN Wydawnictwo, 2016.

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23

Virtualities: Television, media art, and cyberculture. Bloomington: Indiana University Press, 1998.

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24

La réalité virtuelle: Avec ou sans le corps? Paris: Autrement, 2005.

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25

Priest, Christopher. The extremes. New York: Warner Books, 2000.

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26

Realitäten des Glaubens: Zur virtuellen Dimension christlicher Religiosität. Berlin: Walter De Gruyter, 2008.

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27

Vid pokemoniv do hibrydnykh viĭn: Novi komunikatyvni tekhnolohiï XXI stolitti︠a︡. Kyïv: Vydavnychyĭ dim "Kyi︠e︡vo-Mohyli︠a︡nsʹka akademii︠a︡", 2017.

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28

Cyberanthropology. Wuppertal: Peter Hammer Verlag, 2011.

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29

Dufresne, Jacques. Après l'homme-- le cyborg? Sainte-Foy, Québec: Éditions MultiMondes, 1999.

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30

Après l'homme-- le cyborg? Sainte-Foy, Québec: Éditions MultiMondes, 1999.

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31

1963-, Parry-Giles Trevor, ed. Constructing Clinton: Hyperreality & presidential image-making in postmodern politics. New York: P. Lang, 2002.

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32

Les fictions hypermédiatiques: Mondes fictionnels et espaces ludiques : des arts de mémoire au cyberespace. Montréal: Le Quartanier, 2010.

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33

Philip, Hayward, Wollen Tana 1957-, and Arts Council of Great Britain., eds. Future visions: New technologies of the screen. London: BFI Pub., 1993.

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34

Post-postmodernismul: Cultura divertismentului. București: Univers enciclopedic, 2001.

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35

Virtual reality. [Zurich]: Migros-Kulturprozent, 2019.

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36

Artificial culture: Identity, technology and bodies. New York: Routledge, 2012.

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37

Luhmann, Niklas. The reality of the mass media. Stanford, Calif: Stanford University Press, 2000.

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38

Virtual Reality: Representations in Contemporary Media. Bloomsbury Publishing Plc, 2015.

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39

Virtual Reality and Communication Ethics: A Special Double Issue of the Journal of Mass Media Ethics. Lawrence Erlbaum, 2003.

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40

Evans, Andrew. This Virtual Life: Escapism and Simulation in Our Media World. Vision, 2003.

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41

Fuchs, Michael, and Jeff Thoss. Intermedia Games--Games Inter Media: Video Games and Intermediality. Bloomsbury Publishing Plc, 2019.

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42

Fuchs, Michael, and Jeff Thoss. Intermedia Games--Games Inter Media: Video Games and Intermediality. Bloomsbury Publishing Plc, 2020.

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43

Intermedia Games--Games Inter Media: Video Games and Intermediality. Bloomsbury Publishing Plc, 2019.

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44

Meeting God in Virtual Reality: Using Spiritual Practices With Media (Convergence Series.). Abingdon Press, 2004.

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45

Nord, Ilona. Realitäten des Glaubens: Zur Virtuellen Dimension Christlicher Religiosität. de Gruyter GmbH, Walter, 2008.

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46

Crafting Stories for Virtual Reality. Routledge, 2018.

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47

Bosworth, Melissa, and Lakshmi Sarah. Crafting Stories for Virtual Reality. Taylor & Francis Group, 2018.

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48

Bosworth, Melissa, and Lakshmi Sarah. Crafting Stories for Virtual Reality. Taylor & Francis Group, 2018.

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49

Cornish, Matt, Robin DeRosa, Amarnath Amarasingam, Naomi L. Fosher, and Jenna Gerds. Simulation in Media and Culture: Believing the Hype. Lexington Books/Fortress Academic, 2013.

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50

What does a chameleon look like?: Topographies of immersion. Köln: Halem, 2011.

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