Books on the topic 'Virtual reality in mass media'
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Dobryninas, Aleksandras. Virtuali nusikaltimų tikrovė =: Virtual reality of crime. Vilnius: Eugrimas, 2001.
Find full textChan, Melanie. Virtual reality: Representations in contemporary media. New York: Bloomsbury, 2014.
Find full textBurs, Gerhard Martin. Kontext: Sinnstiftung in virtuellen Systemen. Weilerswist: Velbrück Wissenschaft, 2019.
Find full textDeRosa, Robin. Simulation in media and culture: Believing the hype. Lanham: Lexington Books, 2011.
Find full textBühlmann, Vera. Die Nachricht, ein Medium-generische Medialität, städtische Architektonik. Wien: Ambra/V, 2014.
Find full textSimulation in media and culture: Believing the hype. Lanham: Lexington Books, 2011.
Find full textSeelische Wirklichkeiten in virtuellen Welten. Göttingen: Vandenhoeck & Ruprecht, 2014.
Find full textVirtual Murdoch: Reality wars on the information highway. London: Secker & Warburg, 2001.
Find full textEvans, Andrew. This virtual life: Escapism and simulation in our media world. London: Fusion, 2001.
Find full textSteinmann, Christina L. Medien und psychische Prozesse: Wie sich Traumata und Wünsche in Medien ausdrücken und deren Entwicklung antreiben. Bielefeld: Transcript, 2013.
Find full textauthor, Majorek Marta, ed. Networked individuals in the virtual political and social mediasphere. Kraków: Krakow Society for Education--AFM Publishing House, 2014.
Find full text1947-, Lister Martin, ed. New media: A critical introduction. 2nd ed. Milton Park, Abingdon, Oxon: Routledge, 2008.
Find full textSubversion, sexuality and the virtual self. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2015.
Find full textRichardson, John Adkins. From pure visibility to virtual reality in an age of estrangement. Westport, Conn: Praeger, 1998.
Find full textVirtual reality insider: Guidebook for the VR industry. 2nd ed. [Berkeley, California]: New Dimension Entertainment, 2015.
Find full text1974-, Šmahel David, ed. Digital youth: The role of media in development. New York: Springer, 2011.
Find full textUnderstanding new media: Augmented knowledge & culture. Calgary: University of Calgary Press, 2006.
Find full textKunst- und Ausstellungshalle der Bundesrepublik Deutschland. Der elektronische Raum: 15 Positionen zur Medienkunst. Ostfildern: Cantz, 1998.
Find full texteditor, Ziątek Zygmunt, and Instytut Badań Literackich (Polska Akademia Nauk), eds. Między sztuką a codziennością: W stronę nowej syntezy. Warszawa: Instytut Badań Literackich PAN Wydawnictwo, 2016.
Find full textVirtualities: Television, media art, and cyberculture. Bloomington: Indiana University Press, 1998.
Find full textRealitäten des Glaubens: Zur virtuellen Dimension christlicher Religiosität. Berlin: Walter De Gruyter, 2008.
Find full textVid pokemoniv do hibrydnykh viĭn: Novi komunikatyvni tekhnolohiï XXI stolitti︠a︡. Kyïv: Vydavnychyĭ dim "Kyi︠e︡vo-Mohyli︠a︡nsʹka akademii︠a︡", 2017.
Find full textDufresne, Jacques. Après l'homme-- le cyborg? Sainte-Foy, Québec: Éditions MultiMondes, 1999.
Find full text1963-, Parry-Giles Trevor, ed. Constructing Clinton: Hyperreality & presidential image-making in postmodern politics. New York: P. Lang, 2002.
Find full textLes fictions hypermédiatiques: Mondes fictionnels et espaces ludiques : des arts de mémoire au cyberespace. Montréal: Le Quartanier, 2010.
Find full textPhilip, Hayward, Wollen Tana 1957-, and Arts Council of Great Britain., eds. Future visions: New technologies of the screen. London: BFI Pub., 1993.
Find full textPost-postmodernismul: Cultura divertismentului. București: Univers enciclopedic, 2001.
Find full textLuhmann, Niklas. The reality of the mass media. Stanford, Calif: Stanford University Press, 2000.
Find full textVirtual Reality: Representations in Contemporary Media. Bloomsbury Publishing Plc, 2015.
Find full textVirtual Reality and Communication Ethics: A Special Double Issue of the Journal of Mass Media Ethics. Lawrence Erlbaum, 2003.
Find full textEvans, Andrew. This Virtual Life: Escapism and Simulation in Our Media World. Vision, 2003.
Find full textFuchs, Michael, and Jeff Thoss. Intermedia Games--Games Inter Media: Video Games and Intermediality. Bloomsbury Publishing Plc, 2019.
Find full textFuchs, Michael, and Jeff Thoss. Intermedia Games--Games Inter Media: Video Games and Intermediality. Bloomsbury Publishing Plc, 2020.
Find full textIntermedia Games--Games Inter Media: Video Games and Intermediality. Bloomsbury Publishing Plc, 2019.
Find full textMeeting God in Virtual Reality: Using Spiritual Practices With Media (Convergence Series.). Abingdon Press, 2004.
Find full textNord, Ilona. Realitäten des Glaubens: Zur Virtuellen Dimension Christlicher Religiosität. de Gruyter GmbH, Walter, 2008.
Find full textBosworth, Melissa, and Lakshmi Sarah. Crafting Stories for Virtual Reality. Taylor & Francis Group, 2018.
Find full textBosworth, Melissa, and Lakshmi Sarah. Crafting Stories for Virtual Reality. Taylor & Francis Group, 2018.
Find full textCornish, Matt, Robin DeRosa, Amarnath Amarasingam, Naomi L. Fosher, and Jenna Gerds. Simulation in Media and Culture: Believing the Hype. Lexington Books/Fortress Academic, 2013.
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