Academic literature on the topic 'Virtual reality in medicine'

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Journal articles on the topic "Virtual reality in medicine"

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Kaltenborn, K. F., and O. Rienhoff. "Virtual Reality in Medicine." Methods of Information in Medicine 32, no. 05 (1993): 407–17. http://dx.doi.org/10.1055/s-0038-1634953.

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AbstractVirtual reality (VR), as part of computer science, allows computer-based models of the real world to be generated, and provides humans with a means to interact with these models through new human-computer interfaces and, thus, to nearly realistically experience these models. This contribution explores the technical requirements for VR, describes technological advances and deficits, and analyzes the framework for future technological research and development. Although some non-medical applications are discussed, this contribution focuses primarily on medical applications of VR and outli
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Brajčić, Hrvoje, and Mirna Šitum. "Virtual Reality in Medicine." Knj. 50-51(2020) 543, no. 50-51 (2020): 39–43. http://dx.doi.org/10.21857/yq32oh2jn9.

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Akay, M. "Virtual Reality in Medicine." IEEE Engineering in Medicine and Biology Magazine 15, no. 2 (March 1996): 14. http://dx.doi.org/10.1109/memb.1996.486712.

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Szekely, G., and R. M. Satava. "Virtual reality in medicine." BMJ 319, no. 7220 (November 13, 1999): 1305. http://dx.doi.org/10.1136/bmj.319.7220.1305.

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Weghorst, Suzanne. "Virtual reality in medicine." Artificial Intelligence in Medicine 6, no. 4 (August 1994): 277–79. http://dx.doi.org/10.1016/0933-3657(94)90032-9.

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King, Spencer B. "When Medicine Meets Virtual Reality." JACC: Cardiovascular Interventions 3, no. 6 (June 2010): 691–92. http://dx.doi.org/10.1016/j.jcin.2010.05.002.

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Rosen, J. M., H. Soltanian, R. J. Redett, and D. R. Laub. "Evolution of virtual reality [Medicine]." IEEE Engineering in Medicine and Biology Magazine 15, no. 2 (1996): 16–22. http://dx.doi.org/10.1109/51.486713.

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Fox, Jesse, Dylan Arena, and Jeremy N. Bailenson. "Virtual Reality." Journal of Media Psychology 21, no. 3 (January 2009): 95–113. http://dx.doi.org/10.1027/1864-1105.21.3.95.

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In this article, we provide the nontechnical reader with a fundamental understanding of the components of virtual reality (VR) and a thorough discussion of the role VR has played in social science. First, we provide a brief overview of the hardware and equipment used to create VR and review common elements found within the virtual environment that may be of interest to social scientists, such as virtual humans and interactive, multisensory feedback. Then, we discuss the role of VR in existing social scientific research. Specifically, we review the literature on the study of VR as an object, wh
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Rogozovs, Niks, and Ivars Meirāns. "VIRTUAL REALITY." HUMAN. ENVIRONMENT. TECHNOLOGIES. Proceedings of the Students International Scientific and Practical Conference, no. 24 (April 22, 2020): 95–98. http://dx.doi.org/10.17770/het2020.24.6757.

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We deal with history of virtual reality and the principle of virtual reality, as well as the application of virtual reality in selected areas. There was general knowledge of the history of virtual reality, it`s activities, and where these systems are used nowadays. It can be concluded that in the near future, we can expect a great boom in the technology department of virtual reality, which will be able to buy anybody and try to do the same with the virtual world. In 2020, we are expected to see the first progress in virtual reality and to see improvements that can drastically change our daily
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Cooper, Carol. "Virtual reality." Lancet 352, no. 9135 (October 1998): 1234–35. http://dx.doi.org/10.1016/s0140-6736(05)60590-9.

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Dissertations / Theses on the topic "Virtual reality in medicine"

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Achenbach, Jascha [Verfasser]. "Generation of Virtual Humans for Virtual Reality, Medicine, and Domestic Assistance / Jascha Achenbach." Bielefeld : Universitätsbibliothek Bielefeld, 2019. http://d-nb.info/1189813068/34.

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Glännfjord, Fredrik, and Karin Turesson. "Virtual Reality : En ny veklighet för arbetsterapin?" Thesis, Linköpings universitet, Institutionen för samhälls- och välfärdsstudier, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-63927.

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Arbetsterapi är ett ämne som framhäver hälsa och välmående genom aktivitet. Det huvudsakliga målet som arbetsterapeut är att möjliggöra för personer att delta i aktiviteter i det dagliga livet. Virtual Reality är en simulation där datorgrafik används för att skapa en tillsynes realistisk miljö och denna värld är inte statisk utan integrerar med användaren. Syftet med denna litteraturstudie är att kartlägga hur och varför Virtual Reality kan användas av arbetsterapeuter. En systematisk litteraturstudie genomfördes och efter databassökning uppkom 14 artiklar som via en manuell sökning kompletter
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Sherman, Vadim. "Validation of a virtual reality surgical simulator." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=101795.

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The introduction of minimally invasive surgery has resulted in revolutionary changes in the process of surgery. As a consequence, surgeons have had to adopt an entirely new skill set, one which requires additional training. To this end, surgical simulators have been developed, (physical simulators and virtual reality based simulators). We endeavored to validate the LapSim virtual reality simulator and assess its potential in the learning and acquisition of basic and complex laparoscopic skills. A series of studies were undertaken to provide evidence for the simulator's validity. They include t
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Ba, Waqash A., M. Sati, D. O. Kostin, and M. Y. Tymkovych. "Hardware development of 2D force feedback device for virtual reality in medicine." Thesis, Харків, ХНУРЕ, 2019. http://openarchive.nure.ua/handle/document/8367.

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The development of haptic devices for surgery is an important task. The importance of constructing force-feedback haptic devices for modern medicine is shown. In these theses, a block diagram of such the device is proposed. The next steps are to develop the force feedback device.
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Paul, David Lawrence. "Telemedicine : a study of virtual collaboration and trust in hypercompetitive environments /." Digital version accessible at:, 2000. http://wwwlib.umi.com/cr/utexas/main.

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Huang, Jing Ye. "Visual Simulation in virtual abdominal surgery." Thesis, University of Macau, 2012. http://umaclib3.umac.mo/record=b2586278.

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Ji, Wei. "Viewing options of the virtual haptic back (VHB)." Ohio : Ohio University, 2005. http://www.ohiolink.edu/etd/view.cgi?ohiou1125440000.

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Tickhill, Justin D. "The virtual pig head digital imaging in cephalic anatomy /." Ohio : Ohio University, 2007. http://www.ohiolink.edu/etd/view.cgi?ohiou1187634238.

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O'Loughlin, James H. "Can virtual reality scenarios induce acute anxiety within an experimental setting?" Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2024. https://ro.ecu.edu.au/theses/2769.

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The noradrenergic system is engaged by arousal and novel stimuli, and has a widespread influence throughout the body, indirectly innervating areas that control heart rate, respiratory rate, perspiration rate, pain sensitivity, and pupil diameter. This study aimed to create anxiety using threatening virtual reality protocols and determine whether that anxiety was sufficient to cause physiological responses consistent with locus coeruleus activation and thus noradrenaline release. Ten participants were exposed to three different types of virtual reality protocol (relaxing, implied threat and ove
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Guidi, Eleonora. "Ambiente di Mixed Reality per l'insegnamento della medicina veterinaria." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016. http://amslaurea.unibo.it/12203/.

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La tesi progettuale, descritta in questo volume, nasce sulla base di un progetto accademico, sviluppato con la collaborazione di docenti della facoltà di Medicina Veterinaria dell’Università di Bologna. Obiettivo della tesi è lo sviluppo di un prototipo di un sistema per la realizzazione di un ambiente E-learning virtuale ed interattivo per uso didattico. Il progetto implementato ha permesso di creare un sistema basato su Realtà Mista che utilizza al suo interno immagini fotografiche a 360° della stalla della facoltà di Medicina Veterinaria su cui inserire modelli 3D animati di animali. L'ute
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Books on the topic "Virtual reality in medicine"

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Riener, Robert, and Matthias Harders. Virtual Reality in Medicine. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4011-5.

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Matthias, Harders, and SpringerLink (Online service), eds. Virtual Reality in Medicine. London: Springer London, 2012.

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D, Westwood James, ed. Medicine Meets Virtual Reality 18: NextMed. Amsterdam: IOS Press, 2011.

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D, Westwood James, ed. Medicine Meets Virtual Reality 19: NextMed. Amsterdam: IOS Press, 2012.

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Diego, Calif ). Medicine Meets Virtual Reality (20th 2013 San. Medicine Meets Virtual Reality 20: NextMed/MMVR20. Amsterdam: IOS Press, 2013.

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editor, Westwood James D., ed. Medicine Meets Virtual Reality 21: NextMed/MMVR21. Amsterdam: IOS Press, 2014.

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S, Morgan Karen, and Medicine Meets Virtual Reality (5th : 1997 : San Diego, Calif.), eds. Medicine meets virtual reality: Global healthcare grid. Amsterdam: IOS Press, 1997.

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Lamson, Ralph J. Virtual therapy: Prevention and treatment of psychiatric conditions by immersion in virtual reality environments. Montréal: Polytechnic International Press, 1997.

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Ayache, Nicholas, ed. Computer Vision, Virtual Reality and Robotics in Medicine. Berlin/Heidelberg: Springer-Verlag, 1995. http://dx.doi.org/10.1007/bfb0034926.

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Ayache, Nicholas, ed. Computer Vision, Virtual Reality and Robotics in Medicine. Berlin, Heidelberg: Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/978-3-540-49197-2.

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Book chapters on the topic "Virtual reality in medicine"

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Sutherland, Justin, and Dan La Russa. "Virtual Reality." In 3D Printing in Medicine, 125–33. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-61924-8_12.

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Goldstein, Carly M., and Stephanie P. Goldstein. "Virtual Reality." In Encyclopedia of Behavioral Medicine, 2308–11. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-39903-0_101947.

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Goldstein, Carly M., and Stephanie P. Goldstein. "Virtual Reality." In Encyclopedia of Behavioral Medicine, 1–4. New York, NY: Springer New York, 2018. http://dx.doi.org/10.1007/978-1-4614-6439-6_101947-1.

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Pensieri, Claudio, and Maddalena Pennacchini. "Virtual Reality in Medicine." In Progress in IS, 353–401. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-22041-3_14.

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Müller-Wittig, Wolfgang. "Virtual Reality in Medicine." In Springer Handbook of Medical Technology, 1167–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-540-74658-4_63.

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Riener, Robert, and Matthias Harders. "Introduction to Virtual Reality in Medicine." In Virtual Reality in Medicine, 1–12. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4011-5_1.

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Riener, Robert, and Matthias Harders. "Virtual Reality for Rehabilitation." In Virtual Reality in Medicine, 161–80. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4011-5_7.

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Hawkes, David. "Virtual Reality and Augmented Reality in Medicine." In The Perception of Visual Information, 361–90. New York, NY: Springer New York, 1997. http://dx.doi.org/10.1007/978-1-4612-1836-4_12.

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Riener, Robert, and Matthias Harders. "Medical Model Generation." In Virtual Reality in Medicine, 225–64. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4011-5_10.

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Riener, Robert, and Matthias Harders. "Soft Tissue Deformation." In Virtual Reality in Medicine, 265–88. London: Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-4011-5_11.

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Conference papers on the topic "Virtual reality in medicine"

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Krauss, Manfred, and Gabriele von Voigt. "Virtual reality in medicine." In 1992 14th Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE, 1992. http://dx.doi.org/10.1109/iembs.1992.5761324.

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Krauss and Von Voigt. "Virtual Reality In Medicine." In Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE, 1992. http://dx.doi.org/10.1109/iembs.1992.594666.

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Wei, Shen, and Zeng Wen-qi. "Virtual Reality technology in modern medicine." In 2010 International Conference on Audio, Language and Image Processing (ICALIP). IEEE, 2010. http://dx.doi.org/10.1109/icalip.2010.5684506.

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Yoshida, Emilia A., Marcia L. A. Castro, and Valeria F. Martins. "Virtual reality and fetal medicine — A systematic review." In 2017 XLIII Latin American Computer Conference (CLEI). IEEE, 2017. http://dx.doi.org/10.1109/clei.2017.8226468.

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Belmaqrout, Ahlam, Btihal El Ghali, Najima Daoudi, and Abdelahay Haqiq. "The convergence of Virtual Reality and Personalized medicine." In 2023 14th International Conference on Intelligent Systems: Theories and Applications (SITA). IEEE, 2023. http://dx.doi.org/10.1109/sita60746.2023.10373711.

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Bratosin, Ioan alexandru, Ionelbujorel Pavaloiu, Andrei Vasilateanu, Nicolae Goga, Diana Gavajuc, and George Dragoi. "VIRTUAL REALITY THERAPY FOR PAIN." In eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-193.

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Pain is the unpleasant condition raised as a normal response of the body to injury and illness. In the case of Chronic Pain Syndrome, this can ailment can continue even after the cause that provoked it has disappeared. The classical painkiller medicines (like paracetamol, non-steroidal anti-inflammatory drugs and opioids) are used as therapy, but they raise problems of overdose, adverse side-effects and addiction. Virtual Reality Therapy (VRT) is showing promise as a possible drug-free substitute for pain management. The VRT lets patients to navigate through Virtual Reality environments and to
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Santos, Bruna S. R., and Daniela Trevisan. "Overview and Tendencies of Augmented Reality Applications in Medicine." In SVR '23: Symposium on Virtual and Augmented Reality. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3625008.3625013.

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Goha, K. Y. "Virtual Reality Applications in Neurosurgery." In 2005 IEEE Engineering in Medicine and Biology 27th Annual Conference. IEEE, 2005. http://dx.doi.org/10.1109/iembs.2005.1615383.

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Vincze, Miklós, Bence Biricz, Miklós Kozlovszky, and Abdallah Benhamida. "Real-time video streaming in medicine using virtual reality." In 2023 IEEE 17th International Symposium on Applied Computational Intelligence and Informatics (SACI). IEEE, 2023. http://dx.doi.org/10.1109/saci58269.2023.10158657.

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Mu, Zhenhai, Lizhen Jiang, and Ge Zhu. "Outpatient Medicine Query System Based on .NET." In 2018 International Conference on Virtual Reality and Intelligent Systems (ICVRIS). IEEE, 2018. http://dx.doi.org/10.1109/icvris.2018.00081.

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Reports on the topic "Virtual reality in medicine"

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Dailey, James F. Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, April 1993. http://dx.doi.org/10.21236/ada278294.

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Gembicki, M., and D. Rousseau. Naval Applications of Virtual Reality,. Fort Belvoir, VA: Defense Technical Information Center, January 1993. http://dx.doi.org/10.21236/ada265100.

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Najjariasl, Parisa, Kamran Dalvandi, Parinaz Onikzeh, Aida Kazemi, Afshin Heidari, Hamidreza Sadeghsalehi, and Hadi Zamanian. Virtual reality and labor pain. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, October 2021. http://dx.doi.org/10.37766/inplasy2021.10.0035.

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Witt, Theresia. Virtual Reality in kirchenpädagogischen Bildungsprozessen. Otto-Friedrich-Universität, 2023. http://dx.doi.org/10.20378/irb-89777.

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Um das universitäre Lehr- und Lernangebot an gesellschaftliche Veränderungen anzupassen, wurde das Seminar „VR-Kirchenpädagogik“ im Sinne des Flipped-Classroom-Konzepts entwickelt, das an der Otto-Friedrich-Universität Bamberg im SoSe 2022 durchgeführt und evaluiert wurde: Lehramtsstudierende der katholischen Theologie sollten zunächst eine virtuelle Kirche erkunden, ehe sie selbst eine VR-Kirchen(raum)erschließung für eine schulische Zielgruppe entwickelten und mit dieser erprobten. Wissenschaftlich gerahmt wurden diese Praxiserfahrungen durch einen die Studierenden vorbereitenden Online-Selb
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Costa, E., S. Manfio, and S. Tusa. Virtual Reality and Virtual Dives among Sicilian Marble Cargos. Honor Frost Foundation, 2020. http://dx.doi.org/10.33583/utm2020.03.

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Dow, Thomas A. Virtual Reality in Precision Engineering Research. Fort Belvoir, VA: Defense Technical Information Center, October 1994. http://dx.doi.org/10.21236/ada286528.

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SRI INTERNATIONAL MENLO PARK CA. Audition and Vision in Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, September 1994. http://dx.doi.org/10.21236/ada298906.

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Hezel, Paul J., and Harry Veron. Head Mounted Displays for Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, February 1993. http://dx.doi.org/10.21236/ada263498.

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Wilson, Nicholas. Augmented and Virtual Reality Telecommunication Tool. Ames (Iowa): Iowa State University, January 2020. http://dx.doi.org/10.31274/cc-20240624-264.

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Julie Schweitzer, Ph.D., Julie Schweitzer, Ph D. Using Virtual Reality to Build Resistance to Distraction. Experiment, January 2014. http://dx.doi.org/10.18258/1906.

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