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1

Kaltenborn, K. F., and O. Rienhoff. "Virtual Reality in Medicine." Methods of Information in Medicine 32, no. 05 (1993): 407–17. http://dx.doi.org/10.1055/s-0038-1634953.

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AbstractVirtual reality (VR), as part of computer science, allows computer-based models of the real world to be generated, and provides humans with a means to interact with these models through new human-computer interfaces and, thus, to nearly realistically experience these models. This contribution explores the technical requirements for VR, describes technological advances and deficits, and analyzes the framework for future technological research and development. Although some non-medical applications are discussed, this contribution focuses primarily on medical applications of VR and outli
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Brajčić, Hrvoje, and Mirna Šitum. "Virtual Reality in Medicine." Knj. 50-51(2020) 543, no. 50-51 (2020): 39–43. http://dx.doi.org/10.21857/yq32oh2jn9.

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3

Akay, M. "Virtual Reality in Medicine." IEEE Engineering in Medicine and Biology Magazine 15, no. 2 (March 1996): 14. http://dx.doi.org/10.1109/memb.1996.486712.

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Szekely, G., and R. M. Satava. "Virtual reality in medicine." BMJ 319, no. 7220 (November 13, 1999): 1305. http://dx.doi.org/10.1136/bmj.319.7220.1305.

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5

Weghorst, Suzanne. "Virtual reality in medicine." Artificial Intelligence in Medicine 6, no. 4 (August 1994): 277–79. http://dx.doi.org/10.1016/0933-3657(94)90032-9.

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6

King, Spencer B. "When Medicine Meets Virtual Reality." JACC: Cardiovascular Interventions 3, no. 6 (June 2010): 691–92. http://dx.doi.org/10.1016/j.jcin.2010.05.002.

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7

Rosen, J. M., H. Soltanian, R. J. Redett, and D. R. Laub. "Evolution of virtual reality [Medicine]." IEEE Engineering in Medicine and Biology Magazine 15, no. 2 (1996): 16–22. http://dx.doi.org/10.1109/51.486713.

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8

Fox, Jesse, Dylan Arena, and Jeremy N. Bailenson. "Virtual Reality." Journal of Media Psychology 21, no. 3 (January 2009): 95–113. http://dx.doi.org/10.1027/1864-1105.21.3.95.

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In this article, we provide the nontechnical reader with a fundamental understanding of the components of virtual reality (VR) and a thorough discussion of the role VR has played in social science. First, we provide a brief overview of the hardware and equipment used to create VR and review common elements found within the virtual environment that may be of interest to social scientists, such as virtual humans and interactive, multisensory feedback. Then, we discuss the role of VR in existing social scientific research. Specifically, we review the literature on the study of VR as an object, wh
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Rogozovs, Niks, and Ivars Meirāns. "VIRTUAL REALITY." HUMAN. ENVIRONMENT. TECHNOLOGIES. Proceedings of the Students International Scientific and Practical Conference, no. 24 (April 22, 2020): 95–98. http://dx.doi.org/10.17770/het2020.24.6757.

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We deal with history of virtual reality and the principle of virtual reality, as well as the application of virtual reality in selected areas. There was general knowledge of the history of virtual reality, it`s activities, and where these systems are used nowadays. It can be concluded that in the near future, we can expect a great boom in the technology department of virtual reality, which will be able to buy anybody and try to do the same with the virtual world. In 2020, we are expected to see the first progress in virtual reality and to see improvements that can drastically change our daily
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Cooper, Carol. "Virtual reality." Lancet 352, no. 9135 (October 1998): 1234–35. http://dx.doi.org/10.1016/s0140-6736(05)60590-9.

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11

Hoffman, H., and D. Vu. "Virtual reality." Academic Medicine 72, no. 12 (December 1997): 1076–81. http://dx.doi.org/10.1097/00001888-199712000-00018.

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12

Dobson, Howard D., Russell K. Pearl, Charles P. Orsay, Mary Rasmussen, Ray Evenhouse, Zhuming Ai, Gregory Blew, et al. "Virtual Reality." Diseases of the Colon & Rectum 46, no. 3 (March 2003): 349–52. http://dx.doi.org/10.1007/s10350-004-6554-9.

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13

Camp, J. J., B. M. Cameron, D. Blezek, and R. A. Robb. "Virtual reality in medicine and biology." Future Generation Computer Systems 14, no. 1-2 (June 1998): 91–108. http://dx.doi.org/10.1016/s0167-739x(98)00023-5.

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14

Knoll, Matthias, and Stefan Stieglitz. "Augmented Reality und Virtual Reality." HMD Praxis der Wirtschaftsinformatik 59, no. 1 (February 2022): 1–5. http://dx.doi.org/10.1365/s40702-022-00841-4.

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15

Cole, Jane. "Virtual reality." Human & Experimental Toxicology 14, no. 7 (July 1995): 616–18. http://dx.doi.org/10.1177/096032719501400712.

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16

Hamilton, Melinda F. "Virtual Reality." Pediatric Critical Care Medicine 20, no. 6 (June 2019): 587–88. http://dx.doi.org/10.1097/pcc.0000000000001931.

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17

Riva, Giuseppe, Brenda K. Wiederhold, and Fabrizia Mantovani. "Neuroscience of Virtual Reality: From Virtual Exposure to Embodied Medicine." Cyberpsychology, Behavior, and Social Networking 22, no. 1 (January 2019): 82–96. http://dx.doi.org/10.1089/cyber.2017.29099.gri.

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18

Gonsalves, Jesleena. "Virtual Reality in HealthCare." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 04 (April 1, 2024): 1–5. http://dx.doi.org/10.55041/ijsrem29873.

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This paper examines how Virtual Reality (VR) is used in healthcare, especially in medical training, patient care, and therapy. It uses a mix of methods, like looking at literature, case studies, and talking to experts, to see how VR affects how healthcare is given. The results show that VR gives people a truly immersive experience that helps them learn more about medicine, get better health outcomes, and come up with new ways to manage pain, rehabilitate, and treat mental health problems. The paper also talks about the challenges and chances that come with using VR in healthcare and how it cou
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19

Banerjee, P. Pat, Cristian J. Luciano, and Silvio Rizzi. "Virtual Reality Simulations." Anesthesiology Clinics 25, no. 2 (June 2007): 337–48. http://dx.doi.org/10.1016/j.anclin.2007.03.005.

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Akar, Joseph G., and James P. Hummel. "Editorial commentary: Virtual medicine—A better reality?" Trends in Cardiovascular Medicine 26, no. 8 (November 2016): 731–32. http://dx.doi.org/10.1016/j.tcm.2016.06.012.

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21

Robb, R. "Virtual reality in medicine: A personal perspective." Journal of Visualization 5, no. 4 (December 2002): 317–26. http://dx.doi.org/10.1007/bf03182346.

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22

Satava, Richard M. "Virtual reality and telepresence for military medicine." Computers in Biology and Medicine 25, no. 2 (March 1995): 229–36. http://dx.doi.org/10.1016/0010-4825(94)00006-c.

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23

Kallinowski, F. "5th Congress on Medicine meets Virtual Reality." Gefässchirurgie 2, no. 2 (1997): 108. http://dx.doi.org/10.1007/s007720050019.

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24

Hargreaves, Ian C. "Virtual reality simulators." ANZ Journal of Surgery 73, no. 3 (March 2003): 163. http://dx.doi.org/10.1046/j.1445-2197.2003.02658.x.

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25

Kollár, János. "Inclusive society – Reality and virtual reality." Gyermeknevelés 10, no. 2–3 (May 7, 2022): 61–71. http://dx.doi.org/10.31074/gyntf.2022.3.61.71.

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After clarifying the concept of inclusivity, the chapter lists the factors that need to be borne in mind by a society that treats people with disabilities as equal citizens. Possible means to achieve this goal are properly applied virtual reality methods. The chapter highlights some of the methods that can be applied to people with autism, learning disabilities, cerebral palsy, and wheelchairs, and to help these people with disabilities live as independent life as possible for them. The tools of virtual reality can also play an important role in sensitizing and shaping attitudes in an inclusiv
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26

McGrath, Cormac. "Virtual reality MRI." Physica Medica 52 (August 2018): 169–70. http://dx.doi.org/10.1016/j.ejmp.2018.06.030.

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27

ÖZDEMİR, Gökhan, Berkman ALBAYRAK, Emir YÜZBAŞIOĞLU, and Yeşim ÖLÇER US. "Virtual Articulators, Virtual Occlusal Records and Virtual Patients in Dentistry." Journal of Experimental and Clinical Medicine 38, SI-2 (May 19, 2021): 129–35. http://dx.doi.org/10.52142/omujecm.38.si.dent.9.

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Digital technology is broadly used in almost every part of medicine. As tools of digital technology, augmented reality and virtual reality have been adopted in all disciplines of dentistry and dental education. In particular, virtual articulators have allowed for a full analysis of occlusion with dental models that can simulate all mandibular movements in static and dynamic positions. When combined with additional software, virtual articulators can also enhance education and practice, allow for quicker and more precise individualized diagnoses and enable discussions of dental treatment plannin
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28

Krishnamurth, Vallidevi, Nagarajan K. K., D. Venkata Vara Prasad, Ganesh Kumar, Arjith Natarajan, Shailesh Saravanan, Akshaya Natarajan, Shankaran Murugan, and Dattuluri Rushitaa. "Augmented reality and virtual reality in our daily life." International Journal of Informatics and Communication Technology (IJ-ICT) 9, no. 3 (December 1, 2020): 205. http://dx.doi.org/10.11591/ijict.v9i3.pp205-211.

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Augmented reality, the new age technology, has widespread applications in every field imaginable. This technology has proven to be an inflection point in numerous verticals, improving lives and improving performance. In this paper, we explore the various possible applications of Augmented Reality (AR) in the field of Medicine. The objective of using AR in medicine or generally in any field is the fact that, AR helps in motivating the user, making sessions interactive and assist in faster learning. In this paper, we discuss about the applicability of AR in the field of medical diagnosis. Augmen
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29

Morimoto, Tadatsugu, Takaomi Kobayashi, Hirohito Hirata, Koji Otani, Maki Sugimoto, Masatsugu Tsukamoto, Tomohito Yoshihara, Masaya Ueno, and Masaaki Mawatari. "XR (Extended Reality: Virtual Reality, Augmented Reality, Mixed Reality) Technology in Spine Medicine: Status Quo and Quo Vadis." Journal of Clinical Medicine 11, no. 2 (January 17, 2022): 470. http://dx.doi.org/10.3390/jcm11020470.

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In recent years, with the rapid advancement and consumerization of virtual reality, augmented reality, mixed reality, and extended reality (XR) technology, the use of XR technology in spine medicine has also become increasingly popular. The rising use of XR technology in spine medicine has also been accelerated by the recent wave of digital transformation (i.e., case-specific three-dimensional medical images and holograms, wearable sensors, video cameras, fifth generation, artificial intelligence, and head-mounted displays), and further accelerated by the COVID-19 pandemic and the increase in
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30

Salinas Velastegui, Verónica Gabriela, Gloria Alexandra Llerena Morales, Andrea Alexandra Tufiño Aguilar, and Evelyn Thalia Caicedo Peña. "Virtual reality in medical education." Medwave 23, S1 (September 1, 2023): eUTA296. http://dx.doi.org/10.5867/medwave.2023.s1.uta296.

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Introducción Hablar de realidad virtual es incluir diversas técnicas informáticas y tecnológicas, que mediante la inmersión en una escena digital e interactiva facilitan la práctica y el entrenamiento en los diferentes campos educativos incluido el campo médico, actualmente existen dispositivos enfocados a la integración de todos los sentidos como son: sofisticados visores, tecnología de audio en varias dimensiones, resolución de pantallas con percepciones de profundidad, todo esto a tiempo real y con grandes potenciales para percibir, recibir y analizar información, con el objetivo de preveni
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31

Agastya, I. Gede Eka Agung Agastya. "PENGGUNAAN VIRTUAL REALITY DAN AUGMENTED REALITY DALAM PENDIDIKAN KEDOKTERAN." National Conference on Applied Business, Education, & Technology (NCABET) 3, no. 1 (March 15, 2024): 806–15. http://dx.doi.org/10.46306/ncabet.v3i1.171.

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Virtual Reality (VR) and Augmented Reality (AR) are digital technologies that enable automation and can be used in fields where repetitive tasks need to be done and need to be perfected. One of the uses of VR and AR in the medical field is medical education. In Indonesia, medical education so far still uses conventional methods such as using cadavers to learn anatomy. Given the variety of skills that can be practiced with VR, coupled with the wide reach and convenience of digital education, this can be a very useful educational tool for medical students. This research will discuss the use of V
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Aghapour, Masoud, and Barbara Bockstahler. "State of the Art and Future Prospects of Virtual and Augmented Reality in Veterinary Medicine: A Systematic Review." Animals 12, no. 24 (December 13, 2022): 3517. http://dx.doi.org/10.3390/ani12243517.

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Virtual reality and augmented reality are new but rapidly expanding topics in medicine. In virtual reality, users are immersed in a three-dimensional environment, whereas in augmented reality, computer-generated images are superimposed on the real world. Despite advances in human medicine, the number of published articles in veterinary medicine is low. These cutting-edge technologies can be used in combination with existing methods in veterinary medicine to achieve diagnostic/therapeutic and educational goals. The purpose of our review was to evaluate studies for their use of virtual reality a
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33

Chan, Cliburn, and Thomas B. Kepler. "Computational Immunology – From Bench to Virtual Reality." Annals of the Academy of Medicine, Singapore 36, no. 2 (February 15, 2007): 123–27. http://dx.doi.org/10.47102/annals-acadmedsg.v36n2p123.

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Drinking from a fire-hose is an old cliché for the experience of learning basic and clinical sciences in medical school, and the pipe has been growing fatter at an alarming rate. Of course, it does not stop when one graduates; if anything, both the researcher and clinician are flooded with even more information. Slightly embarrassingly, while modern science is very good at generating new information, our ability to weave multiple strands of data into a useful and coherent story lags quite far behind. Bioinformatics, systems biology and computational medicine have arisen in recent years to addr
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OYAMA, HIROSHI. "Clinical Applications of Virtual Reality for Palliative Medicine." CyberPsychology & Behavior 1, no. 1 (January 1998): 53–58. http://dx.doi.org/10.1089/cpb.1998.1.53.

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35

Silva, Jennifer N. A., Michael Southworth, Constantine Raptis, and Jonathan Silva. "Emerging Applications of Virtual Reality in Cardiovascular Medicine." JACC: Basic to Translational Science 3, no. 3 (June 2018): 420–30. http://dx.doi.org/10.1016/j.jacbts.2017.11.009.

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36

Duan, Yu-yu, Jia-yao Zhang, Mao Xie, Xiao-bo Feng, Song Xu, and Zhe-wei Ye. "Application of Virtual Reality Technology in Disaster Medicine." Current Medical Science 39, no. 5 (October 2019): 690–93. http://dx.doi.org/10.1007/s11596-019-2093-4.

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37

Daineko, Yevgeniya, Madina Ipalakova, Dana Tsoy, Bakhyt Alipova, Azamat Kozhakhmetov, and Akkyz Mustafina. "Towards Metahospital: augmented and virtual reality in medicine." Procedia Computer Science 231 (2024): 373–78. http://dx.doi.org/10.1016/j.procs.2023.12.220.

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38

Kaufman, M. "Digital Information / Virtual Reality." JAPANES JOURNAL OF MEDICAL INSTRUMENTATION 73, no. 2 (February 1, 2003): 84–88. http://dx.doi.org/10.4286/ikakikaigaku.73.2_84.

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39

Pal, Rita. "Cybermedics—a virtual reality." BMJ 331, no. 7527 (November 26, 2005): s234.2—s234. http://dx.doi.org/10.1136/bmj.331.7527.s234-a.

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40

Andreae, M. H. "Virtual reality in rehabilitation." BMJ 312, no. 7022 (January 6, 1996): 4–5. http://dx.doi.org/10.1136/bmj.312.7022.4.

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41

Tanaka, Candie. "Virtual Reality in Libraries." Pathfinder: A Canadian Journal for Information Science Students and Early Career Professionals 4, no. 1 (September 8, 2023): 162. http://dx.doi.org/10.29173/pathfinder75.

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Research Question:
 Can Virtual Reality (VR) Create a Fourth Space in Libraries that is a safer space for 2SLGTBQ+ and IBPOC people? Libraries are considered third places between work and home, if there is access to VR could that create a fourth space for individuals with intersectional identities to explore in library settings?
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42

Khairunisa, Yuyun, Yeni Nurhasanah, and Ratu Verlaili. "Virtual Job Fair Information System Design Based on Augmented Reality/Virtual Reality." Sinkron 7, no. 4 (October 13, 2022): 2449–61. http://dx.doi.org/10.33395/sinkron.v7i4.11795.

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Organizing a job fair is one of the steps to bridge the needs of companies in finding workers and the needs of job seekers to find work. Creative Media State Polytechnic (Polimedia) as a vocational college provides support to alumni to get decent jobs and according to their fields of expertise. In accordance with one of the Main Performance Indicators (KPI) of higher education, namely graduates get decent jobs [1]. However, currently Polimedia does not have a system that supports the implementation of the job fair or is still done manually. Research with the theme of developing virtual job fai
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43

RIVA, GIUSEPPE. "Virtual Reality in Psychological Assessment: The Body Image Virtual Reality Scale." CyberPsychology & Behavior 1, no. 1 (January 1998): 37–44. http://dx.doi.org/10.1089/cpb.1998.1.37.

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44

Grebnyakova, Darya A., and Yaroslava I. Shilkina. "Ethical issues associated with the use of virtual reality in medicine." Digital Diagnostics 4, no. 1S (June 26, 2023): 33–34. http://dx.doi.org/10.17816/dd430336.

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Due to improvements in the medical techniques used, virtual reality technologies are increasingly used to treat various diseases. Simultaneously, various ethical issues emerged. Knowing exactly what problems the treating physician and the patient may be facing is important to increase the effectiveness of therapy. This will help minimize or at least prevent negative consequences. A qualitative secondary study was conducted on the ethical issues arising from the application of virtual reality technologies in treatment. Papers suitable for analysis were searched using the keywords virtual realit
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45

EFIMOV, IGOR R. "Virtual Electrodes in Virtual Reality of Defibrillation." Journal of Cardiovascular Electrophysiology 13, no. 7 (July 2002): 680–81. http://dx.doi.org/10.1046/j.1540-8167.2002.00680.x.

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46

Mabrey, Jay D., Karl D. Reinig, and W. Dilworth Cannon. "Virtual Reality in Orthopaedics: Is It a Reality?" Clinical Orthopaedics and Related Research® 468, no. 10 (June 18, 2010): 2586–91. http://dx.doi.org/10.1007/s11999-010-1426-1.

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47

Syah, Virda Wildan. "Kekerasan Seksual Berupa Virtual Groping Dalam Game Berbasis Virtual Reality." Jurist-Diction 5, no. 3 (May 30, 2022): 1133–52. http://dx.doi.org/10.20473/jd.v5i3.35809.

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Abstract 
 Virtual reality is a renewable technology that allows users to feel the sensation of the real world in cyberspace. Virtual reality is actually used by people to commit crimes in the form of sexual violence through real-time virtual reality-based games. Sexual violence is carried out by players by controlling their visuals in the virtual world in the form of avatars through the real world to groping the visuals of their co-stars in the game. Although the actions taken by the perpetrators were not actually directed at the victim's body, the consequences of these actions can be fe
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48

Hodgkin, Carolyn. "CME: From hard reality to virtual reality." Journal of Medical Marketing 9, no. 2 (April 2009): 162–65. http://dx.doi.org/10.1057/jmm.2009.8.

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Qin, Jing, Yim-Pan Chui, Simon Sze-Ming Ho, Wai-Sang Poon, and Pheng Ann Heng. "PPU-friendly Biomechanical Models for Virtual Medicine." International Journal of Virtual Reality 8, no. 1 (January 1, 2009): 17–26. http://dx.doi.org/10.20870/ijvr.2009.8.1.2709.

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The main focus of virtual medicine is to develop and deliver virtual reality based training and computer enhanced learning in medicine. Traditionally, medical students learn diagnostic, therapeutic and surgical skills through difficult clinical training on live patients. With the change in the health economics, the advances of minimal invasive surgery (MIS) and shortening of hospitalization time, source and availability of patient for teaching become a major problem. Advanced technologies such as virtual reality, visualization and dedicated hardware accelerator for graphics or physics processi
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Robbins, Arnold. "Reality versus virtual reality: which articles, which data." Journal of Men's Health & Gender 4, no. 4 (December 2007): 390–92. http://dx.doi.org/10.1016/j.jmhg.2007.09.003.

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