Academic literature on the topic 'Virtual reality, juvenile literature'
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Journal articles on the topic "Virtual reality, juvenile literature"
Rathmann, Andrew, and Bob Perelman. "Virtual Reality." Chicago Review 41, no. 1 (1995): 102. http://dx.doi.org/10.2307/25305920.
Full textFox, Jesse, Dylan Arena, and Jeremy N. Bailenson. "Virtual Reality." Journal of Media Psychology 21, no. 3 (2009): 95–113. http://dx.doi.org/10.1027/1864-1105.21.3.95.
Full textBenno, Mark. "Virtual Reality." Gifted Child Today 21, no. 1 (1998): 12–14. http://dx.doi.org/10.1177/107621759802100104.
Full textO'Brien, Peggy. "Poetry: Virtual Reality." Yale Review 88, no. 1 (2000): 115–20. http://dx.doi.org/10.1111/0044-0124.00376.
Full textBis, Łukasz. "Virtual Reality. Now." Social Communication 4, s1 (2018): 121–27. http://dx.doi.org/10.2478/sc-2018-0030.
Full textAliyu, Faruku, and Corrienna Abdul Talib. "Virtual Reality Technology." Asia Proceedings of Social Sciences 4, no. 3 (2019): 66–68. http://dx.doi.org/10.31580/apss.v4i3.856.
Full textAsad, Muhammad Mujtaba, Aisha Naz, Prathamesh Churi, and Mohammad Mehdi Tahanzadeh. "Virtual Reality as Pedagogical Tool to Enhance Experiential Learning: A Systematic Literature Review." Education Research International 2021 (November 16, 2021): 1–17. http://dx.doi.org/10.1155/2021/7061623.
Full textCohen-Ritter, H. "Narratives as Virtual Reality." Poetics Today 23, no. 2 (2002): 364–66. http://dx.doi.org/10.1215/03335372-23-2-364.
Full textGiraldy, David Jose, and Wilson Novaldo. "A Systematic Literature Review: Acrophobia Treatment with Virtual Reality." Engineering, MAthematics and Computer Science (EMACS) Journal 4, no. 1 (2022): 33–38. http://dx.doi.org/10.21512/emacsjournal.v4i1.8077.
Full textStasieńko, Agnieszka, and Iwona Sarzyńska-Długosz. "Virtual Reality in Neurorehabilitation." Advances in Rehabilitation 30, no. 4 (2016): 67–75. http://dx.doi.org/10.1515/rehab-2015-0056.
Full textDissertations / Theses on the topic "Virtual reality, juvenile literature"
Haga, Koichi. "The critique of virtual shifting discursive space in Japanese literature, 1960s-1980s." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1682825951&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.
Full textGonzalez, Katelynn N. "The Empathy of Immersion: An Exploration of Battlefield 1 Through the Lense of Empathetic Virtual Reality." FIU Digital Commons, 2018. https://digitalcommons.fiu.edu/etd/3677.
Full textFrisch, David M. "Proceduralizing Privilege: Designing Shakespeare in Virtual Reality and the Problem with the Canon." FIU Digital Commons, 2016. http://digitalcommons.fiu.edu/etd/2491.
Full textStamou, George. "Virtual Reality Therapy for the Enhancement of Traditional Therapies for post-natal depression." Doctoral thesis, Universitat Jaume I, 2021. http://dx.doi.org/10.6035/14109.2021.683002.
Full textHansen, Simon. "TEXTILE - Augmenting Text in Virtual Space." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23172.
Full textFranks, Jamie N. "Becoming Other: Virtual Realities in Contemporary Science Fiction." FIU Digital Commons, 2015. http://digitalcommons.fiu.edu/etd/1908.
Full textJansson, Jenny. "Genom Uppsala domkyrkostad : Hur narrativ struktur i den virtuella applikationen Visir Uplandia främjar skapandet av föreställningsvärldar." Thesis, Uppsala universitet, Litteraturvetenskapliga institutionen, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-352238.
Full textLee, Chiao-Fang, and 李喬芳. "The Development Trajectory of Virtual Reality Literature." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/01122635734953024359.
Full textAngelino, Fernando José de Aires. "Exploring university students’ engagement in learning through gamification, transmedia and virtual reality." Doctoral thesis, 2019. http://hdl.handle.net/10071/20498.
Full textNortjé, Johannes Andries. "Holographic memoirs of a dream : the invention of tram hopping." Thesis, 2012. http://hdl.handle.net/10500/7042.
Full textBooks on the topic "Virtual reality, juvenile literature"
Grady, Sean M. Virtual reality: Computers mimic the physical world. Facts on File, 1998.
Find full textDarling, David J. Computers of the future: Intelligent machines and virtual reality. Dillon Press, 1996.
Find full text1965-, West Tracey, ed. The ultimate official guide to Club Penguin. Penguin Group, 2010.
Find full textGrady, Sean M. Virtual reality: Simulating and enhancing the world with computers. Facts On File, 2003.
Find full textBook chapters on the topic "Virtual reality, juvenile literature"
Wang, Ying, Wei Zhang, Su Wu, and Yang Guo. "Simulators for Driving Safety Study – A Literature Review." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_63.
Full textMoorhouse, Natasha, M. Claudia tom Dieck, and Timothy Jung. "Technological Innovations Transforming the Consumer Retail Experience: A Review of Literature." In Augmented Reality and Virtual Reality. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64027-3_10.
Full textXue, Liangchao, Christopher J. Parker, and Helen McCormick. "A Virtual Reality and Retailing Literature Review: Current Focus, Underlying Themes and Future Directions." In Augmented Reality and Virtual Reality. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06246-0_3.
Full textMiller, J. Hillis. "Reading. The Swiss Family Robinson as Virtual Reality." In Children's Literature. Palgrave Macmillan UK, 2004. http://dx.doi.org/10.1057/9780230523777_4.
Full textJones, John M., Reyhan Duezguen, Peter Mayer, Melanie Volkamer, and Sanchari Das. "A Literature Review on Virtual Reality Authentication." In Human Aspects of Information Security and Assurance. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81111-2_16.
Full textPratama, Andhika Yudha, Daya Negri Wijaya, Rizki Firmansyah, Dimas Rifqi Novica, and Dini Putri Ratna Meritasari. "Using virtual reality for cultural mapping." In Inclusive, Sustainable, and Transformational Education in Arts and Literature. Routledge, 2024. http://dx.doi.org/10.1201/9781003484318-8.
Full textMorales, Jenny, Fabián Silva-Aravena, Yolanda Valdés, and Sergio Baltierra. "Virtual Reality and Augmented Reality Applied to E-Commerce: A Literature Review." In Communications in Computer and Information Science. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-24709-5_15.
Full textNolin, Pierre, Jérémy Besnard, Philippe Allain, and Frédéric Banville. "Assessment and Rehabilitation Using Virtual Reality after Stroke: A Literature Review." In Virtual Reality for Psychological and Neurocognitive Interventions. Springer New York, 2019. http://dx.doi.org/10.1007/978-1-4939-9482-3_14.
Full textKnigge, Jan-Karl. "Systematic Literature Review of Previous Studies that use Virtual Reality Head-Mounted Devices for Simulating Manual Activities." In Virtual Reality in Manual Order Picking. Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-34704-8_3.
Full textHakim, Arhum, and Sadaf Hammad. "Use of Virtual Reality in Psychology." In Digital Interaction and Machine Intelligence. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11432-8_21.
Full textConference papers on the topic "Virtual reality, juvenile literature"
Soccini, Agata Marta, Anna Maria Marras, Gelsomina Spione, Valentina Bruno, and Francesca Garbarini. "Bringing Museums to Juvenile Prison Inmates through Virtual Reality." In 2022 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). IEEE, 2022. http://dx.doi.org/10.1109/aivr56993.2022.00049.
Full textTatro-Duarte, Rachel R. "A Virtual Learning Model for Virtual Reality and Literature." In 2022 8th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2022. http://dx.doi.org/10.23919/ilrn55037.2022.9815967.
Full textBuettner, Ricardo, Hermann Baumgartl, Tim Konle, and Patrick Haag. "A Review of Virtual Reality and Augmented Reality Literature in Healthcare." In 2020 IEEE Symposium on Industrial Electronics & Applications (ISIEA). IEEE, 2020. http://dx.doi.org/10.1109/isiea49364.2020.9188211.
Full textde Oliveira, Monique Emidio, and Cleber Gimenez Correa. "Virtual Reality and Augmented reality applications in agriculture: a literature review." In 2020 22nd Symposium on Virtual and Augmented Reality (SVR). IEEE, 2020. http://dx.doi.org/10.1109/svr51698.2020.00017.
Full textZhang, Chi, Hao Luo, and Yi (Joy) Li. "Depression Detection Using Virtual Reality: A Literature Review." In Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences, 2021. http://dx.doi.org/10.24251/hicss.2021.487.
Full textDanaristo, Jevon, Julian Jearsen, Yonathan Faitho, Jurike Moniaga, and Bakti Amirul Jabar. "Systematic Literature Review of Augmented Reality and Virtual Reality Development in Education." In 2022 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS). IEEE, 2022. http://dx.doi.org/10.1109/icimcis56303.2022.10017778.
Full textLuoto, Antti. "Systematic Literature Review on User Logging in Virtual Reality." In Mindtrek 2018: Academic Mindtrek 2018. ACM, 2018. http://dx.doi.org/10.1145/3275116.3275123.
Full textKurniawan, Candra, Yusep Rosmansyah, and Budiman Dabarsyah. "A Systematic Literature Review on Virtual Reality for Learning." In 2019 IEEE 5th International Conference on Wireless and Telematics (ICWT). IEEE, 2019. http://dx.doi.org/10.1109/icwt47785.2019.8978263.
Full text"Research on the Narrative Form of Virtual Reality." In 2017 4th International Conference on Literature, Linguistics and Arts. Francis Academic Press, 2017. http://dx.doi.org/10.25236/iclla.2017.14.
Full textWei, Xiaodong, and Ruifeng Huangfu. "APPLICATION OF VIRTUAL REALITY AND AUGMENTED REALITY IN MUSEUM LEARNING: A LITERATURE REVIEW." In 15th International Technology, Education and Development Conference. IATED, 2021. http://dx.doi.org/10.21125/inted.2021.1648.
Full textReports on the topic "Virtual reality, juvenile literature"
Shamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3760.
Full textIatsyshyn, Anna V., Valeriia O. Kovach, Volodymyr O. Lyubchak, et al. Application of augmented reality technologies for education projects preparation. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3856.
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