Academic literature on the topic 'Virtual Reality Modelling Language (VRML)'

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Journal articles on the topic "Virtual Reality Modelling Language (VRML)"

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Novak-Marcincin, Jozef. "Virtual Reality Modeling Language as Tool for Automated Workplaces Simulation." Applied Mechanics and Materials 309 (February 2013): 372–79. http://dx.doi.org/10.4028/www.scientific.net/amm.309.372.

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Virtual Reality Modelling Language (VRML) is description language, which belongs to a field virtual reality (VR) system. The file, which is in VRML format, can be interpreted by VRML explorer in three-dimensional scene. VRML was created with aim to represent virtual reality on Internet easier. Development of 3D graphic is connected with Silicon Graphic Corporation. VRML 2.0 is the file format for describing interactive 3D scenes and objects. It can be used in collaboration with www, can be used for 3D complex representations creating of scenes, products or VR applications VRML 2.0 enables repr
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Rismayani, Rismayani, Irfina Astria Imran, and Gianti Nurisnaini. "APLIKASI VISUALISASI TATA RUANG 3D MENGGUNAKAN VIRTUAL REALITY MODELLING LANGUAGE (VRML) BERBASIS WEB PADA PASAR SEGAR MAKASSAR." Masyarakat Telematika Dan Informasi : Jurnal Penelitian Teknologi Informasi dan Komunikasi 9, no. 1 (2018): 13. http://dx.doi.org/10.17933/mti.v9i1.111.

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AbstractMakassar Fresh Market is a shopping center and shop kiosk rental which frequently visited by people of Makassar City, but the facilities and shop kiosk rental at Pasar Segar Makassar are still limited . The problem in this research is how to present the information about the space layout, facilities and information unit rental in Makassar Fresh Market in 3D, and how to integrate Virtual Reality Modeling Language (VRML) 3D as a media of information and web based promotion. The technology used inthis research is VRML 3D, VRML 3D is a specification for displaying images of three-dimension
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Fu, T. Y., and Y. W. Chen. "Visualization of macromolecular crystal packing using Virtual Reality Modelling Language (VRML)." Journal of Applied Crystallography 29, no. 5 (1996): 594–97. http://dx.doi.org/10.1107/s0021889896004724.

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Hans, Paul, Alan Jackson, James E. Gillespie, and Richard T. Ramsden. "Virtual reality modelling language: freely available cross-platform visualization technique for 3-D visualization of the inner ear." Journal of Laryngology & Otology 117, no. 10 (2003): 766–74. http://dx.doi.org/10.1258/002221503770716179.

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This was a study of the use of virtual reality modelling language (VRML) for cross-platform interactive three-dimensional (3-D) visualization of high-resolution magnetic resonance (MR) images of the inner ear in the assessment of cochlear implant candidates.A retrospective case review was made of cochlear implant candidates undergoing pre-operative high-resolution MR studies to determine their suitability for implantation. 3-D visualizations of MR scans of the inner ear structures were created using surface rendering and exported as portable VRML files.Case studies are presented to illustrate
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Prasetyo, Aditya Nur, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Teknologi VRML untuk Media Promosi Mobil Berbasis Web." Jurnal Teknologi dan Sistem Komputer 3, no. 1 (2015): 132–41. http://dx.doi.org/10.14710/jtsiskom.3.1.2015.132-141.

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Peranan teknologi informasi menjadi hal utama yang harus dipenuhi untuk menunjang kegiatan dalam berbagai bidang kehidupan, tidak terkecuali bidang promosi suatu produk atau jasa. Dengan penggunaan internet penyampaian informasi mengenai produk yang dipromosikan menjadi lebih mudah dan dapat diakses setiap saat dan dapat dilakukan dimana saja. Medianya pun juga telah berkembang dengan berbagai macam kemudahan, salah satunya adalah media promosi berbasis multimedia. Teknologi virtual reality merupakan salah satu teknologi yang berbasis multimedia dengan memadukan berbagai elemen multimedia. Den
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Sahardevi, Zaskia Wiedya, Oky Dwi Nurhayati, and Kurniawan Teguh Martono. "Perancangan Dan Implementasi Teknologi Virtual Reality Modelling Language 3 Dimensi Pada Pengenalan Perangkat Keras Komputer Berbasis Website." Jurnal Teknologi dan Sistem Komputer 3, no. 1 (2015): 147–53. http://dx.doi.org/10.14710/jtsiskom.3.1.2015.147-153.

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The purpose of this research is to design and implement the technology of Virtual Reality Modeling Language (VRML) 3D) on the introduction of computer hardware websites based. Steps design of multimedia applications for learning media computer hardware is done by performing data collection, literature review, analysis and system design followed by implementation and testing of the system. In this research using a black-box test method, where the acknowledgment is made to test the success of the exist functions. The result of the design of this application is a web based interactive application
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Neugebauer, R., Vladimír Gryc, and Hanuš Vavrčík. "3D modelling of microscopic structure of ring‑porous wood." Acta Universitatis Agriculturae et Silviculturae Mendelianae Brunensis 57, no. 5 (2009): 221–28. http://dx.doi.org/10.11118/actaun200957050221.

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Nowadays many scientific 3D models of wood are available. These models are suitable only for simulation of physical fields movements in wood but not for educational purposes especially demonstration of microscopic structure of wood.3D structure of ring-porous hardwood species was created. European ash (Faraxinus excelsior L.) was selected due to its relatively simple wood structure than other wood species within ring-porous group. The model was created by manual modelling process in Rhinoceros 4.0 that is a software for visualization and modelling. Microslides were prepared from sample of ash
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Yu, Zheng-yang, Shu-sen Zheng, Lei-ting Chen, Xiao-qian He, and Jian-jun Wang. "Dynamic concision for three-dimensional reconstruction of human organ built with virtual reality modelling language (VRML)." Journal of Zhejiang University SCIENCE 6B, no. 7 (2005): 611–16. http://dx.doi.org/10.1631/jzus.2005.b0611.

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MacLennan, Alan. "Had we but world[s] enough, and time?" Library and Information Research 29, no. 93 (2009): 16–25. http://dx.doi.org/10.29173/lirg198.

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This paper presents ongoing research into user requirements for 3-dimensional "virtual worlds" to be used as a means of information retrieval. There is a brief review of the literature in the fields in which design of 3-dimensional virtual spaces has been carried out, and the conclusion is reached that this design has usually been done without regard to user preferences. This study has used grounded theory to establish user preferences, initially amongst a group of about fifty postgraduate information management students. Initial
 results of open coding of these interviews are described,
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Selva, P., J. Morlier, and Y. Gourinat. "Development of a Dynamic Virtual Reality Model of the Inner Ear Sensory System as a Learning and Demonstrating Tool." Modelling and Simulation in Engineering 2009 (2009): 1–10. http://dx.doi.org/10.1155/2009/245606.

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In order to keep track of the position and motion of our body in space, nature has given us a fascinating and very ingenious organ, the inner ear. Each inner ear includes five biological sensors—three angular and two linear accelerometers—which provide the body with the ability to sense angular and linear motion of the head with respect to inertial space. The aim of this paper is to present a dynamic virtual reality model of these sensors. This model, implemented in MATLAB/Simulink, simulates the rotary chair testing which is one of the tests carried out during a diagnosis of the vestibular sy
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Dissertations / Theses on the topic "Virtual Reality Modelling Language (VRML)"

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Yeh, Andy Ju-Chih. "Knowledge construction of 3D geometry in virtual reality microworlds." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16648/.

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The recent development of virtual reality (VR) technology carries powerful potential that can be utilised to facilitate the learning of 3D geometry. Therefore, a new approach for teaching and learning of 3D geometry that utilises a virtual reality learning environment (VRLE) is proposed in this research study. This research study aimed to: (a) design and evaluate a VRLE to facilitate the learning of 3D geometry concepts and processes by upper primary school students, and (b) generate theoretical and design principles that will have application both within and beyond the immediate research stud
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McLeod, Charles S. "Development of a toolkit for component-based automation systems." Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/12657.

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From the earliest days of mass production in the automotive industry there has been a progressive move towards the use of flexible manufacturing systems that cater for product variants that meet market demands. In recent years this market has become more demanding with pressures from legislation, globalisation and increased customer expectations. This has lead to the current trends of mass customisation in production. In order to support this manufacturing systems are not only becoming more flexible† to cope with the increased product variants, but also more agile‡ such that they may respond m
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Lívio, Neves da Costa Carneiro Eduilson. "Geração de modelos virtuais cartográficos urbanos." Universidade Federal de Pernambuco, 2003. https://repositorio.ufpe.br/handle/123456789/2529.

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Made available in DSpace on 2014-06-12T15:59:01Z (GMT). No. of bitstreams: 2 arquivo4816_1.pdf: 2799351 bytes, checksum: e24cd48b5d81ce6555331ed417d56fe2 (MD5) license.txt: 1748 bytes, checksum: 8a4605be74aa9ea9d79846c1fba20a33 (MD5) Previous issue date: 2003<br>As interfaces gráficas, através da utilização da tecnologia de realidade virtual, possibilitam uma interação eficiente, agradável e produtiva entre o usuário e modelos cartográficos digitais. Este trabalho versa sobre a criação de modelos cartográficos digitais tridimensionais, que terão como base na entrada de dados, arquivos no
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Murray, Mark W. Quigley Jason M. "Automatically generating a distributed 3D virtual Battlespace using USMTF and XML-MTF air tasking orders, Extensible Markup Language (XML) and Virtual Reality Modeling Language (VRML)." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2000. http://handle.dtic.mil/100.2/ADA381836.

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Thesis (M.S. in System Technology)--Naval Postgraduate School, June 2000.<br>Thesis advisor(s): , Brutzman, Donald P. ; Boger, Dan. "June 2000." Includes bibliographical references (p. 373-374). Also available in print.
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Murray, Mark W., and Jason M. Quigley. "Automatically generating a distributed 3D virtual Battlespace using USMTF and XML-MTF air tasking orders, Extensible Markup Language (XML) and Virtual Reality Modeling Language (VRML)." Thesis, Monterey, California. Naval Postgraduate School, 2000. http://hdl.handle.net/10945/7638.

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For the past three decades, the Department of Defense (DoD) has used the U.S. Message Text Format (USMTF) as the primary means to exchange information and to achieve interoperability between joint and coalition forces. To more effectively exchange and share data, the Defense Information Systems Agency (DISA), the lead agency for the USMTF, is actively engaged in extending the USMTF standard with a new data sharing technology called Extensible Markup Language (XML). This work translates and synthesizes Air Tasking Order (ATO) data messages written in XML into a three-dimensional (3D) air attack
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Yildiz, Faruk. "Implementation of a human avatar for the MARG project in networked virtual environments." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Mar%5FYildiz.pdf.

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Thesis (M.S. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, March 2004.<br>Thesis advisor(s): Xiaoping Yun. Includes bibliographical references (p. 61-62). Also available online.
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Hunsberger, Michael G. "3D visualization of tactical communications for planning and operations using Virtual Reality Modeling Language (VRML) and Extensible 3D (X3D)." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2001. http://handle.dtic.mil/100.2/ADA393819.

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Thesis (M.S. in Systems Technology, Joint C3 Systems, M.S. in Computer Science) Naval Postgraduate School, June 2001.<br>Thesis advisors, Dan Brutzman, Dave Laflam, Dan Boger. Includes bibliographical references (p. 267-270). Also Available online.
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Mach, Břetislav. "Využití virtuální reality v dynamice vozidel." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2009. http://www.nusl.cz/ntk/nusl-228626.

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The aim of this master’s thesis is to use virtual reality to analyze and display the vehicle and the quantities characterizing the dynamic properties of the vehicle. The simulation software tools are used Matlab/Simulink and Virtual Reality Toolbox. The measured or calculated data will the input for the simulation. The dissertation is aimed to create a virtual scene and a dynamic system for the movement of file.
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Ott, Heiko. "Virtuelle Welten im Internet : Mehrwertpotentiale der Virtual Reality Modelling Language für die zukünftige Entwicklung elektronischer Marktplätze /." [S.l. : s.n.], 1997. http://www.bsz-bw.de/cgi-bin/xvms.cgi?SWB6556287.

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Štefanec, Tomáš. "Vizualizace výsledků simulace jízdní dynamiky vozidla." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2014. http://www.nusl.cz/ntk/nusl-231198.

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The master thesis is focused on creation of a visualization environment that displays a movement of a vehicle. A connection of the virtual reality with Matlab/Simulink and its 3D Animation toolbox is realized. Basic parameters of the vehicle can be easily edited using application created in Matlab. Selected dynamic effects are rendered together with the movement of the vehicle. The visualization is managed by results of the simulation calculations or measurements.
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Books on the topic "Virtual Reality Modelling Language (VRML)"

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Bernie, Roehl, ed. Using VRML. Que Computer Publishing, 1996.

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Matsuba, Stephen. Using VRML. Que, 1996.

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Vacca, John R. VRML: Bringing virtual reality to the Internet. AP Professional, 1996.

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Goralski, Walter. VRML: Exploring virtual worlds on the Internet. Prentice Hall PTR, 1997.

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Ames, Andrea L. The VRML sourcebook. Wiley, 1996.

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Ames, Andrea L. VRML 2.0 sourcebook. 2nd ed. Wiley, 1997.

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VRML clearly explained. 2nd ed. AP Professional, 1998.

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Jamsa, Kris A. VRML programmer's library. Jamsa Press, 1997.

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R, Nadeau David, Moreland John L, and Ames Andrea L, eds. The VRML 2.0 sourcebook. 2nd ed. Wiley, 1997.

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David, Smith. Virtus VRML toolkit. Hayden Books, 1995.

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Book chapters on the topic "Virtual Reality Modelling Language (VRML)"

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Diehl, Stephan. "Virtual Reality Modeling Language (VRML)." In Distributed Virtual Worlds. Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/978-3-662-04519-0_5.

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Greenhalgh, Michael. "Virtual Reality, Relative Accuracy: Modelling Architecture and Sculpture with VRML." In Images and Artefacts of the Ancient World. British Academy, 2005. http://dx.doi.org/10.5871/bacad/9780197262962.003.0006.

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This chapter evaluates current possibilities for the attainment of a realistic context over the web by attempting to match the basic requirements of art history scholarship and teaching against what is currently offered and what can be expected in the future. It surveys some ongoing research in the field from the perspective of an observer and a user. The first section of the chapter discusses virtual reality modelling language (VRML) and describes a project of the Supercomputer Group at the Australian National University. This project aimed to model, using VRML, the Buddhist stupa at Borobudur. The chapter also discusses a second project which deals with the Piazza de Popolo at Rome and the reasons why this project did not employ VMRL. The second section of the chapter examines some other ways in which an ordinary lecturer may use various simple technologies to conjure context, and with more flexibility, detail and accuracy that VRML can ever achieve.
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Kiourt, Chairi, Anestis Koutsoudis, and Dimitris Kalles. "Enhanced Virtual Reality Experience in Personalised Virtual Museums." In Natural Language Processing. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-0951-7.ch065.

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This article focuses on important factors in the creation of enhanced personalised experiences in virtual environments for cultural heritage applications, especially those targeting virtual museums and exhibitions. Some of the most important factors relating to personalised virtual museums that relate to intelligent content and user modelling in virtual environments are being highlighted and discussed. After an extensive review of the current trends in the domain, the article presents a generalised framework for the development of the next generation enhanced VR experiences in personalised virtual museums. This framework, which naturally surfaces from the domain, was put to the test in the development of the DynaMus platform and two case studies based on this platform are referenced and commented to support such an approach. This concept can serve as the general framework for developing enhanced personalised virtual environments for cultural heritage applications.
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Diez Higuera, J. F., and F. J. Diez Pernas. "VRML-Based System for a Three-Dimensional Virtual Museum." In Distributed Multimedia Databases. IGI Global, 2002. http://dx.doi.org/10.4018/978-1-930708-29-7.ch019.

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A Virtual Reality Modeling Language (VRML)-based interactive three dimensional museum on the Web is designed and implemented. Users may walk through a 3D representation of the whole museum, viewing its collections, and seeing objects in 3D together with information about them. To allow all of these, we have designed a set of interactive dynamic Web pages, using a client-server platform that delivers the information required by the user, both 3D data of the objects and texts and 2D information. All this information is stored in a database to enable easier access and management.
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Frias, Paulo, Ricardo N. Fernandes, and Ricardo Cruz. "Second Language Teaching in Virtual Worlds." In Multi-User Virtual Environments for the Classroom. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-60960-545-2.ch025.

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This project is a proposal for a case study that aims to describe and understand communicative and pedagogical processes involved in Second Life® (SL™) in a context of second language learning, by modelling in-world lessons of Portuguese as a second language for ERASMUS students1 arriving in Portugal. The purpose is to provide examples of situated e-learning driven activities and perceive how an immersive context stimulates learning by involving students in a virtual reality situation, where real life language context situations are provoked and where ‘not possible in real life’ learning routines happen. This will allow experiencing the advantages of this platform compared to physical life teaching and learning contexts, through the inherent characteristics of this medium, such as the synchronous and simultaneous use of voice and text.
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Conference papers on the topic "Virtual Reality Modelling Language (VRML)"

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Huang, G. Q., J. Y. Shen, and K. L. Mak. "Web-Based Collaborative Product Design Review in Extended Enterprises." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/ied-21215.

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Abstract This paper reports on the development of a web-based framework supporting collaborative product design review between partners in the extended enterprise. On the one hand, the product design team can use the system to upload all the relevant design documents onto the web site. On the other hand, the design review committee members can use the system to download the subject product design, and organize and conduct the design review sessions. Individual members can continuously submit their comments and suggestions about a design. Review meetings can be arranged for the members to simul
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Osaci, M., A. D. Berdie, G. Prostean, D. Belea, and A. D. Cristea. "VRML (virtual reality modeling language) programming in SAP technologies." In 2011 6th IEEE International Symposium on Applied Computational Intelligence and Informatics (SACI). IEEE, 2011. http://dx.doi.org/10.1109/saci.2011.5873003.

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Cecil, J., J. Senthil Nathan, and N. Gobinath. "Information Models and Virtual Prototyping in Nanomanufacturing." In ASME 2004 3rd Integrated Nanosystems Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/nano2004-46024.

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This paper discusses the use and creation of virtual reality based models and information oriented process models related to the study of Nanomanufacturing. EML, (which is an evolving language), was originally proposed [1] to enable the capture of information rich contexts at various levels of the manufacturing levels. In this paper, the use of EML models as a basis for describing and analyzing nano manufacturing processes will be described; their subsequent use in the creation of simulation models is also discussed. A framework for analysis, reasoning and simulation is proposed which includes
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Huegel, J., M. A. Ganter, and D. W. Storti. "Telepresence for Distributed Rapid Prototyping: A VRML Approach." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/cie-5525.

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Abstract In response to economic forces that continue to pressure designers/engineers to speed the product development process and decrease the time required to bring new products to market, designers/engineers are more frequently employing rapid prototyping to test design concepts and stimulate customer feedback in the earlier stages of design. Rapid prototyping (RP) is therefore becoming an integral part of the design and manufacturing process to which designers/engineers desire direct access on a regular basis. However, such access is not currently possible, since prototyping machines have
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Stouffer, Keith. "Controller Driven VRML Animation of the NIST Robotic Welding Cell." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/cie-14586.

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Abstract Virtual objects in a web-based environment can be interfaced to and controlled by external real world controllers. A Virtual Reality Modeling Language (VRML) welding cell was created that models a robotic arc welding cell (the Automated Welding Manufacturing System project,) located at the National Institute of Standards and Technology (NIST). The VRML welding cell contains a model of a 7 degree-of-freedom robot, a welding table, torch and various fixtures and parts. The VRML robot is interfaced to, and can be controlled by, the real world robot controller. This is accomplished by a s
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Li, S. T., Q. J. Ge, and A. Varshney. "Web-Based Interactive Design of Freeform Motions." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/dac-21138.

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Abstract This paper deals with the development of a software system for web-based geometric design of freeform motions. The Virtual Reality Modeling Language (VRML) is used to describe static and animated 3D objects. The Common Gateway Interface (CGI) is used as an interface for client/server communication, parsing user input from the web browser and returning information based on user input. This work extends the web server’s functionality to include geometric design of freeform motions and automatic generation of VRML models by porting our existing C++ implementation of motion approximation
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Wang, Peijun, Robert Bja¨rnemo, and Damien Motte. "Development of a Web-Based Customer-Oriented Interactive Virtual Environment for Mobile Phone Design." In ASME 2003 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/detc2003/cie-48300.

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During recent years, mobile phone companies have experienced market-related difficulties that result in increasing competition globally. In an attempt to maintain or increase their market share, enterprises reorganize their resources and employ new technologies to sharpen their competitive edges. Moreover, with the globalization, more and more companies become multi-sited. Efficient and timely collaboration and communication among the development team members become critical for product success. This paper proposes a web-based interactive virtual environment for mobile phone design, named VMPD
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Allen, R. H., S. Nidamarthi, P. V. M. Rao, R. Rhorer, R. D. Sriram, and E. C. Teague. "Collaborating on the Design and Manufacture of an Atomic Artifact Transport System: A Case Study in VRML As a Visualization Tool for Consensus Building." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/dac-5600.

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Abstract We report on our experience using the Virtual Reality Markup Language (VRML) to collaborate on the design and manufacture of an artifact transport system (ATS). Specifically designed for the purpose of transporting nanometer-scale dimensional artifacts at pressures ∼10−8 Pa, the ATS consists of a transport cart and an ultra-high vacuum (UHV) system. As its name implies, the ATS is to transport an atomically-accurate specimen created in a molecular beam epitaxy (MBE) laboratory to a scanning tunnel microscope (STM) laboratory across the NIST campus, where metrologists verify atomic-sca
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Shackleford, William, and Keith Stouffer. "Implementation of VRML/Java Web-Based Animation and Communications for the Next Generation Inspection System (NGIS) Real-Time Controller." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/cie-14588.

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Abstract The Next Generation Inspection System (NGIS) project is a testbed that consists of a Cordax Coordinate Measuring Machine (CMM), advanced sensors, and the National Institute of Standards and Technology (NIST) Real-Time Control System (RCS) open architecture controller. The RCS controller permits real-time processing of sensor data for feedback control of the inspection probe. The open architecture controller permits external access to internal data, such as the current position of the probe. A remote access web site was developed to access this data to drive a Virtual Reality Modeling
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Kim, Cheol-Young, Namkug Kim, Yeongho Kim, Suk-Ho Kang, and Peter O’Grady. "Internet-Based Concurrent Engineering: An Interactive 3D System With Markup." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/cie-5522.

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Abstract Although Concurrent Engineering can offer substantial benefits, and hence many companies take a strong interest in the collaborative approach, it is not yet clear how it can best be implemented, particularly for a geographically distributed Concurrent Engineering team that may be using a disparate range of computer systems. The recent rise in the number connected to the Internet would offer the possibility of using Internet standards to allow for collaboration over the Internet. Central to the use of Internet standards for Concurrent Engineering is the key area of transmitting and vie
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Reports on the topic "Virtual Reality Modelling Language (VRML)"

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Bylsma, Wesley. Creation of Virtual Reality Modeling Language (VRML) Geometry Data From Movie.BYU Data. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada431165.

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Bylsma, Wesley. Creation of Virtual Reality Modeling Language (VRML) Displacement Data from Par Data. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada431395.

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Bylsma, Wesley. Creation of Virtual Reality Modeling Language (VRML) Appearance Data From Geoclr Data. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada432364.

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Bylsma, Wesley. Creation of Virtual Reality Modeling Language (VRML) Stationary XY View Data From Displacement Data. Defense Technical Information Center, 2004. http://dx.doi.org/10.21236/ada431058.

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