Academic literature on the topic 'Virtual reality – Multiple tools'
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Journal articles on the topic "Virtual reality – Multiple tools"
Bebko, Adam O., and Nikolaus F. Troje. "bmlTUX: Design and Control of Experiments in Virtual Reality and Beyond." i-Perception 11, no. 4 (2020): 204166952093840. http://dx.doi.org/10.1177/2041669520938400.
Full textCassidy, Brendan, Gavin Sim, David Wayne Robinson, and Devlin Gandy. "A Virtual Reality Platform for Analyzing Remote Archaeological Sites." Interacting with Computers 31, no. 2 (2019): 167–76. http://dx.doi.org/10.1093/iwc/iwz011.
Full textSteele, Patricia, Cheryl Burleigh, Liston Bailey, and Margaret Kroposki. "Studio Thinking Framework in Higher Education: Exploring Options for Shaping Immersive Experiences Across Virtual Reality/Augmented Reality Curricula." Journal of Educational Technology Systems 48, no. 3 (2019): 416–39. http://dx.doi.org/10.1177/0047239519884897.
Full textSchwienhorst, Klaus. "The ‘third place’ – virtual reality applications for second language learning." ReCALL 10, no. 1 (1998): 118–26. http://dx.doi.org/10.1017/s095834400000433x.
Full textJishtu, Pearl, and Madhura A Yadav. "Futuristic Technology in Architecture & Planning - Augmented and Virtual Reality: an Overview." International Journal on Soft Computing, Artificial Intelligence and Applications 10, no. 1 (2021): 1–13. http://dx.doi.org/10.5121/ijscai.2021.10101.
Full textPober, Elizabeth, and Matt Cook. "Thinking in Virtual Spaces." International Journal of Virtual and Augmented Reality 3, no. 2 (2019): 23–40. http://dx.doi.org/10.4018/ijvar.2019070103.
Full textZHANG, Zhiqian, and Wei PAN. "Virtual reality (VR) supported lift planning for modular integrated construction (MiC) of high-rise buildings." HKIE Transactions 26, no. 3 (2019): 136–43. http://dx.doi.org/10.33430/v26n3thie-2019-0015.
Full textCunha, Rian Dutra da, Frâncila Weidt Neiva, and Rodrigo Luis de Souza da Silva. "Virtual Reality as a Support Tool for the Treatment of People with Intellectual and Multiple Disabilities: A Systematic Literature Review." Revista de Informática Teórica e Aplicada 25, no. 1 (2018): 67. http://dx.doi.org/10.22456/2175-2745.77994.
Full textKihonge, John N., Judy M. Vance, and Pierre M. Larochelle. "Spatial Mechanism Design in Virtual Reality With Networking." Journal of Mechanical Design 124, no. 3 (2002): 435–40. http://dx.doi.org/10.1115/1.1481363.
Full textWalsh, MT, and OH Khan. "P.105 The “Comprehensive 3D Skull Base Lab”-- enhancing resident education with virtual/augmented reality and 3D printing at Northwestern University." Canadian Journal of Neurological Sciences / Journal Canadien des Sciences Neurologiques 46, s1 (2019): S41. http://dx.doi.org/10.1017/cjn.2019.199.
Full textDissertations / Theses on the topic "Virtual reality – Multiple tools"
Kruger, Rynhardt Pieter. "Virtual world accessibility: a multitool approach." Thesis, Stellenbosch : Stellenbosch University, 2014. http://hdl.handle.net/10019.1/95932.
Full textWoksepp, Stefan. "Virtual reality in construction : tools, methods and processes." Doctoral thesis, Luleå : Division of Structural Engineering, Department of Civil, Mining and Environmental Engineering, Luleå University of Technology, 2007. http://epubl.ltu.se/1402-1544/2007/49/.
Full textYaacoub, Fadi. "Development of virtual reality tools for arthroscopic surgery training." Phd thesis, Université Paris-Est, 2008. http://tel.archives-ouvertes.fr/tel-00481944.
Full textNguyen, Cuong. "Designing In-Headset Authoring Tools for Virtual Reality Video." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4037.
Full textFang, Jing-Jing. "Geometric tools for collision detection in a virtual world." Thesis, Heriot-Watt University, 1996. http://hdl.handle.net/10399/740.
Full textHong, Erin. "Building note-taking tools to support learning in virtual reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/119554.
Full textKihlström, Andreas. "Design Tools for Sketching of Dome Productions in Virtual Reality." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-152251.
Full textChang, Joie Z. (Joie Zhi Fan). "Designing in virtual reality : tools with the human field of vision." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111278.
Full textNg, Foo Meng. "Virtual reality and computer-based tools for the routing of cable harnesses." Thesis, Heriot-Watt University, 1999. http://hdl.handle.net/10399/1217.
Full textKomulainen, Oscar, and Måns Lögdlund. "Navigation and tools in a virtual crime scene." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-153847.
Full textBooks on the topic "Virtual reality – Multiple tools"
Rowe, Neil C. Aiding teachers in constructing virtual-reality tutors. Naval Postgraduate School, 1993.
Find full textAssociation, Information Resources Management. Virtual communities: Concepts, methodologies, tools and applications. Information Science Reference, 2011.
Find full textAssociation, Information Resources Management. Virtual learning environments: Concepts, methodologies, tools and applicationsInformation. Information Science Reference, 2012.
Find full textInsights, Inc Technical. Virtual manufacturing: Sophisticated design tools for the 21st century : a report. Wiley, 1999.
Find full textHamideh, Afsarmanesh, Ollus M. (Martin), and SpringerLink (Online service), eds. Methods and Tools for Collaborative Networked Organizations. Springer Science+Business Media, LLC, 2008.
Find full textWang, Fu Lee. Handbook of research on hybrid learning models: Advanced tools, technologies, and applications. Information Science Reference, 2010.
Find full textIEEE/IFIP International Conference on Information Technology for Balanced Automation Systems in Manufacturing (5th 2002 Cancun, Mexico). Knowledge and technology integration in production and services: Balancing knowledge and technology in product and service life cycle : IFIP TC5/WG5.3 Fifth IEEE/IFIP International Conference on Information Technology for Balanced Automation Systems in Manufacturing and Services (BASYS'02) September 25-27, 2002, Cancun, Mexico. Springer, 2002.
Find full textGutiérrez-Maldonado, José, Marta Ferrer-García, Antonios Dakanalis, and Giuseppe Riva. Virtual Reality. Edited by W. Stewart Agras and Athena Robinson. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190620998.013.26.
Full textTalaba, Doru, and Angelos Amditis. Product Engineering: Tools and Methods Based on Virtual Reality. Talaba Doru Amditis Angelos, 2010.
Find full textDoru, Talabǎ, and Amditis Angelos, eds. Product engineering: Tools and methods based on virtual reality. Springer, 2008.
Find full textBook chapters on the topic "Virtual reality – Multiple tools"
Shah, Syed Hammad Hussain, and Jong Weon Lee. "Authoring Tool for Generating Multiple Experiences of 360° Virtual Reality." In Advances in Computer Science and Ubiquitous Computing. Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-13-9341-9_13.
Full textChen, Jim X. "Virtual Reality." In Guide to Graphics Software Tools. Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-901-1_16.
Full textProvenzano, Luciana, Julie Delzons, Patricia Plénacoste, and Johann Vandromme. "Designing Viewpoint Awareness for 3D Collaborative Virtual Environment Focused on Real-Time Manipulation of Multiple Shared Objects." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_17.
Full textde Sá, Antonino Gomes, and Joachim Rix. "Virtual Prototyping: The Integration of Design and Virtual Reality." In CAD Tools and Algorithms for Product Design. Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-662-04123-9_9.
Full textOjala, Juha, Jukka Selin, Timo Partala, and Markku Rossi. "Virtual Construction: Interactive Tools for Collaboration in Virtual Reality." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-39442-4_26.
Full textGreen, Mark. "Virtual Reality User Interface: Tools and Techniques." In CG International ’90. Springer Japan, 1990. http://dx.doi.org/10.1007/978-4-431-68123-6_4.
Full textKibleur, Astrid, Morgan Le Chénéchal, Nicolas Benguigui, and Jonas Chatel-Goldman. "Immersive Multiple Object Tracking Using Virtual Reality." In VipIMAGE 2019. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-32040-9_45.
Full textWeck, Manfred, Mehdi Hamadou, Hendrik Hoymann, Dirk Jahn, and Marco Lescher. "Mobile Service Applications for Machine Tools." In Virtual and Augmented Reality Applications in Manufacturing. Springer London, 2004. http://dx.doi.org/10.1007/978-1-4471-3873-0_13.
Full textSilva, Emanuel, Nuno Silva, and Leonel Morgado. "Staging Choreographies for Team Training in Multiple Virtual Worlds Based on Ontologies and Alignments." In Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07464-1_10.
Full textGálvez, Akemi, and Andrés Iglesias. "Videogames and Virtual Reality as Effective Edutainment Tools." In Future Generation Information Technology. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-17569-5_55.
Full textConference papers on the topic "Virtual reality – Multiple tools"
Jishtu, Pearl, and Madhura A Yadav. "Application of Augmented Reality & Virtual Reality in Architecture and Planning: an Overview." In 6th International Conference on Signal and Image Processing (SIGI 2020). AIRCC Publishing Corporation, 2020. http://dx.doi.org/10.5121/csit.2020.102008.
Full textFeng, Xin, and Steven A. Velinsky. "Multimedia and Virtual Reality for the Control of a Multiple Wheeled Mobile Robot System." In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/cie-4303.
Full textKihonge, John N., Judy M. Vance, and Pierre M. Larochelle. "Spatial Mechanism Design in Virtual Reality With Networking." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/dac-21136.
Full textDe Farias, Flavio Miranda, Douglas Paulo De Mattos, and Débora C. Muchaluat-Saade. "AMUSEVR: A Virtual Reality Authoring Environment for Immersive Mulsemedia Applications." In Proceedings of the Workshop on Multisensory Experiences. Brazilian Computing Society, 2021. http://dx.doi.org/10.5753/sensoryx.2021.15687.
Full textFoo, Jung Leng, Thom Lobe, and Eliot Winer. "Isis: Patient Data Visualization and Surgical Planning in an Interactive Virtual Environment." In ASME-AFM 2009 World Conference on Innovative Virtual Reality. ASMEDC, 2009. http://dx.doi.org/10.1115/winvr2009-730.
Full textShetty, Devdas, and Jiajun Xu. "Strategies to Address “Design Thinking” in Engineering Curriculum." In ASME 2018 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2018. http://dx.doi.org/10.1115/imece2018-87816.
Full textChang, Yizhe, El-Sayed Aziz, Zhou Zhang, Mingshao Zhang, Sven Esche, and Constantin Chassapis. "A Platform for Mechanical Assembly Education Using the Microsoft Kinect." In ASME 2014 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/imece2014-38606.
Full textShen, Zhengshu, Jami J. Shah, and Joseph K. Davidson. "Simulation-Based Tolerance and Assemblability Analyses of Assemblies With Multiple Pin/Hole Floating Mating Conditions." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-85398.
Full textDrozdova, Alla, and Natalia Stepanova. "Private/Public Space of New Media." In The Public/Private in Modern Civilization, the 22nd Russian Scientific-Practical Conference (with international participation) (Yekaterinburg, April 16-17, 2020). Liberal Arts University – University for Humanities, Yekaterinburg, 2020. http://dx.doi.org/10.35853/ufh-public/private-2020-51.
Full textLupi, Jacopo, Marta Martino, Andrea Salvadori, Sergio Rampino, Giordano Mancini, and Vincenzo Barone. "Virtual reality tools for advanced modeling." In 15th International Conference on Concentrator Photovoltaic Systems (CPV-15). AIP Publishing, 2019. http://dx.doi.org/10.1063/1.5123562.
Full textReports on the topic "Virtual reality – Multiple tools"
Nguyen, Cuong. Designing In-Headset Authoring Tools for Virtual Reality Video. Portland State University Library, 2000. http://dx.doi.org/10.15760/etd.5921.
Full textFreeman, Karen, Scott Thompson, Eric Allely, Annette Sobel, and Sharon Stansfield. A Virtual Reality Training System for the Triage and Stabilization of Head Trauma and Multiple Injury Patients. Defense Technical Information Center, 1997. http://dx.doi.org/10.21236/ada381347.
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