Journal articles on the topic 'Virtual reality – Multiple tools'
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Bebko, Adam O., and Nikolaus F. Troje. "bmlTUX: Design and Control of Experiments in Virtual Reality and Beyond." i-Perception 11, no. 4 (2020): 204166952093840. http://dx.doi.org/10.1177/2041669520938400.
Full textCassidy, Brendan, Gavin Sim, David Wayne Robinson, and Devlin Gandy. "A Virtual Reality Platform for Analyzing Remote Archaeological Sites." Interacting with Computers 31, no. 2 (2019): 167–76. http://dx.doi.org/10.1093/iwc/iwz011.
Full textSteele, Patricia, Cheryl Burleigh, Liston Bailey, and Margaret Kroposki. "Studio Thinking Framework in Higher Education: Exploring Options for Shaping Immersive Experiences Across Virtual Reality/Augmented Reality Curricula." Journal of Educational Technology Systems 48, no. 3 (2019): 416–39. http://dx.doi.org/10.1177/0047239519884897.
Full textSchwienhorst, Klaus. "The ‘third place’ – virtual reality applications for second language learning." ReCALL 10, no. 1 (1998): 118–26. http://dx.doi.org/10.1017/s095834400000433x.
Full textJishtu, Pearl, and Madhura A Yadav. "Futuristic Technology in Architecture & Planning - Augmented and Virtual Reality: an Overview." International Journal on Soft Computing, Artificial Intelligence and Applications 10, no. 1 (2021): 1–13. http://dx.doi.org/10.5121/ijscai.2021.10101.
Full textPober, Elizabeth, and Matt Cook. "Thinking in Virtual Spaces." International Journal of Virtual and Augmented Reality 3, no. 2 (2019): 23–40. http://dx.doi.org/10.4018/ijvar.2019070103.
Full textZHANG, Zhiqian, and Wei PAN. "Virtual reality (VR) supported lift planning for modular integrated construction (MiC) of high-rise buildings." HKIE Transactions 26, no. 3 (2019): 136–43. http://dx.doi.org/10.33430/v26n3thie-2019-0015.
Full textCunha, Rian Dutra da, Frâncila Weidt Neiva, and Rodrigo Luis de Souza da Silva. "Virtual Reality as a Support Tool for the Treatment of People with Intellectual and Multiple Disabilities: A Systematic Literature Review." Revista de Informática Teórica e Aplicada 25, no. 1 (2018): 67. http://dx.doi.org/10.22456/2175-2745.77994.
Full textKihonge, John N., Judy M. Vance, and Pierre M. Larochelle. "Spatial Mechanism Design in Virtual Reality With Networking." Journal of Mechanical Design 124, no. 3 (2002): 435–40. http://dx.doi.org/10.1115/1.1481363.
Full textWalsh, MT, and OH Khan. "P.105 The “Comprehensive 3D Skull Base Lab”-- enhancing resident education with virtual/augmented reality and 3D printing at Northwestern University." Canadian Journal of Neurological Sciences / Journal Canadien des Sciences Neurologiques 46, s1 (2019): S41. http://dx.doi.org/10.1017/cjn.2019.199.
Full textPetrov, Hristiyan Toshkov. "Use of Virtual Reality in Designing Urban Furniture." ANNUAL JOURNAL OF TECHNICAL UNIVERSITY OF VARNA, BULGARIA 2, no. 1 (2018): 61–70. http://dx.doi.org/10.29114/ajtuv.vol2.iss1.74.
Full textPedroli, Elisa, Filippo La Paglia, Pietro Cipresso, Caterina La Cascia, Giuseppe Riva, and Daniele La Barbera. "A Computational Approach for the Assessment of Executive Functions in Patients with Obsessive–Compulsive Disorder." Journal of Clinical Medicine 8, no. 11 (2019): 1975. http://dx.doi.org/10.3390/jcm8111975.
Full textKim, Deoksoon, Merijke Coenraad, and Ho Ryong Park. "Digital storytelling as a tool for reflection in virtual reality projects." Journal of Curriculum Studies Research 3, no. 1 (2021): 101–21. http://dx.doi.org/10.46303/jcsr.2021.9.
Full textKeshavarz, Neda, Touraj Hashemi Nosrat Abad, Mansour Beyrami, Majid Mahmoud alilou, and Abbas Bakhshipour Roudsari. "Efficacy of Virtual Reality Based Worry Exposure Therapy on the Anxiety Severity and Worry in Generalized Anxiety Disorder." Advances in Bioscience and Clinical Medicine 9, no. 2 (2021): 21. http://dx.doi.org/10.7575/aiac.abcmed.v.9n.2p.21.
Full textFegely, Alex, and Todd S Cherner. "A Comprehensive Rubric for Evaluating EduVR." Journal of Information Technology Education: Research 20 (2021): 137–71. http://dx.doi.org/10.28945/4737.
Full textKersten, T. P., G. Büyüksalih, F. Tschirschwitz, et al. "THE SELIMIYE MOSQUE OF EDIRNE, TURKEY – AN IMMERSIVE AND INTERACTIVE VIRTUAL REALITY EXPERIENCE USING HTC VIVE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-5/W1 (May 16, 2017): 403–9. http://dx.doi.org/10.5194/isprs-archives-xlii-5-w1-403-2017.
Full textWang, Mingming, Anjali Jogeshwar, Gabriel J. Diaz, Jeff B. Pelz, and Susan Farnand. "Demonstration of a Virtual Reality Driving Simulation Platform." Electronic Imaging 2020, no. 9 (2020): 39–1. http://dx.doi.org/10.2352/issn.2470-1173.2020.9.iqsp-039.
Full textFischnaller, Franz, and Alex Hill. "CITYCLUSTER “From the Renaissance to the Megabyte Networking Age”: A Virtual Reality and High-Speed Networking Project." Presence: Teleoperators and Virtual Environments 14, no. 1 (2005): 1–19. http://dx.doi.org/10.1162/1054746053890251.
Full textKelly, Dervla, Mary O'Neill, Bisola Salaja, Kieran O'Mahony, and Mark Dixon. "Acceptability and effectiveness of a 3D virtual reality cardiovascular lesson." International Paramedic Practice 9, no. 3 (2019): 67–74. http://dx.doi.org/10.12968/ippr.2019.9.3.67.
Full textTorres-Madroñero, Esperanza Milena, Maria C. Torres-Madroñero, and Luz Dary Ruiz Botero. "Challenges and Possibilities of ICT-Mediated Assessment in Virtual Teaching and Learning Processes." Future Internet 12, no. 12 (2020): 232. http://dx.doi.org/10.3390/fi12120232.
Full textKersten, Thomas Peter, Felix Tschirschwitz, Maren Lindstaedt, and Simon Deggim. "The historic wooden model of Solomon’s Temple." Journal of Cultural Heritage Management and Sustainable Development 8, no. 4 (2018): 448–64. http://dx.doi.org/10.1108/jchmsd-09-2017-0067.
Full textPretto, N., and F. Poiesi. "TOWARDS GESTURE-BASED MULTI-USER INTERACTIONS IN COLLABORATIVE VIRTUAL ENVIRONMENTS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W8 (November 14, 2017): 203–8. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w8-203-2017.
Full textRobinett, Warren, and Richard Holloway. "The Visual Display Transformation for Virtual Reality." Presence: Teleoperators and Virtual Environments 4, no. 1 (1995): 1–23. http://dx.doi.org/10.1162/pres.1995.4.1.1.
Full textSharma, Sharad, and Sri Teja Bodempudi. "Situational Awareness of COVID Pandemie data using Virtual Reality." Electronic Imaging 2021, no. 13 (2021): 177–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.13.ervr-177.
Full textTaube, Jeffrey S., Stephane Valerio, and Ryan M. Yoder. "Is Navigation in Virtual Reality with fMRI Really Navigation?" Journal of Cognitive Neuroscience 25, no. 7 (2013): 1008–19. http://dx.doi.org/10.1162/jocn_a_00386.
Full textBaker, Steven J., Jenny Waycott, Jeni Warburton, and Frances Batchelor. "THE HIGHWAY OF LIFE: SOCIAL VIRTUAL REALITY AS A REMINISCENCE TOOL." Innovation in Aging 3, Supplement_1 (2019): S306. http://dx.doi.org/10.1093/geroni/igz038.1121.
Full textKorečko, Štefan, Marián Hudák, Branislav Sobota, Martin Sivý, Matúš Pleva, and William Steingartner. "Experimental Performance Evaluation of Enhanced User Interaction Components for Web-Based Collaborative Extended Reality." Applied Sciences 11, no. 9 (2021): 3811. http://dx.doi.org/10.3390/app11093811.
Full textNowinski, Wieslaw L. "Computational and mathematical methods in brain atlasing." Neuroradiology Journal 30, no. 6 (2017): 520–34. http://dx.doi.org/10.1177/1971400917740362.
Full textDhivya, K. "Augmented Reality based Car Parking Application for Android." Revista Gestão Inovação e Tecnologias 11, no. 2 (2021): 651–64. http://dx.doi.org/10.47059/revistageintec.v11i2.1702.
Full textKim, Won S. "Virtual Reality Calibration and Preview/Predictive Displays for Telerobotics." Presence: Teleoperators and Virtual Environments 5, no. 2 (1996): 173–90. http://dx.doi.org/10.1162/pres.1996.5.2.173.
Full textBell, C., C. Mellows, R. Rogans-Watson, H. May-Miller, and E. Heitz. "82 Virtual Reality Home Visit Simulation: Pilot Study." Age and Ageing 49, Supplement_1 (2020): i25—i26. http://dx.doi.org/10.1093/ageing/afz191.07.
Full textBoster, Jamie, and John McCarthy. "When You Can't Touch a Touch Screen." Seminars in Speech and Language 38, no. 04 (2017): 286–96. http://dx.doi.org/10.1055/s-0037-1604276.
Full textLasaponara, Stefano, Fabio Marson, Fabrizio Doricchi, and Marco Cavallo. "A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So Far." Brain Sciences 11, no. 5 (2021): 528. http://dx.doi.org/10.3390/brainsci11050528.
Full textWingler, Deborah, Anjali Joseph, Sara Bayramzadeh, and Andrew Robb. "Using Virtual Reality to Compare Design Alternatives Using Subjective and Objective Evaluation Methods." HERD: Health Environments Research & Design Journal 13, no. 1 (2019): 129–44. http://dx.doi.org/10.1177/1937586719851266.
Full textBaxter, Gavin, and Thomas Hainey. "Student perceptions of virtual reality use in higher education." Journal of Applied Research in Higher Education 12, no. 3 (2019): 413–24. http://dx.doi.org/10.1108/jarhe-06-2018-0106.
Full textWolf, Mario, Florian Wehking, Michael Montag, and Heinrich Söbke. "360°-Based Virtual Field Trips to Waterworks in Higher Education." Computers 10, no. 9 (2021): 118. http://dx.doi.org/10.3390/computers10090118.
Full textBauer, Anna Cornelia Maria, and Gerda Andringa. "The Potential of Immersive Virtual Reality for Cognitive Training in Elderly." Gerontology 66, no. 6 (2020): 614–23. http://dx.doi.org/10.1159/000509830.
Full textCano Porras, Desiderio, Petra Siemonsma, Rivka Inzelberg, Gabriel Zeilig, and Meir Plotnik. "Advantages of virtual reality in the rehabilitation of balance and gait." Neurology 90, no. 22 (2018): 1017–25. http://dx.doi.org/10.1212/wnl.0000000000005603.
Full textMok, Tsz-Ngai, Junyuan Chen, Jinghua Pan, et al. "Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial." JMIR Serious Games 9, no. 3 (2021): e27544. http://dx.doi.org/10.2196/27544.
Full textMilitello, Matthew, Lynda Tredway, Lawrence Hodgkins, and Ken Simon. "Virtual reality classroom simulations: how school leaders improve instructional leadership capacity." Journal of Educational Administration 59, no. 3 (2021): 286–301. http://dx.doi.org/10.1108/jea-10-2020-0219.
Full textEfrat, Liron. "REALational Perspectives: Strategies for Expanding beyond the Here and Now in Mobile Augmented Reality (AR) Art." Leonardo 53, no. 4 (2020): 374–79. http://dx.doi.org/10.1162/leon_a_01922.
Full textHanna, Matthew G., Ishtiaque Ahmed, Jeffrey Nine, Shyam Prajapati, and Liron Pantanowitz. "Augmented Reality Technology Using Microsoft HoloLens in Anatomic Pathology." Archives of Pathology & Laboratory Medicine 142, no. 5 (2018): 638–44. http://dx.doi.org/10.5858/arpa.2017-0189-oa.
Full textBarber, Stuart, and Rebekah Brown. "Rapid transformation of work integrated learning from the farm to virtual reality." Pacific Journal of Technology Enhanced Learning 3, no. 1 (2021): 32–33. http://dx.doi.org/10.24135/pjtel.v3i1.100.
Full textHullo, J. F., G. Thibault, and C. Boucheny. "ADVANCES IN MULTI-SENSOR SCANNING AND VISUALIZATION OF COMPLEX PLANTS: THE UTMOST CASE OF A REACTOR BUILDING." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W4 (February 18, 2015): 163–69. http://dx.doi.org/10.5194/isprsarchives-xl-5-w4-163-2015.
Full textSzczepańska, Agnieszka, Rafał Kaźmierczak, and Monika Myszkowska. "Virtual Reality as a Tool for Public Consultations in Spatial Planning and Management." Energies 14, no. 19 (2021): 6046. http://dx.doi.org/10.3390/en14196046.
Full textBendeck Soto, Juan Habib, Diana Carolina Toro Ocampo, Lued Del Carmen Beltrán Colon, and Alejandro Valencia Oropesa. "Perceptions of ImmerseMe Virtual Reality Platform to Improve English Communicative Skills in Higher Education." International Journal of Interactive Mobile Technologies (iJIM) 14, no. 07 (2020): 4. http://dx.doi.org/10.3991/ijim.v14i07.12181.
Full textPoustinchi, Ebrahim. "Subtractive digital fabrication with actual robot and virtual material using a MARI platform." International Journal of Architectural Computing 16, no. 4 (2018): 281–94. http://dx.doi.org/10.1177/1478077118801594.
Full textWang, Yuqing. "Physical Education Teaching in Colleges and Universities Assisted by Virtual Reality Technology Based on Artificial Intelligence." Mathematical Problems in Engineering 2021 (April 13, 2021): 1–11. http://dx.doi.org/10.1155/2021/5582716.
Full textKondryko, A., та A. Drachova. "НОВІТНІ ТЕХНОЛОГІЇ МЕДІАІНДУСТРІЇ: МОЖЛИВОСТІ ТА ОСОБЛИВОСТІ ВИКОРИСТАННЯ В УКРАЇНІ". State and Regions. Series: Social Communications, № 1(41) (10 березня 2020): 122. http://dx.doi.org/10.32840/cpu2219-8741/2020.1(41).19.
Full textRaspelli, Simona, Federica Pallavicini, Laura Carelli, et al. "Validating the Neuro VR-Based Virtual Version of the Multiple Errands Test: Preliminary Results." Presence: Teleoperators and Virtual Environments 21, no. 1 (2012): 31–42. http://dx.doi.org/10.1162/pres_a_00077.
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