Academic literature on the topic 'Virtual reality museum exhibition'
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Journal articles on the topic "Virtual reality museum exhibition"
Petridis, Panagiotis, Ian Dunwell, Fotis Liarokapis, et al. "The Herbert Virtual Museum." Journal of Electrical and Computer Engineering 2013 (2013): 1–8. http://dx.doi.org/10.1155/2013/487970.
Full textSagasti Mota, Diego, Sara Sillaurren, and José Daniel Gómez de Segura. "Gestión integral de un Proyecto de Reconstrucción Virtual para una exposición en un Museo." Virtual Archaeology Review 1, no. 2 (2010): 171. http://dx.doi.org/10.4995/var.2010.4724.
Full textKersten, T. P., F. Tschirschwitz, and S. Deggim. "DEVELOPMENT OF A VIRTUAL MUSEUM INCLUDING A 4D PRESENTATION OF BUILDING HISTORY IN VIRTUAL REALITY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W3 (February 23, 2017): 361–67. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w3-361-2017.
Full textVasileva, Sofia, and Tina Petrova. "Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage." Journal of International Cooperation and Development 2, no. 1 (2019): 34. http://dx.doi.org/10.36941/jicd-2019-0005.
Full textVasileva, Sofia, and Tina Petrova. "Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage." Journal of International Cooperation and Development 2, no. 2 (2019): 1. http://dx.doi.org/10.36941/jicd-2019-0008.
Full textYulie, Wang, Sun Yujie, and Zhou Chongwu. "Research on the development and application of museum cultural Resources display based on virtual reality technology." E3S Web of Conferences 236 (2021): 01048. http://dx.doi.org/10.1051/e3sconf/202123601048.
Full textPoce, Antonella, Alessio Caccamo, Francesca Amenduni, Maria Rosaria Re, Carlo De Medio, and Mara Valente. "A Virtual Reality Etruscan Museum Exhibition – Preliminary Results Of The Participants’ Experience." EDEN Conference Proceedings, no. 1 (October 21, 2020): 40–49. http://dx.doi.org/10.38069/edenconf-2020-rw-0005.
Full textIzzo, Filomena. "Museum Customer Experience and Virtual Reality: H.BOSCH Exhibition Case Study." Modern Economy 08, no. 04 (2017): 531–36. http://dx.doi.org/10.4236/me.2017.84040.
Full textJiang, Kai, and Shan Hong Zhu. "Online Virtual Exhibition Hall Design Based on Augmented Reality." Applied Mechanics and Materials 513-517 (February 2014): 1135–38. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.1135.
Full textGobira, Pablo, and Emanuelle de Oliveira Silva. "About reality: Relations between museums and virtual reality1." Virtual Creativity 9, no. 1 (2019): 63–72. http://dx.doi.org/10.1386/vcr_00005_1.
Full textDissertations / Theses on the topic "Virtual reality museum exhibition"
Lundgren, Kristoffer. "VR Museum Experience." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-80669.
Full textPendlebury, Matthew. "3D virtual reality reconstruction on the Internet using VRML /." [S.l. : s.n.], 1996. http://www.doc.mmu.ac.uk/RESEARCH/virtual-museum/Menna/report.pdf.
Full textPunako, Ronald Jr. "Computer-Supported Collaborative Learning Using Augmented and Virtual Reality in Museum Education." Thesis, Nova Southeastern University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10841922.
Full textKommineni, Rishyak Chowdhary. "Virtually Interactive DAAP." University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin162317005355842.
Full textEnros, Max. "Development of an Interactive VR Experience for an Art Museum." Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79463.
Full textTerheide, Sarah E. "Restorative Exhibition Practices: Foregrounding the Cultural and Archaeological Destruction of 19th Century Pothunting through a Web-Based Virtual Exhibit of Three-Dimensional Models of Southeastern Ceramics within a NAGPRA Remediation Project." University of Cincinnati / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1595849396122411.
Full textPissini, Jessica M. "Embodied by Design: The Presence of Creativity, Art-making, and Self in Virtual Reality." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1594831377515567.
Full textJahn, Alena Rizi Marmo. "O museu que nunca fecha: a exposição virtual como um programa de ação educativa." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/27/27160/tde-15032017-152042/.
Full textAgronius, Rebecca, and Sundquist Dennis Börjesson. "Att träna elever i historical thinking genom museibesök." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-35552.
Full textBernardes, Marianna Cordeiro. "Cinema para paisagens: o espaço-tempo da exibição audiovisual como dimensão estética e criativa." Universidade do Estado do Rio de Janeiro, 2011. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=8213.
Full textBooks on the topic "Virtual reality museum exhibition"
editor, Franken-Wendelstorf Regina, Lindinger Elisabeth editor, and Sieck Jürgen editor, eds. Kultur und Informatik: Reality and virtuality. VWH, Verlag Werner Hülsbusch, Fachverlag für Medientechnik und -wirtschaft, 2014.
Find full textACM Symposium on Virtual Reality Software and Technology (2000 Seoul, Korea). VRST2000: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, Oct. 22nd-25th, 2000, Seoul Metropolitan Museum, Seoul, Korea. Association for Computing Machinery, 2000.
Find full textACM Symposium on Virtual Reality Software and Technology (2000 Seoul, Korea). VRST2000: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, Oct. 22nd-25th, 2000, Seoul Metropolital Museum, Seoul, Korea : Korea Information Science Society, Korea Association for Virtual Reality. Association of Computing Machinery, 2000.
Find full textWorkshop on Digital Media and its Application in Museum & Heritage (2nd 2007 Chongqing, China). Second Workshop on Digital Media and its Application in Museum & Heritage: Proceedings : DMAMH 2007 : Chongqing, China, December 10-12, 2007. Edited by Pan Zhigeng 1965-, Jia Jinyuan, and IEEE Computer Society. IEEE Computer Society, 2007.
Find full textAtherton, Kevin. Four rooms and a toilet: A virtual exhibition : presented at Museum of Contemporary Art Chiacgo 1997, Museum of Modern Art Stockholm 1998, Skulpturens Hus Stockholm 1999. Chelsea College of Art and Design, 1999.
Find full textVon Rom nach Las Vegas: Rekonstruktionen antiker römischer Architektur 1800 bis heute. Reimer, 2012.
Find full textStephanie, Wiles, Kraemer Ruth S, and Pierpont Morgan Library, eds. Fantasy and reality: Drawings from the Sunny Crawford von Bülow collection. Pierpont Morgan Library, 1995.
Find full textBauer, Dominique, and Camilla Murgia, eds. Ephemeral Spectacles, Exhibition Spaces and Museums. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463720908.
Full textWright, Christopher. Masterpieces of reality: French 17th century painting : a loan exhibition from public and private collections in Britain and Ireland : the Leicestershire Museum and Art Gallery, New Walk, Leicester, 23 October 1985-2 February 1986. The Museum, 1985.
Find full textPennsylvania State University. Museum of Art. and University of Pennsylvania. Institute of Contemporary Art., eds. Rodney Alan Greenblat's reality and imagination: Two taste treats in one : an installation and exhibition at the Museum of Art, the Pennsylvania State University, March 15-May 24, 1987, Institute of Contemporary Art, University of Pennsylvania, March 11-April 24, 1988. The Museum, 1987.
Find full textBook chapters on the topic "Virtual reality museum exhibition"
Narumi, Takuji, Oribe Hayashi, Kazuhiro Kasada, Mitsuhiko Yamazaki, Tomohiro Tanikawa, and Michitaka Hirose. "Digital Diorama: AR Exhibition System to Convey Background Information for Museums." In Virtual and Mixed Reality - New Trends. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22021-0_10.
Full textGao, Xue, Xinyue Wang, Benzhi Yang, and Yue Liu. "Design of a Computer-Aided-Design System for Museum Exhibition Based on Virtual Reality." In Communications in Computer and Information Science. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-7389-2_16.
Full textWoolley, Sandra, James Mitchell, Tim Collins, et al. "Virtual Museum ‘Takeouts’ and DIY Exhibitions–Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement." In Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73043-7_27.
Full textAhmady, Youmna, and Yamuna Kaluarachchi. "The Influence of Lighting Settings on Museum’s Brand Image and Human Satisfaction in Exhibition Halls Using Virtual Reality." In Human Interaction, Emerging Technologies and Future Applications III. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55307-4_16.
Full textSchanda, Janos, and Cecilia Sik Lanyi. "Colour Correct Digital Museum on the Internet." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_77.
Full textZhu, Tonglin, Yan Zhou, Hock Soon Seah, Feng Tian, and Xiaolong Yan. "Plant Modeling and Its Application in Digital Agriculture Museum." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_81.
Full textChoi, Hee-soo, and Dong-suk Yi. "Mixed Reality in Museum Exhibition Design." In Communications in Computer and Information Science. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35521-9_40.
Full textChen, Linqiang, Gengdai Liu, Zhigeng Pan, and Zhi Li. "Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens." In Virtual Reality. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_67.
Full textNeuburger, Larissa, and Roman Egger. "Augmented Reality: Providing a Different Dimension for Museum Visitors." In Augmented Reality and Virtual Reality. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64027-3_5.
Full textPan, Zhigeng, and Ruwei Yun. "Digital Olympic Museum and Sports Simulation." In Virtual Reality & Augmented Reality in Industry. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-17376-9_7.
Full textConference papers on the topic "Virtual reality museum exhibition"
Spadoni, Elena, Marina Carulli, and Monica Bordegoni. "Virtual Reality to Improve the User Experience of Traditional Museums." In ASME 2020 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/detc2020-22413.
Full textWojciechowski, Rafal, Krzysztof Walczak, Martin White, and Wojciech Cellary. "Building Virtual and Augmented Reality museum exhibitions." In the ninth international conference. ACM Press, 2004. http://dx.doi.org/10.1145/985040.985060.
Full textConti, Alessandro, Grazia Tucci, Valentina Bonora, and Lidia Fiorini. "HOW WERE THE TAPESTRIES IN THE SALA DI SATURNO OF PITTI PALACE ARRANGED? GEOMATICS AND VIRTUAL REALITY FOR ART CURATORS." In ARQUEOLÓGICA 2.0 - 9th International Congress & 3rd GEORES - GEOmatics and pREServation. Editorial Universitat Politécnica de Valéncia, 2021. http://dx.doi.org/10.4995/arqueologica9.2021.12175.
Full textChai, Chunlai. "X3D-Based Virtual Reality Experiences in Water Museum Exhibitions." In 2009 International Conference on Signal Processing Systems. IEEE, 2009. http://dx.doi.org/10.1109/icsps.2009.76.
Full textAnastasovitis, Eleftherios, and Manos Roumeliotis. "Virtual Museum for the Antikythera Mechanism: Designing an Immersive Cultural Exhibition." In 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2018. http://dx.doi.org/10.1109/ismar-adjunct.2018.00092.
Full text"Design and development virtual exhibition system for museum based on Augmented Reality." In 2017 the 7th International Workshop on Computer Science and Engineering. WCSE, 2017. http://dx.doi.org/10.18178/wcse.2017.06.073.
Full textSmith, Will, Andrew D. Couch, Robert B. Pickering, and J. C. Diaz. "Virtual Reality Tour of the “Focus of Favorites” Exhibition at the Gilcrease Museum." In Electronic Visualisation and the Arts. BCS Learning & Development, 2016. http://dx.doi.org/10.14236/ewic/eva2016.36.
Full textGüner, Atiye, and İsmail Erim Gülaçtı. "The relationship between social roles of contemporary art museums and digitalization." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p77.
Full textMelchor, Jose Manuel, Jose Martinez, Carlos Bonafe, and Alicia Cabrera. "LA VIRTUALIZACIÓN EN EL MUSEO ARQUEOLÓGICO DE BURRIANA (CASTELLÓN – ESPAÑA)." In ARQUEOLÓGICA 2.0 - 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation. Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/arqueologica8.2016.3036.
Full textLin, Yi-Ching, Ko-Chiu Wu, and Saiau-Yue Tsau. "Effect of Virtual Reality at Exhibitions on Visitor Experiences Underpinned by Museum Studies: “Seeing The Past Through The Present - The Virtual Reality Of The Taipei West District Beimen VR Tour”." In 2019 IEEE 2nd International Conference on Knowledge Innovation and Invention (ICKII). IEEE, 2019. http://dx.doi.org/10.1109/ickii46306.2019.9042706.
Full textReports on the topic "Virtual reality museum exhibition"
Butyrina, Maria, and Valentina Ryvlina. MEDIATIZATION OF ART: VIRTUAL MUSEUM AS MASS MEDIA. Ivan Franko National University of Lviv, 2021. http://dx.doi.org/10.30970/vjo.2021.49.11075.
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