Journal articles on the topic 'Virtual reality museum exhibition'
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Petridis, Panagiotis, Ian Dunwell, Fotis Liarokapis, et al. "The Herbert Virtual Museum." Journal of Electrical and Computer Engineering 2013 (2013): 1–8. http://dx.doi.org/10.1155/2013/487970.
Full textSagasti Mota, Diego, Sara Sillaurren, and José Daniel Gómez de Segura. "Gestión integral de un Proyecto de Reconstrucción Virtual para una exposición en un Museo." Virtual Archaeology Review 1, no. 2 (2010): 171. http://dx.doi.org/10.4995/var.2010.4724.
Full textKersten, T. P., F. Tschirschwitz, and S. Deggim. "DEVELOPMENT OF A VIRTUAL MUSEUM INCLUDING A 4D PRESENTATION OF BUILDING HISTORY IN VIRTUAL REALITY." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W3 (February 23, 2017): 361–67. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w3-361-2017.
Full textVasileva, Sofia, and Tina Petrova. "Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage." Journal of International Cooperation and Development 2, no. 1 (2019): 34. http://dx.doi.org/10.36941/jicd-2019-0005.
Full textVasileva, Sofia, and Tina Petrova. "Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage." Journal of International Cooperation and Development 2, no. 2 (2019): 1. http://dx.doi.org/10.36941/jicd-2019-0008.
Full textYulie, Wang, Sun Yujie, and Zhou Chongwu. "Research on the development and application of museum cultural Resources display based on virtual reality technology." E3S Web of Conferences 236 (2021): 01048. http://dx.doi.org/10.1051/e3sconf/202123601048.
Full textPoce, Antonella, Alessio Caccamo, Francesca Amenduni, Maria Rosaria Re, Carlo De Medio, and Mara Valente. "A Virtual Reality Etruscan Museum Exhibition – Preliminary Results Of The Participants’ Experience." EDEN Conference Proceedings, no. 1 (October 21, 2020): 40–49. http://dx.doi.org/10.38069/edenconf-2020-rw-0005.
Full textIzzo, Filomena. "Museum Customer Experience and Virtual Reality: H.BOSCH Exhibition Case Study." Modern Economy 08, no. 04 (2017): 531–36. http://dx.doi.org/10.4236/me.2017.84040.
Full textJiang, Kai, and Shan Hong Zhu. "Online Virtual Exhibition Hall Design Based on Augmented Reality." Applied Mechanics and Materials 513-517 (February 2014): 1135–38. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.1135.
Full textGobira, Pablo, and Emanuelle de Oliveira Silva. "About reality: Relations between museums and virtual reality1." Virtual Creativity 9, no. 1 (2019): 63–72. http://dx.doi.org/10.1386/vcr_00005_1.
Full textChiarenza, S., A. R. D. Accardi, and R. Inglisa. "TECHNOLOGICAL INNOVATION AND NEW PRESENTATION STRATEGIES FOR VIRTUAL MUSEUM EXHIBITIONS." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W15 (August 21, 2019): 311–18. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w15-311-2019.
Full textChoi, Kwangsik, and Yoonjae Nam. "A Study on the Authenticity and Educational Role of Museum Exhibition Using Virtual Reality." Journal of Speech, Media & Communication Research 20, no. 2 (2021): 77–118. http://dx.doi.org/10.51652/ksmca.2021.20.2.3.
Full textŻyła, Kamil, Jerzy Montusiewicz, Stanislaw Skulimowski, and Rahim Kayumov. "VR technologies as an extension to the museum exhibition: A case study of the Silk Road museums in Samarkand." Muzeológia a kultúrne dedičstvo 8, no. 4 (2020): 73–93. http://dx.doi.org/10.46284/mkd.2020.8.4.6.
Full textMargetis, George, Konstantinos C. Apostolakis, Stavroula Ntoa, George Papagiannakis, and Constantine Stephanidis. "X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums." Applied Sciences 11, no. 1 (2020): 338. http://dx.doi.org/10.3390/app11010338.
Full textLiu, Hong Xia, and Zhi Hua Teng. "The Exhibition Design and Implementation Based on Virtual Reality Technology." Advanced Materials Research 998-999 (July 2014): 1270–73. http://dx.doi.org/10.4028/www.scientific.net/amr.998-999.1270.
Full textHan, Liu, and Yang Cui. "The application of virtual reality technology in museum exhibition ——Take the Han Dynasty Haihunhou Ruins Museum in Nanchang as an example." E3S Web of Conferences 236 (2021): 04045. http://dx.doi.org/10.1051/e3sconf/202123604045.
Full textParker, Eryn, and Michael Saker. "Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms." Convergence: The International Journal of Research into New Media Technologies 26, no. 5-6 (2020): 1159–73. http://dx.doi.org/10.1177/1354856519897251.
Full textPuig, Anna, Inmaculada Rodríguez, Josep Ll Arcos, et al. "Lessons learned from supplementing archaeological museum exhibitions with virtual reality." Virtual Reality 24, no. 2 (2019): 343–58. http://dx.doi.org/10.1007/s10055-019-00391-z.
Full textHernández Ibáñez, Luis A. "Galicia Dixital. Una exposición de patrimonio e-tangible. El Museo Vacío." Virtual Archaeology Review 1, no. 1 (2010): 39. http://dx.doi.org/10.4995/var.2010.4765.
Full textReading, Anna, Jim Bjork, Jack Hanlon, and Neil Jakeman. "The labour of place: Memory and extended reality (XR) in migration museums." Memory Studies 14, no. 3 (2021): 606–21. http://dx.doi.org/10.1177/17506980211010697.
Full textGonizzi Barsanti, S., G. Caruso, L. L. Micoli, M. Covarrubias Rodriguez, and G. Guidi. "3D Visualization of Cultural Heritage Artefacts with Virtual Reality devices." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W7 (August 11, 2015): 165–72. http://dx.doi.org/10.5194/isprsarchives-xl-5-w7-165-2015.
Full textYeshenkulova, G. I., R. Ye Agybetova, Y. E. Galiakbarov, and A. G. Gizzatzhanova. "The impact of modern technology on the activities of museums." Bulletin of "Turan" University, no. 1 (March 31, 2021): 145–51. http://dx.doi.org/10.46914/1562-2959-2021-1-1-145-151.
Full textGoto, Kento, Misato Kotani, and Motomichi Toyama. "3D Virtual museum generation by using SuperSQL." International Journal of Pervasive Computing and Communications 14, no. 2 (2018): 124–46. http://dx.doi.org/10.1108/ijpcc-d-18-00026.
Full textCai, Y. Y., B. F. Lu, Z. W. Fan, et al. "Proteins, Immersive Games and Music." Leonardo 39, no. 2 (2006): 135–37. http://dx.doi.org/10.1162/leon.2006.39.2.135.
Full textMarín-Morales, Javier, Juan Luis Higuera-Trujillo, Carla De-Juan-Ripoll, et al. "Navigation Comparison between a Real and a Virtual Museum: Time-dependent Differences using a Head Mounted Display." Interacting with Computers 31, no. 2 (2019): 208–20. http://dx.doi.org/10.1093/iwc/iwz018.
Full textZhang, Yang, and Lin Li. "AR Sand Table with VSTAR System." Key Engineering Materials 480-481 (June 2011): 650–55. http://dx.doi.org/10.4028/www.scientific.net/kem.480-481.650.
Full textFlores, Julián, Antonio Otero, Eduardo Mallo, and Rubén Arenas. "Sistemas de Visualización Inmersiva, Interactivos y de bajo coste en Museos y Espacios Públicos." Virtual Archaeology Review 1, no. 1 (2010): 93. http://dx.doi.org/10.4995/var.2010.4796.
Full textFlores Gutiérrez, Mariano, Tomás Rufete Martínez, José Macanás Vidal, Juan Martínez García, Carlos María López Martínez, and Francisco Ramos Martínez. "Visor de Realidad Aumentada en Museos (RAM) para Exposiciones Situadas en Entornos Cerrados." Virtual Archaeology Review 2, no. 3 (2011): 87. http://dx.doi.org/10.4995/var.2011.4619.
Full textBergamasco, Massimo, Perla Gianni Falvo, and Giovanni Valeri Manera. "Perceiving Cultural Heritage." Studies in Digital Heritage 2, no. 1 (2018): II—V. http://dx.doi.org/10.14434/sdh.v2i1.27979.
Full textGórka, Jacek. "PROJECTS FROM THE AREA OF DIGITISATION AND NEW MEDIA IN THE SYBILLA CONTEST." Muzealnictwo 58, no. 1 (2017): 0. http://dx.doi.org/10.5604/01.3001.0010.3943.
Full textStobiecka, Monika. "Farewell to Tradition? Presenting Archaeology after the Digital Turn." Advances in Archaeological Practice 8, no. 3 (2020): 313–18. http://dx.doi.org/10.1017/aap.2020.27.
Full textKim, Hyun-a. "The Impact of Virtual Reality on the Extensibility of Exhibition Space and the Usefulness of Outreach Program in the Museum." Asia-pacific Journal of Multimedia services convergent with Art, Humanities, and Sociology 7, no. 5 (2017): 83–92. http://dx.doi.org/10.14257/ajmahs.2017.05.26.
Full textGherardini, Francesco, Mattia Santachiara, and Francesco Leali. "Enhancing heritage fruition through 3D virtual models and augmented reality: an application to Roman artefacts." Virtual Archaeology Review 10, no. 21 (2019): 67. http://dx.doi.org/10.4995/var.2019.11918.
Full textBarreau, Jean-Baptiste, Elen Esnault, Jérôme Foucher, Manon Six, and Cécile Le Faou. "3D modelling of a 15th century city gate of Rennes: Portes Mordelaises." Virtual Archaeology Review 11, no. 22 (2020): 41. http://dx.doi.org/10.4995/var.2020.12653.
Full textBlazhenkova, Y. P. "Modern interactive technologies in the cultural and educational activities of the art museum (in case of the Primorye State Art Gallery)." Iskusstvo Evrazii [The Art of Eurasia], no. 3(18) (September 30, 2020): 121–30. http://dx.doi.org/10.46748/arteuras.2020.03.010.
Full textAiello, D., S. Fai, and C. Santagati. "VIRTUAL MUSEUMS AS A MEANS FOR PROMOTION AND ENHANCEMENT OF CULTURAL HERITAGE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W15 (August 19, 2019): 33–40. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w15-33-2019.
Full textJiménez Fernández-Palacios, B., A. Rizzi, and F. Remondino. "Etruscans in 3D - Surveying and 3D modeling for a better access and understanding of heritage -." Virtual Archaeology Review 4, no. 8 (2015): 85. http://dx.doi.org/10.4995/var.2013.4324.
Full textDаtsenko, A. A. "The ways of gathering of the art works of Primorye in the funds of Primorye State Art Gallery." Iskusstvo Evrazii [The Art of Eurasia], no. 3(18) (September 30, 2020): 41–56. http://dx.doi.org/10.46748/arteuras.2020.03.004.
Full textChampion, Erik, and Hafizur Rahaman. "3D Digital Heritage Models as Sustainable Scholarly Resources." Sustainability 11, no. 8 (2019): 2425. http://dx.doi.org/10.3390/su11082425.
Full textKim, Seulah, Dong-uk Im, Jongoh Lee, and Heejae Choi. "Utility of Digital Technologies for the Sustainability of Intangible Cultural Heritage (ICH) in Korea." Sustainability 11, no. 21 (2019): 6117. http://dx.doi.org/10.3390/su11216117.
Full textFalconer, Liz, David Burden, Rosamund Cleal, et al. "Virtual Avebury: exploring sense of place in a virtual archaeology simulation." Virtual Archaeology Review 11, no. 23 (2020): 50. http://dx.doi.org/10.4995/var.2020.12924.
Full textShih, D. T., C. L. Lin, and C. Y. Tseng. "Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W7 (August 13, 2015): 387–94. http://dx.doi.org/10.5194/isprsarchives-xl-5-w7-387-2015.
Full textMoskvin, Aleksei, Mariia Moskvina, and Victor Kuzmichev. "Parametric modeling of historical mannequins." International Journal of Clothing Science and Technology 32, no. 3 (2019): 366–89. http://dx.doi.org/10.1108/ijcst-06-2019-0093.
Full textPierdicca, Roberto, Eva Savina Malinverni, Emanuele Frontoni, Francesca Colosi, and Roberto Orazi. "3D visualization tools to explore ancient architectures in South America." Virtual Archaeology Review 7, no. 15 (2016): 44. http://dx.doi.org/10.4995/var.2016.5904.
Full textKiourt, Chairi, Anestis Koutsoudis, and Dimitris Kalles. "Enhanced Virtual Reality Experience in Personalised Virtual Museums." International Journal of Computational Methods in Heritage Science 2, no. 1 (2018): 23–39. http://dx.doi.org/10.4018/ijcmhs.2018010103.
Full textMerino, Antonia, Carlos Márquez, and Ramón González. "APP 3D: el ciclo escultórico del foro de Torreparedones (Baena, Córdoba)." Virtual Archaeology Review 9, no. 19 (2018): 89. http://dx.doi.org/10.4995/var.2018.9424.
Full textCh’ng, Eugene, Shengdan Cai, Tong Evelyn Zhang, and Fui-Theng Leow. "Crowdsourcing 3D cultural heritage: best practice for mass photogrammetry." Journal of Cultural Heritage Management and Sustainable Development 9, no. 1 (2019): 24–42. http://dx.doi.org/10.1108/jchmsd-03-2018-0018.
Full textPujol Tost, Laia. "Comprender lo virtual: conclusiones de un estudio evaluativo sobre reconstrucciones virtuales en los museos arqueológicos." Virtual Archaeology Review 1, no. 1 (2010): 157. http://dx.doi.org/10.4995/var.2010.5139.
Full textBhattacharya, Shaoni. "Virtual reality resurrects a defunct exhibition." New Scientist 219, no. 2931 (2013): 49. http://dx.doi.org/10.1016/s0262-4079(13)62103-x.
Full textNajbrt, Lukáš, and Jana Kapounová. "Categorization of Museum Visitors as Part of System for Personalized Museum Tour." International Journal of Information and Communication Technologies in Education 3, no. 1 (2014): 17–27. http://dx.doi.org/10.1515/ijicte-2014-0002.
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