Academic literature on the topic 'Virtual reality prototyping tool'

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Journal articles on the topic "Virtual reality prototyping tool"

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Ranjan Sahu, Dr Ram. "USE OF AUGMENTED REALITY IN AUTOMOTIVE PROTOTYPING." International Journal of Engineering Applied Sciences and Technology 6, no. 10 (February 1, 2022): 106–10. http://dx.doi.org/10.33564/ijeast.2022.v06i10.012.

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Augmented reality (AR) is a technique to enhance the knowledge about an object. This knowledge is in digital format and available on handy gadgets. On the need basis anyone, anywhere, any object information can be obtained within no time using AR technique. This way one may not require expert physical presence to know about any object. This technique is being very well used in many areas like education, medical, aerospace etc. This technique can be extended in manufacturing process also. One important manufacturing process is the vehicle conversion through automotive proto building, where many
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Speicher, Maximilian, Katy Lewis, and Michael Nebeling. "Designers, the Stage Is Yours! Medium-Fidelity Prototyping of Augmented & Virtual Reality Interfaces with 360theater." Proceedings of the ACM on Human-Computer Interaction 5, EICS (May 27, 2021): 1–25. http://dx.doi.org/10.1145/3461727.

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While augmented and virtual reality technologies are becoming mainstream, it is still technically challenging and time-consuming to create new applications. Many designers draw from traditional low-fidelity prototyping methods that do not lend themselves well to designing in 3D. Developers use high-end programming frameworks such as Unity and Unreal which require significant hardware/software setups and coding skills. We see a gap in the medium-fidelity range where there is an opportunity for new tools to leverage the advantages of 360° content for AR/VR prototyping. Existing tools, however, h
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Novak-Marcincin, Jozef. "Selected Applications of Virtual Reality in Manufacturing." Journal for Technology of Plasticity 36, no. 1 (January 1, 2011): 25–34. http://dx.doi.org/10.2478/v10211-011-0002-3.

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Selected Applications of Virtual Reality in Manufacturing Virtual reality (VR) has become an important and useful tool in science and engineering. VR applications cover a wide range of industrial areas from product design to analysis, from product prototyping to manufacturing. The design and manufacturing of a product can be viewed, evaluated and improved in a virtual environment before its prototype is made, which is an enormous cost saving. Virtual Manufacturing (VM) is the use of computer models and simulations of manufacturing processes to aid in the design and production of manufactured p
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Joundi, J., Y. Christiaens, J. Saldien, P. Conradie, and L. De Marez. "AN EXPLORATIVE STUDY TOWARDS USING VR SKETCHING AS A TOOL FOR IDEATION AND PROTOTYPING IN PRODUCT DESIGN." Proceedings of the Design Society: DESIGN Conference 1 (May 2020): 225–34. http://dx.doi.org/10.1017/dsd.2020.61.

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AbstractThe advancements in the field of VR allow designers to use VR as a technology for sketching ideas in a virtual space. In this paper, Gravity Sketch (a VR sketching software) is used as an ideation sketching tool in the process of product styling. The goal of this research is to examine the advantages and points-of-pain when using virtual reality tools in the process of product styling. 29 Master students used the VR sketching tool in their design process and all of them had feedback and insights on the tool.
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Stadler, S., H. Cornet, D. Mazeas, J. R. Chardonnet, and F. Frenkler. "IMPRO: IMMERSIVE PROTOTYPING IN VIRTUAL ENVIRONMENTS FOR INDUSTRIAL DESIGNERS." Proceedings of the Design Society: DESIGN Conference 1 (May 2020): 1375–84. http://dx.doi.org/10.1017/dsd.2020.81.

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AbstractComputer-Aided Design (CAD) constitutes an important tool for industrial designers. Similarly, Virtual Reality (VR) has the capability to revolutionize how designers work with its increased sense of scale and perspective. However, existing VR CAD applications are limited in terms of functionality and intuitive control. Based on a comparison of VR CAD applications, ImPro, a new application for immersive prototyping for industrial designers was developed. The user evaluations and comparisons show that ImPro offers increased usability, functionality, and suitability for industrial designe
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Pfeiffer, Thies, and Nadine Pfeiffer-Leßmann. "Virtual Prototyping of Mixed Reality Interfaces with Internet of Things (IoT) Connectivity." i-com 17, no. 2 (August 28, 2018): 179–86. http://dx.doi.org/10.1515/icom-2018-0025.

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AbstractOne key aspect of the Internet of Things (IoT) is, that human machine interfaces are disentangled from the physicality of the devices. This provides designers with more freedom, but also may lead to more abstract interfaces, as they lack the natural context created by the presence of the machine. Mixed Reality (MR) on the other hand, is a key technology that enables designers to create user interfaces anywhere, either linked to a physical context (augmented reality, AR) or embedded in a virtual context (virtual reality, VR). Especially today, designing MR interfaces is a challenge, as
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Arrighi, Pierre-Antoine, and Céline Mougenot. "Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping." Journal of Intelligent Manufacturing 30, no. 2 (November 11, 2016): 743–54. http://dx.doi.org/10.1007/s10845-016-1276-0.

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Angster, Scott, and Sankar Jayaram. "Open Architecture Framework for Integrated Virtual Product Development Systems." International Journal of Virtual Reality 3, no. 1 (January 1, 1997): 1–26. http://dx.doi.org/10.20870/ijvr.1997.3.1.2618.

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In the current marketplace, products are required to proceed rapidly from conceptualization to production. This has put a great deal of pressure on the current state of computer software systems. These include computer-aided design and manufacturing systems, design for assembly systems, design for manufacture systems, and manufacturing simulation systems. Modern product development processes call for rapid designs and adapting designs to suit ever changing customer requirements. Virtual prototyping is allowing engineers to quickly create digital prototypes, allowing for quick evaluation of con
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Arrighi, Pierre-Antoine, and Céline Mougenot. "Erratum to: Towards user empowerment in product design: a mixed reality tool for interactive virtual prototyping." Journal of Intelligent Manufacturing 30, no. 2 (May 24, 2017): 755. http://dx.doi.org/10.1007/s10845-017-1330-6.

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Bordegoni, Monica. "KAEMaRT Group Labs." Journal on Interactive Systems 2, no. 2 (November 16, 2011): 1. http://dx.doi.org/10.5753/jis.2011.569.

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This paper presents the activities, projects and research results of the KAEMaRT group (Knowledge Aided Engineering Manufacturing and Related Technologies), which is located at the Department of Mechanical Engineering of Politecnico di Milano, Italy. The research topics mainly concern methods and tools for virtual prototyping of industrial products, multimodal interaction and haptics, Virtual and Augmented Reality applications.
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Dissertations / Theses on the topic "Virtual reality prototyping tool"

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Aumeerally, Manisah, and n/a. "Analytic Model Derivation Of Microfluidic Flow For MEMS Virtual-Reality CAD." Griffith University. School of Information and Communication Technology, 2006. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20061106.095352.

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This thesis derives a first approximation model that will describe the flow of fluid in microfluidic devices such as in microchannels, microdiffusers and micronozzles using electrical network modelling. The important parameter that is of concern is the flow rates of these devices. The purpose of this work is to contribute to the physical component of our interactive Virtual Reality (VR)-prototyping tool for MEMS, with emphasis on fast calculations for interactive CAD design. Current calculations are too time consuming and not suitable for interactive CAD with dynamic animations. This work c
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Aumeerally, Manisah. "Analytic Model Derivation Of Microfluidic Flow For MEMS Virtual-Reality CAD." Thesis, Griffith University, 2006. http://hdl.handle.net/10072/367272.

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This thesis derives a first approximation model that will describe the flow of fluid in microfluidic devices such as in microchannels, microdiffusers and micronozzles using electrical network modelling. The important parameter that is of concern is the flow rates of these devices. The purpose of this work is to contribute to the physical component of our interactive Virtual Reality (VR)-prototyping tool for MEMS, with emphasis on fast calculations for interactive CAD design. Current calculations are too time consuming and not suitable for interactive CAD with dynamic animations. This work c
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Vale, Heleno Murilo Campeão. "Prototipação virtual de plataforma agrícola móvel." Universidade de São Paulo, 2005. http://www.teses.usp.br/teses/disponiveis/18/18145/tde-08022017-105356/.

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A realidade virtual (RV) tem como principal área de aplicação o entretenimento. Porém, nos últimos anos, devido ao desenvolvimento acelerado do hardware de computadores, a RV se tornou mais acessível, sendo amplamente utilizada, também, nas áreas acadêmica e industrial. Uma parte da RV que, a cada dia, se torna mais importante para as áreas da engenharia é a prototipação virtual (PV). Normalmente, a prototipação física de um produto pode ser dispendiosa e inviável para determinados projetos. Nesses casos, a PV pode ser utilizada para evitar gastos desnecessários, alcançando resultados satisfat
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Barnes, Evans Katie. "Beyond the Screen: Embedded Interfaces as Retail Wayfinding Tools." Kent State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=kent1493251709396537.

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Boodé, Henrik. "Prototyping of a mobile, Augmented Reality assisted maintenance tool." Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105191.

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The purpose of this thesis work is to create a prototype for an augmented reality application that isaimed to support service technician when performing service and maintenance of machines andengines. The prototype will be used for investigating what technical limitations there is and toestablish basic usability for the user interface. The method that is used is user studies and analysis toevaluate use cases and user stories. An iterative work process is then applied for design and theprototype is continuously user tested.The resulting prototype uses a Samsung Galaxy Tab 2 running on Android o
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Cheung, Hoi-hoi. "A versatile multi-material virtual prototyping system." Click to view the E-thesis via HKUTO, 2007. http://sunzi.lib.hku.hk/hkuto/record/B3931988X.

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Cheung, Hoi-hoi, and 張凱凱. "A versatile multi-material virtual prototyping system." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2007. http://hub.hku.hk/bib/B3931988X.

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Bándi, Gergely. "Virtual living organism : a rapid prototyping tool to emulate biology." Thesis, Cranfield University, 2011. http://dspace.lib.cranfield.ac.uk/handle/1826/7230.

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Rapid prototyping tools exist in many fields of science and engineering, but are rare in biology especially not general tools that can handle the diversity and complexity of the many spatial and temporal scales in nature. In this thesis a general use, cell-based, middle-out biology emulation programming framework (outlining a programming paradigm) is presented, that enables biologists to emulate and use virtual biological systems of previously unimaginable complexity and potentially get results accurate enough to be used in research and ultimately, in clinical practice, such as diagnosis or op
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Paternesi, Claudio. "Virtual Reality Labelling Tool for 3D Semantic Segmentation." Master's thesis, Alma Mater Studiorum - Università di Bologna, 2019.

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Durante gli ultimi anni nel campo della Computer Vision si sono susseguiti studi sempre più approfonditi sulla segmentazione semantica 3D, questi lavori richiedono spesso una enorme quantità di modelli 3D su cui fare le elaborazioni. Non sempre però, i dataset disponibili forniscono delle informazioni complete riguardanti anche la segmentazione dei modelli 3D. In questa tesi si propone uno strumento software con cui si possa creare, a partire da un modello 3D, la sua versione segmentata semanticamente, così da poter creare dei dataset completi da usare nelle fasi di training e test di modelli
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Chan, Mei-mei Amy. "An integrated system for virtual simulation and visualization of rapid prototyping /." Hong Kong : University of Hong Kong, 2002. http://sunzi.lib.hku.hk/hkuto/record.jsp?B23829655.

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Books on the topic "Virtual reality prototyping tool"

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Bubley, Dean. Virtual reality: Video games or business tool? London: Financial Times Business Information, 1994.

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IFIP WG 5.10 Workshop on Virtual Environments and their Applications (1994 Coimbra, Portugal). Virtual prototyping: Virtual environments and the product design process. London: Chapman & Hall on behalf of the International Federation for Information Processing (IFIP), 1995.

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Han, Sŭng-ho. Kasang sije kisul kaebal =: Development of virtual prototyping technology. [Seoul]: Kwahak Kisulbu, 2007.

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Han, Sŭng-ho. Kasang sije kisul kaebal =: Development of virtual prototyping technology. [Seoul]: Kwahak Kisulbu, 2007.

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NIST-ASME Industrial Virtual Reality Symposium (1999 Chicago, Ill.). Industrial virtual reality: Manufacturing and design tool for the next millennium : NIST-ASME Industrial Virtual Reality Symposium, Symposium on Virtual Environment for Manufacturing. Edited by Banerjee Pat, Kesavadas T, American Society of Mechanical Engineers. Materials Handling Engineering Division., American Society of Mechanical Engineers. Manufacturing Engineering Division., Symposium on Virtual Environment for Manufacturing (1999 : Nashville, Tenn.), and International Mechanical Engineering Congress and Exposition (1999 : Nashville, Tenn.). New York: American Society of Mechanical Engineers, 1999.

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Korves, Bernd. The development of a virtual reality assisted tool for detailed layout planning. Birmingham: University of Birmingham, 2003.

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Germany) Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (1st 2002 Paderborn. Augmented & virtual reality in der Produktentstehung: Grundlagen, Methoden und Werkzeuge ; virtual prototyping/digital mock up, digitale Fabrik ; Integration von AR/VR in industrielle Geschäftsprozesse. Paderborn: Heinz Nixdorf Institut, 2002.

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NIST-ASME, Industrial Virtual Reality Symposium (1999 Chicago Ill ). Industrial virtual reality: Manufacturing and design tool for the next millennium ... : presented at the Symposium on Industrial Virtual Reality, November 1-2, 1999, Chicago, Illinois and the 1999 ASME International Mechanical Engineering Congress and Exposition, November 14-19, 1999, Nashville, Tennessee. New York, N.Y: American Society of Mechanical Engineers, 1999.

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Mullen, Tony. Prototyping Augmented Reality. Wiley & Sons, Limited, John, 2011.

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Mullen, Tony. Prototyping Augmented Reality. Wiley & Sons, Limited, John, 2011.

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Book chapters on the topic "Virtual reality prototyping tool"

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Nam, Tek-Jin. "Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances." In Virtual Reality, 504–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_55.

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de Sá, Antonino Gomes, and Joachim Rix. "Virtual Prototyping: The Integration of Design and Virtual Reality." In CAD Tools and Algorithms for Product Design, 128–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/978-3-662-04123-9_9.

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Pfeiffer-Leßmann, Nadine, and Thies Pfeiffer. "ExProtoVAR: A Lightweight Tool for Experience-Focused Prototyping of Augmented Reality Applications Using Virtual Reality." In HCI International 2018 – Posters' Extended Abstracts, 311–18. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92279-9_42.

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Grabowski, Andrzej. "Virtual Reality as a Training Tool." In Virtual Reality and Virtual Environments, 25–50. First edition. | Boca Raton, FL : CRC Press, 2020. | Series: Occupational safety, health, and ergonomics: CRC Press, 2020. http://dx.doi.org/10.1201/9781003048510-2.

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Savioja, Paula, Paula Järvinen, Tommi Karhela, Pekka Siltanen, and Charles Woodward. "Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work." In Virtual Reality, 554–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_60.

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Özkan, Ozan, and Özhan Tıngöy. "Collaborative Engineering and Virtual Prototyping Within Virtual Reality." In Encyclopedia of Computer Graphics and Games, 1–3. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-08234-9_171-1.

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Bauer, Wilhelm, Matthias Bues, and Oliver Riedel. "CIA-Tool: Kooperativinteraktives Planen in virtuellen Räumen." In Virtual Reality ’94, 81–97. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-662-10795-9_7.

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Canepa, Gaetano. "Enhancing the Virtual Training Tool." In Virtual Reality, Training’s Future?, 53–63. Boston, MA: Springer US, 1997. http://dx.doi.org/10.1007/978-1-4899-0038-8_6.

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Cotton, Matthew. "Virtual Reality as Ethical Tool." In Virtual Reality, Empathy and Ethics, 93–112. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72907-3_5.

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Drápal, L., P. Novotný, V. Píštěk, and R. Ambróz. "Virtual Prototyping as Tool for Powertrain Development." In Mechatronics, 3–7. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23244-2_1.

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Conference papers on the topic "Virtual reality prototyping tool"

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Netto, Antonio Valerio, and Maria Cristina Ferreira de Oliveira. "Virtual Reality for Machine Tool Prototyping." In ASME 2002 International Mechanical Engineering Congress and Exposition. ASMEDC, 2002. http://dx.doi.org/10.1115/imece2002-32394.

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We outline a procedure for implementing a virtual CNC lathe prototype using software for creating virtual environments. The prototype constructed focus on the lathe’s interlocking system (its functionality) and on its geometric model (its physical design). This project allowed us to identify the possibilities and limitations of applying current Virtual Reality technology for virtual prototyping of manufacturing machines, and evaluate the complexity associated to product prototyping in manufacturing or assembly. In additional, we suggest the possibility that this new approach can use for three
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Ferreira, Victor Rogerio Sousa, Lisle Faray de Paiva, Anselmo Cardoso de Paiva, Regis Costa de Oliveira, Monica Sofia Santos Mendes, and Ivana Marcia Oliveira Maia. "Authoring and Visualization Tool for Augmented Scenic Performances Prototyping and Experience." In 2020 22nd Symposium on Virtual and Augmented Reality (SVR). IEEE, 2020. http://dx.doi.org/10.1109/svr51698.2020.00068.

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Geiger, Christian, Jo¨rg Sto¨cklein, Jan Berssenbru¨gge, and Volker Paelke. "Mixed Reality Design of Control Strategies." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-87350.

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Virtual prototyping has become an established design tool in complex interdisciplinary development processes. The use of functional models that enable real-time simulation as stand-ins for hardware components that are still under development has many benefits as an analysis and validation tool for developers and designers and as well as a presentation tools for communication with management and customers. Due to these benefits virtual prototyping has seen increasing acceptance in recent years, especially in the development of systems that involve complex interactions between components or requ
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Aumeerally, Manisah, and Renate Sitte. "Design and modeling of microactuators in MEMS virtual reality prototyping CAD tool." In International Symposium on Microelectronics and MEMS, edited by Neil W. Bergmann, Derek Abbott, Alex Hariz, and Vijay K. Varadan. SPIE, 2001. http://dx.doi.org/10.1117/12.449146.

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De Kroon, Joseph P., and Bert Bras. "Practical Considerations and Lessons Learned in Setting up a Virtual Reality System for Industrial Virtual Prototyping." In ASME 2001 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2001. http://dx.doi.org/10.1115/detc2001/cie-21258.

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Abstract In this paper we present issues to be considered by those who are interested in setting up a practical Virtual Reality (VR) system for virtual prototyping. The considerations discussed in this paper are based on lessons learned in a virtual prototyping implementation project undertaken with an industrial partner. We propose a classification of virtual prototyping applications into two main categories, which provide the basis for a simple tool that, although subjective, can serve as a decision-making aid in selecting a VR system for particular tasks, or in determining which VR tasks to
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Bruno, Fabio, Agostino Angilica, Francesco Cosco, Loris Barbieri, and Maurizio Muzzupappa. "Comparing Different Visuo-Haptic Environments for Virtual Prototyping Applications." In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5533.

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The use of haptic devices in Virtual Reality applications makes the interaction with the digital objects easier, by involving the sense of touch in the simulation. The most widespread devices are stylus-based, so the user interacts with the virtual world via either a tool or a stylus. These kinds of devices have been effectively used in several virtual prototyping applications, in order to allow the users to easily interact with the digital model of a product. Among the several open issues related to these applications, there is the choice of the set-up and of the techniques adopted to combine
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Gowda, Sanjay, Sankar Jayaram, and Uma Jayaram. "Architectures for Internet-Based Collaborative Virtual Prototyping." In ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/cie-9040.

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Abstract Virtual Prototyping (VP) is a relatively new technology which involves the use of Virtual Reality (VR) and other computer technologies to create digital prototypes. Recently, this rapidly expanding technology has matured enough to warrant serious consideration as part of the engineering design and manufacturing process. Virtual prototyping has extended beyond the specific use of virtual reality to now include the use of next-generation Computer Aided Engineering (CAE) technologies including advanced visualization systems, human modeling systems, and CAD/CAM systems. The emergence of t
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Flaig, Thomas, and Magnus Thor Thrainsson. "Virtual Prototyping: New Information Techniques in Product Design." In ASME 1996 Design Engineering Technical Conferences and Computers in Engineering Conference. American Society of Mechanical Engineers, 1996. http://dx.doi.org/10.1115/96-detc/dfm-1417.

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Abstract International competition is characterised by the reduce of the innovation time. Therefore the success of new products strongly depends on the necessary time for their development. Virtual Reality, a new 3D human-computer interface accelerates significantly the processes of creating and handling 3D data in 3D space for design and evaluation purposes. The paper outlines required system tools for the design and evaluation of new products based on Virtual Reality techniques. The goal of these tools is to enable interaction in an intuitive and easy way with a virtual product. Furthermore
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Fonseca, Jose Roberto, Jader Abreu, Lucas Figueredo, Jose Gomes Neto, Veronica Teichrieb, Jonysberg P. Quintino, Fabio Q. B. da Silva, Andre L. M. Santos, and Helder Pinho. "Ginput: a tool for fast hi-fi prototyping of gestural interactions in virtual reality." In 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2020. http://dx.doi.org/10.1109/ismar-adjunct51615.2020.00030.

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Freitas, Gabriel, Marcio Sarroglia Pinho, Milene Selbach Silveira, and Frank Maurer. "A Systematic Review of Rapid Prototyping Tools for Augmented Reality." In 2020 22nd Symposium on Virtual and Augmented Reality (SVR). IEEE, 2020. http://dx.doi.org/10.1109/svr51698.2020.00041.

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Reports on the topic "Virtual reality prototyping tool"

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Regian, Jr, Shebilske J. W., Monk Wayne L., and John M. A Preliminary Empirical Evaluation of Virtual Reality as a Training Tool for Visual-Spatial Tasks. Fort Belvoir, VA: Defense Technical Information Center, May 1993. http://dx.doi.org/10.21236/ada266110.

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Shyshkina, Mariya P., and Maiia V. Marienko. Augmented reality as a tool for open science platform by research collaboration in virtual teams. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3755.

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The provision of open science is defined as a general policy aimed at overcoming the barriers that hinder the implementation of the European Research Area (ERA). An open science foundation seeks to capture all the elements needed for the functioning of ERA: research data, scientific instruments, ICT services (connections, calculations, platforms, and specific studies such as portals). Managing shared resources for the community of scholars maximizes the benefits to society. In the field of digital infrastructure, this has already demonstrated great benefits. It is expected that applying this p
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Morie, Jacquelyn F., Kumar Iyer, Donat-Pierre Luigi, Josh Williams, Aimee Dozois, and Albert Rizzo. Development of a Data Management Tool for Investigating Multivariate Space and Free Will Experiences in Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, January 2006. http://dx.doi.org/10.21236/ada459216.

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Yevtuch, Mykola B., Vasyl M. Fedorets, Oksana V. Klochko, Mariya P. Shyshkina, and Alla V. Dobryden. Development of the health-preserving competence of a physical education teacher on the basis of N. Bernstein's theory of movements construction using virtual reality technologies. CEUR Workshop Proceedings, July 2021. http://dx.doi.org/10.31812/123456789/4634.

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The article studies the results of the research aimed at the improvement of the methodology of develop- ment of the health-preserving competence of a Physical Education teacher in conditions of post-graduate education on the basis of Nikolai Bernstein’s theory of movement construction using virtual reality technologies. Based on the use of AR/VR technologies a software application “Virtual Model Illustrating Nikolai Bernstein’s Theory of Movement Construction” was developed. The stated model is one of the tools of the “Methodology of development of the health preserving competence of a Physica
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