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1

Virtual reality. Nova Science Publisher's, 2011.

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2

Rheingold, Howard. Virtual reality. Simon & Schuster, 1992.

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3

Rheingold, Howard. Virtual reality. Simon & Schuster, 1992.

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4

Virtual reality. Simon & Schuster, 1992.

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5

Virtual reality & beyond. Abdo & Daughters, 1997.

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6

Rheingold, Howard. Virtual reality. Mandarin, 1992.

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7

Virtual reality. Summit Books, 1991.

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8

Rheingold, Howard. Virtual reality. Simon & Schuster, 1992.

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9

Rheingold, Howard. Virtual reality. Secker & Warburg, 1991.

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10

D, Unwin, and Fisher Peter, eds. Virtual reality in geography. Taylor & Francis, 2002.

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11

Matthias, Harders, and SpringerLink (Online service), eds. Virtual Reality in Medicine. Springer London, 2012.

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12

Evans, Andrew. This virtual life. Fusion, 2001.

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13

Xu ni xian shi yu xu ni zhi zao: Virtual reality and virtual manufacturing. Hubei ke xue ji shu chu ban she, 2005.

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14

Lisle, Curtis. Physical modeling for interaction in real-time simulation. Institute for Simulation and Training, University of Central Florida, 1996.

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15

Slouka, Mark Z. War of the worlds: Cyberspace and the high-tech assault on reality. Abacus, 1997.

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16

Cohen, Jonathan. Multi-resolution modeling for interactive visualization. Institute for Simulation and Training, University of Central Florida, 1996.

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17

Ostrowicki, Michał. Wirtualne realis: Estetyka w epoce elektroniki. Towarzystwo Autorów I Wydawców Prac Naukowych Universitas, 2006.

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18

D, Westwood James, ed. Medicine Meets Virtual Reality 18: NextMed. IOS Press, 2011.

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19

illustrator, Tavendale Graeme, ed. Zak's virtual worlds. The Literacy Tower Pty Ltd, 2014.

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20

Diego, Calif ). Medicine Meets Virtual Reality (20th 2013 San. Medicine Meets Virtual Reality 20: NextMed/MMVR20. IOS Press, 2013.

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21

Morgan, Conway Lloyd. Virtual architecture. McGraw-Hill, 1995.

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22

D, Westwood James, ed. Medicine Meets Virtual Reality 19: NextMed. IOS Press, 2012.

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23

NIST-ASME Industrial Virtual Reality Symposium (1999 Chicago, Ill.). Industrial virtual reality: Manufacturing and design tool for the next millennium : NIST-ASME Industrial Virtual Reality Symposium, Symposium on Virtual Environment for Manufacturing. Edited by Banerjee Pat, Kesavadas T, American Society of Mechanical Engineers. Materials Handling Engineering Division., American Society of Mechanical Engineers. Manufacturing Engineering Division., Symposium on Virtual Environment for Manufacturing (1999 : Nashville, Tenn.), and International Mechanical Engineering Congress and Exposition (1999 : Nashville, Tenn.). American Society of Mechanical Engineers, 1999.

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24

Ben, Delany, Abell Jeff, Kanecki David, and Society for Computer Simulation, eds. Simulation in synthetic environments '96. Society for Computer Simulation, 1996.

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25

Cai, Yiyu, Wouter van Joolingen, and Koen Veermans, eds. Virtual and Augmented Reality, Simulation and Serious Games for Education. Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-1361-6.

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26

Qvortrup, Lars. Virtual space: Spatiality in virtual inhabited 3D worlds. Springer, 2002.

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27

Thurston, John. Virtual reality in housing and community planning. Centre for Future Studies in Housing and Living Environments, 1996.

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28

Volino, Pascal. Virtual clothing: Theory and practice. Springer, 2000.

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29

Burnside, Billy L. Virtual training program orientation guide. U.S. Army Research Institute for the Behavioral and Social Sciences, 1996.

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30

editor, Westwood James D., ed. Medicine Meets Virtual Reality 21: NextMed/MMVR21. IOS Press, 2014.

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31

Mine, Mark R. Virtual world construction using ISAAC. Link Foundation, 1996.

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32

Cudworth, Ann Latham. Virtual world design: Creating immersive virtual environments. CRC Press, Taylor & Francis, 2014.

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33

Chen, Jessie Y. C., and Gino Fragomeni, eds. Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91581-4.

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34

Teegavarapu, Ramesh S. V., and Chandramouli V. Chandramouli. Dynamic Simulation and Virtual Reality in Hydrology and Water Resources Management. CRC Press, 2021. http://dx.doi.org/10.1201/9780429345555.

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35

Grady, Sean M. Virtual reality: Computers mimic the physical world. Facts on File, 1998.

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36

Gately, Michael T. Assessing decision-making skills in virtual environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2002.

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37

Gately, Michael T. Assessing decision-making skills in virtual environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2002.

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38

Cyber space: Virtual reality and the World Wide Web. Crabtree Pub., 1999.

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39

Sticha, Pual J. Training concepts for virtual environments: Individual and collective training in live, virtual and constructive environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2002.

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40

Sticha, Paul J. Training concepts for virtual environments: Individual and collective training in live, virtual and constructive environments. U.S. Army Research Institute for the Behavioral and Social Sciences, 2002.

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41

Bessemer, David W. Sustaining and improving structured simulation-based training. U.S. Army Research Institute for the Behavioral and Social Sciences, 1998.

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42

Grady, Sean M. Virtual reality: Simulating and enhancing the world with computers. Facts On File, 2003.

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43

Virtual retrospect 2009. Ausonius, 2010.

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44

Adams, Lee. Windows visualization programming with C/C++: 3D visualization, simulation, and virtual reality. Windcrest/McGraw-Hill, 1993.

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45

The simulation of surveillance: Hypercontrol in telematic societies. Cambridge University Press, 1996.

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46

Bediz, Mehmet. A computer simulation study of a single rigid body dynamic model for biped postural control. Naval Postgraduate School, 1997.

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47

Virtual worlds and metaverse platforms: New communication and identity paradigms. Information Science Reference, 2012.

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48

J, Chinni Michael, and Society for Computer Simulation, eds. Military, government and aerospace simulation. Society for Computer Simulation International, 1997.

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49

Han, Sŭng-ho. Kasang sije kisul kaebal =: Development of virtual prototyping technology. Kwahak Kisulbu, 2007.

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50

Han, Sŭng-ho. Kasang sije kisul kaebal =: Development of virtual prototyping technology. Kwahak Kisulbu, 2007.

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