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Books on the topic 'Virtual reality (VR) and augmented reality (AR)'

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1

Doerner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual and Augmented Reality (VR/AR). Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-79062-2.

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2

Dörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR/AR). Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-58861-1.

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3

Dörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR / AR). Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-28903-3.

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4

Germany) Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (1st 2002 Paderborn. Augmented & virtual reality in der Produktentstehung: Grundlagen, Methoden und Werkzeuge ; virtual prototyping/digital mock up, digitale Fabrik ; Integration von AR/VR in industrielle Geschäftsprozesse. Heinz Nixdorf Institut, 2002.

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5

Workshop, GI-Fachgruppe VR/AR. Virtuelle und erweiterte Realität: 1. Workshop der GI-Fachgruppe VR/AR. Shaker, 2004.

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6

Beijing mu dan dian zi ji tuan gong si, ed. Mu dan hua kai xin shi dai: AR/VR zhi hui gong cheng zhong xin gui hua she ji fang an chu tan = The new era of peony bloom : a preliminary study on the planning and design scheme of AR/VR intelligent engineering center. She hui ke xue wen xian chu ban she, 2018.

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7

Japan) Workshop on the Future of VR and AR Interfaces (2001 Yokohama. The future of VR and AR interfaces: Multi modal, humanoid, adaptive, and intelligent : proceedings of the workshop at IEEE Virtual Reality 2001, Yokohama, Japan, March 14, 2001. GMD-Forschungszentrum Informationstechnik, 2001.

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8

Virtual und Augmented Reality (VR/AR). Springer Nature, 2019.

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9

Ramakrishnan, K. K. VR/AR Network '17: Workshop on Virtual Reality and Augmented Reality Network. Association for Computing Machinery, 2017.

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10

Jung, Timothy, and M. Claudia tom Dieck. Augmented Reality and Virtual Reality: The Power of AR and VR for Business. Springer, 2019.

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11

Aukstakalnis, Steve. Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR. Pearson Education, Limited, 2016.

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12

Aukstakalnis, Steve. Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR. Pearson Education, Limited, 2016.

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13

Aukstakalnis, Steve. Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for AR and VR. Addison Wesley, 2016.

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14

Mazmanyan, Diana. Virtual Reality, Augmented Reality Und 360°-Videos: VR, AR und 360°-Videos Im Vergleich. Independently Published, 2020.

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15

Valk, Alison, Ximin Mi, and Ashley L. Schick. Making Virtual Reality a Reality. Bloomsbury Publishing Inc, 2023. http://dx.doi.org/10.5040/9798216171966.

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Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty. As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). In this timely guide, Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limi
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16

Nite, Sky. VR / AR Enterprise Insider: Guidebook for Virtual Reality and XR. Independently Published, 2020.

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17

Schütze, Stephan, and Anna Irwin-Schütze. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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18

Rosa, Andrea. Day Planner: I've Seen Things Virtual Reality VR Gamer Augmented Glasses. Independently Published, 2021.

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19

Madden, Lester. Beginning Augmented Reality for iOS: Developing AR Applications for iPhone and iPad. Wiley & Sons, Limited, John, 2012.

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20

Rosa, Andrea. Family Refrigerator Inventory List: I've Seen Things Virtual Reality VR Gamer Augmented Glasses. Independently Published, 2021.

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21

New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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22

Schütze, Stephan, and Anna Irwin-Schütze. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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23

Schütze, Stephan, and Anna Irwin-Schütze. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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24

Schütze, Stephan, and Anna Irwin-Schütze. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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25

Schütze, Stephan, and Anna Irwin-Schütze. New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. Taylor & Francis Group, 2018.

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26

S. H., Lytvynova, Pinchuk O. P., Luparenko L. A., and Sokolyuk O. M. Criteria and indicators for evaluating the quality of educational digital content with augmented reality. Institute for Digitalization of Education, 2022. http://dx.doi.org/10.33407/lib.naes.732810.

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The scientific-methodical publication highlights certain aspects of the use of immersive technologies (virtual, augmented, mixed, augmented, substituted reality) in the educational process and their didactic potential. Educational mobile applications with the support of augmented reality technology are considered, the course and results of teachers' training on creating AR content are described, the current state of their readiness and attitude to the use of such technologies in the educational process of general secondary education institutions of Ukraine is investigated. The authors justifie
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27

Publishing, Ben. Welcome to My World Buddies: Pretty Awesome and Funny Lined Journal and Planner with Prompts to Write in for VR and AR Gamer and Unicorn Lover. Gift Idea for Virtual Reality VR Gamer with Glasses and Headsets and for Every Console and PC Gamers! Independently Published, 2022.

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