Academic literature on the topic 'Virtual Reality (VR)-Technologien'
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Journal articles on the topic "Virtual Reality (VR)-Technologien"
Fox, Jesse, Dylan Arena, and Jeremy N. Bailenson. "Virtual Reality." Journal of Media Psychology 21, no. 3 (2009): 95–113. http://dx.doi.org/10.1027/1864-1105.21.3.95.
Full textLindner, Stefan, Marc-Erich Latoschik, and Heike Rittner. "Virtual Reality als Baustein in der Behandlung akuter und chronischer Schmerzen." AINS - Anästhesiologie · Intensivmedizin · Notfallmedizin · Schmerztherapie 55, no. 09 (2020): 549–61. http://dx.doi.org/10.1055/a-1022-3038.
Full textYilmaz, Bulent, and Muge Goken. "Virtual reality (VR) technologies in education of industrial design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 498–503. http://dx.doi.org/10.18844/gjhss.v2i1.336.
Full textStasieńko, Agnieszka, and Iwona Sarzyńska-Długosz. "Virtual Reality in Neurorehabilitation." Advances in Rehabilitation 30, no. 4 (2016): 67–75. http://dx.doi.org/10.1515/rehab-2015-0056.
Full textMütterlein, Joschka, Benedikt Berger, and Thomas Hess. "Virtual Reality und die Medienbranche." MedienWirtschaft 14, no. 1 (2017): 26–31. http://dx.doi.org/10.15358/1613-0669-2017-1-26.
Full textSparwasser, Peter, Dominik Schoeb, Arkadiusz Miernik, and Hendrik Borgmann. "Augmented Reality und Virtual Reality im Operationssaal – Status Quo und Quo vadis." Aktuelle Urologie 49, no. 06 (2018): 500–508. http://dx.doi.org/10.1055/a-0759-0029.
Full textKim, Byeol, Warren Schwartz, Danny Catacora, and Monifa Vaughn-Cooke. "Virtual Reality Behavioral Therapy." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 356–60. http://dx.doi.org/10.1177/1541931213601081.
Full textPustowalow, Willi, Michael Arz, Guido Petrat, and Timo Frett. "Virtual-Reality-Anwendungen für den Einsatz in der Luftfahrt und im All." Flugmedizin · Tropenmedizin · Reisemedizin - FTR 27, no. 05 (2020): 223–25. http://dx.doi.org/10.1055/a-1170-1037.
Full textElmqaddem, Noureddine. "Augmented Reality and Virtual Reality in Education. Myth or Reality?" International Journal of Emerging Technologies in Learning (iJET) 14, no. 03 (2019): 234. http://dx.doi.org/10.3991/ijet.v14i03.9289.
Full textLin, Alice J., Charles B. Chen, and Fuhua (Frank) Cheng. "Virtual Reality Games for Health Care." MATEC Web of Conferences 232 (2018): 01047. http://dx.doi.org/10.1051/matecconf/201823201047.
Full textDissertations / Theses on the topic "Virtual Reality (VR)-Technologien"
Kerse, Nils. "Unterstützung der schiffbaulichen Produktentstehung durch Einsatz von Virtual-Reality-(VR)-Technologien /." Hamburg : Inst. für Produktionsmanagement und -technik, 2007. http://d-nb.info/986157775/04.
Full textOlsen, Jenny, and David Skoghem. "'Human Enhancement Technologies' och dess beröring i VR (Virtual Reality)." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21670.
Full textPouliadou, Kallirroi. "VR versus Phobias : An exploration of Virtual Reality in exposure therapy." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-136454.
Full textGustafsson, Mattias, and Oliver Odd. "Virtual Reality Data Visualization : Concepts, technologies and more." Thesis, Högskolan i Halmstad, Akademin för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-37222.
Full textBeverskog, Simon, and Fredrik Larsson. "A study on 2D advertisementsin mobile versus VR experiences." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-424348.
Full textSannefeldt, Jesper, and Elin Holmberg. "VR som ett verktyg från idé till bygglov." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Byggnadsteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-36275.
Full textGunnarsson, Filip, and Ali Khan Francois Mirza. "The Effects of VR on Consumer Attitudes : Lessons from Implementing VR Technologies in Real Estate Marketing." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414757.
Full textMIRZA, ALI KHAN FRANCOIS, and FILIP GUNNARSSON. "The Effects of VR on Consumer Attitudes – Lessons from Implementing VR Technologies in Real Estate Marketing." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-414977.
Full textEriksson, Gustav, and Anton Engberg. "Automating the CAD to Virtual Reality Pipeline for Assembly Simulation." Thesis, Linköpings universitet, Maskinkonstruktion, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166894.
Full textDam, Roadley-Battin Nikolaj. "Educational VR : An exploration of educational VR for professional users." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-144071.
Full textBooks on the topic "Virtual Reality (VR)-Technologien"
Dörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR / AR). Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-28903-3.
Full textDörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR/AR). Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-58861-1.
Full textAI agents in virtual reality worlds: Programming intelligent VR in C++. John Wiley, 1996.
Find full textWorkshop, GI-Fachgruppe VR/AR. Virtuelle und erweiterte Realität: 1. Workshop der GI-Fachgruppe VR/AR. Shaker, 2004.
Find full textSpagno, Christian. Immersive VR projection system with simultaneous image acquisition using active projection screens. Hartung-Gorre, 2003.
Find full textIEEE Virtual Reality Conference (2004 Chicago, Ill.). VR 2004: IEEE Virtual Reality 2004 : proceedings : Chicago, Illinois, March 27-31, 2004. IEEE, 2004.
Find full textVista, Fla ). IEEE Virtual Reality Conference (2013 Lake Buena. 2013 IEEE Virtual Reality (VR 2013): Lake Buena Vista, Flordia, USA, 18-20 March 2013. IEEE, 2013.
Find full textservice), SpringerLink (Online, ed. Haptic Interaction with Deformable Objects: Modelling VR Systems for Textiles. Springer-Verlag London Limited, 2011.
Find full textGermany) Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (1st 2002 Paderborn. Augmented & virtual reality in der Produktentstehung: Grundlagen, Methoden und Werkzeuge ; virtual prototyping/digital mock up, digitale Fabrik ; Integration von AR/VR in industrielle Geschäftsprozesse. Heinz Nixdorf Institut, 2002.
Find full textJapan) Workshop on the Future of VR and AR Interfaces (2001 Yokohama. The future of VR and AR interfaces: Multi modal, humanoid, adaptive, and intelligent : proceedings of the workshop at IEEE Virtual Reality 2001, Yokohama, Japan, March 14, 2001. GMD-Forschungszentrum Informationstechnik, 2001.
Find full textBook chapters on the topic "Virtual Reality (VR)-Technologien"
Tramberend, Henrik. "Die Erweiterung der VPL VR-Umgebung um alternative Rendering-Technologien." In Virtual Reality. Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8_24.
Full textGerth, Sebastian, and Rolf Kruse. "VR/AR-Technologien im Schulungseinsatz für Industrieanwendungen." In Virtual Reality und Augmented Reality in der Digitalen Produktion. Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-29009-2_8.
Full textJones, Sarah. "Towards the Essence of Cinematic VR: Embracing New Technologies to Define a Medium." In Augmented Reality and Virtual Reality. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06246-0_23.
Full textGreen, Dido, and Peter Wilson. "Applications of VR Technologies for Childhood Disability." In Virtual Reality for Physical and Motor Rehabilitation. Springer New York, 2014. http://dx.doi.org/10.1007/978-1-4939-0968-1_10.
Full textSarkady, Daniel, Larissa Neuburger, and Roman Egger. "Virtual Reality as a Travel Substitution Tool During COVID-19." In Information and Communication Technologies in Tourism 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-65785-7_44.
Full textWalczak, Krzysztof. "Beh-VR: Modeling Behavior of Dynamic Virtual Reality Contents." In Interactive Technologies and Sociotechnical Systems. Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11890881_6.
Full textAlmufareh, Maram, Duaa Abaoud, and Md Moniruzzaman. "Taxonomy Development for Virtual Reality (VR) Technologies in Healthcare Sector." In Designing for a Digital and Globalized World. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91800-6_10.
Full textYu, Feng, Jun-feng Zhang, Yousen Zhao, Ji-chun Zhao, Cuiping Tan, and Ru-peng Luan. "The Research and Application of Virtual Reality (VR) Technology in Agriculture Science." In Computer and Computing Technologies in Agriculture III. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-12220-0_79.
Full textWilliams, Eric R., Carrie Love, Matt Love, and Adonis Durado. "Emerging technologies in cine-VR." In Virtual Reality Cinema. Routledge, 2021. http://dx.doi.org/10.4324/9781003028284-10.
Full textUniyal, Manumaya, and Ray Dawson. "Context Based Approach to Applying Virtual Reality." In Virtual Technologies. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-955-7.ch050.
Full textConference papers on the topic "Virtual Reality (VR)-Technologien"
"Ambient information technologies." In 2013 IEEE Virtual Reality (VR). IEEE, 2013. http://dx.doi.org/10.1109/vr.2013.6549428.
Full textBorst, Christoph W., Kenneth A. Ritter, and Terrence L. Chambers. "Virtual energy center for teaching alternative energy technologies." In 2016 IEEE Virtual Reality (VR). IEEE, 2016. http://dx.doi.org/10.1109/vr.2016.7504701.
Full textKozhevnikov, Maria. "Keynote address: Bringing 3D immersive virtual reality technologies to visual-spatial cognition research." In 2011 IEEE Virtual Reality (VR). IEEE, 2011. http://dx.doi.org/10.1109/vr.2011.5759427.
Full textSouthgate, Erica, Shamus P. Smith, and Jill Scevak. "Asking ethical questions in research using immersive virtual and augmented reality technologies with children and youth." In 2017 IEEE Virtual Reality (VR). IEEE, 2017. http://dx.doi.org/10.1109/vr.2017.7892226.
Full textSatava, Richard. "Keynote speaker: Virtual reality: Current uses in medical simulation and future opportunities & medical technologies that VR can exploit in education and training." In 2013 IEEE Virtual Reality (VR). IEEE, 2013. http://dx.doi.org/10.1109/vr.2013.6549339.
Full textAsencio, Armand J., Ian C. Graham, Ryan Korsen, Guohua Ma, and James McCusker. "Designing a Better Virtual Reality (VR) Experience." In ASME 2019 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2019. http://dx.doi.org/10.1115/imece2019-10674.
Full textTrego, Angela, and Spencer Magleby. "Virtual Reality Promises New Design Capabilities." In ASME 1994 Design Technical Conferences collocated with the ASME 1994 International Computers in Engineering Conference and Exhibition and the ASME 1994 8th Annual Database Symposium. American Society of Mechanical Engineers, 1994. http://dx.doi.org/10.1115/detc1994-0378.
Full textWebster, Rustin, and Alex Clark. "Turn-Key Solutions: Virtual Reality." In ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/detc2015-46174.
Full textAndrade, Stevão A., Fatima L. S. Nunes, and Márcio E. Delamaro. "A fault-based testing approach to VR applications." In XXI Symposium on Virtual and Augmented Reality. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/svr_estendido.2019.8450.
Full textSchoor, W., S. Masik, J. Tumler, S. Adler, M. Hofmann, and E. Trostmann. "A Concept for Applying VR and AR Technologies to Support Efficient 3D Non-contact Model Digitalization." In 2009 IEEE Virtual Reality Conference. IEEE, 2009. http://dx.doi.org/10.1109/vr.2009.4811043.
Full textReports on the topic "Virtual Reality (VR)-Technologien"
D'Sousa, Angelina, Doris H. Kincade, and Peggy P. Quesenberry. Virtual Reality (VR): Is This New Technology Viable for Fashion Retailers? Iowa State University. Library, 2019. http://dx.doi.org/10.31274/itaa.8781.
Full textIm, Hyunjoo, and Minjung Park. An Exploratory Study of Shopper Perception and Shopping Duration in a Virtual Reality (VR) Store. Iowa State University, Digital Repository, 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1491.
Full textRecruiting VR Troopers: Bringing Introductory Programming Projects to Life in Virtual Reality. Purdue University, 2018. http://dx.doi.org/10.5703/1288284316857.
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