Journal articles on the topic 'Virtual Reality (VR)-Technologien'
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Fox, Jesse, Dylan Arena, and Jeremy N. Bailenson. "Virtual Reality." Journal of Media Psychology 21, no. 3 (2009): 95–113. http://dx.doi.org/10.1027/1864-1105.21.3.95.
Full textLindner, Stefan, Marc-Erich Latoschik, and Heike Rittner. "Virtual Reality als Baustein in der Behandlung akuter und chronischer Schmerzen." AINS - Anästhesiologie · Intensivmedizin · Notfallmedizin · Schmerztherapie 55, no. 09 (2020): 549–61. http://dx.doi.org/10.1055/a-1022-3038.
Full textYilmaz, Bulent, and Muge Goken. "Virtual reality (VR) technologies in education of industrial design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (2016): 498–503. http://dx.doi.org/10.18844/gjhss.v2i1.336.
Full textStasieńko, Agnieszka, and Iwona Sarzyńska-Długosz. "Virtual Reality in Neurorehabilitation." Advances in Rehabilitation 30, no. 4 (2016): 67–75. http://dx.doi.org/10.1515/rehab-2015-0056.
Full textMütterlein, Joschka, Benedikt Berger, and Thomas Hess. "Virtual Reality und die Medienbranche." MedienWirtschaft 14, no. 1 (2017): 26–31. http://dx.doi.org/10.15358/1613-0669-2017-1-26.
Full textSparwasser, Peter, Dominik Schoeb, Arkadiusz Miernik, and Hendrik Borgmann. "Augmented Reality und Virtual Reality im Operationssaal – Status Quo und Quo vadis." Aktuelle Urologie 49, no. 06 (2018): 500–508. http://dx.doi.org/10.1055/a-0759-0029.
Full textKim, Byeol, Warren Schwartz, Danny Catacora, and Monifa Vaughn-Cooke. "Virtual Reality Behavioral Therapy." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 356–60. http://dx.doi.org/10.1177/1541931213601081.
Full textPustowalow, Willi, Michael Arz, Guido Petrat, and Timo Frett. "Virtual-Reality-Anwendungen für den Einsatz in der Luftfahrt und im All." Flugmedizin · Tropenmedizin · Reisemedizin - FTR 27, no. 05 (2020): 223–25. http://dx.doi.org/10.1055/a-1170-1037.
Full textElmqaddem, Noureddine. "Augmented Reality and Virtual Reality in Education. Myth or Reality?" International Journal of Emerging Technologies in Learning (iJET) 14, no. 03 (2019): 234. http://dx.doi.org/10.3991/ijet.v14i03.9289.
Full textLin, Alice J., Charles B. Chen, and Fuhua (Frank) Cheng. "Virtual Reality Games for Health Care." MATEC Web of Conferences 232 (2018): 01047. http://dx.doi.org/10.1051/matecconf/201823201047.
Full textScarfe, Peter, and Andrew Glennerster. "The Science Behind Virtual Reality Displays." Annual Review of Vision Science 5, no. 1 (2019): 529–47. http://dx.doi.org/10.1146/annurev-vision-091718-014942.
Full textYasmin, Shamima. "Virtual Reality and Assistive Technologies: A Survey." International Journal of Virtual Reality 18, no. 2 (2018): 30–57. http://dx.doi.org/10.20870/ijvr.2018.18.2.2905.
Full textMoura, João Martinho, Né Barros, and Paulo Ferreira-Lopes. "Embodiment in Virtual Reality." International Journal of Creative Interfaces and Computer Graphics 12, no. 1 (2021): 27–45. http://dx.doi.org/10.4018/ijcicg.2021010103.
Full textHirose, Michitaka. "Virtual Reality Technology and Museum Exhibit." International Journal of Virtual Reality 5, no. 2 (2006): 31–36. http://dx.doi.org/10.20870/ijvr.2006.5.2.2686.
Full textOyelude, Adetoun A. "Virtual reality (VR) and augmented reality (AR) in libraries and museums." Library Hi Tech News 35, no. 5 (2018): 1–4. http://dx.doi.org/10.1108/lhtn-04-2018-0023.
Full textNazemi, Mark, Diane Gromala, and Mehdi Karamnejad. "Virtual Reality as Analgesia." International Journal of Creative Interfaces and Computer Graphics 5, no. 2 (2014): 75–86. http://dx.doi.org/10.4018/ijcicg.2014070105.
Full textVert, Silviu, and Diana Andone. "Virtual Reality Authoring Tools for Educators." ITM Web of Conferences 29 (2019): 03008. http://dx.doi.org/10.1051/itmconf/20192903008.
Full textAbeele, Vero Vanden, Brenda Schraepen, Hanne Huygelier, Celine Gillebert, Kathrin Gerling, and Raymond Van Ee. "Immersive Virtual Reality for Older Adults." ACM Transactions on Accessible Computing 14, no. 3 (2021): 1–30. http://dx.doi.org/10.1145/3470743.
Full textIshak, Muhammad Azri, Mohammad Rafiq Kosnan, and Nur Fatini Zakaria. "Build IoT through Virtual Reality." International Journal of Multimedia and Recent Innovation 2, no. 1 (2020): 11–25. http://dx.doi.org/10.36079/lamintang.ijmari-0201.80.
Full textNayyar, Anand, Bandana Mahapatra, Dac Nhuong Le, and G. Suseendran. "Virtual Reality (VR) & Augmented Reality (AR) technologies for tourism and hospitality industry." International Journal of Engineering & Technology 7, no. 2.21 (2018): 156. http://dx.doi.org/10.14419/ijet.v7i2.21.11858.
Full textFetaji, Bekim, Majlinda Fetaji, Ozcan Asilkan, and Mirlinda Ebibi. "Examining the role of virtual reality and augmented reality technologies in education." New Trends and Issues Proceedings on Humanities and Social Sciences 7, no. 3 (2020): 160–68. http://dx.doi.org/10.18844/prosoc.v7i3.5247.
Full textKontos, D., and A. Georgopoulos. "PERFORMING 3D MEASUREMENTS IN A VR ENVIRONMENT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 863–70. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-863-2020.
Full textPiskunova, Marina D., and Pavel A. Pobokin. "Students’ attitude to learning using virtual reality programs." Yaroslavl Pedagogical Bulletin 2, no. 119 (2021): 112–19. http://dx.doi.org/10.20323/1813-145x-2021-2-119-112-119.
Full textHUDÁK, Marián, Martin SIVÝ, and Branislav SOBOTA. "UNIFORM SMARTPHONE CONTROLLER FOR WEB-BASED VIRTUAL REALITY PURPOSES." Acta Electrotechnica et Informatica 21, no. 1 (2021): 11–18. http://dx.doi.org/10.15546/aeei-2021-0002.
Full textDremliuga, Roman, Olga Dremliuga, and Andrei Iakovenko. "Virtual Reality: General Issues of Legal Regulation." Journal of Politics and Law 13, no. 1 (2020): 75. http://dx.doi.org/10.5539/jpl.v13n1p75.
Full textKim, Hee-Jin, Ye-Joon Jo, Jun-Seok Choi, et al. "Virtual Reality Simulation and Augmented Reality-Guided Surgery for Total Maxillectomy: A Case Report." Applied Sciences 10, no. 18 (2020): 6288. http://dx.doi.org/10.3390/app10186288.
Full textКорнієнко, Інокентій Олексійович, and Беата Василівна Барчі. "INFLUENCE OF VIRTUAL REALITY TOOLS ON HUMAN ANATOMY LEARNING." Information Technologies and Learning Tools 77, no. 3 (2020): 66–75. http://dx.doi.org/10.33407/itlt.v77i3.3493.
Full textCicek, Igor, Andrija Bernik, and Igor Tomicic. "Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire." Information 12, no. 4 (2021): 151. http://dx.doi.org/10.3390/info12040151.
Full textDirin, Amir, Ari Alamäki, and Jyrki Suomala. "Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality." International Journal of Interactive Mobile Technologies (iJIM) 13, no. 06 (2019): 93. http://dx.doi.org/10.3991/ijim.v13i06.10487.
Full textSamur, Sebastian Xavier. "Comparing Stage Presence and Virtual Reality Presence." Revista Brasileira de Estudos da Presença 6, no. 2 (2016): 242–65. http://dx.doi.org/10.1590/2237-266058902.
Full textTychkov, Alexander Yu, Ekaterina Grosheva, Alan K. Alimuradov, et al. "Adaptive Virtual Reality Design Methodology." International Journal of Applied Research in Bioinformatics 11, no. 2 (2021): 42–53. http://dx.doi.org/10.4018/ijarb.2021070105.
Full textFindlay-Walsh, Iain. "Virtual auditory reality." SoundEffects - An Interdisciplinary Journal of Sound and Sound Experience 10, no. 1 (2021): 71–90. http://dx.doi.org/10.7146/se.v10i1.124199.
Full textMak, S. L., Fanny W. F. Tang, C. H. Li, Geddy T. W. Lee, and W. H. Chiu. "A Review on Development and Application of Virtual Reality (VR) Training Platform for Testing, Inspection and Certification Industry." International Journal of Information and Education Technology 10, no. 12 (2020): 926–31. http://dx.doi.org/10.18178/ijiet.2020.10.12.1480.
Full textT. Kumar, Senthil. "Study of Retail Applications with Virtual and Augmented Reality Technologies." Journal of Innovative Image Processing 3, no. 2 (2021): 144–56. http://dx.doi.org/10.36548/jiip.2021.2.006.
Full textMcGlynn, Sean A., and Wendy A. Rogers. "Design Recommendations to Enhance Virtual Reality Presence for Older Adults." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61, no. 1 (2017): 2077–81. http://dx.doi.org/10.1177/1541931213602002.
Full textBerton, Alessandra, Umile Giuseppe Longo, Vincenzo Candela, et al. "Virtual Reality, Augmented Reality, Gamification, and Telerehabilitation: Psychological Impact on Orthopedic Patients’ Rehabilitation." Journal of Clinical Medicine 9, no. 8 (2020): 2567. http://dx.doi.org/10.3390/jcm9082567.
Full textTrindade, Daniel, Lucas Teixeira, Manuel Loaiza, Felipe Carvalho, Alberto Raposo, and Ismael Santos. "LVRL: Reducing the Gap between Immersive VR and Desktop Graphical Applications." International Journal of Virtual Reality 12, no. 1 (2013): 1–15. http://dx.doi.org/10.20870/ijvr.2013.12.1.2854.
Full textJovanović, Aleksandar, and Aleksandar Milosavljević. "VORTEX ENTERPRISE: DECENTRALIZED VIRTUAL REALITY BLOCKCHAIN-BASED PLATFORM." Facta Universitatis, Series: Automatic Control and Robotics 18, no. 1 (2019): 057. http://dx.doi.org/10.22190/fuacr1901057j.
Full textGodzik, Jakub, S. Harrison Farber, Timur Urakov, et al. "“Disruptive Technology” in Spine Surgery and Education: Virtual and Augmented Reality." Operative Neurosurgery 21, Supplement_1 (2021): S85—S93. http://dx.doi.org/10.1093/ons/opab114.
Full textCook, Matt, Zack Lischer-Katz, Nathan Hall, et al. "Challenges and Strategies for Educational Virtual Reality." Information Technology and Libraries 38, no. 4 (2019): 25–48. http://dx.doi.org/10.6017/ital.v38i4.11075.
Full textElsayed, Mohammad, Nadja Kadom, Comeron Ghobadi, et al. "Virtual and augmented reality: potential applications in radiology." Acta Radiologica 61, no. 9 (2020): 1258–65. http://dx.doi.org/10.1177/0284185119897362.
Full textStone, Valerie E. "Social Interaction and Social Development in Virtual Environments." Presence: Teleoperators and Virtual Environments 2, no. 2 (1993): 153–61. http://dx.doi.org/10.1162/pres.1993.2.2.153.
Full textCunha, Rian Dutra da, Frâncila Weidt Neiva, and Rodrigo Luis de Souza da Silva. "Virtual Reality as a Support Tool for the Treatment of People with Intellectual and Multiple Disabilities: A Systematic Literature Review." Revista de Informática Teórica e Aplicada 25, no. 1 (2018): 67. http://dx.doi.org/10.22456/2175-2745.77994.
Full textWei, Wei. "Research progress on virtual reality (VR) and augmented reality (AR) in tourism and hospitality." Journal of Hospitality and Tourism Technology 10, no. 4 (2019): 539–70. http://dx.doi.org/10.1108/jhtt-04-2018-0030.
Full textIvanova, A. V. "VR & AR TECHNOLOGIES: OPPORTUNITIES AND APPLICATION OBSTACLES." Strategic decisions and risk management, no. 3 (October 9, 2018): 88–107. http://dx.doi.org/10.17747/2078-8886-2018-3-88-107.
Full textSala, Nicoletta. "Applications of Virtual Reality Technologies in Architecture and in Engineering." International Journal of Space Technology Management and Innovation 3, no. 2 (2013): 78–88. http://dx.doi.org/10.4018/ijstmi.2013070104.
Full textAhmed, Shakil. "A Review on Using Opportunities of Augmented Reality and Virtual Reality in Construction Project Management." Organization, Technology and Management in Construction: an International Journal 11, no. 1 (2019): 1839–52. http://dx.doi.org/10.2478/otmcj-2018-0012.
Full textBeck, Julia, Mattia Rainoldi, and Roman Egger. "Virtual reality in tourism: a state-of-the-art review." Tourism Review 74, no. 3 (2019): 586–612. http://dx.doi.org/10.1108/tr-03-2017-0049.
Full textSosnilo, A. I. "Application of Virtual Reality (VR) Technologies in Management and Education." Administrative Consulting, no. 6 (August 24, 2021): 158–63. http://dx.doi.org/10.22394/1726-1139-2021-6-158-163.
Full textAncella Hendrika, Clara Theresia, and Thedy Yogasara. "Cybersickness Testing Of Gender And Experience Factors Using Virtual Reality." International Journal of Engineering Technology and Natural Sciences 2, no. 2 (2021): 63–69. http://dx.doi.org/10.46923/ijets.v2i2.79.
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