Books on the topic 'Virtual reality (VR) technologies'
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Dörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR / AR). Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-28903-3.
Full textDörner, Ralf, Wolfgang Broll, Paul Grimm, and Bernhard Jung, eds. Virtual und Augmented Reality (VR/AR). Berlin, Heidelberg: Springer Berlin Heidelberg, 2019. http://dx.doi.org/10.1007/978-3-662-58861-1.
Full textBalet, Olivier, Gérard Subsol, and Patrice Torguet, eds. Virtual Storytelling Using Virtual Reality Technologies for Storytelling. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45420-9.
Full textSubsol, Gérard, ed. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11590361.
Full textCavazza, Marc, and Stéphane Donikian, eds. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-77039-8.
Full textGroup, NATO Defense Research, ed. Virtual reality, training's future?: Perspectives on virtual reality and related emerging technologies. Boston, MA: Springer, 1997.
Find full textChang, Maiga, Wu-Yuin Hwang, Ming-Puu Chen, and Wolfgang Müller, eds. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9.
Full textAI agents in virtual reality worlds: Programming intelligent VR in C++. New York: John Wiley, 1996.
Find full textCheok, Adrian David, and Kasun Karunanayaka. Virtual Taste and Smell Technologies for Multisensory Internet and Virtual Reality. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73864-2.
Full textWorkshop, GI-Fachgruppe VR/AR. Virtuelle und erweiterte Realität: 1. Workshop der GI-Fachgruppe VR/AR. Aachen: Shaker, 2004.
Find full textSpagno, Christian. Immersive VR projection system with simultaneous image acquisition using active projection screens. Konstanz: Hartung-Gorre, 2003.
Find full textIEEE Virtual Reality Conference (2004 Chicago, Ill.). VR 2004: IEEE Virtual Reality 2004 : proceedings : Chicago, Illinois, March 27-31, 2004. Piscataway, N.J: IEEE, 2004.
Find full textVista, Fla ). IEEE Virtual Reality Conference (2013 Lake Buena. 2013 IEEE Virtual Reality (VR 2013): Lake Buena Vista, Flordia, USA, 18-20 March 2013. Piscataway, NJ: IEEE, 2013.
Find full textservice), SpringerLink (Online, ed. Haptic Interaction with Deformable Objects: Modelling VR Systems for Textiles. London: Springer-Verlag London Limited, 2011.
Find full textInternational, Conference on Virtual Storytelling (1st 2001 Avignon France). Virtual storytelling: Using virtual reality technologies for storytelling : International Conference ICVS 2001, Avignon, France, September 2001 : proceedings. Berlin: Springer, 2001.
Find full textGermany) Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung (1st 2002 Paderborn. Augmented & virtual reality in der Produktentstehung: Grundlagen, Methoden und Werkzeuge ; virtual prototyping/digital mock up, digitale Fabrik ; Integration von AR/VR in industrielle Geschäftsprozesse. Paderborn: Heinz Nixdorf Institut, 2002.
Find full textOlivier, Balet, Subsol Gérard, and Torguet Patrice, eds. Virtual storytelling: Using virtual reality technologies for storytelling : International Conference ICVS 2001, Avignon, France, September 27-28, 2001 : proceedings. Berlin: Springer, 2001.
Find full textRao, N. Raghavendra. Virtual technologies for business and industrial applications: Innovative and synergistic approaches. Hershey, PA: Business Science Reference, 2010.
Find full textGérard, Subsol, ed. Virtual storytelling: Using virtual reality technologies for storytelling : third international conference, ICVS 2005, Strasbourg, France, November 30-December 2, 2005 : proceedings. Berlin: Springer, 2005.
Find full textTechnologies for urban and spatial planning: Virtual cities and territories. Hershey: Information Science Reference, 2014.
Find full textSharma, Sushil K. Adoption of virtual technologies for business, educational, and governmental advancements. Hershey, PA: Information Science Reference, 2013.
Find full textAukstakalnis, Steve. Practical Augmented Reality: A Guide to the Technologies, Applications and Human Factors for AR and VR. Addison Wesley, 2016.
Find full textBallester, Belén Rubio. Neurorehabilitation. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199674923.003.0059.
Full textGutiérrez-Maldonado, José, Marta Ferrer-García, Antonios Dakanalis, and Giuseppe Riva. Virtual Reality. Edited by W. Stewart Agras and Athena Robinson. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780190620998.013.26.
Full textHelsel, Sandra. The Official Virtual Reality World: Vr Explorer. John Wiley & Sons Inc (Computers), 1996.
Find full textUnreal Engine VR Cookbook: Developing Virtual Reality with UE4. Addison-Wesley Professional, 2017.
Find full textMurray, Jeff W. Building Virtual Reality with Unity and Steam VR. A K Peters/CRC Press, 2017. http://dx.doi.org/10.1201/b21862.
Full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.
Find full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.
Find full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.
Find full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton. Virtual Reality: Concepts and Technologies. Taylor & Francis Group, 2011.
Find full textFuchs, Philippe, Guillaume Moreau, and Pascal Guitton, eds. Virtual Reality: Concepts and Technologies. CRC Press, 2011. http://dx.doi.org/10.1201/b11612.
Full textBaruah, Rakesh. Virtual Reality with VRTK4: Create Immersive VR Experiences Leveraging Unity3D and Virtual Reality Toolkit. Apress, 2019.
Find full textMarc Cavazza,St Phane Donikian. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Springer, 2008.
Find full textSubsol, G. Rard. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Springer, 2008.
Find full text1931-, Seidel Robert J., Chatelier Paul R, and NATO Defense Research Group, eds. Virtual reality, training's future?: Perspectives on virtual reality and related emerging technologies. New York: Plenum Press, 1997.
Find full textTricart, Celine. Virtual Reality Filmmaking: Techniques and Best Practices for VR Filmmakers. Taylor & Francis Group, 2017.
Find full textNippa, Michael, Oswin Maurer, Thomas Aichner, and Stefan Tonezzani. Virtual Reality im Tourismus: Wie VR das Destinationsmarketing verändern wird. Springer Gabler, 2018.
Find full textVirtual Reality Filmmaking: Techniques and Best Practices for VR Filmmakers. Taylor & Francis Group, 2017.
Find full textNite, Sky. VR / AR Enterprise Insider: Guidebook for Virtual Reality and XR. Independently Published, 2020.
Find full textJung, Timothy, and M. Claudia tom Dieck. Augmented Reality and Virtual Reality: The Power of AR and VR for Business. Springer, 2019.
Find full textAugmented Reality: Developments, Technologies and Applications. Nova Science Publishers, Incorporated, 2015.
Find full textPakstas, Algirdas, and Ryoichi Komiya. Virtual Reality Technologies for Future Telecommunications Systems. Wiley & Sons, Incorporated, John, 2002.
Find full textSerino, Silvia, and Pietro Cipresso. Virtual Reality: Technologies, Medical Applications and Challenges. Nova Science Publishers, Incorporated, 2014.
Find full textAlgirdas, Pakstas, and Komiya Ryoichi, eds. Virtual reality technologies for future telecommunications systems. West Sussex: J. Wiley, 2002.
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