Journal articles on the topic 'Virtual reality (VR) technologies'
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Yilmaz, Bulent, and Muge Goken. "Virtual reality (VR) technologies in education of industrial design." New Trends and Issues Proceedings on Humanities and Social Sciences 2, no. 1 (February 19, 2016): 498–503. http://dx.doi.org/10.18844/gjhss.v2i1.336.
Full textFox, Jesse, Dylan Arena, and Jeremy N. Bailenson. "Virtual Reality." Journal of Media Psychology 21, no. 3 (January 2009): 95–113. http://dx.doi.org/10.1027/1864-1105.21.3.95.
Full textYasmin, Shamima. "Virtual Reality and Assistive Technologies: A Survey." International Journal of Virtual Reality 18, no. 2 (January 1, 2018): 30–57. http://dx.doi.org/10.20870/ijvr.2018.18.2.2905.
Full textStasieńko, Agnieszka, and Iwona Sarzyńska-Długosz. "Virtual Reality in Neurorehabilitation." Advances in Rehabilitation 30, no. 4 (December 1, 2016): 67–75. http://dx.doi.org/10.1515/rehab-2015-0056.
Full textLin, Alice J., Charles B. Chen, and Fuhua (Frank) Cheng. "Virtual Reality Games for Health Care." MATEC Web of Conferences 232 (2018): 01047. http://dx.doi.org/10.1051/matecconf/201823201047.
Full textKim, Byeol, Warren Schwartz, Danny Catacora, and Monifa Vaughn-Cooke. "Virtual Reality Behavioral Therapy." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (September 2016): 356–60. http://dx.doi.org/10.1177/1541931213601081.
Full textElmqaddem, Noureddine. "Augmented Reality and Virtual Reality in Education. Myth or Reality?" International Journal of Emerging Technologies in Learning (iJET) 14, no. 03 (February 14, 2019): 234. http://dx.doi.org/10.3991/ijet.v14i03.9289.
Full textOyelude, Adetoun A. "Virtual reality (VR) and augmented reality (AR) in libraries and museums." Library Hi Tech News 35, no. 5 (July 2, 2018): 1–4. http://dx.doi.org/10.1108/lhtn-04-2018-0023.
Full textHirose, Michitaka. "Virtual Reality Technology and Museum Exhibit." International Journal of Virtual Reality 5, no. 2 (January 1, 2006): 31–36. http://dx.doi.org/10.20870/ijvr.2006.5.2.2686.
Full textNazemi, Mark, Diane Gromala, and Mehdi Karamnejad. "Virtual Reality as Analgesia." International Journal of Creative Interfaces and Computer Graphics 5, no. 2 (July 2014): 75–86. http://dx.doi.org/10.4018/ijcicg.2014070105.
Full textPiskunova, Marina D., and Pavel A. Pobokin. "Students’ attitude to learning using virtual reality programs." Yaroslavl Pedagogical Bulletin 2, no. 119 (2021): 112–19. http://dx.doi.org/10.20323/1813-145x-2021-2-119-112-119.
Full textScarfe, Peter, and Andrew Glennerster. "The Science Behind Virtual Reality Displays." Annual Review of Vision Science 5, no. 1 (September 15, 2019): 529–47. http://dx.doi.org/10.1146/annurev-vision-091718-014942.
Full textMoura, João Martinho, Né Barros, and Paulo Ferreira-Lopes. "Embodiment in Virtual Reality." International Journal of Creative Interfaces and Computer Graphics 12, no. 1 (January 2021): 27–45. http://dx.doi.org/10.4018/ijcicg.2021010103.
Full textNayyar, Anand, Bandana Mahapatra, Dac Nhuong Le, and G. Suseendran. "Virtual Reality (VR) & Augmented Reality (AR) technologies for tourism and hospitality industry." International Journal of Engineering & Technology 7, no. 2.21 (April 20, 2018): 156. http://dx.doi.org/10.14419/ijet.v7i2.21.11858.
Full textFetaji, Bekim, Majlinda Fetaji, Ozcan Asilkan, and Mirlinda Ebibi. "Examining the role of virtual reality and augmented reality technologies in education." New Trends and Issues Proceedings on Humanities and Social Sciences 7, no. 3 (December 1, 2020): 160–68. http://dx.doi.org/10.18844/prosoc.v7i3.5247.
Full textVert, Silviu, and Diana Andone. "Virtual Reality Authoring Tools for Educators." ITM Web of Conferences 29 (2019): 03008. http://dx.doi.org/10.1051/itmconf/20192903008.
Full textAbeele, Vero Vanden, Brenda Schraepen, Hanne Huygelier, Celine Gillebert, Kathrin Gerling, and Raymond Van Ee. "Immersive Virtual Reality for Older Adults." ACM Transactions on Accessible Computing 14, no. 3 (September 30, 2021): 1–30. http://dx.doi.org/10.1145/3470743.
Full textDirin, Amir, Ari Alamäki, and Jyrki Suomala. "Gender Differences in Perceptions of Conventional Video, Virtual Reality and Augmented Reality." International Journal of Interactive Mobile Technologies (iJIM) 13, no. 06 (June 20, 2019): 93. http://dx.doi.org/10.3991/ijim.v13i06.10487.
Full textDremliuga, Roman, Olga Dremliuga, and Andrei Iakovenko. "Virtual Reality: General Issues of Legal Regulation." Journal of Politics and Law 13, no. 1 (February 19, 2020): 75. http://dx.doi.org/10.5539/jpl.v13n1p75.
Full textIshak, Muhammad Azri, Mohammad Rafiq Kosnan, and Nur Fatini Zakaria. "Build IoT through Virtual Reality." International Journal of Multimedia and Recent Innovation 2, no. 1 (March 22, 2020): 11–25. http://dx.doi.org/10.36079/lamintang.ijmari-0201.80.
Full textCicek, Igor, Andrija Bernik, and Igor Tomicic. "Student Thoughts on Virtual Reality in Higher Education—A Survey Questionnaire." Information 12, no. 4 (April 2, 2021): 151. http://dx.doi.org/10.3390/info12040151.
Full textKim, Hee-Jin, Ye-Joon Jo, Jun-Seok Choi, Hyo-Joon Kim, In-Seok Park, Jae-Seek You, Ji-Su Oh, and Seong-Yong Moon. "Virtual Reality Simulation and Augmented Reality-Guided Surgery for Total Maxillectomy: A Case Report." Applied Sciences 10, no. 18 (September 10, 2020): 6288. http://dx.doi.org/10.3390/app10186288.
Full textT. Kumar, Senthil. "Study of Retail Applications with Virtual and Augmented Reality Technologies." Journal of Innovative Image Processing 3, no. 2 (July 1, 2021): 144–56. http://dx.doi.org/10.36548/jiip.2021.2.006.
Full textMütterlein, Joschka, Benedikt Berger, and Thomas Hess. "Virtual Reality und die Medienbranche." MedienWirtschaft 14, no. 1 (2017): 26–31. http://dx.doi.org/10.15358/1613-0669-2017-1-26.
Full textIvanova, A. V. "VR & AR TECHNOLOGIES: OPPORTUNITIES AND APPLICATION OBSTACLES." Strategic decisions and risk management, no. 3 (October 9, 2018): 88–107. http://dx.doi.org/10.17747/2078-8886-2018-3-88-107.
Full textSamur, Sebastian Xavier. "Comparing Stage Presence and Virtual Reality Presence." Revista Brasileira de Estudos da Presença 6, no. 2 (August 2016): 242–65. http://dx.doi.org/10.1590/2237-266058902.
Full textMcGlynn, Sean A., and Wendy A. Rogers. "Design Recommendations to Enhance Virtual Reality Presence for Older Adults." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61, no. 1 (September 2017): 2077–81. http://dx.doi.org/10.1177/1541931213602002.
Full textGodzik, Jakub, S. Harrison Farber, Timur Urakov, Jeremy Steinberger, Liza J. Knipscher, Ryan B. Ehredt, Luis M. Tumialán, and Juan S. Uribe. "“Disruptive Technology” in Spine Surgery and Education: Virtual and Augmented Reality." Operative Neurosurgery 21, Supplement_1 (June 15, 2021): S85—S93. http://dx.doi.org/10.1093/ons/opab114.
Full textBerton, Alessandra, Umile Giuseppe Longo, Vincenzo Candela, Sara Fioravanti, Lucia Giannone, Valeria Arcangeli, Viviana Alciati, et al. "Virtual Reality, Augmented Reality, Gamification, and Telerehabilitation: Psychological Impact on Orthopedic Patients’ Rehabilitation." Journal of Clinical Medicine 9, no. 8 (August 7, 2020): 2567. http://dx.doi.org/10.3390/jcm9082567.
Full textKontos, D., and A. Georgopoulos. "PERFORMING 3D MEASUREMENTS IN A VR ENVIRONMENT." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (August 12, 2020): 863–70. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-863-2020.
Full textMak, S. L., Fanny W. F. Tang, C. H. Li, Geddy T. W. Lee, and W. H. Chiu. "A Review on Development and Application of Virtual Reality (VR) Training Platform for Testing, Inspection and Certification Industry." International Journal of Information and Education Technology 10, no. 12 (2020): 926–31. http://dx.doi.org/10.18178/ijiet.2020.10.12.1480.
Full textSala, Nicoletta. "Applications of Virtual Reality Technologies in Architecture and in Engineering." International Journal of Space Technology Management and Innovation 3, no. 2 (July 2013): 78–88. http://dx.doi.org/10.4018/ijstmi.2013070104.
Full textSosnilo, A. I. "Application of Virtual Reality (VR) Technologies in Management and Education." Administrative Consulting, no. 6 (August 24, 2021): 158–63. http://dx.doi.org/10.22394/1726-1139-2021-6-158-163.
Full textКорнієнко, Інокентій Олексійович, and Беата Василівна Барчі. "INFLUENCE OF VIRTUAL REALITY TOOLS ON HUMAN ANATOMY LEARNING." Information Technologies and Learning Tools 77, no. 3 (June 19, 2020): 66–75. http://dx.doi.org/10.33407/itlt.v77i3.3493.
Full textHUDÁK, Marián, Martin SIVÝ, and Branislav SOBOTA. "UNIFORM SMARTPHONE CONTROLLER FOR WEB-BASED VIRTUAL REALITY PURPOSES." Acta Electrotechnica et Informatica 21, no. 1 (June 9, 2021): 11–18. http://dx.doi.org/10.15546/aeei-2021-0002.
Full textCrocetta, Tânia Brusque, Sandra Rogéria de Oliveira, Carla Maria de Liz, and Alexandro Andrade. "Virtual and augmented reality technologies in Human Performance: a review." Fisioterapia em Movimento 28, no. 4 (December 2015): 823–35. http://dx.doi.org/10.1590/0103-5150.028.004.ar01.
Full textSihi, Debika. "Home sweet virtual home." Journal of Research in Interactive Marketing 12, no. 4 (October 8, 2018): 398–417. http://dx.doi.org/10.1108/jrim-01-2018-0019.
Full textSandu, Simona Andreea, Călin Dan Neamţu, Sorin Dan Grigorescu, Cosmin Karl Bănică, Iuliana Babiuc, Adriana Bisoc, and Andrei Constantinovici. "The virtual reality technology use in prosthodontics." Romanian Journal of Stomatology 61, no. 2 (June 30, 2015): 121–25. http://dx.doi.org/10.37897/rjs.2015.2.2.
Full textJovanović, Aleksandar, and Aleksandar Milosavljević. "VORTEX ENTERPRISE: DECENTRALIZED VIRTUAL REALITY BLOCKCHAIN-BASED PLATFORM." Facta Universitatis, Series: Automatic Control and Robotics 18, no. 1 (September 24, 2019): 057. http://dx.doi.org/10.22190/fuacr1901057j.
Full textBougaa, Mohammed, Stefan Bornhofen, Hubert Kadima, and Alain Rivière. "Virtual Reality for Manufacturing Engineering in the Factories of the Future." Applied Mechanics and Materials 789-790 (September 2015): 1275–82. http://dx.doi.org/10.4028/www.scientific.net/amm.789-790.1275.
Full textZhao, Bing. "Application of GIS, GPS, Remote Sensing Technologies and Virtual Reality in Environmental Planning." Electronics Science Technology and Application 7, no. 4 (January 21, 2021): 96. http://dx.doi.org/10.18686/esta.v7i4.162.
Full textTrindade, Daniel, Lucas Teixeira, Manuel Loaiza, Felipe Carvalho, Alberto Raposo, and Ismael Santos. "LVRL: Reducing the Gap between Immersive VR and Desktop Graphical Applications." International Journal of Virtual Reality 12, no. 1 (January 1, 2013): 1–15. http://dx.doi.org/10.20870/ijvr.2013.12.1.2854.
Full textElsayed, Mohammad, Nadja Kadom, Comeron Ghobadi, Benjamin Strauss, Omran Al Dandan, Abhimanyu Aggarwal, Yoshimi Anzai, et al. "Virtual and augmented reality: potential applications in radiology." Acta Radiologica 61, no. 9 (January 13, 2020): 1258–65. http://dx.doi.org/10.1177/0284185119897362.
Full textTychkov, Alexander Yu, Ekaterina Grosheva, Alan K. Alimuradov, Andrey Grachev, Petr P. Churakov, Alexey Ageykin, and Anna N. Tychkova. "Adaptive Virtual Reality Design Methodology." International Journal of Applied Research in Bioinformatics 11, no. 2 (July 2021): 42–53. http://dx.doi.org/10.4018/ijarb.2021070105.
Full textZelensky, M. M., S. A. Reva, and A. I. Shaderkina. "библиоVirtual reality (VR) in clinical medicine: international and Russian experience." Russian Journal of Telemedicine and E-Health 7, no. 3 (September 6, 2021): 7–20. http://dx.doi.org/10.29188/2712-9217-2021-7-3-7-20.
Full textZhai, Kevin, Azwa Dilawar, Mohammad S. Yousef, Sean Holroyd, Haithem El-Hammali, and Marwa Abdelmonem. "Virtual Reality Therapy for Depression and Mood in Long-Term Care Facilities." Geriatrics 6, no. 2 (June 4, 2021): 58. http://dx.doi.org/10.3390/geriatrics6020058.
Full textLau, Yui Yip, YM Tang, Ivy Chan, Adolf K. Y. Ng, and Alan Leung. "Deployment of Virtual Reality (VR) to Promote Green Burial." Asia Pacific Journal of Health Management 15, no. 2 (May 21, 2020): S53–60. http://dx.doi.org/10.24083/apjhm.v15i2.403.
Full textMubin, Omar, Fady Alnajjar, Nalini Jishtu, Belal Alsinglawi, and Abdullah Al Mahmud. "Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients’ Rehabilitation: Systematic Review." JMIR Rehabilitation and Assistive Technologies 6, no. 2 (September 8, 2019): e12010. http://dx.doi.org/10.2196/12010.
Full textStone, Valerie E. "Social Interaction and Social Development in Virtual Environments." Presence: Teleoperators and Virtual Environments 2, no. 2 (January 1993): 153–61. http://dx.doi.org/10.1162/pres.1993.2.2.153.
Full textNetland, Torbjørn H., Oliver Flaeschner, Omid Maghazei, and Karin Brown. "Teaching Operations Management With Virtual Reality: Bringing the Factory to the Students." Journal of Management Education 44, no. 3 (January 31, 2020): 313–41. http://dx.doi.org/10.1177/1052562919892028.
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